Sargento_YO

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  1. I play mostly carriers and since this version I found out if you select one aircraft squadron and this squad gives a status report they don't tell WHICH squadron says it. In theory one should be aware which squad you have selected and might be somewhat redundant. However I find this extremely annoying because I have been playing this game for two years and there is ALOT of "ear memory". For instance, I play the game with the national voices and when I use Japanese carriers I hear and I know what it's happening despite not knowing anything of japanese. I "know" how each squad number sounds. However since the introduction of this feature sometimes I'm at loss of what it's happening because often I issue orders to my planes and watch closely the action, if I want to issue a new order I select the squad first (even if it's already selected, it's muscle memory) to make sure each time I give the correct orders. So, when I hear a report without the squad number I get distracted trying to figure out WHICH squadron is reporting it. Yeah, I know, it's hard to explain it with words but it's annoying as hell. However I don't see why WG changed something which the players are used to without the option of turning it off and leave everything the way we are used to. Either WG should revert back this or at least give an option to return to the old system. Edit: It's even worse if you have several squads selected. None of them would say which squadron it's reporting what.
  2. First you must uncheck the option of "disable SHIFT for aircraft carriers"
  3. No game, 3600 seconds of my life wasted. (Dude, I should get a life)
  4. 0.6.8

    I will repost this bug I post on the test server since it was unfixed. 1 - Description When playing in a CV and planes do a status report (Airborne, under attack!) sometimes they don't mention WHICH squadron it's reporting that. 2 - Reproduction steps Play a carrier (it happened with the Zuiho (and Ryujo) but I guess the same thing happens to all carriers) and use planes normally. 3 - Result Sometimes you will receive the status like this: "Engaging enemy" "We are under attack" "Returning" 4 - Expected result Planes must mention which squadron says that, like "Group 2 - Engaging enemy" "Group 3 - We are under attack!" "Group 5, returning to ship"
  5. Cleveland it's a quite fun ship to play. Sometimes I wish it would be uptiered to tier 7 (with a buff of course) so I could reliably use it's secondary cannons.
  6. I would really laugh at the irony of that. (Even if I am the one torpedoed)... Honestly, the whole thing about the Belgrano and what happened seemed something like "Hey, frigging cheater sub!! Nerf them ASAP!". I really don't see the problems about that. I mean, this is a russian game, not an english one. And nevertheless all that happened 30 years ago, it's time to move on. And let's not forget something important: This is a GAME and things should be fun. But really, I don't think anyone would complain about bringing this ship to the game. On the contraire, it would be quite cool for most argentineans (even those who don't play the game) And btw... Yes, I'm Argentinean.
  7. Definetely I want to see the Argentinean ARA General Belgrano (C-4). Ex USS Phoenix, a Brooklyn class cruiser. Armament: 15 cannons 150 mm in 5 triple turrets. Secondaries: 8 single cannons of 127 mm which also could be used for AA. AA: 28 - 40 mm and 48 - 20mm ones plus 8 12,7mm machine guns and if I recall it had some antiair missiles (which could work like Hood's ones, but I understand that can be a little OP) Armor: up to 140 mm (and turrets up to 170 mm if I recall) Top speed of 34,5 knots. I think this would be at tier 8 and be used more or less like the Mogami with the stock guns. If this thing would make it into the game not only I would buy it right away, but also it could even make it into the Argentinean news (which would bring alot of interest into the game). Also, I believe it shouldn't be hard to create it, even more considering the introduction of the second branch of USA cruisers which surely would bring the Brooklyn class.
  8. And I wonder, why anyone would pay money for a regular ship? Premium ones must have something special or funny otherwise no one would want them.
  9. The funny thing is that in since the removal of manual attacks on tier 4 and 5 Cvs I found it's much easier to sealclub in my Zuiho. Even against enemy Bogues with AA superiority. Usually I bait them towards my AA without the fear of having my squadrons wiped out by a well placed strafe. Also torpedo bomber attacks are easier to dodge since you know the enemy carrier can't do a weird maneuver and launch the torpedoes next to your carrier. When I play the Ryujo I found there are lots of carrier captains which seems they have no idea about strafing, so often they wouldn't evade or try to do a head on strafe when my fighters are heading towards his ones. Also, a couple of times I found enemy Independences which went for strike setup and they send the three squadrons tightly packed together thinking in that way he can overcome my fighter squad, only to get their planes wiped out by a strafe. What WG should do? nothing. I hate when rules changes, for good or for bad.
  10. 0.6.8

