Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Pappus

Beta Tester
  • Content Сount

    356
  • Joined

  • Last visited

  • Battles

    9495

Everything posted by Pappus

  1. Pappus

    this is why carriers are UNPLAYBLE

    But that are literall all AS setups in the US right now? Yes they add a fighter to the strike but how is that a big deal? If as a CV you want to spot take an empty bomber. What I mean is you could remove fighters and significantly increase AA potential (guns) of the CVs as an example while reducing the rest. Cruisers would still be very valuable since the CV can't be everywhere. Just an idea for an overhaul and suddenly the AA is still part of the CVs job but by being where they need to be the most. I think the game would work without fighters and outside of spotting/fighting planes they have no job. We don't necessarily need them. Why is everyone and their mother a BB player? Cause they can STRIKE dmg. They don't do it to shoot planes. The CV gameplay is something that I just find lacking and fighters (especially with the strafe addition)
  2. Pappus

    this is why carriers are UNPLAYBLE

    I doubt there is anyone having more fun in engaging in 1vs1 fighter bait battles compared to striking an actual target and hitting the mark. See when you take the bogue for example with his 2 fighters and a bomber and you are a bogue without fighter you can negate the fighter advantage by not launching at all and just chill. I don't really mind personally if the enemy has more fighters because it means he doesn't have strike power anyhow. I can just click all over place and find an opening. It isn't deterring it is just boring. Fighter mechanic doesn't add anything relevant that I can see. Of course I am not a professional.
  3. Pappus

    this is why carriers are UNPLAYBLE

    Yes what rocket science to increase the level of bait until the other CV takes it. I still believe engagement wise a no fighter sky would be more enjoyable or give fighters a little something to do with their 4 strafes worth of ammunition other than spotting in terms of anti-ship capability. Then they would have a real place, but the concept of fighters is so bad, that it is not even transferable to any other ship without a riot. There is already enough stuff against planes (heck even DDs with panic) so the AA game cane be lfited off of CVs. Spotting can still be done by them fighters or no.
  4. Pappus

    this is why carriers are UNPLAYBLE

    There already exists the possibility of two CVs opposing each other without a single fighter. These games must be unplayable...
  5. Pappus

    this is why carriers are UNPLAYBLE

    As if ppl have problems with fighters that are just send straight after you. Everyone baits them into friendly AA - the point is. Oh his bomber is coming I push with my fighter. Oh he turns around, now I turn around. Back and forth across various positions of the map. ENGAGING gameplay I must say.
  6. Pappus

