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Widar_Thule

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  1. Update. @TheKingOfUm @Tuccy @MedvedevTD @IsamuKondera Thanks to all of you for your help! Thanks to you I have found most of the texture files that I was looking for. (1) Thanks to @MedvedevTD his response I now know where to find the green favourite ship bar texture. I now only have to find out how to actually edit that service_lib.swf file. (2) (3) (4) Thanks to @TheKingOfUm his response I have found all the "SNOWY", "CONGRATULATORY" and "TYPE 12" Camouflage Pattern gun turrets/superstructure texture files. I have now modded some of those gun turrets/superstructure texture files so these Camouflage Patterns look a bit more like authentic Camouflage Patterns. Some of them are used by other Camouflage Patterns as well so here and there one has to compromise when editing them. (5) Thanks to @IsamuKondera his comments I have found some of the texture files that are used for the Carrier Aircraft Icons during a WOWS match.I now only have to find out how to actually edit the.swf files. (6) @MedvedevTD I have found the file that contains the snow flake that is used in the Hamburg Harbour. The file is called "particles0.dds" and it is located in the folder "\particles\textures". The snow flake is in the top right corner of that file and I removed the snow flake texture from that file and as a result I do not have to look at snow flakes any more in the WOWS Hamburg Harbour. Having no snow is more appropriate during the summer! (ad 5) @MedvedevTD To answer your question: the Aircraft Icons I refer to are the Carrier Aircraft Icons at the bottom of the screen that appear during a match. They are used to indicate the ammunition status of the Squadrons of an Aircraft Carrier during a match. These Icons have Bullets, Bombs and Torpedoes which change from coloured "full" ones to empty "outline" ones when the ammunition is expended by the Squadron Aircraft during the match. Apparently there are two sets of those. One Carrier Aircraft set is used for the icons in the Harbour (those are in dds files and I had already found and modded them) and the other Carrier Aircraft set is used for the icons during a match (those apparently are in swf files). @MedvedevTD @Tuccy regarding the swf files I have a question: are players allowed to edit/mod the swf files? I seem to remember someone stating that editing those swf files was not allowed because it could be used for cheating. Is that right? If so then please let me know because then I will not do anything with those swf files. And if it is allowed to edit swf files, how do you at WOWS advise me to edit them? With what tools?
  2. @Tuccy @MrConway Could you please help me out here and ask someone from the WOWS Development team where to find the above mentioned files, specifically these files: (1) I am trying to find the file in that WOWS uses to indicate your main/favourite ship, the file should contain a green bar. I already found the file WOWS uses to indicate a unique commander, the file with the yellow bar. But I have had not luck finding the file with the green bar. Which file is it that contains the green bar that is used to indicate the main/favourite ship in the Graphical User Interface (GUI)? (2) ... (3) ... (4) ... (5) I am trying to find the files that are used for the Aircraft Icons during a WOWS match. I have found the ones that are used in port, but during a match WOWS uses different icons from the aircraft icons that are shown in port. (6) I am trying to find the file or files that contains the snow flake or snow flakes that are displayed in the Hamburg Harbour.
  3. @TheKingOfUm I did check for other mods that change the same files but there to my knowledge are no mods that change the in-match aircraft icons, the port green bar or port snow flakes. There used to be a mod that changes the aircraft icons used in a match but that mod can no longer be downloaded so I could not check that mod. To complicate matters further some files even when you change them apparently are not even used by the game when you put the modded file in the res mods folder. For example I changed the Airship LZ 127 GRAF ZEPPELIN file and also that of the Flying boat that is used in the Hamburg port but the changed files are not used by the Hamburg port only the original ones.
  4. @TheKingOfUm Thanks that helps me find at least the ship camouflage pattern related files. How can I find the other texture files that are not ship camouflage pattern related?