    1 - Description When playing in a CV and planes do a status report (Airborne, under attack!) sometimes they don't mention WHICH squadron it's reporting that. 2 - Reproduction steps Play a carrier (it happened with the Zuiho but I guess the same thing happens to all carriers) and use planes normally. 3 - Result Sometimes you will receive the status like this: "Engaging enemy" "We are under attack" "Returning" 4 - Expected result Planes must mention which squadron says that, like "Group 2 - Engaging enemy" "Group 3 - We are under attack!" "Group 5, returning to ship" 5 - Technical details Game it's set on Spanish, but voices are set on english, high quality audio.
  11. El ataque del Yunque básicamente son dos torpederos (mínimo) cada uno a 45º de cada lado del barco enemigo lanzando los torpedos al mismo tiempo. Si se hace bien no importa hacia dónde vaya el barco enemigo, un torpedo le va a dar. SI sigue recto ambos torpedos le van a pegar. Sin embargo es mucho más fácil y efectivo hacerlo desde atrás. Es importante coordinar bien los torpederos para que los lancen al mismo tiempo porque sino un destructor puede escaparse en el hueco.
  12. Habían varias cosas que hacía al jugar con el Hosho; Primero, como mis aviones tenían la habilidad de acción evasiva (creo que se llama así en castellano), esa de +75% de vida -30% velocidad al volver al carrier dejaba que los cazas enemigos ataquen los mios con la esperanza que derriven de 1 hasta 3 cazas enemigos en el proceso. Además tenía la habilidad de +1 caza en mi escuadrón así que tenía 5. Cuando interceptaba los cazas enemigos trataba de hacer una lucha de 5 vs 5, en ese caso usualmente los aviones del Hosho tienen una buena probabilidad de ganar. Más aún, intentaba hacerlos bajo fuego aliado de los antiaereos, tanto de mi carrier como de algún acorazado aliado. Y por último, nunca hago carrier sniping, porque al hacerlo e ir por todo el borde del mapa se pierde mucho tiempo. Ocasionalmente me lo han intentado hacer y en ese tiempo he logrado dañar/hundir hasta 3 barcos enemigos. (Eso si, si hay una línea recta sin obstaculos entre mi carrier y el del enemigo entonces si lo ataco). Eso, y el utilizar el ataque del Yunque con los torpederos, me otorgó un winrate de un 77% con el Hosho.
  13. El acorazado ruso supongo que nos lo van a dar para ganar a finales de Julio.
  14. En realidad dije "medianamente decente" justamente porque más juego en tier 5, aunque he hecho todo el camino hasta el Taiho. Pero honestamente prefiero los tiers bajos, quitando el factor de sealclubbing (alguna vez me acusaron de eso, lol). Está el hecho de que los mapas son más pequeños y es más fácil usar los antiaereos. También está el factor que apenas hay cruceros con habilidades defensivas (A menos que sea una emergencia nunca me acerco a los Clevelands). En general encuentro mucho más divertido jugar en ese tier. La verdad no veo en ningún lado alguna norma que diga que hay que subir al tier X lo más rápidamente posible, ni cuantas batallas máximas hay que tener en cada tier para "hacer las cosas bien". De todas maneras, dije lo que dije para aportar mi experiencia sobre el asunto, cada uno podrá aportar diferentes cosas. Otro podrá aportar como hacer carrier Snipping, etc.
  15. Pues si, solo soy un jugador medianamente decente de CVs.