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Widar_Thule

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  1. Widar_Thule

    Freemium?

    Was @CurtisNewton wahrscheinlich meint is vielleicht so zusammengefaßt einfacher zu verstehen: Deutschland: 0x "Freemium" + 27x Forschungsbaum Schiffe = Total 27 Frankreich: 2x Freemium" + 27x Forschungsbaum Schiffe = Total 29 Großbritannien: 3x "Freemium" + 31x Forschungsbaum Schiffe = Total 34 Japan: 5x "Freemium" (inklusive SHINONOME) + 37x Forschungsbaum Schiffe = Total 42 Rußland: 3x "Freemium" + 30x Forschungsbaum Schiffe = Total 33 VSA: 5x "Freemium" + 36x Forschungsbaum Schiffe = Total 41 Und besonders interessant die "Freemium" Schiffe auf Stufe 7 bis 10: Deutschland: 0 Großbritannien: 2 Frankreich: 1 Japan: 3 Rußland: 2 VSA: 4 Weitere Länder die "gratis" Schiffe haben, hatten oder bekommen werden laut @CurtisNewton: Commonwealth: Stufe 3 VAMPIRE (Australien) Italien: Stufe 5 GENOVA Panamerika: Welche war/ist das dann? Panasien: Welche war/ist das dann? Paneuropa: Stufe 9 FRIESLAND (Niederlande) Nicht erwähnt durch @CurtisNewton sind "Freemium" Schiffe momentan in entwicklung: Frankreich: 1 (Stufe 10 MARCEAU) Italien: 1 (Stufe 10 PAOLO EMILIO) Rußland: 1 (Stufe 10 POBEDA, oder vielleicht wird das ein Stahlschiff wie Stufe 10 STALINGRAD) VSA: 2 (Stufe 10 PUERTO RICO, Stufe 10 OHIO) Was nicht präzise erwähnt wird durch @CurtisNewton sind die "Promo" Schiffe die einmal, aber nicht mehr Heute, "gratis" frei zu spielen waren wie zum Beispiel: Deutschland: Stufe II EMDEN, Stufe 7 GRAF SPEE, Stufe 7 PRINZ EITEL FRIEDRICH Großbritanien: Stufe 3 DREADNOUGHT, Stufe 7 DUKE OF YORK, Stufe 8 COSSACK VSA: Stufe 7 INDIANAPOLIS Frankreich: Stufe 6 AIGLE Rußland: Stufe 3 VARYAG Also wenn Ich es richtig verstanden habe meint @CurtisNewton... Langer rede, kurzer Sinn: In WOWS hat Deutschland zur Zeit keine "Freemium" Schiffe und die wenigsten Forschungsbaum Schiffe von die "großen" Länder UND wenn ein neuer Spieler auf eine mittlere oder höhere Stufe ein deutsches Schiff fahren will muss er ein Premium Schiff kaufen mit Euros, andere Länder in WOWS haben stattdessen aber auf mittlere und höhere Stufen "Fremium" Schiffe. Weiterhin ist in dieser Hinsicht interessant um fest zu stellen: Die Schiffe in WOWS auf Stufe 2 bis 7 sind meistens Schiffe von 1900 bis 1920 und Deutschland hatte bis 1918 die zweite größte (Großkampfschiff) und die modernste Flotte der Welt, also nur nach Großbritanien, aber das ist im WOWS nicht zu sehen weil Deutschland bis Stufe 7 wenige und fast keine (historische) Schiffe hat. In die größte (Schlachtschiff) Schlacht der Geschichte, die Skagerrak/Jutland Schlacht, spielten Schiffe wie FRIEDRICH DER GROßE (Flottenflaggschiff) und GROßER KURFÜRST eine wichtige Rolle aber die Schiffe sind nicht im Spiel WOWS zu finden: https://de.wikipedia.org/wiki/SMS_Friedrich_der_Große_(1911) https://de.wikipedia.org/wiki/SMS_Großer_Kurfürst_(1913) Ebenso gilt das für die wichtige deutsche Schlachtkreuzer bis 1918 wie HINDENBURG, SEYDLITZ, LÜTZOW und das Flottenflaggschiff Schlachtschiff BADEN undsoweiter. https://de.wikipedia.org/wiki/SMS_Hindenburg https://de.wikipedia.org/wiki/SMS_Baden_(1915) Aber alles im allem ist das gut so weil in WOWS die deutschen Schiffe grundsätzlich so entwickelt werden das sie bestenfalls mittelmäßig sind im Vergleich zu Schiffen von anderen Länder auf gleicher Stufe. Das kann ein jeder Spieler feststellen am Ende von ein "Zufallsgefecht" Spiel, es kommt nur selten vor das ein deutsches Schiff in die Top 3 ein Platz hat nach Ablauf von ein "Zufallsgefecht" Spiel. Das kann so gut wie jeder Spieler selbst täglich feststellen nach fast jedem "Zufallsgefecht" Spiel. Und diese Feststellung ist wichtiger dann Daten von dubiose Quellen wie Webseiten als maplesyrup (http://maplesyrup.sweet.coocan.jp/wows/) undsoweiter die nicht zu kontrollieren sind auf vollständigkeit und korrektheit. Mehr mittelmäßige Schiffe ist nicht was WOWS fordert. Mehr überdurchschnitliche Schiffe ist was WOWS fordert: die verkaufen besser, sind mehr begehrt und werden mehr gespielt. Das die überdurchschnitliche Schiffe eher eine "rote" als eine "deutsche" Fahne haben ist in WOWS nun einmal eben wie es ist. Der Grund dafür ist schon spätestens seit 2013 bekannt. "Patriotische" Spiele werden gefordert: https://www.computerbild.de/artikel/cbs-News-PC-Russland-Patriotische-Videospiele-8785160.html https://www.hollywoodreporter.com/news/russian-government-produce-patriotic-video-644289 https://www.telegraph.co.uk/news/worldnews/europe/russia/7809066/Russia-attempts-to-turn-the-patriotic-tide-by-funding-new-video-games.html https://www.gamesindustry.biz/articles/2013-10-09-russian-government-offers-funding-for-patriotic-games Übrigens ist das nicht nur in Rußland der Fall aber bekanntlich auch in Großbritanien und der VSA. Zum Beispiel in Großbritanien bekommen Spiel Entwickler mindestens bis zum 25.000 GBP vom Staat: https://ukgamesfund.com/ Das überdurchschnittliche deutsche Schiffe nicht in "patriotische" Spiele wie WOWS ein Platz finden werden liegt dabei auf der Hand. Das Deutschland der fünfgrößten Videospielmarkt in der Welt ist und der größte in Europa ist dabei ganz und gar unwichtig, und nicht nur für WOWS: https://de.ign.com/allgemein/129743/news/uber-4-milliarden-euro-deutschland-stellt-den-funftgrossten-videospielmarkt-weltweit https://www.gameswirtschaft.de/wirtschaft/newzoo-games-umsatz-deutschland-2018/ https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues/ Bemerkenswert ist das Rußland dabei nicht einmal in der Top 10 steht. Also: zahlen und spielen und nicht meckern!
  2. Widar_Thule

    Any hope for Enterprise?

