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SunSkaRe

Beta Tester
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    245
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    14955
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    [HAMI]

About SunSkaRe

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    Chief Petty Officer
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  1. Ranked battle - Career simulator

    Well... if you compare it to last ranked season... 49,9% will be reached with 500-560 ish battles... But you also have 50% players with over 700 battles and 49% with less then 400 so... statistics are worth what they are... (and 46,9% with over 1300 battles :P so spam that battle button till you get rank1) http://shipcomrade.com/leaderboard.asp?name=&G=1&S=8&B=5&R=4&C=0&P=25 P.S.- Fail to see the usefullness of a prediction model for ranked btw
  2. WG Game Center - Your Feedback

    Do you use the Game Center? Yes Do you have any issues or problems when using the Game Center? Not really What features would you like to see added to the Game Center? Being able to log in before launching the game (kinda like Total War Arena already does) so we dont need to launch game... wait for log in screen... log in... wait for game to load port interface...
  3. It could be banned... but not cause of that point in the rules you're pointing to... Despite, you really want to compare that to a phrase that was said by japan meaning that the mission was completed as planned? You're constantly trying to compare tora tora tora (a sentence called over radio informing of the result of the mission to strike military targets) to the nazi regime... it is not even remotely comparable to death camps, what nazis did in those death camps or any other nazi SS division (either it saw war or not) Might as well go ahead and ban any clan named banzai or that makes any reference to it as well...
  4. So you're saying TTT was an organization or an representative of an organization? Or maybe you should ask to WG to add "famous phrases" to their rules of illegal clan names.
  5. Clan wars MM

    Actually I've seen it before (though it was always after sitting in queue for some time) and was told of similar "events" by friends in other clans (after having a winning streak)... so I dont think its so far from reality... Although pretty rare that could even call it worth entering the statistics or even be mentioned as decisive to anything
  6. Clan wars MM

    My first impression from reading OP was they were already in storm... but if they were actually trying to get in it then yeah I agree that shouldnt happen... You mean gale (squal is lowest league) but yeah... again you shouldnt have to fight typhoon teams to enter storm (at least doesnt make much sense in this kind of league system other then there were no other teams in queue at the time)
  7. Clan wars MM

    From what I understood your team was in storm league and playing the 5 games for promotion to enter typhoon... So its pretty obvious that if you want to enter the typhoon league you need to be able to win at least 3 games against clans in that league to prove your clan rating should be there instead of the storm league... if you fail to do so means your team was simply not good enough... There is no issue with MM whatsoever... this is the whole purpose of having a league system... Now WG already changed this season to help you with your case by adding a new hurricane league which only purpose is the same as the superleague in rankeds. To remove the typhoon league clans from the pool so "weaker" clans can get promoted to it and have a chance to get the stalingrad flag. So basically if you want to improve your odds just wait for the typhoon clans to move to hurricane leaving room for the storm clans to move to typhoon (and so on...) But again... there is nothing wrong with you facing a higher league clans during promotion battles...
  8. hum got one way of it working... apparently need to add some fonts to the alt_minimap mod for it to work... got it from this: Edit: on russian forum author of mod also said for it to work correctly we need to add extra fonts (that are those files from link above): https://forum.worldofwarships.ru/topic/103541-all-extra-fonts/
  9. There is a small issue with the alt_minimap mod... on minimap the CV squadron numbers dont show... instead it displays an rectangle for all squadrons (same as if I change language of other mods to russian all characters appear as that rectangle)
  10. can you please stop with more ideas for CV's restrictions... the queue times for it and boredom are already retarded ever since someone come with the idea for mirror MM...
  11. According to WG AP bombs penetrate "around 184mm"...
  12. Intentional or not... so far it seems to "work" with the ingame armor viewer... so we can kind of guide us with it to know what to bomb. (french cruisers are one of the easiest to citadel with AP bombs) But I still think we should be given the necessary data in port to make this things work properly (things like AP bombs fuses, penetrations...)
  13. Yeah supposelly there should exist a 127mm armor plate between the 32mm top deck and the 19mm citadel... Thing is all AP bomb hits I made on it were overpens... all of them. (same thing for all the other US BB's) And so that made me question if the supposed 127mm that should exist is actually considered in this game (cause so far it seems more like it was removed) So by all I've seen since enterprise release to now (where all high tier US CV's have AP bombs) you can pretty much guide yourself by the ingame armor viewer to know what targets to drop and what damage to except (with 0 exceptions so far) Cause say even if the 127mm was "glued" to the 32mm one and shells arm and detonate before reaching citadel we should be getting normal penetration damage and not overpen damage. Anyways it wont make much of a difference, around 10k more damage between overpen and normal pen... either way you wont ever citadel it.
  14. Its not about AP bombs need more penetration... most of the results are cause of the fuse of the bombs... USA AP bombs need 70mm horizontal armor to arm the fuse, and thats the actual "issue" with dealing damage to some targets and overpen damage to others... For example : The reason for that is cause Henry have a citadel deck armor of 80mm (bigger then the 70mm needed to arm the fuse) and so the AP bombs arm and detonate inside citadel dealing max damage Hindenburg on the other hand doesnt have any armor plate equal or bigger then 70mm... so the bombs never arm and just overpen the entire ship (giving you only overpen damage) Also before is asked again fuse arm calculation is done on each plate armor individually (armor is bigger then 70mm? yes arm fuse, no move to next plate). So you cant say that hindenburg have 19mm superstructure + 30mm deck + 45mm citadel deck armor... the calculation doesnt add up the plates for a final armor thickness of 94mm You have to know the horizontal armor of ships and so choose which targets to go for and which will only take overpen damage. Its not that random as it seems. Though it leads to "interesting" results... like all french cruisers above tier 6 have a 80mm plate so they all take citadel damage from AP bombs, yet a north carolina dont have any plate over 70mm so all it gets is overpens. While bismarck having a 80mm citadel deck... well you can guess what kind of results you will get from that now dont you. AP bombs implementation is not directly linked to doing damage to BB's and not cruisers but to specific amount of armor that can arm those bombs. Yes if you take the fuse arming into consideration they are working pretty much as intended. Keep in mind that like an AP shell even if the bomb will arm it may still detonate before or after passing the citadel and give penetration damage and not citadel
  15. Have you considered then while your clan was in queue for less then a minute the other team from typhoon league was probably waiting in queue for a long time and so MM throw your team against it? Just like CV's MM... when one is in queue for over 3 mins or so and another one joins MM creates a game of 5vs5 with one of the CV's only waiting couple secs in queue
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