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Widar_Thule

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About Widar_Thule

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  1. Agreed. WG Sales seems to be testing the waters to see how far people will go for Commanders. First they put up a high "grind" barrier to put an imaginary "value" on an electronic item (WOWS Commander) ... then that "value" becomes a baseline in the mind of players and then they can release the electronic item for X amount of real world money. Many players will then eagerly buy that electronic item after first having waited for months to get their hands on it due to the high "grind" (so time) barrier that is almost impossible to breach for the casual player in a reasonable amount of time. Actually: Yes. "Legendary Commanders" have already been for sale for Golden Doubloons in 2019, you might have missed it because it was done indirectly. My first post in this topic was long and mostly hidden in a "spoiler" so you might not have read it. But should you get around to fully reading my first post in this topic then you will see that WG already sold "Nikolay Kutuzov" in May 2019 for 500 "provision tokens". Those 500 "provision tokens" could be acquired via "Soviet Era" premium containers. A player needed 29/83 Euro to get 500 provision tokens via these containers see the post for more details. WG Sales have experimented with the price of "Nikolay Kutuzov" in several ways over a period of several months, presumably as a sort of "test case" to see how much the "fool" is willing to pay for such a "Legendary Commander", in several ""currencies as I described in my first post. In WOWS version 0.8.7 the "Legendary Commander" "Philippe Auboyneau" was offered for 2100 event tokens, 350 event tokens cost 250 Golden Doubloons. So a player needed 6 x 350 event tokens = 2100 event tokens or 6 x 250 Golden Doubloons = 1,500 Golden Doubloons (= 4.93 Euro) for the French "Legendary Commanders" with improved skills, talents and 10 skill points. So the 10 skill point French "Legendary Commander" "Philippe Auboyneau" costs considerably less during his French Event than the 10 skill point "Nikolay Kuznetsov" that cost either 8,750 or 25,000 Golden Doubloons (28.78 or 82.23 Euro) during his USSR Event. Next to that you can see in the armory several identical twin "Unique Commanders", with 10 skill points and improved skills, that cost either 1500 golden doubloons or 35,000 Coal. Another example of conditioning players to accept a "conversion rate" baseline of 35,000 coal to 1500 golden doubloons. Then the "Historical Commanders" were released for 1500 Golden Doubloons with 10 skill points but no talents or improved skills. Finally there were the 12 skill point "Black Uniform" Commanders that were sold for 3500 Golden Doubloons in December 2019 during the "Black Friday Event". They cost more Golden Doubloons than other Commanders but have no talents or improved skills and only 12 skill points. All in all WG Sales seems to be both testing the waters and conditioning players to a "baseline" so they charge the player base X Euro for Commanders. I fully agree: just sell EVERYTHING for Golden Doubloons. Your observations concerning the player base are spot on, but as long as WG Sales has a spreadsheet that looks fine anything goes. I am not going to follow your "logic" here. The fact remains that those that have unlimited time to "grind" in the current system get access to items (certain "Legendary Commanders") that those that have little time do not get access to. From any point of view that is not good. Just because someone spends a lot of time doing something does not mean they are (getting) any better at it, or getting any "smarter" doing so. In other words: "do you have five years of real experience or experienced doing the same thing for five years". The current procurement mechanism for "Legendary Commanders" "Nikolay Kuznetsov" and "Günther Lütjens" is based solely on time spent playing WOWS. That favours those that have endless time to spend on WOWS over those players that do not. This issue can easily be addressed by making certain items (Commanders in this case) ALSO available for Golden Doubloons and not EXCLUSIVELY via time spend "grinding". We can discuss whether something is P2W or not. It is futile however because that to a large degree depends on your point of view on the matter. As to "Legendary Commanders" "Nikolay Kuznetsov" and ""Philippe Auboyneau" they in 2019 could be acquired with money (albeit indirectly via premium "event" containers) and via "grinding" (time) but CURRENTLY no longer can be. That is not good from any point of view. It divides the player base in the "have" and "have nots" over trivial electronic items that either currently can be acquired via "grinding" ("Nikolay Kuznetsov" and "Günther Lutjens") or not at all ("Philippe Auboyneau"). Level the playing field by offering all these Commanders both via "grinding" and via Golden Doubloons. It is an easy solution and gives all elements of the player base access to them and WG Sales has something new to add to their spreadsheet.
  2. Widar_Thule

    ST, Upgrades changes

    @Sehales Question re. : Torpedo protection system Does this mean that aerial torpedoes will also be spotted at 1.8 km? Question re. : Squadron's consumable Modification 1 Does this apply to all squadron consumables (Engine Cooling/Patrol Fighters/Aircraft Repair)?
  3. Widar_Thule

    Extra Special Lottery "Year of the CV"

