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Everything posted by Hayashio
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Considering this (and the PEF, which will be available to players soon, so not really) is this the only example of steel being behind a "pay wall", I wouldn't jump the gun too soon. At the end of the day, this is less than a Ranked Season's worth of steel, and can only be considered a steel "injection". As such, WG has always offered "shortcuts". Examples are convertible free XP or premium ships for money grinding.
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It has to be said though that for free players, it would also be quite a kick in the... well you know, if they were excluded from acquiring these sought after camouflages in greater quantities.
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Good day forum goers! Today I have for you some exciting news on some upcoming tech-trees. Saturday's WGFest presentation provided us with some juicy details on the upcoming British carrier tree, as well as the Soviet Battleship line. Below is a excerpt from the information on these ships. Royal Navy Aircraft Carriers IV Hermes The world's first aircraft carrier of special construction. Despite the fact that she was pretty outdated by the time that World War II began, the ship took an active part in British Navy operations until she was sent to the bottom by Japanese aviation in the Indian Ocean in 1942. In the game, the version of the ship featured will be from that time. VI Furious This ship was laid down in 1915 as an ultralight battleship with two 457 mm main guns and 76 mm thick armor. However, multiple changes were implemented in the process of the ship’s construction. Her superstructures and artillery were removed, and eventually, in 1917, an aircraft carrier entered the sea that would have a long history ahead. In the game, the version of the ship featured is as of 1941. VIII Implacable The lead ship of a series of heavy aircraft carriers with armored flight decks, aircraft hangars, and an armor belt that was really thick for this class of ships. She entered service in 1944, with very powerful AA armament for her time and a raised speed of 32.5 knots. In the game, the version of the ship featured is as of summer 1945. X Audacious One of the last British aircraft carriers laid down during World War II. The ship entered service in 1951 after a series of modernizations, with a different name—Eagle. These ships were the biggest in the history of the British Navy until 2017, when aircraft carrier Queen Elizabeth entered service. In the game, you'll see the ship variant built according to her original plans and blueprints, and with her initial name. It is still too early to discuss the technical specifications of the new ships, but we already know that one important special feature will be their carpet bombing ability. It will replace the standard way of releasing bombs and enable dealing more damage with them. However, players will need to predict the maneuvers their opponent are going to make in order to be effective. Soviet Navy Battleships III Knyaz Suvorov A project developed by the Chief Marine Engineer of St. Petersburg’s port, Dmitri V. Skvortsov, in 1907. IV Gangut A Sevastopol class battleship. She was built at the Admiralty’s Shipyard and entered service in 1914. In the game, the version of the ship featured is as of 1918. V Pyotr Velikiy A ship based upon the Project No. 707 battle cruiser, presented at an international contest for designing an armored cruiser for the Baltic Sea by the Putilov Company, in cooperation with a German company. VI Izmail A project of battle cruiser Izmail, built in St. Petersburg at the Baltic Shipyard. VII Sinop A battleship project developed by the Naval Shipyard in 1917 for the Mediterranean squadron. VIII Vladivostok A ship based upon the project of an A type battleship of CB-4 of the Baltic Shipyard, dated 1936. IX Sovetsky Soyuz A battleship of Project 23. The ship was in the process of being laid down before World War II, but her construction was stopped at the outbreak of war. In the game, she will be featured as built and modernized in the mid 40s. X Kreml A battleship of Project 24. She is armored with three triple 406 mm or 457 mm (optional) turrets. The ship is slightly smaller than Großer Kurfürst, but has a larger water displacement. Since the branch is at an early stage of development, it is too early to discuss the ships’ specific unique features. But it is safe to say that the Russian and Soviet battleships will please you, with good armor and relatively big HP pools. And the final thing: besides the new branch in the Tech Tree, Premium Soviet Tier VIII battleship Lenin is expected in the game soon. Stay tuned for more news, and we'll tell you all about this and other ships in future! This is the information we got for now with some interesting looking game renders, some more complete than others. We'll be seeing Lenin pretty soon from what I understand, as for the rest? Only time will tell. Definitely keep an eye on the announcements and the Devblog. Finally, Arms Race is making a comeback. As well as, by the looks of it, tier 9 ranked: Thoughts, opinions?
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I mean, for it to be a carpet bombing, the bombs would have to be dropped along a path, as opposed to be dropped in a single area. Therefore a stationary target will only be hit by a few of these bombs, as opposed to a moving target, which could be subject to more bombs along the target path.
