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About Strefs

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  1. Strefs

    Old IJN dds are fine?

    What necessitates a buff? In direct comparison to counterparts, the ships do lack oomph. The Shimakaze buff was quite nice, and brought her in line with her younger sisters, but the reality of the situation is this: Japanese destroyers hail to a since long gone meta. They work, but there is only so much you can squeeze out of them. If enemies weren't always accidentally sailing into their torpedoes, they'd probably need a buff. But as things stand, as long as a Shima or Yuugumo player can hit 2-3 torpedoes ever other match, these ships won't, statistically speaking, need a buff. Other nation's destroyers can have comparable torpedo armament, better guns, slightly worse stealth, a lot better AA, and get away with it, simply because in the grand scheme of things, torpedoes still make up the bulk damage of the average destroyer player. For a BB player, it doesn't matter whether it's a Fletcher's torps it's eating, or a Yuugumo's. So to answer your question, IJN never really needed a buff to compete in the stat-pool, they are however unhandy and make competing in their own class a pain, which is mainly how they fell out of favour. Shimakaze still remains the most popular DD at T10. Why? Because of those satisfying once in a while games where you do end up hitting torpedoes.
  2. Strefs

    Jean Bart – a Tier 9 in the Premium Shop?

    From what I've found, of which the only example I have was the Missouri, they didn't explicitly say that they'd never do it, I should've mentioned this. They did however talk about why the didn't sell the Missouri outright (which could be for any T9 premium mind you). So I wouldn't really call it lying, since at the end of the day it wasn't really a lie. Missouri is still not available via the shop.
  3. Strefs

    Jean Bart – a Tier 9 in the Premium Shop?

    By no means am I griping. I understand the fact that a company needs to have income to sustain itself. After all people can't work for free. I was mostly addressing the overall situation at hand.
  4. Strefs

    Jean Bart – a Tier 9 in the Premium Shop?

    It's much less about the ship, than how it was released, I believe.
  5. Jean Bart – a Tier 9 in the Premium Shop? Shop link: https://eu.wargaming.net/shop/wows/filter/?cd=3751753552 Already ongoing Discussion thread: I have had a lot of things to take care of as of lately, so I wasn’t able to do a lot of World of Warships content. As I’m finally able to come back to writing, I feel that I cannot leave this subject unaddressed. Now, to address the actual topic at hand today: Jean Bart’s Appearance in the Premium Shop. As a long time player of the game, I’ve been thinking, for some time, about how to deal with the current situation, what to think of this move. Firstly, I have to think back to things that have been said in the past. I do believe it was mentioned by someone that World of Warships would not have tier 8+ premium ships being sold on grounds of a prior patch-note regarding USS Missouri: [Maintenance] Version Unlike other Premium ships, the Missouri cannot be purchased through the Premium Shop and may only be acquired by using Free EXP. Why you ask? USS Missouri is a Tier IX warship. Which means her owners will be facing one of the toughest battles in the game along with other battle-hardened veterans. Using this method, we can mitigate the risk of inexperienced players being easy prey for other players. [Clarification: This was entirely in regards to USS Missouri, which leads it's use to be questionable to begin with, as it is a completely different ship.] However I feel that this is more of a problem with the fact that we people have something like this statement presented to us, and now we’re being told the opposite. Suddenly it’s fine to have a Tier 9 premium in the shop, it’s okay to spend money to get into Tier 9. So really, is it the fact that we cannot take anything WG says as face value? It's important to keep in mind that we're talking isolated cases here, and we must not rush to see them as "company policy". The fact that Missouri was not released in the premium shop was a decision made for that particular ship, despite the fact that statements like "her owners will be facing one of the toughest battles in the game along with other battle-hardened veterans" and "mitigate the risk of inexperienced players being easy prey for other players" can be translated to other ships, like the Jean Bart. Leading me on to my second point. Secondly, We have the problem of player quality. Anyone can just go to the premium shop, drop 50-90 euros on a Premium ship and enter the game with not experience what-so-ever. Well, yes and no. Firstly, new player will not be able to join Random matches until he reaches at LEAST level 3. And even then, will he know how to access random battles? It’s been 3 years, but I still remember the first time I played world of warships, it took me a little time before realizing that I was playing against bots. Obviously you cannot trivialize the matter like that, not every new player is going to be as ignorant as I was, some will read the tips, some will familiarize themselves with the UI, and know exactly what to do when the time comes for them to be let loose on other players. But still. If we’re addressing player quality, we can exclude an amount of players that will not care, or not know how to enter the “real” World of Warships. As for the rest, well, you’ve seen it yourselves. This game has been out for 3 years, and while it’s nice to imagine that the T10 bracket is only comprised of high skill players, that’s both unrealistic, and probably not something most people would want. It is a fact that you don’t need to learn the basics to progress in this game. It makes grinding a whole lot easier, but there’s nothing that forces a player to learn the game unless he wants to. eventually, even the least skilled player can work his way up to tier 10, even if he is completely resistant to any attempts at teaching him how to play better. So no, the addition of a T9 premium will not be the nail in the coffin for World of Warships in that sense. Perhaps an eyesore to see on your team, not knowing whether the owner knows what he’s doing or not, but there are plentiful ships we already have that with. To summarize, the two major problems I see at the moment: The fact that WG has sent out contradictory statements. There is no defense for this, as this holds true however way you look at it (not ignoring the fact that this isn’t the only time, for better or for worse). So if it's an issue of trust - well in that case I can't do anything about that. I understand that players might be upset by the fact that WG changes their opinion on things they once seemed to feel so strongly about. And the second thing is, of course, the problematics of having a tier 9 premium ship to be let loose on the masses, to which I have hopefully given a little insight to why I don't consider it as big of a problem, realistically speaking. A lot has happened this year in my favourite boat game, many things I didn’t feel to happy about, but also a lot of welcomed changes. Jean Bart is an experiment, whether it’s a good or a bad experiment, only time will tell. I do not ask of you guys to not blow it out of proportions. That’s a silly request, because for one it demeans how strongly you feel about this subject, but also because I think all forms of feedback are important. WG will know if what they’ve put out was a mistake, or not, and what you guys will have to say has a huge impact on that, as you know. So go ahead, talk, talk, talk! Whether it’s reddit, in the comment section on YouTube videos, talking to people on streams, or here in the forums. Strefs out.
  6. Strefs