    I doubt that one player or even a group of successful players for that matter makes any difference in this matter of ENTERPRISE. I once played a ranked match against @Shokikaki with the "broken" GRAF ZEPPELIN (GZ) as she was released on 21 August 2017, the "broken" version where the Fighters had only enough ammo for +/- 2 weak strafing runs and where only the low damage output HE bombs could be used effectively because the AP bombs had a six-second fuse delay so they would always miss a moving ship. He was commanding the SHOKAKU and won the first round of Fighter combat, I won the second one. When some players started complaining about me not being able to fully stop him from bombing them, since he used his Dive Bombers on one flank and the Torpedo Bombers on the other and I only focused on the Torpedo Bombers, he commented to them that they had no idea what they were talking about because he was a 90% win-rate player and that I was playing good. He complimented me for my game-play both during and after the match and I looked up his stats because at that time I had never heard of a player having a 90% win-rate, but he did at the time: https://wows-numbers.com/player/542831056,Shokikaki/ https://worldofwarships.eu/en/community/accounts/542831056-Shokikaki/!/pvp/overview/ Despite him then having a win-rate well over 90% with ships like HIRYU and TAIHO that never was a reason for WOWS development to change those ships in the RTS Carrier days, which is fine by me because he was/is simply a good player and a decent fellow. I also once played a ranked match against @MaciejoVietnam with the "fixed" GZ in which I managed to beat him. He was also in SHOKAKU and he used tactics and played at a skill level that I rarely saw from RTS Carrier Commanders so I looked up his stats, something that I normally cannot be bothered with. He used tactics that were only used by the better players like faint attacks with torpedo bombers to lure your fighters into strafing so he could counter-strafe them, a tactic and trap most inexperienced RTS Carrier Commanders fell for. And of course dropping the bombs of his Dive Bombers to use them as fast scouts and using them for faint attacks on my Carrier in the hope that I would start chasing them with my Fighters, without bombs however the SHOKAKU Dive Bombers were impossible to catch something that inexperienced RTS Carrier Commanders usually did not know. He focused on our two Destroyers but I took out most of his Fighters and blocked attacks by his Torpedo Bombers which to a large degree negated his influence on the match. Still he played at such an unusual skill level that I complimented him after the match and looked up his stats. He too turned out to be a player with a win-rate of well over 90% at the time: https://wows-numbers.com/player/500390286,MaciejoVietnam/ https://worldofwarships.eu/en/community/accounts/500390286-MaciejoVietnam/!/pvp/overview/ Despite him too then having a win-rate well over 90% with ships like KAGA, SHOKAKU, TAIHO, HAKURYU, SAIPAN and MIDWAY that never was a reason for WOWS development to change those ships in the RTS Carrier days, which is fine by me because he too was/is simply a good player and a decent fellow. These two examples, and there are more like them, make clear that WOWS Management really did not care about what truly good players could do with RTS Carriers, meaning how they could single-handedly basically win every match they were in as a result dominate game-play. And that brings me back to the ENTERPRISE in the current "action" Carriers game-play we have had since February 2019. There is NO valid game-play related reason for WOWS Management to withdraw such an iconic WW2 ship like ENTERPRISE from sales. Even if a handful players like @Shokikaki @MaciejoVietnam and @El2aZeR would win 90% of their matches in the current ENTERPRISE and sink 90% of the enemy fleet in their matches this is so rare that it does not matter in the grand scheme of things. There are simply too few players that can do that to force WOWS Management to withdraw the ENTERPRISE from sales. The examples above make clear that WOWS Management does not care about that, that was true when we had RTS Carriers and it is true now. In the +/- 2,000 RTS Carrier matches I played I have met less than 10 of the truly top Carrier players. And in the more than 1,000 "Action" Carrier matches I have played since February 2019 I have also met less than 10 of them, not even 5 in fact. IF WOWS Management had wanted to nerf ENTERPRISE then that too would have been quite possible since February 2019. One only has to look at the example of the GRAF ZEPPELIN (GZ) which has been heavily nerfed four (!) times since February 2019 although it too is a Premium ship like ENTERPRISE. Additionally other Premium ships like for example TIRPITZ, BELFAST and KUTUZOW too have been nerfed. So nerfing ENTERPRISE is not really what they are interested in or they would have done that a long time ago. The Carrier ENTERPRISE in WOWS has vastly outperformed the other Carriers (especially in the hands of skilled players) since February 2019 (and before that too) and unlike GZ she has not been nerfed even though she was clearly more powerful than GZ since February 2019 even though they are basically the same price in Euros. So it looks more like they intentionally withdrew the ship from sales to be able push ENTERPRISE sales by only offering it for sale either in Bundles or in "Special" Containers that players would have to buy for Euros. I do not think it is necessary to nerf the ENTERPRISE in WOWS, especially so considering the price in Euros of the ship. One could even argue that ENTERPRISE is the only good Premium Carrier that is (in her current state) worth the Euros she costs. So instead of nerfing ENTERPRISE the better option is to give the GZ similar damage and match influence capabilities as the ENTERPRISE but only with a different play-style than the ENTERPRISE since both ships cost practically the same amount of Euros. Even THAT has NOT been done by WOWS Management however, which means that paying customers can see what a bad investment of time and money Premium ships (especially Carriers) are in WOWS. Not to mention the fact that everyone that pays attention can see that a Premium Carrier in WOWS has openly been heavily nerfed four (!) times AFTER first being sold to customers. This is akin to a customer buying and paying for a FERRARI which the seller than replaces with