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Everything posted by Crooq_Lionfang
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The List of Premiums Test ships.
Crooq_Lionfang replied to Spellfire40's topic in General Discussion
Iirc, the description said it carries a float plane, so yeah, it's going to be the Omaha class cruiser -
The List of Premiums Test ships.
Crooq_Lionfang replied to Spellfire40's topic in General Discussion
Maybe they want to do some mass testing this way and use that as help for the decision, which one of those ships will be sold and which one will be scrapped? -
Permanent change consumables? Headphones suck
Crooq_Lionfang replied to OldschoolGaming_YouTube's topic in General Discussion
or you could choose the other AA buff consumable, the one that is for free, and not pay a dime -
If US carriers main objective is air dominance, why is'nt it given XP?
Crooq_Lionfang replied to gbgroger's topic in General Discussion
I've thought about that, too, yesterday, and I think it's not a bad idea. Carrier gameplay isn't my idea of fun, but spitting in the soup of some torpedo bomber carrying CV captain might make for a laugh every now and then ;) -
Retraining captain: why should all skills become active at once, usualy AFTER you grinded the ship?
Crooq_Lionfang replied to Figment's topic in General Discussion
There are BB captains skilling that thing? What a waste, I just assume I'm spotted anyway -
If US carriers main objective is air dominance, why is'nt it given XP?
Crooq_Lionfang replied to gbgroger's topic in General Discussion
same thing with protecting your teammates with AA screening. It'll help your team win the game, but it's not rewarded in XP, unfortunately -
Patchday 14.07.2015 0.4.0.3
Crooq_Lionfang replied to StoneStender's topic in Allgemeine Diskussionen
Ich denke, dass die Supertester und einige andere, die sich auf bestimmte Arten und Weisen hervorgetan haben, aehnlich wie bei den japanischen Tier 9 und 10 Traegern, das eine oder andere Schiff in den Hafen bekommen, um dann in Randoms damit zu spielen (fuer begrenzte Zeit). Nerfen ist schwierig, wenn Leute bereits Geld dafuer bezahlt haben, und in WoT gabs da ja mal ein kleines Problem mit... was war's SU-76i? Tier 3 TD, der einfach viel zu stark war letztendlich, und der innerhalb von Stunden wieder aus dem Verkauf genommen wurde. Die Supertester koennen recht einfach alles moegliche an Bugs finden, aber wie sich ein Schiff in Randoms schlaegt oder welches Potential es hat in Randoms, wenn es von einem guten bis sehr guten Spieler gespielt wird, laesst sich auf dem geschlossenen Supertest-Server nur schwer rausfinden. -
Retraining captain: why should all skills become active at once, usualy AFTER you grinded the ship?
Crooq_Lionfang replied to Figment's topic in General Discussion
Doesn't sound too bad either -
Did the arkansas beta captain come with skillpoints?
Crooq_Lionfang replied to Ew_'s topic in General Discussion
Yeah, those were the Beta reward captains, number of skill points dependant on the number of games played in CBT. One American and one Japanese, by default they started in the respective Tier 1 ship of their nation -
Did the arkansas beta captain come with skillpoints?
Crooq_Lionfang replied to Ew_'s topic in General Discussion
Hannibalurg probably started the match by putting his CBT reward captains into the two ships he mentioned -
Did the arkansas beta captain come with skillpoints?
Crooq_Lionfang replied to Ew_'s topic in General Discussion
9 skill points each on Erie and Hashidate captains (with a 0 skill point captain on each in the reserve) 3 skill point captain on Arkansas Beta 0 Skill point captains on the other premium ships -
Retraining captain: why should all skills become active at once, usualy AFTER you grinded the ship?