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I'd say the contrary, carpet bombing sounds like a "tracking a target's path" kind of drop, in which case a stationary target wouldn't be as affected as something travelling at speed.
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Big bulks for good torpedo protection? As for their mobility, mid tier looks quite dated, probably around 20-27 knots, and probably moving up in speed at higher tiers. Perhaps Lenin will be an indicator of their maneuverability?
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What necessitates a buff? In direct comparison to counterparts, the ships do lack oomph. The Shimakaze buff was quite nice, and brought her in line with her younger sisters, but the reality of the situation is this: Japanese destroyers hail to a since long gone meta. They work, but there is only so much you can squeeze out of them. If enemies weren't always accidentally sailing into their torpedoes, they'd probably need a buff. But as things stand, as long as a Shima or Yuugumo player can hit 2-3 torpedoes ever other match, these ships won't, statistically speaking, need a buff. Other nation's destroyers can have comparable torpedo armament, better guns, slightly worse stealth, a lot better AA, and get away with it, simply because in the grand scheme of things, torpedoes still make up the bulk damage of the average destroyer player. For a BB player, it doesn't matter whether it's a Fletcher's torps it's eating, or a Yuugumo's. So to answer your question, IJN never really needed a buff to compete in the stat-pool, they are however unhandy and make competing in their own class a pain, which is mainly how they fell out of favour. Shimakaze still remains the most popular DD at T10. Why? Because of those satisfying once in a while games where you do end up hitting torpedoes.
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Jean Bart – a Tier 9 in the Premium Shop?
Hayashio replied to Hayashio's topic in General Discussion
From what I've found, of which the only example I have was the Missouri, they didn't explicitly say that they'd never do it, I should've mentioned this. They did however talk about why the didn't sell the Missouri outright (which could be for any T9 premium mind you). So I wouldn't really call it lying, since at the end of the day it wasn't really a lie. Missouri is still not available via the shop. -
Jean Bart – a Tier 9 in the Premium Shop?
Hayashio replied to Hayashio's topic in General Discussion
By no means am I griping. I understand the fact that a company needs to have income to sustain itself. After all people can't work for free. I was mostly addressing the overall situation at hand. -
Jean Bart – a Tier 9 in the Premium Shop?
Hayashio replied to Hayashio's topic in General Discussion
It's much less about the ship, than how it was released, I believe. -
USS Indianapolis As a special event for patch 0.7.5, players were able to pick up a USS Indianapolis by completing tasks in a marathon. To those that have been wondering whether it’s worth taking it out of port, or to those that perhaps been wondering whether it’s worth the odd 30 euros, here are my two (euro)cents on this iconic piece of history. History Built as a Portland-class cruiser, USS Indianapolis was one of the last cruisers subjected to the Washington Naval Treaty. She can be considered the “step-up” from the Pensacola-class of cruisers. The Portland-class ships were purposefully outfitted as flagships. USS Indianapolis herself, is a quite famous ship, unfortunately not as much for her service than the way that she met her end. Indy served from the North Pacific to the South Pacific. She participated in numerous battles, earning her a total of 10 battle stars. During her final weeks, she was tasked with a top secret transport mission. She carried Uranium for Little Boy from California to Hawaii and from Hawaii to Tinian. After the delivery, Indianapolis was to continue on to Leyte. Just past midnight on July 30th, Japanese submarine I-58 torpedoed Indianapolis. 2 torpedoes struck the vessel, the first one setting the AVGAS tanks carried by her on fire, while the second one ignited the magazine. Prior to sinking Indianapolis did manage to get a distress signal out, but without confirmation, Navy officers decided to ignore the distress call, due to navy regulations, fearing the possibility of an ambush. The vessel sank rapidly, with the loss of 300 lives. The remaining - some 900 men - would float for the next 3 days before being found, enduring the burning heat of the sun, thirst, hunger, and perhaps the most violent shark attacks of all time. Out of 1196 crewmen, 317 remained at the time of rescue. In-game rundown Indy has a hit-point pool of 32500, with armour ranging from 13mm on the superstructure, 16mm aft and front, to 22mm midships. The Citadel is protected with a 100mm armour belt, 146mm at the thickest in the protrusions going to the barbettes which are 38mm, and 16mm-57mm below waterline. The citadel deck is 63mm – All in all just about mid-range T7 squish. Indianapolis’ main armament consists of 3x3 8 inch guns, arguably the best at her tier, with a reload of 14.3 seconds and a training speed of almost 26 seconds. She also receives 8x1 5 inch secondaries