a LADA after the sale has been concluded. In the case of the GZ this is especially painful because that ship was released totally "broken" on 21 August 2017 which arguably led to the worst sales disaster and scandal for WOWS of any ship and one that could have been avoided if they had sold the previously advertised GZ and not the one that they had sneakily nerfed to death hours before release. You would think that after 21 August 2017 they would have had the good sense not to inflict another nerfing disaster on their GZ customers, but apparently not... And now we have ENTERPRISE that has been pulled from sales which reminds me of the "fixed" RTS GRAF ZEPPELIN also not being offered for sale, until after the February 2019 Carrier rework was rolled out that is... Funnily enough they advertised the current GRAF ZEPPELIN with Ju 87 Bombers from February 2019 onward, but then released GZ without them. Another advertising and sales marketing "master" move. Even though GZ would have authentically used the Ju 87 C-1 in 1940-1942 and the Ju 87 E-1 in 1943. This is funny on more than one level, because the Ju 87 is the Aircraft Type that sank the most ships in WW2 and precisely THAT Aircraft is not included in a naval war-game. Talk about irony... The level of decision making by WOWS Management staggers the imagination and what is especially remarkable is their inability to learn from past mistakes. In November 2019 the movie MIDWAY is coming out, a big budget movie in which ENTERPRISE no doubt will play a prominent role. It would be quite stupid not to offer the ENTERPRISE for sale again in November 2019 in WOWS since it is likely that this movie will spark interest in the ENTERPRISE for some potential customers. To that I might add that it has been well known for over a year that the big budget movie MIDWAY would be released in November 2019 and two more (lower budget) movies about the MIDWAY battle would also be released in 2018-2019 and nothing has been done in WOWS to make use of this to push Carriers and Carrier sales in WOWS for ships involved in the MIDWAY Battle. There is not even a special event in WOWS for the BATTLE OF MIDWAY comparable to for example the HUNT FOR BISMARCK event in WOWS. Quite the contrary in fact. In their infinite wisdom WOWS Management still has not made available two Carriers that already were in WOWS at some point and that were involved in that MIDWAY Battle, instead they have withdrawn them from circulation: AKAGI and HIRYU. In the case of the Carrier AKAGI this is especially remarkable because it was the elite Flagship of the Carrier Kidō Butai ("Mobile Force") of the Japanese Navy, in other words she was more or less the YAMATO of Japanese Carriers up till 1942. To leave such an important and iconic Carrier like AKAGI out of WOWS all these years since the WOWS beta is not that smart from a commercial point of view. What they could have done in 2019 for example is create a WOWS MIDWAY Bundle to be for sale for the period that the MIDWAY movie is in movie theaters, the Bundle could include: HIRYU, KAGA, AKAGI and ENTERPRISE. As things currently stand... of the Carriers involved in what arguably is the most famous Carrier Battle in history only one is currently available: KAGA. That leaves out HIRYU, SORYU, AKAGI, ENTERPRISE, YORKTOWN and HORNET. And ALL of the ship models of those six Carriers more or less already exist in WOWS so they would not even have to make brand new ship models to introduce some or all of them (back) into WOWS... And even the "old" Premium Carriers that currently exist and are for sale in WOWS (SAIPAN, KAGA, GRAF ZEPPELIN) are STILL not for sale for golden doubloons in the Armory... WHY ON EARTH IS THAT? That YORKTOWN, HIRYU (and even ZUIHO, TAIHO, INDEPENDENCE and ESSEX) were already "planned" to be (re-)introduced in WOWS has been known since the great vaunted Carrier rework was rolled out in February 2019 as these two images make clear: They were going to be part of some sort of "support" Carrier lines. Whatever that means... So instead of releasing AKAGI, HIRYU, ENTERPRISE and YORKTOWN in November 2019 when the movie MIDWAY comes out they have instead released British Carrier ARK ROYAL in a weak state so that she at Tier 6 is more or less as bad as GRAF ZEPPELIN is at Tier 8. It would have been better to have a new HUNT FOR BISMARCK event in 2020 with ARK ROYAL playing a special role in that event and have taken the time to release ARK ROYAL in a better state. Then we have the Tier 8 Premium British Carrier INDOMITABLE, another ship that was scheduled for 2019 release, she was found to be so mediocre by the Community Contributors however that she has not even been released to this day: Well at least we can all have a good laugh "enjoying" the "competitive" new WOWS Italian Cruiser line, so at least there is something "positive" to remark... And to top all of that off they make clear that learning from past mistakes is something "not done" by WOWS Management by now having the nerve (or should I write lack of good sense) to sell a Black Friday 2019 version of the nerfed-to-death GRAF ZEPPELIN. So GZ, the worst Premium Tier 8 Carrier and arguably worst Tier 8 Carrier, is going "on sale" on Black Friday while the only truly good one, ENTERPRISE, is no longer for sale. So new dissatisfied GZ customers will be added to the already existing base of dissatisfied GZ customers. You would think they would rather add new satisfied ENTERPRISE customers to the already existing base of satisfied ENTERPRISE customers... but no... One has to say that it is an interesting business approach. Truly staggering logic to start selling different camo versions of the GZ who together with ENTERPRISE is the most expensive Premium Ship in the game (after the JEAN BART and GEORGIA duo), but is markedly inferior to ENTERPRISE and the other Tier 8 Carriers in-game and thus in effect not worth the money asked for her. But eh... all is fine at least we have the best ships in the world in WOWS, even if the very best of them in WOWS are in reality pipe-dream paper design studies from the USSR that outclass the real world ships from other navies. And no they are not OP... top secret Lesta Studio spreadsheet data says so and anyone that disagrees with that is quite clearly wrong or anti-USSR... All this kind of reminds me of repeatedly doing the same thing over-and-over again and expecting a different result. Now where have I heard that before?
  3. Widar_Thule