  5. I have trouble finding several texture files which WOWS uses for certain items. Maybe someone has the answer to the following questions. (1) I am trying to find the file in that WOWS uses to indicate your main/favourite ship, the file should contain a green bar. I already found the file WOWS uses to indicate a unique commander, the file with the yellow bar. But I have had not luck finding the file with the green bar. Which file is it that contains the green bar that is used to indicate the main/favourite ship in the Graphical User Interface (GUI)? (2) I am trying to find the file or files that are used for the gun turrets/superstructure and which is part of the "SNOWY" Camouflage Pattern that became available as rewards for the "New Year's Raid" campaign for the NEW MEXICO, ERNST GAEDE, QUEEN ELIZABETH, LA GALISSONIERE and FUSHUN. I presume it is one file, but I am not sure. In any event I can find the ones used for the hull but not the file used for the gun turrets/superstructure of the "SNOWY" Camouflage Pattern of the aforementioned five ships. (3) I am trying to find the file or files that are used for the gun turrets/superstructure and which is part of the "CONGRATULATORY" Camouflage Pattern that became available as rewards for the "2 YEARS OF WORLD OF WARSHIPS" campaign for the KIEV, CHARLES MARTEL, NEW ORLEANS and Z-23. I presume it is one file, but I am not sure. In any event I can find the ones used for the hull but not the file or files used for the gun turrets/superstructure of the "CONGRATULATORY" Camouflage Pattern of the aforementioned five ships. (4) I am trying to find the file or files that are used for the gun turrets/superstructure and which is part of the "TYPE 12" Camouflage Pattern that became available as rewards for the "SANTA'S CHRISTMAS CONVOYS" campaign for the LEANDER, FARRAGUT, BUDJONNY, FUSO, BAYERN and ADMIRAL GRAF SPEE. I presume it is one file, but I am not sure. In any event I can find the ones used for the hull but not the file or files used for the gun turrets/superstructure of the "TYPE 12" Camouflage Pattern of the aforementioned six ships. (5) I am trying to find the files that are used for the Aircraft Icons during a WOWS match. I have found the ones that are used in port, but during a match WOWS uses different icons from the aircraft icons that are shown in port. (6) I am trying to find the file or files that contains the snow flake or snow flakes that are displayed in the Hamburg Harbour.
  6. Strafing and counterstrafing

    Thanks @MrConway for your reply. We probably have reached the "agree to disagree" status on this issue. In my opinion it is not up to players like @El2aZeR, @Farazelleth or me to "teach" the whole WOWS player base about the Fighter strafing mechanics of the game. @Farazelleth, @El2aZeR et al to their credit "teach" those players that they can "reach", but it is not their job to "teach" the WOWS player base as a whole nor do they have the "reach" to do so. Neither is it my job nor do I have the "reach" to do so either. If there are crucial and competitive play relevant Fighter strafing mechanics in WOWS like the one described in this topic which have not been "taught" (explained) by the Developer to the WOWS player base and which are even admitted to be "a bit to (sic) complicated and niche" to "teach" (explain) via the usual way, then the point still stands and becomes even more important that the Developer of a game needs to "teach" the WOWS player base these sort of crucial and competitive play relevant Fighter strafing mechanics. If the learner has not learned then the teacher has not taught. Like I said earlier however @MrConway, we probably have reached the "agree to disagree" status on this issue. Again, thanks for your reply. Edit: I added a description for the "Strafe-Out Tactic" and "Counter-Strafe-Out Tactic" on the WOWS WIKI "Aerial Combat" page, but that does not compensate for WOWS not "teaching" the tactics related to "strafing" to the mass of their Player Base. The majority of Carrier Commanders that I meet in WOWS do not even use "strafing", let alone the "Strafe-Out Tactic" or the "Counter-Strafe-Out Tactic". http://wiki.wargaming.net/en/Ship:Aerial_Combat "Strafe-Out Tactic" As described earlier one of your Fighter Squadrons can engage, or be engaged by, an enemy Fighter Squadron via a mouse button left-click which then "locks" your Fighter Squadron into that Fighter engagement. Via the "Strafe-Out Tactic" it is possible to "break the "lock" of a Fighter engagement by giving a "strafe" command in any direction but it will cost the Fighter Squadron ammunition and one of its Fighters in return. When your Fighter Squadron "strafes out" of the Fighter engagement the enemy Fighter Squadron will receive a "stun lock" which prevents them from moving for a few seconds. The "Strafe-Out Tactic" allows a Fighter Squadron to "strafe out" of a Fighter engagement at any time. The tactic is especially useful when a friendly Fighter Squadron is "locked" in a Fighter engagement and is either losing that Fighter engagement, or is in danger of being "strafed" by another enemy Fighter Squadron or in order to prevent the friendly Fighter Squadron from being destroyed when running out of ammunition. The Premium Tier 7 Aircraft Carrier Saipan is currently the only Carrier that can let a Fighter Squadron "strafe out" of a Fighter engagement without losing a Fighter in the process. "Counter-Strafe-Out Tactic" As described earlier one of your Fighter Squadrons can engage, or be engaged by, an enemy Fighter Squadron via a mouse button left-click which then "locks" your Fighter Squadron into that Fighter engagement. If the enemy Fighter Squadron then uses the "Strafe-Out Tactic" in order to "strafe out" of that Fighter engagement it is possible to use the so-called "Counter-Strafe-Out Tactic" by selecting your Fighter Squadron and giving ONE movement command (not an attack or "strafing" command) in the direction where the enemy Fighter Squadron is "strafing out", this will allow your Fighter Squadron to get out of the "stun lock" that they normally receive when an enemy Fighter Squadron "strafes out" of a Fighter engagement. Then give your Fighter Squadron a "strafe" command in the same direction so that your Fighter Squadron will start "strafing" the enemy Fighter Squadron either immediately or shortly thereafter. Do not place the "strafe" command too close or your Fighter Squadron will first circle around to get into position. If executed properly the "Counter-Strafe-Out Tactic" will allow your Fighter Squadron to "strafe" the enemy Fighter Squadron as it "strafes out" of the Fighter engagement.