    USS Indianapolis - Review

    You'll find yourself at the short end of the stick with this ship. As a new player, I'd recommend some more forgiving ships. A lot of people, me included, believe that one of the hardest (and most important) skills to master in a cruiser is staying alive, and this one makes it particularly hard. It's not easy to come by a premium cruiser without a gimmick, the struggle to make them unique for players often brings up some interesting compromises. I myself found Boise to be the most enjoyable out of the current premium ship roster, together with Abruzzi. Both boast a heal which allow players to take more damage (and also make mistakes). Abruzzi is however a bit of an acquired taste (a lot of medium-long range shelling and wiggling). Both work best if you have a at least 10 point captain with IFHE, ideally 14 points with IFHE and Concealment Expert. sidenote: I don't know how far you're into the game itself and the game's lingo, so if there are any questions, don't be a stranger and ask!
  7. Strefs

    USS Indianapolis - Review

    To be quite fair, this is why I can't really recommend the Indianapolis. She faces too strong competition at her tier. Sure, Belfast is off sale, and Flint is a bit of a grind, but you still have other ships like Atlanta, Boise, and even Abruzzi. Each of those ships has it's strengths and a clear indication of play-style, which doesn't contradict itself in practice.
  8. Strefs

    USS Indianapolis - Review

    If you think you have the code, send me a PM! At the time of me writing this, nobody has PM'd me.
  9. Strefs