    Günther Lütjens

    @CptBarney Yes skill rework in general is long overdue. Basically the skill setup we have now is too simple, there is no real customization in depth. The illusion of choice is offered but in reality you usually end up with the same setups for classes, nations etc. Sadly however when WOWS Development "reworks" something things usually tend to get worse rather better... If one takes a look at the Naval Commander setup in a game like for example Hearts Of Iron 4 (HOI4) it is interesting to note that that game offers a system that has performance based improvement AND player choice based improvement for Naval Commanders. Also HOI4 has far deeper specialization options for the Naval Commanders even though HOI4 is a Grand Strategy game and not a Naval Game by any stretch of the imagination. Interestingly HOI4 has in it more or less all of the 1940s KEY historical Naval Commanders of Great Britain, USA, Germany etc. which to this day have not made it into WOWS. In HOI4 these Naval Commanders all have their historic names and portraits in color, something that WOWS also still does not have after all these years. It is hilarious when you think of it, that a "naval" game like WOWS to this day still does not have in it the KEY historic Naval Commanders from the 1914-1943 era while non-naval games like HOI4 those of the 1940s ALL included. Instead in WOWS we get... Alexander Ovechkin which has some fairly useful skills, which for WOWS Development makes sense since he is a hockey player in a naval game. Next to that we have the magnificent world famous PAN ASIAN Special Commanders... On that note: Any self respecting professional Game Development studio would release every new Gold AND silver ship with a new Commander with a unique portrait and name. Making a WOWS Commander portrait is really not that much work for a professional and coming up with authentic time-frame appropriate Commander names is also easy work. But WOWS does not add new Commanders per ship, instead they have included only a VERY limited number of Commanders in the game which leads to many ships all having Commanders with the same portraits and the same names. In other words: The invasion of the inbred clones/twins... And then the names they choose for the Commanders, that in itself is another hilarious thing. Names like John Doe etc. It is so very, very, very easy to get a list of the most common first and last names of the 1900s to 1940s and use that to generate names for Commanders in WOWS, it takes about 10 minutes at most to get that list for France, Great Britain, USA, Germany etc. But no, all they can come up with in WOWS are ridiculous names like John Doe, Jean-Jacques Honore, Bert Dunkirk, Franz von Jütland etc. Even a third rate source like Wikipedia gives better names than that via one simple search request: https://en.wikipedia.org/wiki/List_of_most_popular_given_names https://en.wikipedia.org/wiki/List_of_most_common_surnames_in_Europe https://en.wikipedia.org/wiki/List_of_the_most_popular_names_in_the_1900s_in_the_United_States https://en.wikipedia.org/wiki/List_of_the_most_common_surnames_in_Germany https://en.wikipedia.org/wiki/German_name Just a little more search effort can find official links like: https://www.ssa.gov/OACT/babynames/decades/names1900s.html To put the name issue into proper perspective: the Russian equivalent of a name like John Doe (as used in WOWS for a USA Special Commander) would be something along the lines of Ivan Wodka. Imagine the reaction of Russian players if "their" Special Commander would be named Ivan Wodka. Or alternatively the Russian equivalent for the "German" Special Commander Franz von Jütland being Ivan from Sweden for a Russian Special Commander. I can just imagine the positive response from Russian players to names like these. It would not be so bad if you could change the name of your Commanders in WOWS, but that too is not allowed in-game (although it can be modded in with a lot of effort for each new WOWS version). As for Günther Lütjens it is safe to assume that WOWS Development will give him skills to be used as a Commander tailored for use aboard the Tier 10 GROßER KURFÜRST because WOWS Developers seem to be of the opinion that the WOWS Player base needs to play that monstrously ugly fake fantasy "German" ship. Needless to say those fake fantasy ships of LESTA-Russian design like GROßER KURFÜRST hold no interest for those that play the game for the real warships from the 1914 to 1943-era. Then again it is also likely that Günther Lütjens will get some fairly useless skills in WOWS just like Reinhart von Jütland and Franz von Jütland already have. Or better yet Günther Lütjens might also be given the same setup as Friedrich Bonte has in WOWS: no special skills whatsoever for 1,500 golden doubloons (about 5 Euros).
  4. Widar_Thule

    Günther Lütjens

    For Günther Lütjens I do not want a skill set chosen by the WOWS Developers, instead I want to have an INDIVIDUAL PLAYER CHOICE based on what ship I want to use a Special Commander (meaning Unique and Legendary Commanders) on. Sadly however we can all rest assured, based on the WOWS Development track record to date, that whatever is written on this forum will all no doubt be fully ignored by the decision makers at WOWS. And that also thus applies to the subject of skills for Günther Lütjens in WOWS. Having said that, here are my ideas. ALTERNATIVE A: FIRST THREE PLAYER CHOSEN SKILLS ARE IMPROVED For a more thorough explanation of what I mean I refer to this topic: https://forum.worldofwarships.eu/topic/120414-proposal-–-improved-unique-commanders-bonusestalents-setup/ Following that line of thought I propose that Günther Lütjens would get: - A +X% bonus on the FIRST THREE skills that the PLAYER chooses to invest Skill Points in. - The +X% that is proposed is +50% or could alternatively be +40%. With such a setup THE PLAYER can setup Günther Lütjens for the ship he wants to use him on, be that a Battleship, Cruiser, Destroyer or a Carrier. That also means that when in the future a new ship is released by WOWS that THE PLAYER wants to use Günther Lütjens on he then can reset his skills and set them up to better match the new ship. THE PLAYER would be allowed to reset the first three skills in the same way as can currently be done in WOWS. Currently all the Legendary and Unique Commanders in WOWS are all too limited in their skill sets, because they all have skills that force THE PLAYER to use that commander on a certain type of ship and choose the skills that give a certain bonus. That is NO CHOICE at all and rather unimaginative for a professional game development studio. The above should be fairly easy to implement and is probably fair for all players (those that play often and those that play less often, those that are highly skilled and those that are less skilled). ALTERNATIVE B: SKILLS IMPROVE BASED ON PLAYER GAME PERFORMANCE If the people at WOWS Development want to be more original they could redesign Special Commanders to let them get better at what the player has them DO in matches. In other words have special skills that improve based on what a Special Commander DOES in a game, as controlled by THE PLAYER in matches of course. Most (though admittedly not all) people get better at something with experience. In other words the more you do something, the better you become at it. This principle can also be applied to Special Commanders. For example: THE PLAYER uses a Special Commander mostly on a Destroyer and that Special Commander reaches X amount of captures per match, then the capture speed of a zone improves by X% for that Special Commander. Another example: If THE PLAYER uses a Special Commander mostly on a battleship and he achieves X percentage main gun hits (for example 30%) at X km (for example 10 km) his gunnery accuracy improves by X% for that Special Commander. This skill improvement would be limited to the ship the Special Commander is used on and if the Special Commander is reassigned to any other ship he loses the special skills and will have to gain them on that other ship all over again to keep things fair. With this setup a Special Commander has special skills based on actual PLAYER performance in a certain ship. As a bonus this approach could actually motivate players to play the game in a certain way to unlock certain special skills on their Special Commander. For example this could actually motivate Battleship players to play closer to the enemy to unlock a certain special gunnery skill, have Cruisers players move their ship more in a match to get a certain special speed skill, or have players sail closer to friendly ships to unlock a special Anti-Air skill, have players play the closer to the map objectives to get a certain special skill etc. WOWS Development could setup the special skills in such a way that they can only be unlocked ONLY if THE PLAYER acts in a certain way in a certain class of ship. When properly done and cleverly setup this could actually promote a certain play style which in turn could improve overall game play experience. Truly innovative would be to make these skills DYNAMIC, meaning THE PLAYER can only keep these performance based skills for his Special Commander as long as he keeps doing certain things in battle, and consequently he would lose them when he stops doing them. For example if THE PLAYER no longer achieves X captures per match in a Destroyer with his Special Commander he then loses the Special Commander Destroyer capture bonus. ALTERNATIVE C: SPECIAL SKILL SETS PER SHIP CLASS In WOWS a system could be setup with certain special skill sets per class of ship that are ONLY available to the Special Commanders. The special skill set for a Special Commander that is to be used by a Special Commander will be chosen by THE PLAYER in order to customize their Special Commander for a certain class of ship (Battleship, Cruiser, Destroyer, Carrier). A Special Commander can only have one special skill set assigned at any one moment, so he either is specialized for the Battleship, Cruiser, Destroyer or Carrier class.This system could be more easily implemented than ALTERNATIVE B and would still be more interesting to have than the current setup of Legendary and Unique Commanders in WOWS. For example, the special Destroyer skill set for a Special Commander could include X bonus to concealment, X bonus to time required to capture objectives, X bonus to speed etc. For each class of ship a special skill set would have to be made that is only available to Special Commanders. As said THE PLAYER would have to choose what special skill set the Special Commander will use once he unlocks the Special Commander. THE PLAYER would be allowed to reset the special skill set for X in-game currency. If all Special Commanders of all nationalities have the same special skill sets to choose from that would also make things equal and fair across all nations in WOWS, unlike the current system where certain skills favour one nation over the others.
  5. Widar_Thule