  7. Strafing and counterstrafing

    Thanks @MrConway for your reply. While your reply is understandable it is also very bad news for all the new Carrier players and all casual Carrier players who have no idea that this "strafing and counterstrafing" mechanic even exists in WOWS. And all 7x or 12x players on the side of the new or casual Carrier players are being hurt in their gaming experience if a new or casual Carrier player loses his Aircraft due to the "strafing and counterstrafing" mechanic. If the "strafing and counterstrafing" mechanic indeed is "working as intended" then WOWS in my opinion has a "moral" duty to inform the WHOLE Carrier player base about it to "even the playing field" for ALL players. It would not be all that difficult to at least inform Carrier players via the WOWS in-game "tips" system and the WOWS WIKI of the existence of the "strafing and counterstrafing" mechanic. It will not require six or more months of work to add one in-game "tip" to WOWS and to the WOWS WIKI. The Carrier rework was announced for 2017 but was not implemented, and there is no guarantee that Carriers will be "fixed" in 2018 either. There is currently no timeline or deadline on "fixing" the Carriers in WOWS. So the only thing we for now have to go on is the Carrier interface that we currently have in WOWS and not one which we might have one day in WOWS. For the time being, for the benefit of ALL players in WOWS, at least OFFICIALLY inform your Carrier players that this "strafing and counterstrafing" mechanic exists. Seriously, how much effort would it take to simply add this text to the WOWS WIKI and the WOWS in-game "tips" system: "Advanced Fighter strafing tip: When your Fighter Squadron is "locked" in "click fighter combat" and the enemy Fighter Squadron "strafes out" of it, then select your Fighter Squadron and give ONE movement command (not an attack or "strafing" command) in the direction where the enemy Fighter Squadron is "strafing out". This gets your Fighter Squadron out of the "stun" they receive when an enemy Fighter Squadron is "strafing out". Then give a "strafe" command in the same direction so that your Fighter Squadron will start "strafing" the enemy Fighter Squadron either immediately or shortly thereafter. Do not place the "strafe" command too close or your Fighter Squadron will circle around to get into position."
  8. Suggestions thread

    Fully agree with you. I also have lost golden doubloons because of that auto-resupply etc. option of camouflages, consumables, module dismounts, elite commander resets etcetera. I would like to see a user profile option where you can DISABLE using GOLDEN DOUBLOONS for ALL types of consumables etc. by DEFAULT. I rather spend golden doubloons on premium ships than on useless consumables etc. by mistake.