    117. I want to participate: Battleship ROMA !!! After all what Battleship would be more appropriate in the "Year of the Carrier" since ROMA was sunk at sea by two Aircraft bombs... If that is not possible, then Battleship MASSACHUSETTS of course.
  4. Widar_Thule

    Peurto Rico - who is actually grinding her

    Not in the least interested in the PUERTO RICO, a ship that was never built. It is a good thing that they chose the PUERTO RICO for this event because if they had chosen some historical meaningful ship such as the Carrier AKAGI for example then I might have been tempted to spend money on it.
  5. That is a valid point of view. It is not the only valid point of view however. I "grinded" "Isoroku Yamamoto" and "William Halsey" ages ago and last time I checked have almost 4 million elite Commander XP and at least eight level 19 Commanders with about a third or so of the rest at level 11+ and at one point had well over ships (sold many so just under 70 ships now). All of that is easy to do when you have the time and/or inclination to do so. But this year I did not have that, so instead I would rather buy "Nikolay Kuznetsov", "Philippe Auboyneau", "Güther Lütjens" and even "Luigi Sansonetti" for real world money. To be sure: I am not the only WOWS player that would prefer that. It is fully ok if you want to "grind" them and/or have the time to do so. At the same time you should also accept that other people do not and seek an alternative way to get them. Some people on my friends list that have been playing WOWS since the beta have still not unlocked "Isoroku Yamamoto" and "William Halsey" and some have only one 19 level Commander after all these years. WOWS should offer players that have money but no time a way to get what players that have time but no money already have in WOWS. It is that simple. That is a valid point of view. It is not the only valid point of view however. Some players have time but no money. Other players have money but no time. WOWS should offer both of these types of players the chance to get these Commanders. That is a valid point of view. It is not the only valid point of view however. What we have now is a "grind" to win following your logic. Those that have the time will have all the "grind" items in WOWS like these Commanders and those that do not have the time will be disadvantaged by not having them. Instead offer two ways to get them: either a "grind" or with Golden Doubloons. I do not consider these Commanders overpowered since only the highly skilled players will be able to regularly use the talents of these Commanders. And those highly skilled players are usually also those that have almost endless time to spend on the game to both improve their skills and "grind" all the valuable items in WOWS. Following your logic one could say that amounts to "grind endlessly to win" as opposed to "pay to win". And that is ok IF the players that do not have time to "grind" have a way to buy the valuable items in WOWS for Golden Doubloons instead to balance things out. Not everybody has the time for that and/or the inclination (for example due to having family, real world friends, other hobbies, commitments etc.) to "grind" every day but they do have money instead. Even when players that have less time to spend on the game buy valuable items for Golden Doubloons they still will not have the time to get as skilled in WOWS as those that have time without end to spend on WOWS to be among the best of the player base. So "pay to win" will never compensate for skill gained by spending X amount of hours playing the game every day for X hours. As to selling Legendary Modules for Golden Doubloons. Why not, really. I think it is best if everything is available to all players: those that have time but no money and those that have money but no time. The more for sale for Golden Doubloons AND for time ("grind") the better it is for both sides of the player base. The players with more time will still remain the better players because normally the more time you spend practicing something the better you get at it.
  6. Widar_Thule

    German cruisers - worth it?

