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Flukeyluke

Players
  • Content Сount

    198
  • Joined

  • Last visited

  • Battles

    7364
  • Clan

    [SKRUB]

About Flukeyluke

  • Rank
    Petty Officer
  • Birthday 10/06/1995
  • Insignia
    [SKRUB]

Profile Information

  • Gender
    Male
  • Location
    England
  1. Flukeyluke

    [0.7.5][SEA group] ARP, FSI and other model modifications

    can we have the musashi paintjob ported to the t9 musashi so we can get a screenshot of both yamato and musashi sailing side by side in the same match or even fighting each other? **Edit, was user error, had an out off date mod >.<**
  2. Flukeyluke

    PVE, only ranks 5-6?

    so one thing i see a lot off people commenting in game chat while playing the new team vs AI gamemode *operations* is people moaning they cannot play the ship tiers they want. I under stand that these missions are fairly new and a test ground of sorts but what are the chances of some higher tier missions down the line. 3-4 7-8 and 9-10 for example even if it was the same missions with the AI ships swapped for suitable tiered opponants it would cheer a lot off players up. cheers for reading
  3. Flukeyluke

    PT 0.6.6 Feedback - Sound

    not a bug, its a feature, notice how when you ram a ship the trumpit goes of instantly, the further away they are the longer it takes the fake sound to get to you
  4. Flukeyluke

    Update 0.6.6 Technical Test Feedback

    *edit, was playing the mission newport defense* team play IS needed to win. balancing seems fairly good if im honest. a team that plays well has no issues winning. divisions can hard carry for instance 2 fubuki DDs and a carrier in a division and you will not lose unless they screw up big time In random teams the chances are your team will lose a careless ship in the 1st wave, the carrier tends to cripple a ship in the 2nd wave and in the 3rd wave the t8 cruisers lol pen your t5 battleships with full damage HE shells, 4 salvos from a mogami sunk an allys near full hp new mexico.granted he deserved it since he screwed his aim up and only landed 9 overpens instead off citadels at 6km range. balancing seems ok for now. i suggest adding a 5-20 sec delay betweem the friendly lexington spawn and the izumo spawning in and staggering the ai opponant ships in the fleets spawn times very slightly since spawning 6+ ships at the same time may cause weak pcs to stutter briefly as they load in Are more levels of missions planned since tiers 5-6 are lower than alot off people were hopeing for. take some notes off armored warfairs approch to pve, some intresting features they have letting you play co op with any tier and the mission difficalty scales with it.
  5. Flukeyluke

    Technical Test Announcement

    gonna get my mates to do a full fletcher/kiddivision, should be fun and test how well the ai responds to surprise buttsex
  6. bigger! Bigger games! can we not have 32 player games on these servers? 16 vs 16 please granted, i might have to drop from 4k if i want good fps then :/
  7. Flukeyluke

    0.6.3 Public Test update

    Low tier carriers have been toned down so far that the difference between a bot, a noob, and a good player is hardly noticeable. the the only way a carrier can damage a cruiser is by closing to secondary range since the dive bomber spread sucks so much. torpedo's can only be used vs targets who are afk or tunnel visioned or they will simply press S once and your torps will sail passed the front off there ship. in summery auto drops are poor and need improving if manual drops are to be removed too much rng influence
  8. Flukeyluke

    Don't bother with Shipmas boxes

    i brought 20 boxs the day they came out, got 7 ships out of them. 2 of which i already had so i got 14k gold from it. i got a nikolai, tirpitz, atago as well as a anshen and lenningrad (not bad since i spent less than 30 quid on them) today i brought another 20 and it seems the odds have been massively reduced for ships since all i got was camos, flags and dragon flags. alongside 1k gold Edit these were all the middle priced bundle
  9. Flukeyluke

    Public Test 0.5.16 Feedback - New visuals

    can confirm the Atago looks much improved over what we currently have on the live server. i cannot see any jaggies at all on the cables at normal game distances and the railings seem much nicer too which is a nice bonus Some screenshots i snapped of the Improved looking Atago in the London port Some small lighting bugs not viable in these photos and the sky box looking pixalated are the 2 most obvious flaws with the new port
  10. Flukeyluke

    campaign missions lead to bad play

    why do some of the missions encourage extremely bad game play and habits? For example. Honorable service - episode 1 - task 4 asks the player to spot 2 DDs in a BATTLESHIP in or over tier 8. Now the way the community sees this challange is to jump in an Iowa with the speed flag, mash W and race your DDs to the flag to get the 1st spots on the other teams dds. however in reality the Iowas are just going to drive into a torpwall thanks to how detection works.This means Bismarcks are gonna be the go to suicide boat for this mission with them having hydro This is going to leave your team down a battleship and -45 points while also giving the other team +45points for sinking one of your teams ships. In other words thanks to one player trying to progress on one mission he has just made the game much harder and less fun for the other 11 players on his team.
  11. Flukeyluke

    Edited (new poll)

    im just pissed that my favorite looking DD is getting its looks ruined by having a turret stolen, rip fubuki gunboat
  12. Flukeyluke

    ARP Takao? nah, prepare for the ARP Nachi pain

    this month i have spent about 1.5 to 5 hours per day trying to kill these 20 Russian ships. im currently on 16 kills.... my win rates compared to last month is down 22% the amount of *fun and enjoyment* i am having has dropped to none its just an endless night of trying not to sink people who hold there fire untill they can *secure* the kill since there also farming the misson no matter how well i aim those Russians always survive my salvo with a few hp and an ally can end them before i reload. for instance last night i fired at a kutozov and landed 2 citadels, 1 non pens, 1 over pen 1 normal pen and 2 bounces in a single salvo from my iowa at 5KM he survived on 17hp and an ally dd 13km away landed a single hit and got the kill. after the match i noticed my secondaries had fired 65 shots at him dealing 0 damage....yes im not secondaryspecced but a side on cruiser at 4km shouldn't be that hard for the smaller guns to hit be much better if this mission was deal a set number of damage to each country instead of kill x amount of ships
  13. Flukeyluke

    Nachi Mission needs to be changed

    today i watched a Montana show his side to a yamato to make sure he could fire his full salvo at a 2k hp t8 Russian ship. he killed the Russian ship but gave the yamato his whole hp pool and a devastating strike. All that was said in chat from the Montana was *worth*
  14. Flukeyluke

    face it, t8+ battleships need nerfs.

    not really, since a fubuki uptierd can be used and burn even yamatos to death without even having to use torps. A yamato can kill an amagi in one salvo a zao can sink a Montana in a single torp spread a carrier can nuke anything anything can nuke a carrier dds can be nuked by anything that can spot them and aim iowas can hit german BBs for 30+ when side on The biggest and main balancing issue in high tiers is the damn player base and lack of teamwork lol
  15. step 1 grab a shimakaze with stealth skill and camo step 2 load the short stupidly quick torpedoes step 3 at match start charge towards the nearest Russian ship step 4 accept your death but ensure you drop your torpedos before you get sunk step 5 enjoy your 20 loss spree and 20 Russian kills and countless reports step 6 enjoy nachi forever! EDIT! step 3 not an ally! they dont count towards the mission
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