    A new concept: Flagship of the Fleet

    Nice observation. Your idea/concept of improving Commanders is a bit more far reaching than the "Flagship of the Fleet", because you can assign Commanders to any ship of a nation at will and even more importantly to premium ships without retraining. The "Flagship of the Fleet" concept differs from that approach because is only limited to a single ship and thus only involves improving/customizing a single ship per player, so it has less impact on the game than improving one or more Commanders. As said, the original idea behind the "Flagship of the Fleet" concept are two fold: (1) To allow players to customize/improve in detail their "favourite" ship, which is something that almost everybody that plays WOWS at one point or another mentions and/or would like to do; (2) To have the WOWS Management get something in return for the work needed to implement the "Flagship of the Fleet" concept, by having players spend either "time" ("ginding") or "money" (Euros etc.) on their "Flagship of the Fleet". It is interesting to hear the Executive Producer of WOWS mention the first point (1) as the main reason behind the "Naval Training Center" concept. A further expansion/update to the "Flagship of the Fleet" concept I have posted here: I will update the first post in this topic with a link to that post as well to make sure that this topic is up-to-date and consistent.
  6. Widar_Thule

    Cv rework suggestions

    REDUCE THE VISUAL EFFECTS OF AA/FLAK BLACK SMOKE CLOUDS The numerous black smoke "clouds" that are the result of heavy AA/Flak concentrations are a major disadvantage, handicap and nuisance for Carriers when they are attacking an enemy ship or group of enemy ships. Often the black smoke "clouds" make it impossible to keep sight of the enemy ship when making an "attack run" with Aircraft. The result of this is that the Carrier Commander due to the black smoke "clouds" then cannot aim and fire correctly to hit the target. By reducing the transparency, colour, size, frequency and/or duration of the black "smoke" clouds the Carrier Commander can keep track of the enemy target ship at all times when making an "attack run" with Aircraft. Since version 8.0 the black smoke "clouds" produced by high concentrations of AA/Flak is often, especially at higher tiers, so intense that during the crucial last seconds of an "attack run" the enemy target ship is obscured from sight by smoke. This prevents the Carrier Commander from making last second adjustments of course, speed and aim as well as press the "fire" button at the "right" moment to hit the enemy target ship. A result of this is that, especially at higher tiers, it is more difficult to hit an enemy ship when the enemy ship is obscured by black smoke "clouds". Next to this it is also highly annoying in a match to have large parts of the screen covered by black smoke "clouds" during the most crucial seconds of Carrier game play.
  7. Widar_Thule

    Cv rework suggestions

    DYNAMICALLY ASSIGN CARRIER AIRCRAFT BASED ON THE TOP TIER OF THE MATCH It is a major disadvantage, handicap and nuisance that Carriers in about 60% to 70% of the random battle matches are usually either bottom Tier or mid Tier. In such matches these Carriers are almost useless because their Carrier Aircraft cannot survive within range of the high AA/Flak values of the top Tier ships. As a result these high AA/Flak value top Tier ships effectively become NO FLY ZONES for the mid Tier and bottom Tier Carriers in a random battle match. This can be addressed by DYNAMICALLY ASSIGNING CARRIER AIRCRAFT based on the Tier of the match. Practically all real world Carriers during their lifetime had not one type of Aircraft aboard. A typical Carrier had more advanced Aircraft aboard in 1945 than she had in 1941. This principle can dynamically be incorporated in WOWS and that can allow Carriers to be more effective when they are mid Tier or bottom Tier in a match. This mechanism can be used to make Carriers more interesting and more comfortable to play when they are not the top Tier ships in a random battle match. This would also be more comfortable for surface ships when they are bottom or mid Tier in a match and facing an enemy Carrier that is one or two Tiers above their Tier. So it would be a win-win for both surface ships and Carriers. EDIT: Using this system a Carrier would have Aircraft with less Hit Points and weaker overall stats when being top Tier, and stronger Aircraft when being bottom or mid Tier in a random battle match. Additionally the ORDNANCE (so type of rockets, bombs and torpedoes) of the Aircraft could also be DYNAMICALLY adjusted per Aircraft type depending on the Tier of the match to further modify the amount of damage a Carrier can do in a match where she is top Tier, as opposed to a match where she is mid Tier or bottom Tier. EDIT: Using this system a Carrier would have weaker Aircraft armament with weaker overal stats when being top Tier, and stronger Aircraft armament when being bottom or mid Tier in a random battle match. Two examples to explain the proposal and how it works: The Tier 8 Carrier ENTERPRISE - The Tier 8 Carrier ENTERPRISE would in a Tier 8 match have these Aircraft types at her disposal: F4F-3 'Wildcat' (armed with rockets) and SBD-2 "Dauntless" (armed with bombs) and TBD-1 "Devastator" (armed with torpedoes), they are the 1941 era Aircraft. - The Tier 8 Carrier ENTERPRISE would in a Tier 9 match have these Aircraft types at her disposal: F4F-4 'Wildcat' (armed with rockets) and SBD-3 "Dauntless" (armed with bombs) and TBF-1 "Avenger" (armed with torpedoes), they are the 1943 era Aircraft. - The Tier 8 Carrier ENTERPRISE would in a Tier 10 match have these Aircraft types at her disposal: F6F-3 'Hellcat' (armed with rockets) and SB2C-1"Helldiver" (armed with bombs) and TBM-3 "Avenger" (armed with torpedoes), they are the 1945 era Aircraft. The Tier 8 Carrier GRAF ZEPPELIN - The Tier 8 Carrier GRAF ZEPPELIN would in a Tier 8 match have these Aircraft types at her disposal: Me 109 T-1 (armed with rockets) and Ju 87 C-1 (armed with bombs and torpedoes), they are the 1941 era Aircraft. - The Tier 8 Carrier GRAF ZEPPELIN would in a Tier 9 match have these Aircraft types at her disposal: Me 155 A-1 (armed with rockets) and Ju 87 E-1 (armed with bombs and torpedoes), they are the 1943 era Aircraft. - The Tier 8 Carrier GRAF ZEPPELIN would in a Tier 10 match have these Aircraft types at her disposal: Ta 152 C-1 (armed with rockets, bombs and torpedoes), they are the 1945 era Aircraft. Additionally, as mentioned above, the rockets, bombs and torpedoes at Tier 8, 9 and 10 could be adjusted to fit the ordnance available in 1941, 1943 and 1945 respectively. EDIT: Added an example for the Tier 8 Carrier GRAF ZEPPELIN with DYNAMICALLY Tier adjusted ORDNANCE/AIRCRAFT:
  8. Widar_Thule