    this is why carriers are UNPLAYBLE

    While you guys are correct that the enemy CV is not griefing but doing his job the OPs point is not wrong. It is not fun (for any CV). Neither having your planes hunted nor hunting others. It is a giant snorefest and should simply be removed.
  7. Did you ever try and see what happens to bombers on a straight droprun to a higher tiered bb? The squad dies in that bombing run. Has nothing to do with staying too long in there they vaporize. There is nothing about not understanding fighters either, my issue with them is that it is a lot of strafebaiting each other since you really want to get a strafe into his fighter clean. A single good strafe can put you miles ahead of the other CV. I really dont see why you are hellbent on "impunity" when my suggestions just put emphasis on cruisers to help with AA. It just means if you are a BB you put your [edited]not alone somewhere but with a buddy that can help with AA even if it is just another BB and if you fail to team up, fail to protect yourself and fail to dodge, then yes get striked hard because you deserve it.
  8. It depends I usually hunt destroyers and cruisers cause I find that it usually is difficult for my team in random battle to swiftly dispatch a destroyer. If I just manage one torpedo on them it already helps a lot. Like I try to create a local advantage for my team. Making ships turn so they are easier to hit and have a problem shooting themselves etc. It isn't about the damage that I complain, but simply spending so much time on the fighter vs fighter scenario. Should i need my fighter to get my strike in then I dont have an additional one to protect my mates for now. Later I have two and it will make the issue even worse. Even more strafing and strafebaiting.
  9. Enemy position is e.g. not many ways to dodge (islands), alone. Also T6 cruiser/dd can battle a T8 BB. HE spam, torps will all work. Their attacks do not vanish unlike the CVs. St. Louis can attack some higher tier BBs for example (Kawachi). However when I send 2 torpsquads and get maybe 2 torpedos in against NON-dodge then that ship is effectively invincible to me no matter what bad crap he does. Yes of course that is too much and had no reasoning to be there without panic and any kind of AA that can down planes. That is no justification though to completely turn the table on it. I dont see gameplay value in BBs having this kind of passive AA prowess by themselves. Why not give them a good reason to stick to cruisers? That is literally what happened in higher tier during beta. There is a difference between asking to strike everything with impunity and not wanting to have your limited rescources melt against the target you are SUPPOSED to strike while they don't need to do anything.
  10. Wrong, they can drop the torpedos earlier because they know you will keep turning for at least a bit and go for an angled shot instead delivering the full salvo. It is as I said it messes with airplanes the most if you move towards them, turn in a fashion that the CV has to run the inner circle.
  11. Why do you guys argue with CV players that drop half a dozen of them per match for over 200 matches? What I state is completely correct - always turn towards. If I see just a nudge of turning away from my TPs it will be an instant full salvo. Turning in messes with the other CV commanding the p lanes as they are on a tight rope to allow the drop due to the outer white circle. If we mismatch that by a couple of pixles it means out planes will turn wildly foiling the whole bombing run and that is achieved easier by closing the distance faster. It puts more pressure on the CV. It also shields you from the drop itself because it is a bad angle to get a shot from. Going outwards means we can leisurely take aim, because instead of having a distance decreasing by 30(your speed)+130(plane speed) you allow the drop to happen at 100 knot speed (plane-yourspeed). So that takes the pressure of and an angled shot on someone that is turning away will lead to the outer torps hitting first, slowing you down via flooding allowing for even more consecutive hits. Turning inwards will give you the occasional hit or two which isn't a big deal at all for a bb.
  12. To be more clear since I lack the words to explain this properly: It is easier to make the shot on someone turning away (or gaining distance to your bombers) as opposed to shortening it due to how planes are commanded. If you turn away, then often the torpedo release point will be perfectly reachable and the run goes smooth. Should you keep turning into them, then that same process isn't smooth anymore, because I am "inside" the turning circle of the ship. This is a real problem given how you command your planes, but if my planes are outside the turning circle of the target I have no problems since there is more space to command it. So if the planes are inside the turninc circle = problem, if they are outside=$$$. Turning away in any form always makes my plane be outside, while turning towards will lead to my planes being inside the turning circle.
  13. No it isn't. If the CV sees turning away he can full salvo you. He cannot do the same if you turn towards.
  14. Did I not see the simple most important rule? Turn towards the torpedo bombers and never away?
  15. I think maybe you should put these feelings of yours into the feedback channel. I know of at least 1 thread that talks about the boredom of playing a CV that was exactly rooted in the fighters trade with each other and TP do their thing problem. It reduced real action to once per 3 minute which is unacceptable. For me it won't matter what they do with fighters in any way shape or form, because they will never be fun or engaging so instead of worrying about those just tell them to take fighters out completely. They have no real place in a game that should always center around fun.
  16. Pappus

    A CV players two biggest enemies

    If the enemy has fighters and you dont have them, then split up your forces, because he has 3 fighters at maximum while you have up to 5 squads that are all a threat. for example you can use your torpeds as they draw the most fighter aggro and then go straight for the enemy cv with 3 bombers, use 1-2 bomber and wait until he uses repair then use last bomber - repeat. Dead enemy CV at which point you already did enough.
  17. Hello I have been playing around with the ranger mod that has 2x torp and 2x dive bomber. At first I thought it would obviously suck without the ability to airfight but so far it isn't as bad as I thought. I am mainly using the bombers to start 2-3 fires which 2 bombers will reliably do in a run and since naturally the torps come out later I would then get to attack a ship that has no more repair ability and would need to take the full flooding dot. However I start to suspect that 3x fire is actually a lot stronger than the flooding debuff. So I am here to ask about diver bombers if you can somehow make them more efficient and what you can do with them that a torp bomber cannot do and if the higher tiers are impossible to play without fighter. Additionally should I cause flooding first to burn the repair kit and then try to get triple fire on them?
  18. I don't want to shoot HE anymore, but I can't get AP to work against BBs. They show me their broadside e.g. the fuso and I shoot at him hitting 8x for a grand total of 500 damage. Where am I supposed to aim? Especially in sub 10km ranges I don't deal any damage to them anymore should I try not to hit the deck and try to hit the side or what exactly am I supposed to hit there?
  19. Pappus

    Easy to dodge TB torps? Yes, but...

    Yeah it depends on the CV player. If he stands his ground and uses a mountain to block the fireline you can get some kind of aircraft attack every 10 seconds on higher tier ships no sweat. I wish the maps had higher mountains for cvs to be behind, unfortunately....
  20. -1 I still need to insult my teamates when I died to lecture them.
  21. When a BB presses repair on cooldown you are at the end of the match when you have no charges anymore anyway.
  22. Pappus

    Asking veteran CV drivers

    Flooding decreases max speed by 50% and I think if you have an enemy bb that can only drive at 50% speed you can hit it far better over longer distances. Although that damage obviously isn't attributed to you it is important to note that it also has value
  23. Enough CVs are faster than 30 knots which allows to run away perfectly.
  24. Pappus

    Asking veteran CV drivers

    Damage wise it might be a small number, but it is relatively high compared to their HP.
  25. I wanna see his face when he "faces" what error he made
×