  9. Dear WOWS Developers, I have a suggestions and a proposed player/modder friendly solution regarding Flags used by ships in WOWS. 1.) Admiral Flags It would be both appropriate and AUTHENTIC to implement Admiral Flags which either the player can manually select or which the game automatically adds when a ship Commander has the appropriate rank. Almost every major maritime nation had/has Admiral Flags which are hoisted when an Admiral with the appropriate rank is aboard a warship. It would be a player/modder friendly approach if the Admiral Flags, especially the Japanese and German ones, would be combined in a fully new Flag file containing only those Flags which are NEVER altered with each new WOWS update. That would be a good solution because WOWS can then also implement politically correct and fake Japanese and German Admiral Flags which players/modders then only would need to change only once into AUTHENTIC Japanese and German Admiral Flags. Some Examples. Great Britain The following ranks have their own Flags: Admiral of the Fleet, Admiral, Vice Admiral, Rear Admiral Admiral of the Fleet Admiral Vice Admiral Rear Admiral United States of America The following ranks have their own Flags: Fleet Admiral, Admiral, Vice Admiral, Rear Admiral Fleet Admiral Admiral Vice Admiral Rear Admiral – upper half Read Admiral – lower half France The following ranks have their own Flags: Amiral, Vice-Amiral d'escadre, Vice-Amiral, Contre-Amiral Amiral Vice-Amiral d'escadre Vice-Amiral Contre-Admiral Japan up till 1945 The following ranks had their own Flags: Kaigun-taisho (Admiral), Kaigun-chujo (Vice Admiral), Kaigun-shosho (Rear Admiral) Kaigun-taisho (Admiral) Kaigun-chujo (Vice Admiral) Kaigun-shosho (Rear Admiral) Germany up till 1945 The following ranks had their own Flags: Großadmiral, Generaladmiral, Admiral, Vizeadmiral, Konteradmiral Großadmiral Generaladmiral Admiral Vizeadmiral Konteradmiral 2.) Incorporate the Japanese and German Naval Flags used up till 1945 in a separate WOWS Flag File. There is the well-known file: flags.dds That file contains most of the flags used by the ships in WOWS and which is located in the folder: \World of Warships\res_mods\0.x.x.x\content\gameplay\common\flags In that file there are two politically correct and fake but UNAUTHENTIC flags (the Naval Flags used by Japan and Germany up till 1945) which players (modders) who prefer AUTHENTIC Flags have to constantly replace with every new WOWS update. Changing these politically correct and fake Japanese and German Flags into AUTHENTIC ones with each new update is quite TEDIOUS and is also fully unnecessary if a better and more elegant solution is implemented instead: create a new second Flag file with Naval Flags which are NEVER changed with each new WOWS update. That way players/modders would only need to change that new second Flag file ONCE and all the new Flags which WOWS adds with their constant new updates could still all be incorporated in the original Flag file (flag.dds). So I propose to create a second Flag file which has these Flags in it (basically the Flags which are never changed with each new WOWS update): - Great Britain, USA, France, USSR, Germany, Italy, Japan Now to be clear I DO NOT PROPOSE adding the AUTHENTIC Naval Flags used by Japan and Germany up till 1945 which currently are self-censored by WOWS. So with the proposal the current politically correct and fake Japanese and German Naval Flags can continued to be used by WOWS. I however instead propose to at least put the Naval Flags of Japan and Germany in a SEPARATE FLAG FILE so player/modders would only need to change these Japanese and German Flags ONCE and not with every new WOWS update. Maybe this new second Flag file proposal can be combined with implementing the Admiral Flags described under point 1.) in the same new second Flag file. That would be a good solution because WOWS can then also implement politically correct and fake Japanese and German Admiral Flags which players/modders then also only would need to change only once into AUTHENTIC Japanese and German Admiral Flags.
  10. Strafing and counterstrafing

    Dear WOWS EU Forum moderators, specifically: @MrConway @Tuccy @Crysantos Is it possible for you to get an "official" response from the WOWS Developers regarding the three questions that I asked above concerning the Fighter Strafing "techniques" described by @El2aZeR @Farazelleth et al in this forum topic?