    USS Indianapolis - Review

    USS Indianapolis As a special event for patch 0.7.5, players were able to pick up a USS Indianapolis by completing tasks in a marathon. To those that have been wondering whether it’s worth taking it out of port, or to those that perhaps been wondering whether it’s worth the odd 30 euros, here are my two (euro)cents on this iconic piece of history. History Built as a Portland-class cruiser, USS Indianapolis was one of the last cruisers subjected to the Washington Naval Treaty. She can be considered the “step-up” from the Pensacola-class of cruisers. The Portland-class ships were purposefully outfitted as flagships. USS Indianapolis herself, is a quite famous ship, unfortunately not as much for her service than the way that she met her end. Indy served from the North Pacific to the South Pacific. She participated in numerous battles, earning her a total of 10 battle stars. During her final weeks, she was tasked with a top secret transport mission. She carried Uranium for Little Boy from California to Hawaii and from Hawaii to Tinian. After the delivery, Indianapolis was to continue on to Leyte. Just past midnight on July 30th, Japanese submarine I-58 torpedoed Indianapolis. 2 torpedoes struck the vessel, the first one setting the AVGAS tanks carried by her on fire, while the second one ignited the magazine. Prior to sinking Indianapolis did manage to get a distress signal out, but without confirmation, Navy officers decided to ignore the distress call, due to navy regulations, fearing the possibility of an ambush. The vessel sank rapidly, with the loss of 300 lives. The remaining - some 900 men - would float for the next 3 days before being found, enduring the burning heat of the sun, thirst, hunger, and perhaps the most violent shark attacks of all time. Out of 1196 crewmen, 317 remained at the time of rescue. In-game rundown Indy has a hit-point pool of 32500, with armour ranging from 13mm on the superstructure, 16mm aft and front, to 22mm midships. The Citadel is protected with a 100mm armour belt, 146mm at the thickest in the protrusions going to the barbettes which are 38mm, and 16mm-57mm below waterline. The citadel deck is 63mm – All in all just about mid-range T7 squish. Indianapolis’ main armament consists of 3x3 8 inch guns, arguably the best at her tier, with a reload of 14.3 seconds and a training speed of almost 26 seconds. She also receives 8x1 5 inch secondaries that work DP. The AA suite is good, consisting of short range Oerlikons, mid range Bofors, and the aforementioned 5 inch batteries. She is decently fast, at 32.5kn, and has a rudder shift of 8.4s, making her quite maneuverable. Concealment fully spec’d goes down to 10.8, which is good for a ship her size. Consumable Choice Indianapolis gets access to standard US Damacon, a choice of either t7 hydro or defensive AA, as well as a long range radar. This is to serve as the highlight of the ship, and elevates her "uniqueness" among other t7 premium ships. Captain Spec I’d strongly recommend taking superintendent at tier 3, and concealment expert at tier 4. I’ve not noticed my engine getting knocked out too often, therefore I’m personally going to put forward Expert Marksman at tier 2, due to the slow traverse of her guns, although your mileage may vary. Gameplay and Analysis I did not enjoy Indianapolis too much to be quite honest The downsides as a flexible cruiser outweigh the upsides: Pros: • Strong guns • Long range radar • Decent concealment for a ship her size • Mid-range AA is strong Cons: • Very large target • Highly susceptible to both HE and AP from most ships • Long reloads Conclusion Indianapolis is a ship labelled “commit” wrapped in a “don’t commit” package. She is equipped with a radar - one which outperforms other ships’ radars at that tier. This is all well and good, but I just don’t see it outweighing her biggest drawback - her squishy nature, combined with her large size. Everything about her screams “make yourself as hard to hit as possible”, which, to my understanding, doesn’t mean go towards the cap circle with only a destroyer to support you. Unlike other radar cruisers, she can't do it while being stealthed, and doesn't have the armour to minimize the effect of enemy fire, should she want to put herself in harm's way in order to get a radar off. She’s not all bad, of course. With good use of islands, thinking ahead, and being aware of your surroundings, a competent player can make this ship work. Her guns are capable and her AA is good. Get in, get out, wait for your consumables to get off cool-down. Use that rudder and good speed to your advantage and to position yourself well. But boy does she not make it easy. Therefore I can’t really recommend this ship. I’ve had my ups and downs in Indy, and I really value her for her historical significance, but she just isn’t something I’d take out for a spin regularly. So for collectors, a definite yes. For the pure pleasure of playing, not so much. Congratulations to __Helmut_Kohl__ and HMS_Argosax for getting the last word-hunt. The solution - GOTTAGOFRENCH - was a combination of words found, 1 in each image, and the word go, written in a different font in the text. I’ve taken into consideration what has been said on last week’s post, and I’d like to try a new format, a bit different, and perhaps easier. Some of you might be familiar with the game say-what-you-see. Players are given a few images, and from them they need to make a word. As an example, the image below: Makes the word firewall. I'd also like to mention that in some cases, words that sound together like another word, can be used, so be imaginative (the letter I followed by a screaming face could for instance be ice-cream). For today’s “riddle” we’ll play a round of say-what-you-see. Again, we have one Super-container for the first person to get it right, and 4x10 subscriber camouflages for those that come in second. TODAY'S RIDDLE: hint 1: a type of sandwich, a loving parent, something you find on your internet browser (and different software), letter(s), a woman with a handbag, a gender symbol, a universal sign found on many plastics nowadays, and a man doing something hint 2: it's 2 things to do with current affairs in world of warships!
  10. Strefs

    Le Terrible and Jean Bart – French Duo

    I feel like everyone is over-complicating it a bit. I'll give you guys another hint: the code doesn't need to be derived from the clues, but is a combination of the words that can be found in the post.
  11. Strefs