    The answer to your question is really simple. For the next ten to twenty matches that you play take screen shots of the After Action Reports / Score Board. Then when you are done take a look at where German ships usually end up on the score board in your matches. If they are constantly in the top 3, or even top 5 then they might be good in "your" world. In "my" world German ships usually end up at the bottom of the score list in the After Action Reports.
  7. Too Long Did Not Read: For those that have neither the time nor the inclination to "grind" for them: let WOWS sell the "Legendary Commanders" for Golden Doubloons in the Armory this December 2019. Unfortunately this festive season in December 2019 the "Legendary Commanders" like "Nikolay Kuznetsov", "Philippe Auboyneau" and "Günther Lütjens" are not for sale in real world money or their equivalent. The only way they can be obtained is by "grinding" Coal. Many players have better things to do than "grind" (meaning spend irreplaceable hours of their life to "unlock" "things" in WOWS) all day to get "things" in WOWS, instead they prefer to use real world money to buy and enjoy WOWS "products" without having to "grind" for them. Recently Malik Khatazhaev, founder and General Manager of Lesta Studio (WG SPb), said something along these lines concerning the PUERTO RICO December 2019 "grind" event: "There are people who play a lot. By themselves (sic), or because of other reasons: working schedule or health issues." "If someone is offended and does not want to play that much, there are two ways: buy it for doubloons or don't pay attention to (the) drydock." "I've simply bought PR (PUERTO RICO) with my salary card, for example." https://www.reddit.com/r/WorldOfWarships/comments/eawzob/so_according_to_wg_spb_general_manager_puerto/?ref_source=embed&ref=share https://forum.worldofwarships.eu/topic/128312-puerto-rico-event-is-a-reward-for-people-with-health-issues/ Well to that I might add: do the same thing for the "Legendary Commanders" in WOWS PC: offer them in the Armory via a "grind" (so for Coal) for those that, according to LESTA General Manager Malik Khatazhaev, have "working schedule" and/or "health issues" and offer them for Golden Doubloons in the Armory for those that can afford to buy them, again according to LESTA General Manager Malik Khatazhaev, for Golden Doubloons with their real world "salary". For those players that do not have the time and/or inclination to "grind" to collect 175,000 Coal simply offer these two "Legendary Commanders", "Nikolay Kuznetsov", "Philippe Auboyneau" and "Günther Lütjens", in the armory for Golden Doubloons. It would make WOWS money and would be a nice gesture during the festive season to players that have other things to do than play WOWS all day for items like these. For the price of Golden Doubloons / 175,000 Coal and the additional cost of retraining them it would be more appropriate to make "Nikolay Kuznetsov", "Philippe Auboyneau" and "Günther Lütjens" 15 skill point Commanders. What price would be appropriate in Golden Doubloons? Either the default 1,500 Golden Doubloons would be appropriate that was already asked for the 10 skill point "Legendary Commander" "Philippe Auboyneau" during the French Event in 2019. If "Nikolay Kuznetsov", "Philippe Auboyneau" and "Günther Lütjens" would be upgraded to 15 skill points a price of 2,000 Golden Doubloons would be appropriate and anything near 4,500 Golden Doubloons (14.81 Euro) overpriced. The price of 175,000 Coal/7,500 Golden Doubloons (24.67 Euro) for "Nikolay Kuznetsov", "Philippe Auboyneau" "Günther Lütjens", which is based on the current conversion rate of the current "Unique Commanders" (35,000 Coal = 1,500 Golden Doubloons) in the Armory, is clearly too high. And while you are at it, offer 25% discount coupons for Commanders as well in the Armory to keep things in line with other items in the Armory. ------------------------- Underneath the Long Story about "Legendary Commanders, "Unique Commanders", "Historical Commanders" and "Black Uniform Commanders".
  8. I have players on my friends list that still have not unlocked "Isoroku Yamamoto" and/or "William Halsey" even though they have played thousands of matches since 2015. Some have only one 19 point Commander. The "grind" system (in other words spend "time" system) to get a special Commander has its drawbacks for segments of the player base. Buying special Commanders with real world money is a better alternative than "grinding", at least from a monetary point of view for WOWS and for those players that do not have the time and/or inclination to "grind" (spend a lot of time playing WOWS). In 2019 we have had so far five new real world "historical" Commanders with no special improved skills or talents, eight new "Black Uniform" Commanders and the new "Legendary Commanders" "Nikolay Kuznetsov", "Philippe Auboyneau", "Luigi Sansonetti" and now "Günther Lütjens". All of these except for "Günther Lütjens" could be bought either with golden doubloons or with "event" containers for Euros that gave X amount of "event tokens"/"event collection elements". Last December 2018 players could buy Steel for Euros. It is very likely that players can buy Coal for Euros in December 2019 so that all those players that do not have spare time to "grind" to get "Nikolay Kuznetsov", "Philippe Auboyneau", "Luigi Sansonetti" and/or "Günther Lütjens" for 175,000 coal each, can instead buy each "Legendary Commander" for something around x Euros (probably 60-70 Euros). There is nothing wrong with selling these Commanders for real world money, but a price of 60 to 70 Euro like they did for "Nikolay Kuznetsov" however is totally ridiculous. For 70 Euro you can buy the special edition of Il-2 Bodenplatte, which is worth far more than one "Commander" in WOWS will ever be. I am amazed that WOWS has not introduced "premium" Commanders yet for 100+ Euro, being Commanders that can be put on any ship without the need for "retraining" them to make use of their talents/skills. One does wonder why WOWS did not introduce "Günther Lütjens" in some sort of special event that also supplies camouflage variants for the German ships like was basically done for all the other "Legendary Commanders" up till now.
  9. Widar_Thule

    ST - Peculiarities of Günther Lütjens

    The majority of responses on the NA forum, this forum, the German forum etc. more or less all are of the same opinion as you and I are on this subject. And as to be expected WOWS/LESTA decision makers totally ignore the consensus of their player base. The heal ability on the GZ is not going to be of much use for GZ either unless she takes damage, breaks contact and then manages to spot 3x times. It is possible but it will be a rare occurrence at best and utterly useless most of the time. Now what I am waiting for is a repeat of what WOWS offered for sale in December 2018. In December 2018 players could buy Steel for Euros. Following that logic players can probably buy Coal for Euros in December 2019 so all those that do not have time to "grind" to get "Nikolay Kuznetsov", "Luigi Sansonetti" and "Günther Lütjens" for 175,000 coal each, can instead buy each "Legendary Commander" for something around 60-70 Euros.
  10. Widar_Thule

    Holiday Lottery 2019 - Try your luck !