  11. Hi MrConway, Thank you very much for the reply. From your answer I deduce that there is no final GRAF ZEPPELIN version yet, which is both comforting to know and is also as it should be because the GZ Buyer-Testers are still sending in their Phase 5 GZ Test surveys this week. I am glad that your answer has made clear to me and all the other GZ Buyer-Testers that the GRAF ZEPPELIN in OPERATION HERMES is not the "final version" of the GRAF ZEPPELIN. As I mentioned earlier I only asked this question on the WOWS EU Forum because that same question has already been asked twice on the WOWS GRAF ZEPPELIN Facebook Group where to date not even a response was given to this question let alone an answer. And that brings me to the following. From what I see on the WOWS EU Forum you, Tuccy and the other CC/moderators are doing a great job as moderators on the WOWS EU Forum – which is something that deserves praise - and that leads me to a communication issue regarding the WOWS GZ Facebook Group moderators and the GZ Buyer-Testers. As you probably know WOWS has setup a special WOWS GRAF ZEPPELIN Facebook Group where the GZ Buyer-Testers can give feedback on the various GZ Test Ships which have been tested in 5x Test Phases to date. What I and others that are part of that WOWS GZ Facebook Group have noticed and commented on repeatedly in that WOWS GZ Facebook Group is that the response from the WOWS GZ Facebook Group moderators (so I do NOT mean the WOWS EU Forum moderators!) to questions and feedback from the GZ Buyer-Testers is – to use an understatement – very limited at best and also that real explanations are not given as to why the most common GZ Buyer-Tester feedback (for example about the too weak GZ Fighter setup) is basically being ignored. That to an extent – to use an understatement - has led to a communication and expectation management breakdown on the WOWS GZ Facebook Group which has had the effect that increasingly fewer of the GZ Buyer-Testers currently even want to post on the WOWS GZ Facebook Group any more, because they repeatedly state that whatever feedback they post there is simply being ignored and it does not seem to have any significant effect on the setup of the GZ Test ships that are being presented in each new GZ Test Phase. Since you, Tuccy and all the other WOWS EU Forum CC/moderators are doing such a great job on the WOWS EU Forum I would like to ask if maybe the WOWS EU Forum CC/Moderators can give their colleagues that moderate the WOWS GRAF ZEPPELIN Facebook Group some pointers/advice which could lead to communication, trust and expectation management improvements between the WOWS GRAF ZEPPELIN Facebook Group moderators, the WOWS Development Team members working on the GZ and the GZ Buyer-Testers. Just one critical look at the responses of the GZ Buyer-Testers of the past few months on that WOWS GZ Facebook Group will make clear that the most common feedback of the GZ Buyer-Testers is simply not finding their way to the WOWS Developers working on the GRAF ZEPPELIN. This is an unfortunate state of events from any point of view. It would be very unfortunate if the GRAF ZEPPELIN when re-released would again not be a match for the best performing ship in the eighth ranked season and the – by far – best performing Tier 8 Carrier: the 50-Euro costing ENTERPRISE. If would be very unfortunate if the also 50-Euro costing GRAF ZEPPELIN would join LEXINGTON in being inferior-by-design compared to ENTERPRISE and SHOKAKU. A repeat of the PRINZ EUGEN situation where a Tier 8 Premium is the worst performing ship at her Tier really should be avoided for both the benefit of WOWS and the GZ Buyer-Testers. In any event thanks for your response MrConway!
  12. I cannot speak for the AP Bombers of LEXINGTON and ENTERPRISE, but the GRAF ZEPPELIN has special problems. The Ju 87 Bombers are the slowest and weakest hit point Bombers of all Tier 8 Carriers. In order for them to be effective they all need to come in at the same time on the same target in one large formation and totally surprise their target. That means thinking and planning ahead. If the Ju 87 Dive Bombers are used in a manual bombing attack then it is very, very easy for them to all miss their target if the enemy knows how to turn smart and combine that with sudden speed changes. Because the Ju 87 Bombers are so weak and all by necessity concentrated in one huge formation that means that 1x enemy Fighter Squadron can easily shoot all 3x6 Ju 87 Bombers down in one strafing run. That means that the GRAF ZEPPELIN Commander needs to outsmart and outfight the enemy Carrier Commander and his Fighters and he must take care that the Ju 87 Dive Bombers are not spotted until it is too late to avoid or stop them and that they also will not be destroyed after bombing. Add to that the GRAF ZEPPELIN has the weakest Fighters and/or less Fighters compared to the other Tier 8 Carriers. To overcome those problems takes skill, a different kind of skill, but skill nevertheless. And remember all it takes to shut those Ju 87 Bombers down is 3x good AAA ships sticking together or one good AAA Cruiser with Defensive Fire AAA. How much "skill" and "thinking and planning ahead" does it take to use Defensive Fire AAA?
  13. That is not true. Having good AAA or a ship that is immune to the AP Bombs goes a long way. The best protection against them is simply have 3x ships with good AAA sail within 1x Quadrant of each other. And even better: Defensive Fire AAA on most Tier 8 to 10 Cruisers really ends any Bomber threat. If you however sail all alone when facing any Carrier in WOWS then you really have a death wish. Ships which do not really have to fear AP Bombs are for example: all Destroyers, all Light Cruisers, ALABAMA, IOWA, MISSOURI, MONTANA, KII, YAMATO, MUSASHI, CONQUEROR, most Heavy Cruisers and most Tier 8 Carriers and most Tier 6 and 7 Battleships.
