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Everything posted by Larky2k
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US BB Line upto New Mexico (have not unlocked beyond) Hitboxes messed up.
Larky2k posted a topic in Archive
The Hit boxes of the US Battleships are messed up. Hits landing in different post codes register as hits, Shots landing around me none hitting half my health goes and shots landing a good ships length away Criticals everything on the US Battleships. It feels you just fire in that general direction doesn't matter where it lands it hits the ship even if on your screen none hit. -
US BB Line upto New Mexico (have not unlocked beyond) Hitboxes messed up.
Larky2k replied to Larky2k's topic in Archive
Well my hits were to my sides. so on my screen it looked like they fell short. -
I know how to play its just the american BB the shells just won't land where i shoot. I very good at guessing how far in front at any range to hit dead centre of the ship. The shell refuse to land in the same post code. I could fire thousands of shell and 99.99999999% of the shell will land behind and infront missing by miles even at 4km range i've had it happen. i just had a game laned 150 sells on target in the game did 1000 damage in all the battles i thought even had HE doing 0 damage. see what i mean by it needs toning down yes we got Armour which is great its just when you see your shots pen and do damage on a BB.
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They do really need to do something about HE rounds, all people do at mo is fire them as every time someone is hit it sets them on fire and they sit there and just burn as they just used their repair skill putting out the previous fie 10s ago. You need to lower the percentage on how often it sets you on fire or have a new skill called fire fighting that has a 30s cooldown which is used to fight fires only.
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Ok i think my US BB line is broken to hell doesnt matter what range i'm at they cant hit a broadside of a barn can be at 17 km or 5km my shells won't hit. Also noticed i cant citadel hit any ship with them as my maximum damge iv ever got from a salvo is 800dmg but on average they do 300 dmg. i switch to my cleveland or Baltimore and i'm doing 5k damage to everything and getting citadel hits.
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have you thought you know staying close to the fleet and not sitting right at the back and complain about how long aircraft take to get to target and get back. Being closer to your target might mean you have a bigger impact and be able to keep attacking with shorter travel time. Its Amazing the matches i see Carriers go right to the back in the corner and complain for the whole match on how long it takes and why they keeping dieing.
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i'm just pointing out that if you limit torps it makes DD pointless. Those WG do need to do something about Torp spams
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OK in reality DD didn't have much in the way of reloads for Torpedos. Japanese and possibly the americans carried extra. British DD didn't. So if you had lets say 21 tubes then you have 21 torps that is all. Japanse only carried an extra 3 torpedos per tube. I.E Kagero Class would only carry 32 Torpedos.
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Thats weird as i'm here to complain of the god dam HE spam thats going on now which is not making this game any fun as now in any ship iv played. 100% of the time I will be set on fire use my damage party to put it out then watch as the next salvo sets me alight again and the next one sets me on fire again and again and again to the point i'm a floating bonfire. USS Cleveland set on fire, USS Pensacola set on fire, USS New Orleans set on fire and HMS Warspite set on fire. reduce the amount HE sets you on fire or have it for the next 1:30min the damage crew are working putting out fires and repairing floods inclsuing all the new fires and floodings that happened in that time.
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Hold right mouse button down to look independently of the guns.
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Am I the only one who feels that AA looks rather pathetic when firing at aircraft. Wargaming could we possibly have it so looks like the planes are flying into the gates of hell, rather than seeing a few guns go bang bang a short machine gun busts and 3 or 4 flak bursts. I want to see it looking like those old war reels of the Battle of Midway and other naval battles. Im not asking for it to do more damage keep that the same just make it look more impressive with every gun opening up and hundreds of flak bursts going up.
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I thought after the weekend we kept the 5 extra ports slots from the XXX?
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That's odd as that's what they said on EU portal that we keep them. must of misread.
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What are your biggest issues with the game at the moment?
Larky2k replied to Broevaharo's topic in Archive
My new one is there is to many islands in the maps -
At the moment they are a tad op as its the Destroyers cloaking device at any range. The can be right next to you and disappear with a push of a button and im finding torps are being affected by it as way as the only appear with 1s to react. Smoke screen should be Destroyers billows out smoke behind it then must turn around and go into to disappear not just press button and a 1Km wide circle of smoke appears around them.
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How is it Accurate it cant hit at broadside side of a barn. At 14km shooting at BB none of the shells hit do the same in the Cleveland and i be hitting with half of the shells at 10km or less its the same story shells be flying every where apart from where i'm aiming. Unless my ship is bugged out or its trolling me hard.
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Pensacola Just sucks so much. Can't hit the Broadside of a barn from the inside. I really can't understand why its T7?
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You must be very unlucky as not once in all my games seen a BB use that Ability even when iv been watching one for 5min and screaming in chat use the heal ability.
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Would it be easier to do Deathmatch and go by the amount of ships destroyed.
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What are your biggest issues with the game at the moment?
Larky2k replied to Broevaharo's topic in Archive
IHO Cleveland and Pensecola needs switching around. The Pensecola feels like a downgrade. The RNG is to much in this game. -
Dear Wargaming Please Please Please can we have some consistency with the Sinking Animations cause half the time the way my ship sinks does not make sense. Get Torpedoed in the stern, bow sinks first Final salvo hits my Superstructure and my ship sinks bow or rear first or splits in two. Can we have it if the final blow hits superstructure and doesn't crit Citadel can the ship be a burning wreck that slowly sinks and drifts. Ship splitting in two should only be from a Crit on the Citadel and magazine exploding. A fall broadside of torpedos i would like to see my ship capsize over to the side of the hits. Basically what i'm saying for emersion have my Ship sink properly according to where the final blow hits and what the majority of the salvos hit. At the moment and random and most of the time makes not sense.
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Has anyone noticed that players still got this notion of No cap kill in this game. Just had a game where a BB saw the CV and decided to slowly go after it leaving the cap when cap was on 90% we lost as he was only one capping.
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Not with 5min to go and the rest of the enemy team in out cap circle. The BB durped his way to a lost the match was every one of ours killed 3 of theirs was dead. It was infuriating to be so close and that muppet throwing the game, grrr
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The one thing i would nerf on the destroyer is double the time between deploying smoke at the moment its just DD spamming the ability. Also make it if your within 2km of a dd you can see through the smoke. DD like deploying s smoke with in 1km of a CV, BB or CR and launching torrps which get masked by the smoke so you only get 1s to react when the warning sounds.
