SunSkaRe

Beta Tester
  • Content count

    225
  • Joined

  • Last visited

  • Battles

    12278

About SunSkaRe

  • Rank
    Petty Officer
  • Birthday
  • Portal profile SunSkaRe

Profile Information

  • Gender
    Not Telling
  • Portal profile SunSkaRe

Recent Profile Visitors

141 profile views
  1. You can... just select the mission you want and press "Enter" For some reason there is no button to accept the missions but the enter key works fine
  2. yeah changing captains also crashes a lot... Had a fun thing as I tried to run integrity check with launcher and found nothing. Then installed that new beta launcher ran integrity check and poof magic 24Mb of files to download. But in the end didnt fixed anything. Pretty much tired of trying to fix it after trying everything I could think of from drivers to reinstalling the game to different drives... but I know there's quite a few people with this bug so... maybe it will get fixed one day. Just annoying that the game gets more and more broken with every patch...
  3. Interesting... thought I was alone in that lol My game have same problem as yours, solo it have no issue at all but once in a division it crashes in port often... It can crash by oppening a container, or clicking the tabs (profile, modules, etc...), readying up the ship.... pretty much everything that involves any interaction while in port. But it also crashes due to the other players in division actions... like another player joining or leaving division, the division leader (either me or other player) starting the game... During the wait in queue game may also crash when MM "finds" a game... (or if the division leader cancels the queue) After entering the battle the game never crashes... unless if I press the "Esc" button that opens the menu (then its possible it crashes) Cant remember exactly with what patch this issues began but should have been 0.6.5 or around that yes. Since the last 2 patches every crash comes with that "BigWorld Client has encountered an unhandled exception and must close" mambo jambo
  4. Really? Islands? You can see enemy shells coming from 20km during a cyclone lol (and yet magically cant see the ship that fire them cause its such a tiny ship )
  5. ye its the only advantage it really gets... the rate of fire Still both ships kill a torpedo boat with 2 shells so in the end it gets down to aiming (with better rof being more forgiving cause you can shoot more)
  6. Actually Anthony with Def AA on have the same AA as Cyclone. And anthony def AA only lasts for 15 secs at a time while cyclone keeps its AA the same the whole game. So when def AA is on cooldown Anthony AA is half of Cyclone... but I enjoy people saying how much better it is cause "it have def AA!!!!" And the biggest part of the AA is about positioning anyway
  7. Come on mate... you should know by now you cant make a CV discussion topic in forum... all it ever achieves is bringing the "omg CV's are OP and should be removed from game completely" fan club to your doorstep. Its too hard for people to understand you cant make the game where each class is equal to another... you will never be able to say a BB = CA = DD = CV Its not about being OP or not... its about them having different roles, different gameplay... and is also not as simple as paper beats rock either. Yet I do wonder how would the "CV OP" fan group would like if CV's became equal to a BB... We could start by removing the mirror MM (to make it just like the BB's one) Then we could also remove the max 1 CV per side (I bet they would love having 7 CV's per side) And while we were at it we could nerf the DD's concealment cause they are not performing according to their class either... DD's were not supposed to counter battleships, they were there to counter submarines so... no submarines in this game? Too bad, nothing for DD's to counter then. (yet feel free to carry those depth charges around) Anyways if anyone wants a suggestion to improve CV gameplay... just fix the damn interface. Its hard to play CV when interface cant keep up with user actions (if a human have to slow down its apm so that the machine can keep up something is not working that good now is it) Not to even mention the damn bugs that last since ever with that class... But yeah back to how OP CV's are discussion... after all thats why that is the most played class out there. Everytime I press battle with a CV I have to wait 10 mins in queue cause there are so many waiting the MM have troubles giving them all games.
  8. Saw first post "omg cyclone AA so bad..." Looked at cyclone AA (double the anthony)... mkay Cyclone AA really bad pls buff
  9. Ye that feature/bug came some patches ago... from what I noticed its some problem with the game and the mouse interface (very noticeable on CV gameplay) Basically while you have aim over enemy ship and are clicking to fire for the game your mouse is over some other part of the hud like the team panels... (Thats why in CV you click planes to go on an empty place in the map and they receive the order to escort some allied ship on other side of the map instead. Anyways when that happens that guns stop firing for me normally holding CTRL key and moving mouse around and releasing CTRL gives me control back of my guns (basically I'm just moving the mouse out of where game think it is) Give it a try next time maybe it saves you a couple minutes of staring at the enemy unable to shoot
  10. I did... cant get those external apps to install from modpack... but if its only me then not a big deal... can just install them on my own and continue to install rest of mods from modpack. Strange that it works perfectly with all other mods unless if I select those 2 as well lol
  11. If I select a mod from external app section (like Matchmaking Monitor or MXStats) the modpack doesnt finish installation... It just gets stuck at "Finishing installation" and only way to close it is from task manager (doesnt show as non-responding... simply sits there with 100% bar saying "Finishing Installation") It still installs all other mods except the ones from external apps... this happened with both #1 and #2 versions of the modpack since patch 6.6.1 Also the extended tech tree mod doesnt work (at least for me)... it removes the ship stats in port and in the tech tree vision there are no ships (just blank pages)
  12. Not to mention that even if it did, you would need to have your CV damaged to benefict from it... hardly any use unless you plan to be the frontline of your team. Same as expert rear gunner... it will give you what 6 dps more (and dropping with each plane that dies from your squadron)... its one of those useless skills that are in there to use space and waste points So you can save the points from that to use on something else
  13. Premium account gives you 50% more credits and XP over normal account... Basic math will tell you the difference you got extra: 210.000 credits earned, 50% of that is 105.000... 210.000 + 105.000 = 315.000 (exactly what you got with premium) 1771 XP gained, 50% of that is 885,5... 1771 + 885,5 = 2656,5 so rounded up to 2657 (exactly what you got with premium) Now the modifiers (flags, first victory for the day, etc) are applied over the basic value received (credits and XP) so since with premium account you have 50% more base your modifiers will give you more then with a standard account. Not really rocket science here... (also repair and ressuply costs are the same with or without premium time... so the higher income and keeping same expenditure gives you higher profit)
  14. I cant for the sake of me even understand why would someone wants to be rewarded for losing Playerbase idea of a competition... next ranked season you win a star by winning a game... and win a star by losing a game... lets make everyone happy and spread the "I play for fun" mentality And a new WG feature... WoWs lotery where if you dont get the right numbers you still get the prize anyway (just like in real life )
  15. hum... normally after countdown reaches 0 and game actually start you can just press left mouse button to release camera lock and then click the squadron you want to spectate (1 for ship, 2, 3, etc) Sometimes I also have to zoom in at max and press "shift" (so I get normal ship view instead of map view) before left mouse button works to unlock the camera (if you use left mouse in map view it only sets waypoints) So basically, after countdown: get in ship view (clicking shift) press left mouse button (to unlock camera) click the number of the squadron you want to spectate (2, 3, 4, etc) Now in some replays for some reason this doesnt work and game doesnt allow me to "free" the camera... like everything in the game is a bit RNG but give it a try maybe it works for you...