  14. Well that remains to be seen. You see the GAMESCOM 2017 GRAF ZEPPELIN is the version which the people who bought her in August 2017 still own. But that version is broken, because the AP Bombs of that version have about a six-second delay so they always miss unless the enemy is fully stationary. So if you are right and the GZ in OPERATION HERMES is the GAMESCOM 2017 version than that is hilarious, because the AI randomly picks the Aircraft setup. And the AP Bomb setup of the GAMESCOM 2107 has Bombs which will always miss a moving ship. If however the GZ in OPERATION HERMES has the new setup with which the GZ is going to be re-released then that has quite significant meaning for all the original GZ Buyer-Testers.
  15. Dear WOWS moderators of this forum I have a question for you which is of concern to all those WOWS Buyer-Testers that have bought the GRAF ZEPPELIN for 50-to-100 Euros in August 2017 and since then been involved in 5x Test Phases and been giving test feedback during the 5x Phases of GZ testing to date. This is the question: "Please be so kind as to inform us (the "Buyer-Testers in the WOWS GRAF ZEPPELIN Facebook Group") what Aircraft setup the (AI-controlled) GRAF ZEPPELIN will be using in "OPERATION HERMES" in WOWS Update 0.7.2 dated 1 March 2018." This question has also been asked twice already on the "WOWS GRAF ZEPPELIN Facebook group" that has been setup by WOWS for these GZ Buyer-Testers and the 5x GZ Test Phases they have participated in up to date. But apparently the WOWS moderators of that WOWS GRAF ZEPPELIN Facebook group do not find it relevant to provide their GRAF ZEPPELIN Buyer-Testers with any information on the setup of the AI-controlled GRAF ZEPPELIN that has now been released on 1 March 2018 as part of WOWS version 0.7.2 and is used in "OPERATION HERMES". So hopefully the WOWS EU Forum moderators will instead answer this question that the "WOWS GRAF ZEPPELIN Facebook group" moderators apparently do not want to answer to the GRAF ZEPPELIN Buyer-Testers that have so far participated in 5x GZ Test Phases. The answer is going to be real interesting because it takes about one month for the internal WOWS professional Test Team to complete all their regular internal test stages before a ship is cleared for rollout/implementation on the live WOWS servers in EU, NA, RU and ASIA. It is known that "OPERATION HERMES", which includes an AI-controlled GRAF ZEPPELIN, was tested by Supertesters on the live test servers starting 6 February 2018, so after the internal WOWS professional Test Team had already completed their own tests, and at least one CC released a video on YouTube some time ago that he had seen in-game that the GRAF ZEPPELIN is part of "OPERATION HERMES". The Phase 5 testing conducted by the GZ Buyer-Testers started on 9 February and lasted till 23 February 2018. After the Phase 5 testing by GZ Buyer-Testers was concluded on 23 February 2018 they received the fifth survey which the Buyer-Testers can still send in this week. Ostensibly the fifth survey feedback from the Phase 5 GZ Buyer-Testers is going to be used by WOWS Development to refine the GRAF ZEPPELIN. It is now clear however that an AI-controlled GRAF ZEPPELIN has on 1 March 2018 been rolled out (implemented) on the Live Servers in EU, NA, RU and ASIA, that is quite remarkable because the GZ Buyer-Testers are fully in the dark as to what sort of setup that GRAF ZEPPELIN has. On this WOWS EU website page: https://worldofwarships.eu/en/news/updates/update_072/ The following is mentioned: "0.7.2 Update Notes The update happens March 1; preparation begins at 06:00 CET until 10:00 CET (UTC+1)" "'Operation 'Hermes' The new Operation charges players with the task of escorting a ship loaded with gold while fighting German patrols. The Operation is made up of several stages: - Fight against the coast-based aviation - Repel attacks of enemy destroyers and cruisers - Finally, engage German battleships which receive powerful support from mighty aircraft carrier VIII Graf Zeppelin" So my question is about that last remark, as apparently an AI-controlled GRAF ZEPPELIN has now been released on 1 March 2018 in WOWS. I repeat the question: "Please be so kind as to inform us (the "Buyer-Testers in the WOWS GRAF ZEPPELIN Facebook Group") what Aircraft setup the (AI-controlled) GRAF ZEPPELIN will be using in "OPERATION HERMES" in WOWS Update 0.7.2 dated 1 March 2018."
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