    Never participated before. Time to change that: I too would like to participate in your positive initiative!
  11. Widar_Thule

    ST - Peculiarities of Günther Lütjens

    Of course no change... The WOWS decision makers do not even listen to any advice given by a CC like "Flamu" (he remarked the same in one of his videos as you did in your post about the "Exemplary Reconnaissance" talent)... Whatever any CC or any NA, Asia or Europe forum member remarks, the golden rule for LESTA is: we are going to ignore it because it is "NOT INVENTED HERE" (at LESTA in mother Russia) so we do not care...
  12. Widar_Thule

    ST - Peculiarities of Günther Lütjens

    First of all I thank you for taking the time to respond to my posts and for sharing your thoughts on the subject. From your posts I can conclude that you are very happy with "Günther Lütjens" in his current setup. That is your opinion and all good and well for you from your point of view. I for reasons explained in detail above am of a different opinion and have a proposal that would make the 70 Euro "Legendary Commander" "Günther Lütjens" better suited for players of all skill levels and for all ship classes of the German ship line in WOWS. Like I said earlier whatever we write here will be ignored by WOWS decision makers anyway. From your post I can conclude that you have either not fully read what I wrote and/or fully understood what I wrote. It would be useless for me to repeat what I wrote in other words. Instead I refer you to my previous post, to read that again because judging by some of your remarks it becomes clear that you have either not fully read what I wrote and/or fully understood what I wrote. So instead of me repeating what I wrote and you then repeating your opinion in more and/or other words I will respond to your last three points of your post to bring this discussion to an end. 1.) The WOWS Staff member SubOctavian said a few months back that a German Carrier line would be introduced. Judging from the relatively large number of players playing the GRAF ZEPPELIN compared to Carriers like ENTERPRISE, SAIPAN and KAGA it is safe to assume that there is more money to be made by introducing more German Carriers in WOWS than by introducing Carriers from other nations. The GRAF ZEPPELIN has sold well, it has again sold well recently with the Black Friday sales. The sales numbers and the prospect of a German Carrier line has significance for "Legendary Commander" "Günther Lütjens". Following the usual "logic" of WOWS ship line development any new German Carriers will likely have the same characteristics as the GRAF ZEPPELIN (a Carrier that is the "ice breaker" for a new German Carrier line in the same manner as TIRPITZ was the "ice breaker" for the German Battleship line when she was introduced), and those characteristics are: fast aircraft, low hit point aircraft, low aircraft restoration times, few aircraft on the flight deck, few aircraft per attack flight, few aircraft per squadron, low number of ordnance carried, low damage per ordnance hit, low chance to hit per attack. My proposal also takes that into account. I am not just thinking of the current GRAF ZEPPELIN but also all German ship lines, including a future German Carrier line. 2.) A rework of the GRAF ZEPPELIN is a subject onto itself which I will not go into in this topic. My "Günther Lütjens" proposal does not take such a GRAF ZEPPELIN rework into account. 3.) You may not care about lower skilled players, but I do and so do the WOWS decision makers because they are the MAJORITY of the player base. Money and success in a game is in player base quantity not in player base quality. I have eight 19 skill point Commanders (and just under 2 million unspent elite Commander XP) and practically all "Unique" and "Legendary" Commanders except for "Nikolay Kuznetsov" and "Luigi Sansonetti" (I did not get these two because I was not interested in investing either the time or the money to get them). Many players on my friends list however have only one 19 skill point commander after years of playing and still not even acquired "Isoroku Yamamoto" and/or "William Halsey". And those that do will probably never be able to use the talents of these two "Legendary Commanders" in a match due to the skill wall their talents are locked behind. And that is bad for player base retention and bad for game play because it gives all the Commander advantages to the happy few highly skilled players. "Günther Lutjens" should be setup in such a way that players of all skill levels of all German ship classes have a decent chance to make use of the talents of that Commander in a "normal" match, not just the happy few highly skilled players that do not need these talents to win a match anyway. And currently "Günther Lütjens" is not setup in that way, especially concerning the "Exemplary Reconnaissance" and "Iron Strike" talents. 4.) The talents of "Günther Lütjents" should be "accessible" to players of all skill levels, no proposal is made to introduce new "overpowered" talents or improved skills. For 70 Euro a company should offer a product that brings something special, fun and accessible for all to the table, and that is not the same as overpowered. The 70 Euro cost can be determined by looking at "Nikolay Kuznetsov" for example. Looking at the tokens you needed for "Nikolay Kuznetsov" and how many event tokens you would get per premium event container you would have to buy premium event containers for just under 70 Euro during the event where "Nikolay Kuznetsov" was introduced as a "Legendary Commander". There is no reason to assume that the "Legendary Commander" "Günther Lütjens" will cost less in terms of event tokens via premium event containers than "Nikolay Kuznetsov" did. Especially so because anything "German" sells well in WOWS no matter how ridiculous the cost and how inferior the performance. Remember there are only two ways to unlock the 2019 "Legendary Commanders" like "Nikolay Kuznetsov", "Luigi Sansonetti" and "Günther Lütjens": either by spending real world money or by spending real world time. Not everybody has the time so they will have to pay the real world money. "So "Günther Lütjens" will cost 70 Euro in terms of event containers or a considerable investment in time in terms of the event for him or 175,000 Coal (= also investment in time) a few months after the event for him (like with "Nikolay Kuznetsov"). For such an investment we the players should ask for "all round" "Legendary Commanders" that are tailored to all classes of the nation they belong to and to the characteristics of the nation they are added to AND with talents and improved skills that can be used by players of all skill levels and not just the happy few highly skilled players. EDIT: In version 0.8.11 "Günther Lütjens" will be available in the armory for 175,000 coal, the same amount of coal as for "Nikolay Kuznetsov". Now all we need to wait for are "coal" containers that can be bought for Euros...
  13. Widar_Thule