    Naval Training Center - Ideas & suggestions

    Naval Training Center The Good I approve of the concept of improving your "favourite ship". I approve of a 3-layer system that improves your "favourite" ship. I approve of a concept where you can improve your favourite ship by playing that ship. The Bad I understand that some people "grind". But I do not. My time on this planet is too valuable to "grind". I just want to play the ships that I like and not waste time on ships that I do not like. If that means buying a premium ship then I will buy the premium ship. This "Naval Training Center" system seems to want to force me to "grind" ships that I am no interested in. If I do not "grind" then I seem to get weaker ships than those that do grind. That concept I do not approve of. It looks as if premium ships are downgraded compared to upgraded ships if they are not upgraded via this "grinding" system. For me as a paying customer it is not acceptable to see my premium ships weakened for no acceptable reason whatsoever by "buffing" the environment they operate in. I did not pay money for premium ships to see them downgraded due to an upgraded environment that can only be matched by "grinding" ships that I am not interested in. That concept I do not approve of. I am not interested in playing fantasy ships (meaning ships with no completed design or that were never built) that never existed and not interested in ships that were only brought to a level of readiness after late 1945 (like the Carrier MIDWAY for example). That means that I am not in the least interested in Tier 9 and 10 ships in general and in some national ship lines in particular that have mostly fantasy ships. This "Naval Training Center" system forces me to play Tier 9 and 10 ships several times over to have upgrades to keep my favourite ships competitive. That means this system is trying to force me to do something that I do not like, and thus will not do, to stay competitive. That is unacceptable, if forced to do so then I will play a game where this principle is not at work. That concept of playing a ship line to Tier 9 and 10 ships several times over to stay competitive is a concept I do not approve of. Suggestions for improvement of this system: Allow players the option to get the upgrades for their favourite ship by playing that favourite ship X amount of times. That way it will not feel like a "grind" but just like playing the game as always, just with the added incentive that you will get upgrades simply for playing your favourite ship X amount of times. This "ginding" of ONLY your favourite ship could be allowed IN ADDITION to the "grind" through the lines system that was presented by WOWS today. I would prefer however to allow a player to improve any ship by playing THAT ship X amount of times. Time is precious, do not force players to play ships against their will to stay competitive. Introduce the "Flagship of the Fleet" concept that I have proposed on this forum IN COMBINATION with the "Naval Training Center" system. So use this 3-layer bonus system from the "Naval Training Center": Battleships Level 1 2 3 Name Survivability Main and Auxiliary Armaments Consumable Bonus +15% to hit points -10% to size of the dispersion ellipse +10% to secondary armament firing range +10% to secondary armament accuracy -10% to reload time of all consumables +40% to action time of Damage Control Party +1 charge of all consumables Cruisers Level 1 2 3 Name Survivability Main and Auxiliary Armaments Consumable Bonus +10% to hit points -20% to rudder shift time -15% to size of the dispersion ellipse +10% to torpedo range +10% to maximum damage of torpedo -15% to reload time of consumables +1 charge of all consumables Destroyers Level 1 2 3 Name Survivability Main and Auxiliary Armaments Main Armaments Bonus +10% to hit points -10% to reload time of consumables -20% to rudder shift time -50% to the steering gears repair time -50% to engine repair time -10% to reload time torpedo tubes -10% to reload time main battery +10% to maximum damage of torpedo +2% to chance of causing a fire For the proposal that I made called "Flagship of the Fleet". I am sure that if you allow players to upgrade ONE SHIP like this for FREE, meaning their favourite ship as described in this topic, that they will be much more positive about the system than if you take EVERYTHING away from them by forcing them to "grind" for EVERY SINGLE ship. At least give the players ONE fully upgraded ship, called the "Flagship of the Fleet". The "Flagship of the Fleet" could be implemented as part of the "Naval Training Center" system, so the first upgraded ship the player would then get for "free". The player would get ONLY ONE ship upgraded for free in this manner. Alternatively instead of only upgrading only one ship, the so-called "Flagship of the Fleet", a player could be allowed to upgrade ALL ships but ONLY if he plays those ships a lot in random battle matches. So a player could unlock NTC Upgrade Number 1 for THAT particular ship after playing X amount of random battle matches in THAT particular ship, NTC Upgrade Number 2 for THAT particular ship after playing Y amount of random battle matches in THAT particular ship and finally NTC Upgrade Number 3 for THAT particular ship after playing Z amount of random battle matches in THAT particular ship. For example when NTC is introduced a player that plays 1,000 new random battle matches in NORTH CAROLINA gets NTC Upgrade Number 1, after 2,000 new random battle matches in NORTH CAROLINA gets NTC Upgrade Number 2 and after 3,000 new random battle matches in NORTH CAROLINA gets NTC Upgrade Number 3. But all those NTC Upgrades 1, 2 and 3 would be only for NORTH CAROLINA, if a player wants those NTC upgrades for another ship he would have to play 3,000 new random battle matches after NTC is introduced in that other ship as well. In other words, the ship that you play a lot will be improved a lot. That rewards loyalty to individual ships and adds depth to individual ships but ONLY if a player plays an individual particular ship a lot. Tier 10 ships might be excluded from this NTC upgrade system since they already have Legendary Upgrades. The "Flagship of the Fleet" might be combined with the idea of upgrading every ship IF you play that ship a lot in this manner: - New "special" NTC "Flagship of the Fleet" 3-layer upgrades that can only be mounted on the "Flagship of the Fleet" (possibly excluding Tier 10 ships due to their Legendary upgrades). Those "special" NTC "Flagship of the Fleet" upgrades can only be unlocked by playing X, Y and Z amount of random battle matches in the "Flagship of the Fleet" (a ship chosen by the player, once every six months). If a player chooses another ship to become the "Flagship of the Fleet" then the new "special" 3-layer NTC "Flagship of the Fleet" upgrades of that ship will be automatically and without cost replaced by the new "normal" 3-layer NTC ship upgrades that are described below. - New "normal" NTC 3-layer upgrades that can be mounted on any ship EXCEPT on the "Flagship of the Fleet" (and possible except on Tier 10 due to their Legendary upgrades). Those "normal" NTC upgrades can only be unlocked by playing X, Y and Z amount of random battle matches in any ship that the player owns. If a player chooses a ship with "normal" NTC upgrades to become the "Flagship of the Fleet" then the "normal" 3-layer NTC upgrades on that particular ship will be automatically and without cost replaced by the new "special" 3-layer NTC "Flagship of the Fleet" upgrades that are described above. The "normal" NTC 3-layer upgrades could have a bonus and penalty and the "special" NTC 3-layer "Flagship of the Fleet" upgrades could only have a bonus (and thus no penalty). Suggestion for the Factor X, Y and Z are 1,000 2,000 and 3,000 random battle matches respectively. In time new upgrades could be added for 4,000 and 5,000 random battle matches played in a ship. This way players would "grind" and consequently only "upgrade" the ships they like to play or improve and not the other ships that they have no interest in playing and upgrading.
  9. Widar_Thule

