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Kastike

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About Kastike

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  1. As long as you are presenting them as your personal opinion, yes - you can count it as fair use. Silly as it may sound that is the case. There is a ton of highly critical and outright insulting reviews of movies, books, games etc. All this is protected by the law. Book/movie critics have been throughout ages a particularly bloodthirsty people and they've been sued numerous times in early days and thus later on became protected by law. Personal insults have always been common as long as they've been presented in context. Being harsh on video depicting the thing you're shredding to pieces is a rather common example of this. Let's take this Jim Sterling fella as an example, he'll shred WG to pieces, (in his coming video) saving no insults as he does so. He has been sued and threatened multiple times and always has law prevailed. This we agree on. Streisand effect in is the motion.
  2. Criticizing copyrighted material, is in no way infringing copyright, there are several cases in pretty much every court imaginable (people unable to handle criticism aren't all that uncommon), protecting such content creators. Material wasn't stolen or used as is, without adding anything to it. Courts would dismiss such pettiness, YouTube's automated takedown system wouldn't. Making a critical video isn't breaking the law, trying to abuse automated system to suppress criticism is. And without any knowledge of actual slander laws outside of my own country, I find it hard to believe that when stating a personal opinion, even if it is strongly worded, counts as slander. I haven't either seen the video, but if SirFoch didn't present his opinions as truth backed by faked evidence - slander accusations go out of the window. There is a Youtuber called Leonard French, who has done several videos, where he breaks down copyright cases, mostly revolving around YouTube's broken system and copyrights. Given all previous cases that he has gone through - I highly doubt that WG could get these "slander"-accusations anywhere near actual courtroom. All this has just been a really, really stupid way to try suppress one guy's opinion and show of force to other CCs, reminding them to stay in line. Sadly on personal level there is very little one can do about this, outside of stopping to throw money at the company. I for one won't give a cent to them before they've publicly apologized their scumbaggery (and fully acknowledging that this has absolutely no effect on anything).
  3. WG should really hire either a better law department or better PR department. Surely they must know that they have no legal basis on copyright strikes against CCs or fellas that just like to make WoWs videos. I do hope that CCs stand up against this despite WG threatening to cut them out for not showing complete obedience. Sure any company can choose their partners, but abusing YouTube's broken copyright system is just stupid. Maybe even more stupid than clearly admitting that they're willing to abuse that system as Ph3lan has done.
  4. Kastike

    Big fish in little pond or small potato in big pond?

    Fixed that for you... And I don't want to hijack this thread, so I'm expecting you to make another thread where you prove mathematically how weekdays are easier than weekends.
  5. Kastike

    Big fish in little pond or small potato in big pond?

    That was a "yes" then, I presume. Since stats can be fooled with such a simple "system", you should be able replicate your "results" by hinting to some 40WR% player, how to do it. Just tell him to win 60% of his games daily and BOOM, we have 40% potato disguised as Unicum.... Do you really believe that stats work that way? While I could wait a bit longer for balanced teams, having a 30 second lobby is true only in peak hours. Waiting for 4 minutes to get 9vs9 isn't all that uncommon before noon.
  6. Kastike

    Big fish in little pond or small potato in big pond?

    I have to ask - just for clarification: Did you really imply that easiest way to get 60WR% is to win 60% of your matches? And did you treat this as some "clever system"? Does this imply that knowing how to position, aiming and playing the objective isn't a good way to improve your WR, but simply winning 60% of the games everyday is? Can you see a flaw in this, or did I misunderstood?
  7. Kastike