    ST - Peculiarities of Günther Lütjens

    Remember that whatever we write here is totally ignored 99% of the time by the WOWS Decision Makers. So what you and I think on this matter is mostly relevant to us but to no one else. Having said that... Whether it is more significant is a matter of opinion. I disagree but in the grand scheme of things that is not relevant. The main concept to take into account here is: Accessibility of a talent for players of ALL skill levels AND a talent that take the low accuracy and low rate of fire of German 20 cm Cruiser guns (PRINZ EUGEN) and 15 cm Destroyer Guns (Z 39) into account (in other words a "Günther Lütjens" talent must take the characteristics of German ships in WOWS into account). The "Iron Strike" talent is intended to be useful for German Cruisers and German Destroyers and some of their key ships have low accuracy and low rate of fire in WOWS. For a German "Legendary Commander" you have to take into account the difference in rate of fire and accuracy too. With the German 20 cm guns of their Heavy Cruisers and 15 cm guns of their Destroyers it is too difficult for players that are lower skilled to get 140 main gun hits in a match. You can rest assured that the majority of players in WOWS cannot get 100 main battery gun hits with German Battleships in a match so they will not benefit from this talent anyway. We have more than enough ships and "Legendary Commanders" that have talents that are only useful to the most highly skilled players (look at the high player skill talent requirements of "Isoroku Yamamoto" and "William Halsey" for example). We do not need more "Legendary Commanders" that have talents that are only for the happy few highly skilled players to enjoy in WOWS. In other words there is no use for talents that remain more or less permanently locked away behind a skill wall for the majority of the player base in WOWS. The main concept to take into account here is: Accessibility of a talent for players of ALL skill levels AND giving "Günther Lütjens" at least ONE talent that is useful to ALL classes (so Destroyers, Cruisers, Battleships and Carriers). Something that "Günther Lütjens" currently does not have. The "repeatedly" part of the "Defiant Resilience" talent is the same as for the "Exemplary Reconnaissance" talent, I did not change that part nor invent it. It would be rare to have the talent activated more than once even with "Defiant Resilience". I simply left that part as it is now, there is no reason to change that part of the talent. With "Defiant Resilience" however there is a good chance that the talent will be activated at least once per match IF a German player plays aggressively with "Günther Lütjens" AND the "Defiant Resilience" talent would be useful to ALL ship classes in WOWS, something that "Günther Lütjens" currently does not have. Since Destroyers are usually the ships that are spotted and sunk first they would obliviously benefit most from the "Defiant Resilience" talent and be the ones to make use of it first and most. They might even be the ones to use it more than once if they can use smoke to break contact, repair and return to battle or if being attacked by enemy Carrier Aircraft, it would be rare but not impossible. Unlike with "Exemplary Reconnaissance". When you look at the requirements for the "Exemplary Reconnaissance" talent it becomes clear that it will be next to impossible for a German Destroyer to activate that when a friendly Carrier is present, because the friendly Carrier will spot most if not all enemy ships first. Next to that "Exemplary Reconnaissance" requires a passive game play approach: spot and fall back. Passive game play is is not really beneficial to the game as a whole and also boring as hell for a player. Even when friendly Carriers are not present such a passive game play approach becomes even impossible to do considering the speed of German Destroyers when they are facing higher speed Destroyers such as the French have in WOWS for example. When taking radar at higher Tiers into account the passive "spot and fall back" approach becomes even more impossible to pull off even when friendly Carriers are not present. The "Exemplary Reconnaissance" talent is only possible under a set of exceptional circumstances that are basically beyond direct control of a player through his own actions. So the "Exemplary Reconnaissance" talent will simply be locked away behind a "exceptional occurrence" wall (in other words: when the stars align favourably) instead of it being a talent that can be activated by players of all skill levels through their own actions. We do not need (more) talents like that in WOWS. As to German Destroyers and Carriers I can only look at my own experience in Carriers. I normally hunt them down with a vengeance and they cannot repair any of the damage I inflict on them with my Carrier Aircraft. With "Defiant Resilience" German Destroyers will have