Crooq_Lionfang replied to Figment's topic in General Discussion
Suggestion: - For gold retraining, skills will start at 100% effectiveness - For silver retraining, skill will start at 75% effectiveness - For free retraining, skills will start at 50% effectiveness. - With more experience, you build up those percentages, e.g. going from 50 to 60%, to 70%, etc, until the bar is full again. Progress here is LINEAR (unlike WoT crew skill training, where going from 50% to 55% is far from the same XP-wise as going from 95% to 100%). - The more skills, the more XP is needed to get up to 100% (basically that part remains as it is right now) - Skills that increase effectiveness will be handled with the above percentage - Skills with... lets call it consumable (+1 charge) RNG determines with the above percentage if the charge is actually used or remains in store, once per battle per charge type (so if you are at 68% retraining you have a 68% chance of having 3 instead of 2 smioke charges) - Skills with special events (situational awareness) have a X percentage of being triggered. -
Beim Aussehen toppen Bismarck, Scharnhorst und Admiral Hipper alles mit ihrer Silhouette. Sogar die Japaner, wenn auch nur knapp.
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XP-Gewinn nicht nachvollziehbar für mich
Crooq_Lionfang replied to SiI2iuS's topic in Allgemeine Diskussionen
Die XP-Flaggen sind aber auch ein zweischneidiges Schwert, was viele wohl nicht begreifen werden am Anfang. Die kaufen sich die Flaggen mit 50%, aber merken dann erst spaeter, dass das Geld nicht reicht fuers naechste Schiff, wird selbst mit den 20% Bonuscredit-Flaggen obendrauf knapp. Das gibt wieder ganz viel Geheule wegen der Wirtschaft, die ich persoenlich bisher eigentlich als gar nicht so schlimm ansehe. Ich bin ja selbst mit den Flaggen sparsamer, die 50% XP Flaggen pack ich nur auf Schiffe, die ich persoenlich als eher... maessig bis qualvoll empfinde (Furutaka, bald Mutsuki, irgendwann wohl Colorado, Hatsuharu ueberleg ich mir noch, obs noetig wird), die 20% Credit-Flaggen gibts bisher nur auf der Warspite, spaeter wohl auch auf anderen Premiums ab Tier 6, und den regulaeren CAs/BBs ab Tier 8 Bisher hab ich aber zumindest in der Richtung mehr Flaggen dazubekommen als verbraucht. Das mit den 5% Reparaturkosten faellt eigentlich auch erst ab Tier 8 oder sogar 9 ins Gewicht. Wer Flaggen "spammen" will, der wird ne ganze Stange Geld los, da freut sich WG, wer damit ein wenig haushaltet, der wird dann zu kleinem Preis ein paar gute Vorteile geniessen koennen. Klingt aehnlich wie Gold-Ammo bei WoT -
For those interested in such things, WG NA has released a video with some interesting numbers from CBT. Since one of those statistics is players online at the same time I think these are global stats, from all server regions combined. http://worldofwarships.com/en/news/common/course-to-obt-video/
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give us a few spoiler GW whats coming next
Crooq_Lionfang replied to perrinluns's topic in General Discussion
Well, for starters, there's 0.4.0.3 tomorrow morning with a little (!) content. The next bigger patch should be 0.4.1, and I'm sure they are working on it, but what will be in it... no idea. Getting a little info would be nice. Maybe for now they are collecting the OBT statistics and want to make some balance changes, maybe we get the RU DD tree or maybe... whatever. The next big load of released info is probably going to be from Gamescom next month. -
I'm still having fun in mine though, even with bad mobility and no AA. It's definitely not a great ship, but a solid daily 1.5 for additional captain's training is usually not an issue and a nice bonus.
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Just remind me again why the Kawachii is in the game?
Crooq_Lionfang replied to _x_Acheron_x_'s topic in Battleships
You're right, I completely forgot about the speed. Happens when I post stuff before the first coffee. Tier 3 sounds good, was thinking about tier 4 as well (comparable armament to Yubari, but with that speed....?), it might have been the float plane that made me think about tier 5, not sure anymore. PS: that spanking you gave me the other game a couple days ago still hurts. I'm just happy something like that hasn't happened since then -
Just remind me again why the Kawachii is in the game?
Crooq_Lionfang replied to _x_Acheron_x_'s topic in Battleships
Katori was a much better ship IRL, she had 2 double torpedo launchers, 127mm AA guns, some smaller caliber AA and a floatplane. WG took it out to rework it to a more historical armament and is planning to reintroduce it at higher tier (probably somewhere around tier 5, just my own guess). -
At least having the 2 triple-3"/50 AA guns it had from 1919 till 1927 would have been nice. I don't think that would be too strong AA against equal tier carriers, but it would be something and give people the feeling they have... something.
