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Flukeyluke

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    [SKRUB]

Everything posted by Flukeyluke

  1. as the titel says, in co-op the damage repair costs should be lower than in pvp, to help balance out the noticbly lower income, why? beacuse in T9 if you sink 5 boats and take 5-6 hits in return you will lose money even with primium. even down at t8 in co op if you get sunk after takeing out 4-5 boats you will lose money co op should be for trying out new boats your not used to so why are we being forced to test fully stock boats in pvp in order not to lose load off credits at the same time as annoying 14 players on your team other than that, Good day!
  2. Flukeyluke

    co-op damage costs should be lower than pvp

    never said it was in fact pve should give less income which it already does, but the fact co-op only players will never get to play t9-10 is kinda unfair to them, (dosent bother me as i am happy to annoy 14 other players with my poor play on my way to t10) yes if you play poorly or average in co op you should loose or brake even but if you are top 2 on the leader board you should be rewarded more for you effort at least to the point where it pays for your ammo lol
  3. Flukeyluke

    fubuki? nerfed?

    so i after playing the fubuki for a while i came to think the fubuki felt slow and noticed it does 35 knots flat out...why? why has it had a 2.5-3 knot nerf? it should be doing 37.5 flat out but instead it is limited to 35 for reasons unknown.... Also good luck outrunning a atago while dodging its incomeing fire because a carrier spotted you and you carnt out run the cruisers....
  4. Flukeyluke

    Warspite

    i personly still think the warspite is the best ship in the game tier for tier, it just never gets old
  5. Flukeyluke

    to the newcomers

    Find a boat between tiers 4-8 that you like the looks of or have some reason to play, now play the game and enjoy it with or without primium time or boats. now you have unlocked your boat try the diffrent gameodes like ranked and have some jolly good fun. after this customize your boats with equipment which isnt realy customisable as most boats have one way to equip them that is superior to all the others have fun with your slight advantage over the rest of the playing field and perfect your sailing off that one boat Tiers 4-8 are in my oppinion the most balanced and fun tiers currently in the game where every boat can be challanged by a diffrent boat or where player skill can decide the outcome off a 1 on 1 fight dont under any circumstances go past tier 8 or you will be left with a salty taste in your mouth from the massive repair costs and the highly toxic game play they cause. Also good luck dodgeing 45 torpdos in your yamato with its 22 second rudder shift time and the torpedos 12 second torpedo spotting window.... Enjoy the game and have fun, that is all that matters and is why you are here after all. personal note, i strongly recommend the warspite ;)
  6. Flukeyluke

    World Of Warships PublicTest

    wow, cheers thread, never looked at my reserve crew untill reading this, saves me grinding out a captain
  7. i had both missons compleated in about 4-6days for the kill 30 CAs and 30 DD missons i would select my fuso and throw my ship away while takeing at least one of those ship classes with me. granted my win rate tanked to 22% but the misson was completed fairly quickly. 45 very short games or less. most games i was dead by the 5th min for the fire misson i just played all my ships as normal but never ever fired AP even when i normally would. once again my win rate continued to drop but the mission was completed fast for the plane misson me and a platoon mate abused the matchmaker dragging t4-5 carriers into t8 games so it would drag another low tier carrier and as carrier captains were doing nothing but hunting planes we would gather all our bombers up and bait the other carriers fighters above our atlanta or the t8 primium russian cruiser. (easy 20+planes a match) this misson didnt effect our win rate as both teams were hurt by it was a fun week and haveing 28% win rate after it was worth it for the kongo and myoko which i still use now but to the probibly 80-100 games we ruined for our both teams (deliberately holding fire untill the finishing hit was guaranteed, i am a skumbag) , blame the missions not us, after all we were just haveing fun on our way to a nice reward
  8. Flukeyluke

    Warspite

    You want my custom warspite skin? to be fair so do i, as i kind of wrecked it trying to make it glow like the ARP ships. im rather stupid by not keeping stuff backed up.
  9. Flukeyluke

    water tight bulkheads and HUD damage indicator

    so you want to add a *little* more depth to the game? i like it *pun intended*
  10. Flukeyluke

    Guys whats the best pay to win ship?

    Hands down the warspite, most consistant ship for me, even in T8 games you can put up a strong fight and cause high damage to your opponents
  11. Flukeyluke

    Arkansas Beta +no CV

    still jealous of people who got into the CBA i applied on day one but had no luck with access >_< + the reward ships look like fun for seal clubbing
  12. oh i fully agree, haveing 3 above average players in tx come down to t2 boats with 20 point captains and working as a team must be so much fun to play against for someone who has just finished the tutorial and knows nothing about the game mechanics also these kill x amount of ships once again promote holding fire untill you can ensure the kill can be secured eg only fireing after you allies have done most the work or put another way, promotes kill stealing
  13. Flukeyluke

    Secondaries again

    i think ships with secondries should get an ability like fighter straife. a Quick moderate alpha AOE the BB captain places a rectangle or ovel which the secondaries then all fire at once with bonus accuracy and range before takeing a while to reload say 15 seconds before they can shoot again but they go back to normal sprey and prey after the single *aimed* salvo ability. this ability should have a 2:30-3:00 min cooldown and carry the same amount of charges as DDs do smoke at that tier.
  14. Flukeyluke