at least one talent to assist them after being badly damaged by Carrier Aircraft. With "Exemplary Reconnaissance" the German Destroyer will normally never get a chance to activate the talent due to the friendly Carrier doing most of the spotting and that means the German Destroyer will still be spotted and hit by the enemy Carrier without having the benefit of that repair that "Exemplary Reconnaissance" offers. So "Defiant Resilience" is not only a talent for all classes but especially helps the generally mediocre German Destroyers in WOWS versus enemy Carriers and fast enemy ships like French Destroyers AND there is a good chance that "Defiant Resilience" will be activated at least ONCE per match when "Günther Lütjens" is used for aggressive game play. And aggressive game play is beneficial for game play as a whole. You have to look forward and not backward. "William Halsey" and "Isoroku Yamamoto" have requirements for their talents that are pre-2019 level. Their talent requirements are simply beyond the skill level of most players in WOWS and they can regularly only be enjoyed by the happy few highly skilled players. That is bad game design. As such these two "Legendary Commanders" were badly designed because due to their talent REQUIREMENTS their talents are a constant bonus for the highly skilled players and offer nothing (but punishment) to the lower skilled players. The main concept to take into account here is: Accessibility of a talent for players of ALL skill levels by not adding more talents in WOWS that are only useful to the most highly skilled players (such as the the high player skill talent requirements of "Isoroku Yamamoto" and "William Halsey") AND a talent that take the low restoration time of the German Aircraft Carrier (GRAF ZEPPELIN) into account (in other words a "Günther Lütjens" talent must take the characteristics of German ships in WOWS into account). An aircraft restoration time bonus of 10% is simply too low for a German Carrier (GRAF ZEPPELIN). It makes no difference at all, in other words it is useless. Take a look at this topic by someone that used "Günther Lütjens" on the Public Test Server: https://forum.worldofwarships.com/topic/205294-the-complete-uselessness-of-günther-lütjenss-air-superiority-skill/ The USA Carriers generally have better aircraft restoration times by default in WOWS compared to a German Carrier (GRAF ZEPPELIN) and if they can get a 20% aircraft restoration bonus via USA Commander "William Halsey" then it makes no sense to give only a 10% aircraft restoration bonus to "Günther Lütjens". A 10% bonus will have NO IMPACT AT ALL for a German Carrier (GRAF ZEPPELIN) in a match. The USA Carriers are already much more effective in terms of aircraft restoration than a German Carrier (GRAF ZEPPELIN) due to the generally better default aircraft restoration times that the USA Carriers already have. So a 10% aircraft restoration time bonus by "Günther Lütjens" would still make a German Carrier (GRAF ZEPPELIN) quite inferior compared to Japanese and USA Carriers in WOWS. That is ridiculous, especially considering that the "Günther Lütjens" Commander will cost about 70 Euros (if you want to buy the "Günther Lütjens" Commander with event containers during the event for him like was done with "Nikolay Kuznetsov" Commander) or a considerable investment in time (either during the event for him or in terms of 175,000 coal like for "Nikolay Kuznetsov"). You have to compare apples to apples. USA and Japanese Carriers can easily inflict more damage on the enemy fleet than a German Carrier (GRAF ZEPPELIN) because: - Their aircraft weapons do more damage; - Their aircraft weapon chance to hit rate is higher; - Their aircraft restoration times are better; - Their aircraft have more hit points (aircraft suvivability); - They have more aircraft on the flight deck and/or more aircraft per squadron. For a comparison of values take a look at this topic: https://forum.worldofwarships.eu/topic/127478-graf-zeppelin-an-analysis/ The "Legendary Commander" "Isoroku Yamamoto" has a 16% aircraft restoration time bonus and "Legendary Commander" "William Halsey" has a 20% aircraft restoration time bonus. So those percentages already are a benchmark for Japanese and USA Carriers in WOWS that seriously outperform a German Carrier (GRAF ZEPPELIN) in terms of effectiveness. A "Kraken" achievement with pre-2019 "Isoroku Yamamoto" or a "Confederate" achievement with pre-2019 "William Halsey" is locked away more or less permanently behind a skill wall for the majority of the player base in a Carrier in WOWS. The newer 2019 "Legendary Commanders" like "Nikolay Kuznetsov" and "Luigi Sansonetti" have been designed differently with talents that are more or less accessible to players of all skill levels. It is clear that WOWS is introducing new "Legendary Commanders" with talents that are useful to players of all skill levels. "Legendary Commander" "Günther Lütjents" also