    Cv rework suggestions

    ALLOW CARRIER COMMANDERS TO SWITCH AA SECTORS WHEN IN AIRCRAFT CONTROL MODE It is a major disadvantage, handicap and nuisance that a Carrier Commander needs to switch back from Aircraft Control Mode to his Hull Control Mode to switch AA Sectors, instead let Carrier Commanders switch the AA Sectors when in Aircraft Control Mode. It regularly happens that enemy Aircraft attack a Carrier while the Carrier Commander is controlling his Aircraft on the other side of the map in Aircraft Control Mode. This forces the Carrier Commander to then recall his Aircraft in order to switch to Hull Control Mode only to be able to switch his AA Sectors. That means that all the time and consumables spent flying the Aircraft to the other side of the map are lost, so is the opportunity to attack an enemy ship there AND more time is going to be lost to take off with another Aircraft Squadron and fly that Squadron to the position where the other one was when it was recalled. And all that is forced on the Carrier Commander JUST to switch AA sectors. That is not only a major disadvantage, handicap and nuisance but is also highly Carrier Commander (so player) unfriendly.
  10. Widar_Thule

    Look, I just want a game about old warships ​​​​​​

    I do not understand in all these games (WOT, WOWS, WOWP, WT etc.) why they have this insane focus on fantasy and post 1945/1950 equipment. The only logical reason that I can think of is that the USSR only caught up technologically with the leading first world nations in many areas after the 1950s and 1960s. It is known that there are government subsidies for making "patriotic" games, to be fair they exist in many countries not only in Russia but also in GB and the USA for example. Having said that... looking at the real warships deployed by the Allied Navies and taking WW2 as an example... Allied Navies involved in WWII (total number of warships deployed in brackets) Royal Navy HMS Royal Navy (9,518) US Navy USS US Navy (9,233) Royal Canadian Navy HMCS Royal Canadian Navy (560) Soviet Navy USSR Soviet Navy (421) French Navy FR French Navy (241) Royal Indian Navy HMIS Royal Indian Navy (230) Royal Australian Navy HMAS Royal Australian Navy (169) Royal Dutch Navy HNMS Royal Dutch Navy (146) Italian Navy Italian Navy (120) Free French Navy FFL Free French Navy (104) United States Coast Guard USCGC United States Coast Guard (96) Royal Norwegian Navy HNoMS Royal Norwegian Navy (81) Royal Hellenic Navy RHS Royal Hellenic Navy (76) Royal New Zealand Navy HMNZS Royal New Zealand Navy (55) Brazilian Navy Brazilian Navy (54) Polish Navy ORP Polish Navy (39) South African Navy HMSAS South African Navy (17) Source: https://uboat.net/allies/warships/ On a side note, based on the above, the Royal Canadian Navy had more ships than the USSR Navy in WW2. You would think that WOWS could limit herself to adding THOSE real world warships to their game. Instead they increasingly focus on ships/aircraft that never had a finalized design, were never built and/or never anywhere near completion/deployment before August 1945. Funnily enough the ships and aircraft that sank more enemy ships than anything else in history are not even included in WOWS. As to Battleships, looking at classes and numbers in service one cannot escape the fact that WW1 really was their most important war and that era in WOWS is really more a minor stepping stone in WOWS to the Tier 10 Starship ENTERPRISE and Tier 10 Battlestar GALACTICA.
  11. Widar_Thule

    Why are YOU playing this game?

    Why would I play WOWS? Short and simple answer: For the real world WW1 and WW2 warships and aircraft. The more WOWS is being pushed into the realm of a fantasy game with ships/aircraft that NEVER even had a finalized paper design, ships/aircraft whose construction was NEVER started or ships/aircraft that would NOT have had a chance to being anywhere near completion/deployment before August 1945, the less interested I become in WOWS. Sadly, with this incessant focus in WOWS on making money on Tier 9 and Tier 10 ships in WOWS and the release of ever more fantasy ships/aircraft whose capabilities in game completely overshadow the real world WW1 and WW2 ships/aircraft that actually existed, the less interesting the game has become. Looking at all the newly released fantasy ships in WOWS over the past few months, one cannot escape the conclusion that the people that are interested in real world WW1 and WW2 warships and aircraft are no longer the target audience of WOWS. If they ever really were that is.
  12. Widar_Thule

    HMS Rodney.....