    Most handsome and most ugly ship in the game

    gonna give you my list the better looking ships Atago ,Myoko,aoba kongou - Burning love ;) nagato - just spot on ,once modenised that is. Also where are my turret rangefinders wargameing? >_< tirpitz - german enginerring at its best I-401 - .....sorry not sorry zhuio - one pretty carrier for a flat top anyway not so nice ships wargameings version of the furutaka, give us the historic 3 twin guns already mikhail kutuzov- just dont like the looks of this at all far too boxy and the red life rafts :/ koningsberg- the odd turret placement really bugs me ryujo- the front drop of the deck is just nasty Myogi just looks unfinished and wheres the superstructure?
  15. Really simple question, Why is the amarican forum so much better? http://forum.worldofwarships.com/ there forum has so many more areas for users to post in resulting in a much cleaner look with stuff in threads that are suitable. at the moment on our EU forum EVERYTHING seems to get piled into general discussion as its the only suitable place. where are the EU queations to devs threads for example? or where is the suggestions page?
  16. Flukeyluke

    Royal Navy - Not until 2017 comrade

    How much free Xp do you guys have saved up for the british ships? i am sitting on 800k at the moment? but i am lacking the credits to back it up....for now
  17. you aint seen me then threw a fuso away to ram a DD and kill a cruiser before the flooding sunk me (i was already on low hp when i rammed the DD and already had several fires so was dead either way)
  18. So does anyone else think missons have a strong negitive effect on the in game attitude of players? last game i hade a iowa charge into 3 DDs saying he wants to throw his ship away to get a *few* dd kills towards his maya misson. a few games i had an atlanta rage quit at the start off the battle because there were no cvs for him to shoot planes down from had cruisers yolo other cruisers to progress there misson by one Have had a new mexico only fire at other ships if he was sure he could Kill steal them. he literally watched a fuso get slowly killed by 3 cruisers and only fired when the fuso got to 6k hp to ensure he got the kill Battleships useing He instead of ap for the fire mission had my entire team chase one DD while our base was captured by a carrier that they were ignoiring so all in all the missons causes more afk players when the macthmaker dosent give them what they want, more deliberate kill stealing, people throwing there ships away more than normal just to get a single kill towards there misson and battleships fireing HE to cause fires instead of Ap for max damage. Has anyone else noticed people doing stuff they wouldent normallly do if they wernt after there missons?
  19. Flukeyluke

    How i got my 1st report....

    Just recieved a message saying i got reported after my last match, lol,What for you ask? simple. i refused to enter a cap circle that had 3 smoke screens and 4 DDs inside while i was driveing a fuso >_< sorry allies i wasent in the mood to throw away my ship for nothing. and on top off this the DDs in my team fired torps at me but the other team capped the base before they reached me said to our DDs (who were moaning in chat about every one but themselves) that they should off done something about our base being capped> They promply responded by saying my bb was a tier higher than the other teams DDs and was there fore immune to there torpedos and the fuso can *apparantly* turn on a dime and dodge 4 torp volleys from at least 2 directions fired from stealth DDs..... oh well, i will admitt i aint a team player unless it comes to the platoon i am in but i did find this battle rather funny
  20. Flukeyluke

    Battle damage?

    So i used to play a *very* old game (release date June 21, 2000 see if you can guess which game in the comments) where as you take damage parts off your ship would become visably deformed or explode. this was simplified in the game and tied to the overall Hp bar of your ship. what are the chances in the future we will have visable damage on our ships because right now all we have is some fancy shell holes, turrets getting blown up visually, which is nice and a silly paint effect that looks like some 4 year old made it in paint.... I am sure 80%+ off the player base would enjoy watching funnels get blown to bits and collapse or your cruiser superstructure get shredded by a battleship volley or watching a destroyer get visably mangled after an atlanta lands 10 HE shells. The way i advise this to be implimented would be each of the 4 current hp pools on ships *bow, stern, center, super structer*would have there own damage states on each ship going from as new to *oh heck this things falling apart* as there Hp pools get closer to 0. if needed have an option that disables the visable damage states so people on lower end pcs dont suffer from any fps drop or lag ps loving the current way ships snap into 2 when torpedoed at low Hp
  21. Flukeyluke

    atlanta vs DDs

    The atlanta used to eat DDs with citadels but now i carnt seem to hit a dds citadel no matter where i aim and when fireing HE i carnt seem to start fires unless i land 20+ shots... however a DD shooting the same size gun back at me can hit me for full ap damage with easy citadels while dodgeing the 11sec airtime shells i spit back at him. Was somthing changed in the last 3 months since i cut down on how much i play?
  22. Flukeyluke

    atlanta vs DDs

    Wait? your saying DD's had there citadels removed? as in they no longer have them? jeez, i need to learn to read the patch notes.......
  23. Flukeyluke

    Poor players in high tier ships.

    hey, not my fault my platoon off atlantas take up 3 spaces in your tier 10 game. on the bright side we scored over 1200 hits between us on there yamamoto before she got annoyed enough to return fire and promtly sink us. we did over 22k of damage to her showing how good the atlanta is in tier 10 games with no carriers around
  24. this is really good for everyone, people who enjoy the show get paintjobs they want and people who dont like the show wont even know the updates out as they will never turn it on in the options, nice thinking wargameing thank you
  25. Flukeyluke

    wheres the retreat option?

    basically imagine your teams down 8 kills and you don't want to pay your 75k+ repair bill by fighting a lost fight and getting sunk in an 8 vs 1 fight vs higher tier ships. in reality a fleet would sail away from an un winnable fight and wait for reinforcements to meet up from elsewhere. where is this option in Wows? sure you can quit to port but that leaves your ship motionless in the last game and still getting sunk most likely. and a *magic* border stops you from running from slower ships what i purpose is each team has an area where players can head to retreat from the battle if the Hp difference between the 2 teams differ by X% amount. you would sit in the retreat area for say Amount of seconds before your ship is returned to port still paying repairs for what damage your ship did take. PS does anyone know why you still get fined for repairs if you use all 3 repair its to get your hp to 100% before the end of the battle?
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