is setup to be more friendly for players of all skill levels. As such one cannot keep looking at how "Isoroku Yamamoto" and "William Halsey" were setup in terms of requirements for a talent but instead look to the requirements that are used for talents by 2019 "Legendary Commanders" like "Nikolay Kuznetsov" and "Luigi Sansonetti". It is not that difficult for a highly skilled player to get a "Kraken" achievement with a Tier 8+ Japanese Carrier or a "Confederate" achievement with a Tier 8+ USA Carrier. And when a highly skilled player is given that 16% Japanese or 20% USA aircraft restoration bonus in their already better aircraft restoration time Carriers, the average player in a German Carrier (GRAF ZEPPELIN) facing them will be even less able to help his fleet even with a "Günther Lütjens" and his current 10% aircraft restoration bonus. A 10% aircraft time restoration bonus for a German Carrier (GRAF ZEPPELIN) with a 70 Euro "Legendary Commander" is simply too low and too insignificant to have any impact due to already default superior performance setup of the Japanese and USA Carriers in WOWS. Even with a 20% aircraft time restoration bonus for a German Carrier (GRAF ZEPPELIN) that Carrier would still remain inferior to a Japanese or USA Carrier in terms of effectiveness but at least the 20% would be a noticable improvement for the German Carrier player. As to the Engine Boost improved skill bonus, you can only use an Engine Boost a limited amount of times and for a short duration of time so it is nice but not a game changer that significantly increases damage potential. Having an improved skill bonus to German Carrier Aircraft Hit Points would be a better alternative than an Engine Boost bonus because that bonus would be constant and increase aircraft survability and thus damage potential. The 20% and 16% aircraft restoration time bonus for "William Halsey" and "Isoroku Yamamoto" when combined with the advantages already built into Japanese and USA Carriers is however a game changer that significantly increases damage potential. So a minor Engine Boost and minor Aircraft Restoration Time bonus for a German Carrier (GRAF ZEPPELIN) via "Günther Lütjens" cannot be compared to the major Aircraft Restoration Time bonus that the USA and Japanese Carriers enjoy via "William Halsey" and "Isoroku Yamamoto". You are mixing up talents and improved skills. They are something different with different requirements. Yes, I propose adjustments that remain within that which already exists. They are more likely to be met than proposing something new because WOWS Decision Makers suffer from the "Not Invented Here syndrome" (NIH syndrome). And when a talent or improved skill is proposed for "Günther Lutjens" I look to those that are useful to the German line and to ALL classes. All existing "Legendary Commanders" in WOWS have one or more improved skills that are also used by one or more "Unique Commanders". And none of the improved skills are listed as "national" skills that are limited to one nation, indeed many improved skills are used by both "Unique Commanders" and "Legendary Commanders" of several nations. The "Adrenaline Surge" improved skill fits in with the role of German ships in WOWS of close range fighters that can take a lot of damage. The "Expert Maintenance" improved skill in the current state of the game is fairly useless for the German ships of all classes. We do not need a "Günther Lütjens" that has useless improved skills like the "Unique Commanders" "Franz von Jütland" and "Reinhart von Jütland" already have. Forget about the pre-2019 talent requirements for the "Legendary Commanders " "Isoroku Yamamoto" and "William Halsey". They were a failure because they are locked away more or less permanently behind a skill wall for the majority of the player base in WOWS and their talents can regularly only be enjoyed by the happy few highly skilled players. The newer 2019 "Legendary Commanders" like "Nikolay Kuznetsov" and "Luigi Sansonetti" have been designed differently with talents that are more or less accessible to players of all skill levels. It is clear that WOWS is introducing new "Legendary Commanders" with talents that are useful to players of all skill levels. "Legendary Commander" "Günther Lütjents" also is clearly setup to be more friendly for players of all skill levels. "Günther Lütjens" will cost 70 Euro in terms of events containers or a considerable investment in time in terms of the event for him or 175,000 Coal a few months after the event for him (like with "Nikolay Kuznetsov"). For such an investment we the players should ask for "all round" "Legendary Commanders" that are tailored to all classes of that nation and to the characteristics of the nation he is added to AND with talents and improved skills that can be used by players of all skill levels and not just the happy few highly skilled players. Look forward and not backward.
  14. Widar_Thule