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I like my Myogi. Hated it in CBT when the current last hull upgrade didnt exist, but now with it it's not a bad ship at all.
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Inspired by a comment from Fichtenmoped on the German forum section I decided to formulate a suggestion regarding carriers and their torpedo bombers. Current situation: I personally feel like the average carrier is pretty much fine, but the potential a good carrier commander can unlock is too strong. Carriers are quite hard to play to their full ability, and playing them well should still be rewarded and yield a bigger result than average, but - and this is the situation perceived by many - the outcome of a match should not more or less be decided by which side has more or the higher skilled carrier captain(s). On a sidenote, ships like the Yubari, which has as one of its main strenghts it's AA ability are perceived as weak, and DD-captains are worried about being permanently spotted by enemy fighters hovering above them and following them around to keep them spotted, without any meaningful ability to shake them off or destroy them due to weak AA. Proposed solution: this idea is something that requires several steps. First, the damage against planes from short range, small caliber AA should be boosted and for that their accuracy at more or less maximum range decreased to a point where it's on average about as effective as it is right now. Now, accuracy should be increased the closer a target gets and also connected to the targets speed, meaning the slower the planes and the closer they get, the higher the risk or probablility of losing them. A captain will have to decide, at which point he drops his torpedoes to damage and sink a target - if he does it further away, the targets captain can easier evade, if he pays attention, if he gets in too close to the point where evading torpedoes is next to impossible. On the other hand, if he goes in too close for a manual drop that can not really be evaded anymore, he runs the increased risk of less planes surviving to the drop point. Another step would be a change in dive bomber workings to offset this: from the moment the attack order is given and the DBs are starting their attack run they should get a short sort of engine/speed boost until the moment their payload is delivered. Due to this higher speed they should on average not be affected by the close range accuracy, as it depends on the targets speed. Overal this would require a lot of balancing tests to get the fine tuning right. Overal, the effect would be: - Close range torpedo drops, that can't be evaded, will be much more dangerous for the attacking CV captain, but his skill will still make a difference in finding the optimal drop distance to maximise results for minimal losses of planes. If a CV captain is skilled enough to send in and coordinate drops of multiple squadrons at once and has solid reserves (especially at high tier), he can still work with his close range manual drops to secure hits and sink a dangerous enemy target, if he deems it worth the risk of losing quite a few of his planes. - Tiers will still or even more so make a difference, as the CV planes gain speed at higher tiers and their targets gain better AA capabilities. - DBs should not be affected during their attack run, due to short term speed boost - Yubari, which features mostly short range small caliber AA with the 25mm AA guns will be effective again at protecting ships, it does have to be close to them though. - DDs will be able to defend themselves better against enemy fighter squadrons trying to proximity spot them even within their smoke screen.
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News from the RU developer thread? Aus dem US forum gezogen
Crooq_Lionfang replied to Blaxx's topic in Allgemeine Diskussionen
Das Problem ist da wohl weniger die Abpraller, sondern dass die Zitadelle der Omaha recht klein und daher schwer zu treffen ist, die der Furutaka erstreckt sich aber gefuehlt uebers ganze Schiff -
XP-Gewinn nicht nachvollziehbar für mich
Crooq_Lionfang replied to SiI2iuS's topic in Allgemeine Diskussionen
Gute Liste, NR. Wenn die XP-Formel aehnlich ist wie in WoT, dann gibt es noch einen Multiplikator in der Formel je nachdem, wieviel Schaden das eigene Team insgesamt gemacht hat bzw Anteilig an den HP, die das gegnerische Team insgesamt hat(te). Sprich je mehr Schaden das gesamte Team macht, umso mehr XP fuer alle. Scheint in WoWS aber wenn dann nur ein recht kleiner Anteil zu sein, sonst wuerden die XP-Werte, wenn man selbst ne schlechte Runde hinlegt, aber das eigene Team durch "Kill All" gewinnt, hoeher sein. -
Signal flags in premium shop (RU)
Crooq_Lionfang replied to ExodusChaos's topic in General Discussion
I agree with that, but since some grinds are actually quite pleasant and you mostly need the flags to get through the unpleasant ones, earning a pack of 10 flags a day will get you quite far already.
