Stormhawk_V
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Everything posted by Stormhawk_V
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T10 Best DD's to cap and kill other DD's
Stormhawk_V replied to Puffin_'s topic in General Discussion
Yes, it does make it better but the ship isn't nearly as good as it used to be thanks to powercreep and WG's glorious CV rework. -
T10 Best DD's to cap and kill other DD's
Stormhawk_V replied to Puffin_'s topic in General Discussion
Ofc it's a threat. One of the great weaknesses of the Pan-EU DDs is their low speed and Smaland can remove it for a limited amount of time thanks to its stupidly strong speedboost. -
T10 Best DD's to cap and kill other DD's
Stormhawk_V replied to Puffin_'s topic in General Discussion
There are two types of anti-DD DDs. Those that are good at countering DDs and others that can actually hunt them down (mainly because of their speed). The first kind are also cap contesters. Daring counters DDs while Smaland can actually hunt them down. -
And this right here is the reason why we had the ship in the armory for this long in the first place. People criminally misplaying it.
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Scoring System doesn't reward Team Play
Stormhawk_V replied to Herm_i_one's topic in General Discussion
'iF wE rEwArDeD tEaMpLaY pLaYeRs wOuLd aBuSe iT' -
PQ's The CV problem - discussion with skilled players only
Stormhawk_V replied to LemonadeWarriorITA's topic in General Discussion
He's right though. A very large part of this playerbase is so bad at the game they can't possibly understand why A is broken or why B is overpowered. You need a certain understanding of gamemechanics to realize what balance in the context of a specific multiplayer experience means. When the stats of a player are really bad what are the chances of him/her having that knowledge? I thought about writing how an acceptable version of CVs in WoWs could look like but it would just be a wasted effort as nothing I or anyone else says will make a difference. The past two years have proven that it's no use. -
The CV non problem - thread for non-skilled plebs
Stormhawk_V replied to Camperdown's topic in General Discussion
Do you really want to showcase a match where you got sunk by a CV that has no HE armaments and lost to prove that DDs are still viable? The only reason why DDs are not completely dead (yet) is that CV players are awful on average. The class is called airborne wheelchair for a reason. -
ranked lose points rank without play what is happening ?
Stormhawk_V replied to averof_warrior's topic in General Discussion
You really have no idea how anything works in WoWs, do you? Why not read the information that's given to you in game? -
What for i have been banned in a game?
Stormhawk_V replied to Arturius_2's topic in General Discussion
Let me guess, you play IJN cruisers as torpedoboats? -
You should switch to CVs. They are widely appreciated in the community for their great design and excellent gameplay.
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Turrets & Torps ready but won't fire.
Stormhawk_V replied to InfinityIncarnate's topic in General Discussion
No no, spreadsheet says fire control systems are in a fine state. Please disperse, nothing to see here. https://clips.twitch.tv/HelpfulAmazonianEggplantPRChase Edit: Embedding doesn't work because the forum is in a fine state, too. Found another one: https://clips.twitch.tv/AcceptableShortAnacondaSpicyBoy- 64 replies
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- turrets wont fire
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Maybe read again what I wrote?
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I think CVs had an easier time dealing with these insane plane losses when WG turned a good part of them into an expendable consumable that doesn't affect the strike power of the CV but can still spot... oh wait.
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advice on commander xp use related captain rework
Stormhawk_V replied to ZWC's topic in General Discussion
There are still skills that are so much better than anything else, especially for DDs. Earlier today I sunk a no SE, no CE Z-23. If you play one of the weaker DDs without these skills you're just cannonfodder. There's simply no reason to further nerf DDs, be it relative to other classes or not. They had to stomach so many negative changes over the past two years, it's absolutely baffling to watch this bullship keep going. Why is LS half as expensive for cruisers? Why nerf BFT but keep the cost? Why turn the TA bonus into a percentage based value? Why all these obscure 'if, then' skills? I don't get it. Look at all the confusion. No one knows what to do. Some players are expecting hidden changes that will absolutely shaft them and I can't even blame them with what WG has done in the past. It's a really bad situation for the players while WG is looking forward to the next opportunity to farm the whales, rubbing their hands with glee so hard that they catch fire. -
advice on commander xp use related captain rework
Stormhawk_V replied to ZWC's topic in General Discussion
The problem is you're already starved for points on DDs and another 4-pointer (alongside CE and RPF) can only be included into the build by limiting yourself to one 3-pointer (so you lose either SE or AR) or dropping PT. TA on the other hand was actually nerfed as it's now percentage based. Only the Pan-EU DDs reach the old value of 5 additional knots, all other DDs get less out of this skill than before. Torpedo reload would be much more useful but again you have to drop SE, AR or PT for it if you want to keep CE and RPF. Even if your build didn't include BFT there's no way to get the old performance back unless WG reduces the cost of at least one 2-pointer. -
advice on commander xp use related captain rework
Stormhawk_V replied to ZWC's topic in General Discussion
The values are indeed insane and while there might be more adjustments to the new skills themselves I'm afraid the numbers are final. The idea here is obviously to drain accounts of Elite Commander XP. Yes, it will remain unchanged. There's no need to spend Elite Commander XP on commanders that haven't reached 19 points by now. -
advice on commander xp use related captain rework
Stormhawk_V replied to ZWC's topic in General Discussion
The cost for the first 19 points won't change. You really only need enough Elite Commander XP to get back the ability to farm Elite Commander XP which is 1.2 million per commander. If you only need one commander, let's say because you have two ships from one nation and one is a premium and you really like to play them, there's no need for more than these 1.2 million Elite Commander XP. In terms of combat effectiveness the two additional points might or might not be a noticeable difference. It depends on the ship and which build you use. The most common setup is 1, 2, 2, 2 which means one skill from the first row, two from all others. In that case the two additional skillpoints translate to one more 2-pointer which is most likely not a big difference. My DDs for example will lose quite a bit of firepower and no matter how I distribute 21 skill points I'm not going to get it back. The combination of nerfed old skills and the new layout makes it impossible. Therefore I wouldn't train a commander to max level for the skill points, only for the ability to farm Elite Commander XP. You can try as many captain builds as you like during the next update, but afterwards the cost for respeccing and retraining of a commander who can farm Elite Commander XP will rise significantly. Make sure you have nailed down everything by then or simply leave the skill points undistributed if you need more time to make up your mind. -
So a German 6 gun cruiser at T8 in a world where cruisers cannot boost their secondaries. Why not just get Mainz instead and enjoy actual DPM? Unless ofc it gets removed because it's 'too popular'.
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Ah, so another victim ship.
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Would this be a proper ship or some lowtier premium? 'Panzerschiff' just sounds very old to me just like 'protected cruiser'.
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If you still have your coupon you should just wait until you can actually use it on her. Almost 300k is far too much. She isn't that good.
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The IJN supercruisers aren't really good but Sad-44 is straight up trash. Marceau on the other hand is a really good HE spammer, which is basically the playstyle of an IJN cruiser.
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For me it's more about the information it gives about the enemy team. How many ships are there on a flank? Do they react to a spotted DD or are they tunnel visioning on their targets? I probably wouldn't use it as much if the average player was better at minimap awareness and target selection because always assuming what you wrote above would be the correct move then.
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Are you talking about Dazzling/Distraction? Because that skill is completely useless on non-concealment based gunboats. The only thing they get over cap-contesting gunboats is a more expensive version of the old BFT at the expense of even more concealment.