    If SARATOGA would be introduced I more expect her to be either a Tier 8 Carrier with Tier 10 Aircraft, or a Tier 6 with Tier 8 Aircraft, or a Tier 10 Carrier with Tier 10 Aircraft. That is not what I would like to see, but that is based on the usual WOWS Development design/development logic. I doubt they will introduce Tier 9 Carriers at any time in the foreseeable future or at all for that matter... WOWS Developers have shown an image that YORKTOWN and TAIHO are scheduled to appear in game as Tier 8 "support" Carriers. Whatever that means. In that image I refer to we see parallel Carrier lines for each nation at Tier 4, 6, 8 and 10 with one of them being the existing "normal" Carrier line and the other one being a new and as of yet unreleased "support" line. Well the "tradition" you refer to is a matter for debate. Take the SCHARNHORST, she was one of two ships of the so-called SCHARNHORST class. Yet she is the premium ship in WOWS and her sister ship, the GNEISENAU, is the "line" ship in WOWS. As to logic and tradition. Take a look at the German Cruiser line. There at Tier 7 we find the Heavy Cruiser YORCK. A fantasy ship that was never built. It is squeezed in between the Light Cruiser NÜRNBERG and the Heavy Cruiser HIPPER, both are real life ship designs of the Reichsmarine/Kriegsmarine. I have not been able to find any evidence that a Heavy Cruiser design called YORCK was ever even contemplated of being built by the Kriegsmarine, or even its predecessor the Reichsmarine for that matter. What should have been at Tier 7 was the LÜTZOW (the re-named lead ship of the DEUTSCHLAND Class Heavy Cruiser). Instead we have the third ship of the DEUTSCHLAND Class, the GRAF SPEE, as a premium Heavy Cruiser. What would have been logical is to have the Heavy Cruiser LÜTZOW as the Tier 7 Heavy Cruiser, the SCHEER (arguably the most successful surface ship of the Kriegsmarine) as a premium and GRAF SPEE as another premium. LÜTZOW could be in her 1942 configuration at Tier 7, SCHEER could be in her 1945 configuration at Tier 8, SPEE in her 1939 configuration at Tier 6. YORCK could then be some fantasy premium at +/- Tier 7. While we are on the subject of German Heavy Cruisers, where is the BLÜCHER? Second sister to HIPPER. She could be a Tier 7 premium in her 1939/1940 configuration, since she never completed outfitting to 1941/1942 standards due to being sent into battle without being fully completed and with an untrained crew aboard (and arguably commanded by the most incompetent Admiral in the Kriegsmarine). BLÜCHER makes an appearance in this movie: Glad to hear you found it interesting.
  13. Widar_Thule

    Proposal – Improved Unique Commanders Bonuses/Talents setup

    Well I would not say obsolete. The "Naval Training Center" system is about improving ships by "re-grinding" whole ships lines up to Tier 10 several times over and has nothing to do with Unique Commanders. This topic is not about ships but about Unique Commanders. This "Improved Unique Commander bonuses/talents setup" proposal would have far less impact on the game than the "Naval Training Center" system and would not involve "grinding" and be available to all players, for free. So at no cost in time and money. Other than the time spent to re-skill your Unique Commanders of course.
  14. Widar_Thule

    A new concept: Flagship of the Fleet

    Well that is interesting. The idea behind my "Flagship of the Fleet" was to "improve your favourite ship". And that concept apparently the people at WOWS have decided to also implement: If you listen to this video, at "25:57" you can hear: "literally everybody has a favourite ship" and "a fantasy about making that ship stronger" and "that is literally the psychological reason behind the feature". The person saying that is Executive Producer of World of Warships: Artur "EV1N" Plociennik. So there you go, that was the most important idea behind the "Naval Training Center" and that fits the "Flagship of the Fleet" concept perfectly, albeit that the "Flagship of the Fleet" proposal is far more modest because it lets players do just that: improve ONLY their favourite ship without "grinding".
  15. Widar_Thule

    Cv rework suggestions

    ALLOW FULL PLAYER CONTROL OF THE MAIN GUNS OF AIRCRAFT CARRIERS WHEN IN HULL MODE In those cases where an enemy ship comes within firing range of the MAIN GUNS of an Aircraft Carrier it would be both fun and conditionally useful to allow the Carrier player to have FULL CONTROL of her main guns. Some Aircraft Carriers had quite powerful ship-to-ship gunnery armament and some even were designed to be able to operate alone and defend themselves with their main guns from enemy Destroyer Flotillas, like for example the Carrier GRAF ZEPPELIN. Allowing the Carriers in WOWS to use their main guns IN DIRECT PLAYER CONTROL WHEN IN HULL MODE would be fun and it would add functionality to Carriers that already exists in WOWS (player controlled gunnery). This functionality would be conditionally useful for Carriers. For example in those cases where the up-tiered Carrier has lost so many of her Aircraft that she cannot launch more than 1-3 Rocket Bombers to defend herself against a nearby enemy Destroyer. Giving Carriers FULL PLAYER CONTROL of their main guns would be authentic, fun and conditionally useful. The guns of the Aircraft Carriers would have to have appropriate caliber Cruiser main gun ranges to be useful, and thus not Battleship secondary gun ranges. For most Carriers in WOWS that would mean having their main gun ranges equal to those of Cruisers of the same Tier, same caliber and same nation. The main guns of a Carrier would be under AI control when the Player is in Aircraft Control Mode and would be under Player control when the Player switches to Hull Control Mode. EDIT: Another example of when this is useful is if there is an enemy ship (Destroyer or Cruiser) that skillfully stays just outside the range of the secondary/tertiary guns of a Carrier and hidden in smoke. The Carrier Commander then cannot fire back because his Aircraft cannot spot the target, and he has no control over his main guns and their range has been nerfed to the short secondary gun ranges of Battleships in WOWS. By allowing full player control of the main guns of a carrier and giving them the same range as the same caliber Cruiser guns of their nation, the Carrier player at least would have SOME way of fighting back in such a situation. Especially in end game scenarios where a Carrier can have few if any Aircraft left. Next to that it would also add an element of fun, additional functionality and actual ship control to Carrier play.
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