that work DP. The AA suite is good, consisting of short range Oerlikons, mid range Bofors, and the aforementioned 5 inch batteries. She is decently fast, at 32.5kn, and has a rudder shift of 8.4s, making her quite maneuverable. Concealment fully spec’d goes down to 10.8, which is good for a ship her size. Consumable Choice Indianapolis gets access to standard US Damacon, a choice of either t7 hydro or defensive AA, as well as a long range radar. This is to serve as the highlight of the ship, and elevates her "uniqueness" among other t7 premium ships. Captain Spec I’d strongly recommend taking superintendent at tier 3, and concealment expert at tier 4. I’ve not noticed my engine getting knocked out too often, therefore I’m personally going to put forward Expert Marksman at tier 2, due to the slow traverse of her guns, although your mileage may vary. Gameplay and Analysis I did not enjoy Indianapolis too much to be quite honest The downsides as a flexible cruiser outweigh the upsides: Pros: • Strong guns • Long range radar • Decent concealment for a ship her size • Mid-range AA is strong Cons: • Very large target • Highly susceptible to both HE and AP from most ships • Long reloads Conclusion Indianapolis is a ship labelled “commit” wrapped in a “don’t commit” package. She is equipped with a radar - one which outperforms other ships’ radars at that tier. This is all well and good, but I just don’t see it outweighing her biggest drawback - her squishy nature, combined with her large size. Everything about her screams “make yourself as hard to hit as possible”, which, to my understanding, doesn’t mean go towards the cap circle with only a destroyer to support you. Unlike other radar cruisers, she can't do it while being stealthed, and doesn't have the armour to minimize the effect of enemy fire, should she want to put herself in harm's way in order to get a radar off. She’s not all bad, of course. With good use of islands, thinking ahead, and being aware of your surroundings, a competent player can make this ship work. Her guns are capable and her AA is good. Get in, get out, wait for your consumables to get off cool-down. Use that rudder and good speed to your advantage and to position yourself well. But boy does she not make it easy. Therefore I can’t really recommend this ship. I’ve had my ups and downs in Indy, and I really value her for her historical significance, but she just isn’t something I’d take out for a spin regularly. So for collectors, a definite yes. For the pure pleasure of playing, not so much. Congratulations to __Helmut_Kohl__ and HMS_Argosax for getting the last word-hunt. The solution - GOTTAGOFRENCH - was a combination of words found, 1 in each image, and the word go, written in a different font in the text. I’ve taken into consideration what has been said on last week’s post, and I’d like to try a new format, a bit different, and perhaps easier. Some of you might be familiar with the game say-what-you-see. Players are given a few images, and from them they need to make a word. As an example, the image below: Makes the word firewall. I'd also like to mention that in some cases, words that sound together like another word, can be used, so be imaginative (the letter I followed by a screaming face could for instance be ice-cream). For today’s “riddle” we’ll play a round of say-what-you-see. Again, we have one Super-container for the first person to get it right, and 4x10 subscriber camouflages for those that come in second. TODAY'S RIDDLE: hint 1: a type of sandwich, a loving parent, something you find on your internet browser (and different software), letter(s), a woman with a handbag, a gender symbol, a universal sign found on many plastics nowadays, and a man doing something hint 2: it's 2 things to do with current affairs in world of warships!
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You'll find yourself at the short end of the stick with this ship. As a new player, I'd recommend some more forgiving ships. A lot of people, me included, believe that one of the hardest (and most important) skills to master in a cruiser is staying alive, and this one makes it particularly hard. It's not easy to come by a premium cruiser without a gimmick, the struggle to make them unique for players often brings up some interesting compromises. I myself found Boise to be the most enjoyable out of the current premium ship roster, together with Abruzzi. Both boast a heal which allow players to take more damage (and also make mistakes). Abruzzi is however a bit of an acquired taste (a lot of medium-long range shelling and wiggling). Both work best if you have a at least 10 point captain with IFHE, ideally 14 points with IFHE and Concealment Expert. sidenote: I don't know how far you're into the game itself and the game's lingo, so if there are any questions, don't be a stranger and ask!
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To be quite fair, this is why I can't really recommend the Indianapolis. She faces too strong competition at her tier. Sure, Belfast is off sale, and Flint is a bit of a grind, but you still have other ships like Atlanta, Boise, and even Abruzzi. Each of those ships has it's strengths and a clear indication of play-style, which doesn't contradict itself in practice.