    matchmaking

    If two teams, who are equally skilled, meet in battle; the side that gets the first kill, gains an upper hand. Thus same team is likely to have the second kill and so forth. Making teams equal won't really fix steamrolling I've heard that people don't want "skill based MM" that relies on WR%, because it would indeed make everyone's WR% 50.And to repeat what has been said dozens of times in these forums: If you create two teams of equally terrible players and two teams of equally great players. Make terrible teams meet up 1000 times. Repeat this for great teams. What would you expect to be WR% for each of those teams? Could both terrible teams still win only 40% of their games? Or could players in good teams keep up their 60WR% Not exactly old school maths, but works as a demonstration on, why MM can't be based on any statistic that it measured against current player base as a whole. You lost me there... Did you try to say that skill doesn't affect WR% in the current completely random MM? All these threads have the same life cycle. Plenty of people are furious how MM is so broken and demand that it should be skill based. When they're asked how this skill should be measured, answer is basically by "magic". I'd love to see a better MM, but it isn't really that easy to do. And yes sure, quite a few games have skill-based MM, yet still in those games, forums are swamped with "fix MM" threads.
  8. Kastike

    matchmaking

    I didn't pick up that hit ratio, might be AFKing a lot as you said. The bugger I met, went to corner with his BB (not near the corner, but parked as tightly in there, as possible) and landed his every salvo way behind enemy ships. He aimed directly at where ship was at the moment of firing. He told us "noobs" that BBs have rng-based hit ratio, so leading target wouldn't help a bit. And most important thing for ship is to stay alive - that is how you know a good player - winning and damage means nothing, since it is all rng. And about that naming and shaming rule; while I find it silly, it is still enforced even in forums. Moderators will edit that out if you don't, regardless of its relevance. Just wanted to give you heads up.
  9. Kastike

    matchmaking

    You might want to edit that a bit... Given the whole naming and shaming rule. And never underestimate human behavior. I posted one poor buggers stats in this thread, that guy had 13k games, 9k average damage and a really foul mouth. Bots are rarely defending their poor decision making.
  10. Kastike

    matchmaking

    And evidence for this can be found from where?
  11. Kastike

    matchmaking

    If you make two equally skilled teams play against each other; one getting the first kill usually wins. After one team loses a ship, they're outnumbered and thus more likely to lose another ship. Can't see how that could be fixed by changes to MM. It might be more of a game mode design issue. And in these 90% of games, you'll be able to get the same info from enemy team? If both teams do silly things, as they usually do, first minute rarely decides the match.
  12. Kastike

    matchmaking

    I am somewhat baffled that players like this exist and they're allowed to roam with regular folks: And yes, most of his games are in BB. It is daunting to see that same fella in 3 consecutive matches, but what could be done? I can't really think of a way to make MM fair in 12vs12 scenario, when all ships have their own play style and usually player's skill varies from ship to ship. In dozens of similar threads, I've seen plenty of examples from games that are either 1v1 or at most 5v5, and even in those player's overall performance is counted for - nothing else. Trying to implement such a system in team sports IRL, has given us scouting system. Judging team player just by stats alone, gets you only about half way there. Even if WG could find a way to implement skill based MM, I'm not entirely sure if this game has large enough player base to make it viable. Outside of evening hours, game struggles to make 12v12 matches.
  13. Kastike

    When random isn't that random

    Random does not mean balanced. One day enemy will have that 3-person unicum division and one day they might be in your team. And this is not taking account the fact that games, where you're part of, aren't completely random, they all have one constant - you.
  14. Gotta say that I kinda like it when WG decided to remove all that arcadey stuff from game. That silly aiming reticle is now gone and you have to actually estimate where the target is in relation to your screen, this alone will get rid of those newbies. Reload info is also gone, now you'll have to listen carefully or count in your head just to know when you can shoot. Of course before pressing the mouse button you'll need to check whether your turrets are actually pointing at the target. And we finally got rid of that annoying torpedo warning, no more flashing lights in the HUD distracting the player. You also now get only the order of battle info at the start of the match - no more that silly press Tab to see who are left. Still I have to complain a bit about the fact that when you're finally destroyed or around when the game ends, you get stuck in the post battle screen and have to force shut down and restart the client just to get into next match. I can see what WG was trying with this, but I think that it is a bit too much. But the one thing I really can't understand is that, why an earth they had to lower the frame rate into 10-15 range, that is a bit annoying. Oh... I'm also wandering why they decided that it is best to not see what you're typing into chat? Overall I'd give a thumbs up for this micropatch, but WG could be a bit more specific on their patch notes.
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