    ST - Peculiarities of Günther Lütjens

    I am well aware that whatever any player posts on this forum is totally ignored about 99% of the time by the WOWS decision makers. Having said that, I post this remark concerning the upcoming German Commander "Günther Lütjens". With the current state of game play the existing German Commanders "Franz von Jütland" and "Reinhart von Jütland" have two improved skills, "Handyman" and "Improved Vigilance" that were already practically hardly useful when these Commanders were introduced and nowadays they are practically useless. Sadly the premium German Commander "Friedrich Bonte" has no improved skills or talents whatsoever in WOWS. Since these three German Commanders have not received a "rework" that makes the upcoming "Günther Lütjens" the only possible German Commander with useful improved skills and talents to be available in the foreseeable future. Looking at the current setup of "Günther Lütjens" I propose to make some adjustments to improve the Commander and make him more useful to all classes and with talents that are more accessible to all players, meaning both the lesser skilled and the highly skilled players. I propose these changes to Günther Lütjens: Iron Strike: after receiving 100 (so 100 instead of the current 140) "Main battery hits" ribbons, the reload time of the main battery is reduced by 7.5%. Talent can be activated once per battle. This makes the talent more accessible for the German Cruisers armed with 20 cm guns (PRINZ EUGEN) and 15 cm gun armed German Destroyers (Z 39) that have a comparatively low rate of fire. The Italian Commander "Luigi Sansonetti" also has a 100 main battery hits requirement for his "Desperate Resistance" talent, so this would bring the "Iron Strike" talent of "Günther Lütjens" at the same requirement level. Defiant Resilience: if his ship's HP drops below 10% , the ship's hit points are partially restored. The talent restores 300 hit points per second. Its duration in seconds is equal to the ship's tier (e.g. Tier V = 5 seconds; Tier VI = 6 seconds; etc.). This talent can be activated repeatedly. This talent replaces the "Exemplary Reconnaissance" talent that has the same bonus but has the requirement "after receiving 3 "Spotted " ribbons". The "Defiant Resilience" talent would be more accessible to German Destroyers in matches where Carriers are present than the "Exemplary Reconnaissance" talent and it would also encourage players to play more aggressively because of the hit point restoration that would be activated as a result of damage incurred in actual contact and battle with enemy ships, or in case of Destroyers when being heavily damaged by air attacks from an enemy Carrier when flanking. Additionally it would also be the ONLY talent that would be useful to ALL classes, something that "Günther Lütjens" currently does not have. The "if his ship's HP drops below 10%" requirement for "the Defiant Resilience" talent is the same as the requirement for the "Will to Victory" talent of the USSR Commander "Nikolay Kuznetsov", so this would bring the "Defiant Resilience" talent of "Günther Lütjens" at the same requirement level. Air superiority: After receiving 30 "Rocket hits", "Bomb hits", or "Torpedo hits" ribbons, the aircraft restoration time is reduced by 20% (so 20% instead of the current 10%). Talent can be activated once per fight. The USA Commander "William Halsey" also has a 20% aircraft restoration time bonus for his "Hit Hard!" talent, so this would bring the "Air Superiority" talent of "Günther Lütjens" at the same bonus level. For the GRAF ZEPPELIN, the only German Carrier in WOWS and among the three most expensive premium ships in the game, an aircraft restoration bonus of 10% is too insignificant. The USA Carriers generally have better aircraft restoration times already in WOWS compared to GRAF ZEPPELIN and if they can get a 20% aircraft restoration bonus via USA Commander "William Halsey" then it makes no sense to give only a 10% aircraft restoration bonus to "Günther Lütjens". Furthermore I propose to replace this current improved skill of "Günther Lütjens": Expert Maintenance replaces Preventative Maintenance, and reduces the the risk of incapacitation of modules by -45% (normally -30%). With this improved skill: Adrenaline Surge replaces Adrenaline Rush, and reduces the reload time of all types of armament by -0.25% for each 1% of HP lost. (normally -0.2%). The Adrenaline Surge improved skill is the same improved skill that the French Commanders "Jean-Jacques Honore" and "Charles-Henri Honore" have. It encourages more aggressive play and it would also be the ONLY improved skill that is useful to ALL classes, something that "Günther Lütjens" currently does not have.
  15. Widar_Thule

    Authentic "GRAF ZEPPELIN"

    @hoonigan22 No my mod would have to be expanded to include the GRAF ZEPPELIN B because it probably is a separate ship with its own textures. I would have to look into it to see what can be done about it. I assume it would not be that much work, but until I have time to look into it I cannot say for sure. @MadGunna @Filipin00 The AUTHENTIC GRAF ZEPPELIN Mod version 2.0 published in this topic in 2018 could be used before the "Carrier Rework", so up till 31 January 2019. In February 2019 I made a new "Carrier Rework" version 2.1 of the AUTHENTIC GRAF ZEPPELIN mod that has about 20 major improvements/additions over version 2.0 but I have not published that version anywhere yet. Someone "copied" some parts of my version 2.0 mod, without asking me for permission or posting a credit remark by the way, and published it on the North American WOWS forum. The main "copied" elements of my mod by this individual on the WOWS NA forum are some Me 109 (witch-on-a-broom emblem and "red" 13 identification) and Ju 87 related parts (identification J9+DH) and changing the colours of the ship camouflage from green-and-black into shades-of-grey. I will see if I can make the time available to publish version 2.1 of the mod.
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