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If you think you have the code, send me a PM! At the time of me writing this, nobody has PM'd me.
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I feel like everyone is over-complicating it a bit. I'll give you guys another hint: the code doesn't need to be derived from the clues, but is a combination of the words that can be found in the post.
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Le Terrible and Jean Bart – French Duo I apologise for my absence to any readers, as you must be aware the Ranked Season is currently on, and when I am not busy getting my will to live sucked out of me by my team mates (no offense to any of them but ranked is truly soul crushing), I am otherwise involved with real life chores. This weekend I did manage to get a few games in with these 2 French ships, and as such I’ve gone and compiled my experience here. A few weeks back CCTs were given access to Le Terrible in the “Early Preview” format. I did a bit of theory crafting on that ship here. Le Terrible is a bit of a novelty. She’s fast, yes, but other than that she doesn’t bring too much to the table. Her guns are okay, her torpedoes are… okay, and her survivability, well, considering her size you’d hope that she’d be healthy. If you play her for range, she’ll be very much like a Russian destroyer, but faster. Yes, indeed, Le Terrible can go 55kn with Sierra Mike and engine boost on. That is fast, though it was a bit anticlimactic, that is to say she didn’t rise to my expectations, when I first tried her. Perhaps thinking it’d push me into my seat or rip my face off was a bit of a far shot– it didn’t, which probably a good thing, now that I think about it. A video game ship detaching the front of my head would’ve been difficult to explain on the insurance form. So after I wiped away my tears of sheer disappointment, and had come to terms with my situation, I did notice that I was significantly faster than everyone else in my team! What a surprise. And if this game was about doing the Kessel Run in less than 12 parsecs, or making the Tokyo express supply runs in just under one night, then I am sure this ship would’ve excelled, but due to unforeseen circumstances, that was not the case, and therefore this ship just lacked the “oompf” to really catapult it to something I’d have recommended. She isn’t a playmaker as her flexibility is lacking, and her current playstyle kind of shoehorns a player into only being a nuisance at best. I’d like to interject though, that in case you are just in for the massive speed, then look no further, I highly doubt that we’ll be seeing anything like this (except maybe the non-premium counterpart) any time soon. Perhaps in the next test! Jean Bart is probably the most fun I had in a Battleship since Scharnhorst. I’ve played a bit of Richelieu – both in testing as well as on the live (probably more so in testing), and I’ve found her to a bit of an improvement. Jean Bart has tons more secondaries, a better fire rate, and of course, AA. Her reload booster, which, call it gimmicky if you want, can indeed give her an edge in engagements, or in my case, ease the pain of French accuracy, since I get to try again, and again. And, again. Maybe I should play more battleship, sometimes I feel like it isn’t the ship’s fault. You wouldn’t believe me if I told you that she does best when she’s top tier (like no battleship before!). An almost perfect – then again, what truly is? - blend of guns and armour, to bully lower tier ships indiscriminately. Uptiered, not so much. 380mm won’t overmatch most armour at equal or higher tiers, while other BBs will feast on you and your terrible mistake – clicking the battle button past 10pm on a Wednesday night. I’ll definitely be picking up one of these once they are out of testing, if it stays the way it is (and probably even if it changes, unless they changes are really drastic). I have really taken a liking to it. Now I will say, both of these ships were still WiP when I tested them, so they can, and probably will change. I am curious to see what will come of it. Furthermore, I have a few boxes to give away, in this post, and next week’s review of Indianapolis, you’ll be able to pick up one of 2 contributor boxes, and/or 1 of 8 sets of subscriber camouflages! In the above post, I have hidden a secret code word, that you will have to find and ASSEMBLE – well you don’t have to, but if you want to get something you can’t expect not to do anything in return. If you guess it correctly (although I do hope that you won’t guess, but actually un-jumble it in a controlled, logical manner), send me a PM with the code word. The first 5 people to answer correctly will be rewarded, 1 CCT box for the first one to get it, and 1 camouflage set for the 4 people in second place. You have time until next Wednesday!