    Le Terrible and Jean Bart – French Duo

    Update: Okay, to make this easier, it is indeed a code word, but not a word in the classical sense. it is in fact made of multiple true words (for example: shoe, bird, etc.). Should've made that more obvious. I hope this helps!
  12. Strefs

    Le Terrible and Jean Bart – French Duo

    Yeah, I flashed it up on my phone and saw just how bad it was!
  13. Strefs

    Le Terrible and Jean Bart – French Duo

    Maybe my screen is a bit too big. I shall take that into account.
  14. Le Terrible and Jean Bart – French Duo I apologise for my absence to any readers, as you must be aware the Ranked Season is currently on, and when I am not busy getting my will to live sucked out of me by my team mates (no offense to any of them but ranked is truly soul crushing), I am otherwise involved with real life chores. This weekend I did manage to get a few games in with these 2 French ships, and as such I’ve gone and compiled my experience here. A few weeks back CCTs were given access to Le Terrible in the “Early Preview” format. I did a bit of theory crafting on that ship here. Le Terrible is a bit of a novelty. She’s fast, yes, but other than that she doesn’t bring too much to the table. Her guns are okay, her torpedoes are… okay, and her survivability, well, considering her size you’d hope that she’d be healthy. If you play her for range, she’ll be very much like a Russian destroyer, but faster. Yes, indeed, Le Terrible can go 55kn with Sierra Mike and engine boost on. That is fast, though it was a bit anticlimactic, that is to say she didn’t rise to my expectations, when I first tried her. Perhaps thinking it’d push me into my seat or rip my face off was a bit of a far shot– it didn’t, which probably a good thing, now that I think about it. A video game ship detaching the front of my head would’ve been difficult to explain on the insurance form. So after I wiped away my tears of sheer disappointment, and had come to terms with my situation, I did notice that I was significantly faster than everyone else in my team! What a surprise. And if this game was about doing the Kessel Run in less than 12 parsecs, or making the Tokyo express supply runs in just under one night, then I am sure this ship would’ve excelled, but due to unforeseen circumstances, that was not the case, and therefore this ship just lacked the “oompf” to really catapult it to something I’d have recommended. She isn’t a playmaker as her flexibility is lacking, and her current playstyle kind of shoehorns a player into only being a nuisance at best. I’d like to interject though, that in case you are just in for the massive speed, then look no further, I highly doubt that we’ll be seeing anything like this (except maybe the non-premium counterpart) any time soon. Perhaps in the next test! Jean Bart is probably the most fun I had in a Battleship since Scharnhorst. I’ve played a bit of Richelieu – both in testing as well as on the live (probably more so in testing), and I’ve found her to a bit of an improvement. Jean Bart has tons more secondaries, a better fire rate, and of course, AA. Her reload booster, which, call it gimmicky if you want, can indeed give her an edge in engagements, or in my case, ease the pain of French accuracy, since I get to try again, and again. And, again. Maybe I should play more battleship, sometimes I feel like it isn’t the ship’s fault. You wouldn’t believe me if I told you that she does best when she’s top tier (like no battleship before!). An almost perfect – then again, what truly is? - blend of guns and armour, to bully lower tier ships indiscriminately. Uptiered, not so much. 380mm won’t overmatch most armour at equal or higher tiers, while other BBs will feast on you and your terrible mistake – clicking the battle button past 10pm on a Wednesday night. I’ll definitely be picking up one of these once they are out of testing, if it stays the way it is (and probably even if it changes, unless they changes are really drastic). I have really taken a liking to it. Now I will say, both of these ships were still WiP when I tested them, so they can, and probably will change. I am curious to see what will come of it. Furthermore, I have a few boxes to give away, in this post, and next week’s review of Indianapolis, you’ll be able to pick up one of 2 contributor boxes, and/or 1 of 8 sets of subscriber camouflages! In the above post, I have hidden a secret code word, that you will have to find and ASSEMBLE – well you don’t have to, but if you want to get something you can’t expect not to do anything in return. If you guess it correctly (although I do hope that you won’t guess, but actually un-jumble it in a controlled, logical manner), send me a PM with the code word. The first 5 people to answer correctly will be rewarded, 1 CCT box for the first one to get it, and 1 camouflage set for the 4 people in second place. You have time until next Wednesday!
  15. Strefs

    Le Terrible's Early Preview

    True, though it does get the new consumable, allowing it dish out quite a few rounds in quick succession. While this may not make up for the DPM disparity, it can allow you to win a gunfight if played right.