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Le Terrible in Early Preview As a second addition to the French destroyer premiums, we’re seeing the T8 Le Terrible. She is currently on the public test server for very early preview. As always, very Work in Progress. Everything is subject to change. History Le Terrible was a Le Fantasque-class destroyer. She was built in the 1930s for the French Naval Forces. She was a formidable ship, larger than most destroyer counterparts of the time. But that was not all. During speed trials, Le Terrible reached a top speed of 45.1kn, making her the fastest destroyer in the world. Just after the outbreak of World War 2, she joined her sister ship Le Fantasque (among others) in the French Raiding force until the French surrender. After being captured and flying the Flag under Vichy France, she managed to escape during Operation Torch and fought alongside the Allies until the end of the war. In-game rundown Le Terrible is a sizeable vessel, compensated somewhat in hitpoints - 18600. She’s decently armed, with 5 138.6mm guns and 3 sets of triple 55cm torpedo tubes (1 on each side, 1 able to fire in both directions). Le Terrible is a fast ship, with a base speed of 43kn, her turn circle is 690m, with a rudder shift of 4.3s. But she isn’t a stealthy ship. Fully concealed, she clocks in at 7.1km detection. Finally, Le Terrible has a rather mediocre AA suite, mostly consisting of 13.2mm and 37mm AA that will barely scratch any plane within range. Modules Le Terrible’s guns are the aforementioned 138.6 (139 in-game) calibre guns. They have a 7 second reload, 11.2km range, and deal 2000 and 2700 for HE and AP respectively. The turn rate is 25.7 seconds, and the fire chance is a good 10%. In terms of torpedoes, the 3 triple mounts are capable of launching 9km range 60knot torpedoes, with damage being just shy of 15000. AA is a combined 20dps at 1.2km range, 7dps at 3.0km (ouch). Consumable Choice Le Terrible has access to 3 consumables in addition to Damacon: Smoke screen – The terrible french one, 69 seconds fade time, 20s action time. Engine boost – The good French one, 20% boost for 120 seconds. Main Battery reload Booster – 10 seconds active time, decreases the reload by 75%. Analysis and Conclusion Pros: • Crazy Speed • Decently Armed • Somewhat different to conventional destroyers Cons: • AA Suite • Concealment • Range Le Terrible really looks like she’s going in the direction of the RU-DDs. She’s really fast and has quite bad concealment. Unfortunately, unlike the Russian destroyers, Le Terrible doesn’t really have the range to effectively zoom around and annoy ships. You can of course run AFT to somewhat negate this problem. Most carriers are going to be feeding on this thing if they play right, you’ll have to rely on your speed and them making mistakes to avoid them. I am interested to see whether she’ll be released as is, because it would mean that we’d have our first destroyer breaking 50kn, by quite a large margin (54.1kn). Other than that, it would seem that this destroyer is not going to be something hugely extravagant, which is not necessarily bad, but let’s let the actual test decide that.
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Update: Okay, to make this easier, it is indeed a code word, but not a word in the classical sense. it is in fact made of multiple true words (for example: shoe, bird, etc.). Should've made that more obvious. I hope this helps!
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Yeah, I flashed it up on my phone and saw just how bad it was!
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Maybe my screen is a bit too big. I shall take that into account.
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early preview Le Terrible's Early Preview
Hayashio replied to Hayashio's topic in General Discussion
True, though it does get the new consumable, allowing it dish out quite a few rounds in quick succession. While this may not make up for the DPM disparity, it can allow you to win a gunfight if played right. -
early preview Le Terrible's Early Preview
Hayashio replied to Hayashio's topic in General Discussion
Indeed you are right. Edited. Slip ups like this do happen here, I apologize again and can only point at the heat! -
early preview Le Terrible's Early Preview
Hayashio replied to Hayashio's topic in General Discussion
because of the early nature of this preview, we are not allowed to play the ship, but the guns seem very similar to Aigle on paper -
early preview Le Terrible's Early Preview
Hayashio replied to Hayashio's topic in General Discussion
What do you mean, Khabarovsk cannot spec AFT? Khabarovsk has 130mm, and only manages to reach 13.4km WITH AFT. Are you perhaps talking about the range upgrade? This is a T8, so that's out of the equation anyway. If you look Khaba's armour layout and that of Le Terrible (which is 19mm all round), then you'll notice that 11.2 base is NOT enough to effectively zoom and annoy, you get punished too easily. Perhaps the speed will compensate for this, but if you check at the somewhat comparable Tashkent, with a maximum firing range of 15.2km - much more comfortable. Both are 19mm all round. -
early preview Le Terrible's Early Preview
Hayashio replied to Hayashio's topic in General Discussion
ah, yes my bad! It's the heat! I swear!
