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Constantijn2

Beta Tester
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About Constantijn2

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    Able Seaman
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  1. Constantijn2

    Update 0.8.1 - General Feedback

    AA was not supposed to be able to hit planes behind islands. So why is it when I'm completely on the other side of the island from an enemy ship their AA still shoots through the island?
  2. Constantijn2

    Bug Reports

    Played cleveland with freedom camo again today. was it this patch that was supposed to fix it? because it's still bugged.
  3. Constantijn2

    Bug Reports

    The same sound bug on Cleveland and Missouri. Missouri with it's own premium (is standard on the ship) camo.
  4. Constantijn2

    Update 0.8.1 - General Feedback

    Could you please, please change the spotting after firing back to the way it was before the "fix"?
  5. Do you want to remove destroyer players from the game? Cause that's how you remove destroyers from the game. There's already very few of them with the introduction of the new CVs because of the large amount of spotting they provide. Now you want to buff radars so they can stay spotted even more. I don't really care about rounding some of the numbers, like 9.9 to 10 km range. But for most it's an excessive amount. Why not keep Edinburgh and Neptune radar at 9 and 9.5 respectively? At least that way there's still some difference between tiers. The same goes for Baltimore and Buffalo. That way there's a clear distinction, tier 8 gets 9km, tier 9 gets 9.5 and tier 10 gets 10 km radar. I'm fine with keeping light cruiser radars at 9 km for all of them. Also, Russian bias much? What's the point in delayed spotting for the rest of the team if you extend the range and DURATION of the Russian radars by almost the amount spotting is delayed? Delayed spotting by 6 seconds for the rest of the team. Russian radar gets an extra 5 second duration. And that 300m more range makes up more than that 1 second delay that's left. On top of that Black is already an extremely strong ship, not quite overpowered but getting there. There's no need to increase its radar duration even further. I could stand behind the decision to give the Pan-Asian destroyers some love though since they actually have to sacrifice smoke to equip their radar. I'm interested to see how the new flooding mechanics work out. For now I think it is (again) a huge nerf to destroyers, especially the ones that rely on flooding to do their damage, like IJN torpedo boats. If you can actually get that double flood going it does slightly more damage to battleships and Kron and Stalin than before. But on the other hand it does a lot less damage to cruisers and destroyers. The latter however will most likely die from two torpedoes anyway or very nearly, so a flooding that can't be repaired will finish the job even with reduced damage. Conclusion: I am not at all pleased with these changes. At least we can now differentiate between different kinds of detection, which is a big improvement.
  6. Constantijn2

    What is wrong with the CV update? Post your takes on it!

    That's exactly the point of "learning". You have to invest time to get better. Don't expect it to happen instantly. As they say: "Practice makes perfect". I'm sure if you keep at it you'll eventually be back on your previous level. Everyone right now has to get used to the new controls. I'm sure there's other people that are struggling with it, but just keep practising and you'll be fine.
  7. Constantijn2

    General feedback

    I haven't really tried CVs yet in the new patch (played a few battles, but not enough to form a good opinion). But as far as I can see CV gameplay is generally quite boring. There should probably be some more interaction between CVs.As far as interaction between CVs and other types is concerned I'm actually satisfied. That doesn't exclude the fact that there's still some balancing to do of course. Some nations just have too weak AA to actually be (decently) effective against strikes.One thing I've noticed is this, battles are for now really passive. CVs excel at spotting the enemy team early which makes everyone play very cautious. Because of the enormous amount of CVs right now, nearly all battles have this problem. But I'm sure once people get used to it and the rush has faded a little the problem will resolve itself. I'm also still not sold on the whole "infinite amount of planes" thing, but that doesn't mean it can't be good. For now it seems to be fine.One more thing: please change the concealment bloom time after firing back to what it was before 0.8.0. The general change to Concealment Expert skill is fine in my opinion. But it doesn't have to go together with ships staying spotted longer after they fired. One nerf is fine, two is too much. I've already had battles where the previous version of this mechanic might have saved me and my team from losing the battle just because I didn't have to wait as long to relocate.
  8. Constantijn2

    What is wrong with the CV update? Post your takes on it!

    I haven't really tried CVs yet in the new patch (played a few battles, but not enough to form a good opinion). But as far as I can see CV gameplay is generally quite boring. There should probably be some more interaction between CVs. As far as interaction between CVs and other types is concerned I'm actually satisfied. That doesn't exclude the fact that there's still some balancing to do of course. Some nations just have too weak AA to actually be (decently) effective against strikes. One thing I've noticed is this, battles are for now really passive. CVs excel at spotting the enemy team early which makes everyone play very cautious. Because of the enormous amount of CVs right now, nearly all battles have this problem. But I'm sure once people get used to it and the rush has faded a little the problem will resolve itself. One more thing: please change the concealment bloom time after firing back to what it was before 0.8.0.
  9. Constantijn2

    What is wrong with the CV update? Post your takes on it!

    Indeed that has probably more to do with your pc (or laptop). Try updating your drivers, might help. If it doesn't go to WG for tech support. Mention it in the bug report channel as well. If there's multiple people it might be a bug. They'll fix it.
  10. Constantijn2

    Bug Reports

    Description: Player is shown to be in division in the "Create Division" tab even when he is not. Reproduction: Play in a division. Be the last one to leave the division (not sure if it also happens when you're not the last one). Player is still shown as if he has a division ready. Result: One or more clan divisions are shown with the player as the division commander. Only visual, you can click it but it doesn't do anything. It does not block the player from entering a new division, or doing anything else. Expected result: The divisions disappear from the "Divisions of the clan" list. Technical details: Screenshot attached
  11. Constantijn2

    Bug Reports

    Image makes it pretty clear I think
  12. Constantijn2

    Detectability Penalty Change in 0.8.0

    I share this opinion ;) It does indeed allow for more aggressive and dynamic gameplay. It is also a lot more intuitive than a bloom that stays for full 20 sec no matter if you're actually spotted or not.
  13. Constantijn2

    Update 0.8.0. Prepare for Takeoff! - Discussion Thread

    "Fixed an issue which immediately removed a detectability penalty applied to a ship after firing its main guns if the ship was not in the target's line of sight. In Update 0.8.0, the penalty will work for 20 seconds irrespective of whether the target enemy sees the firing ship or not." Why? If the enemy can't see you, why should your ship remain spotted? Unless I'm completely misreading this and it only happened when a ship you were actually targeting couldn't see you but other ships could. But if not a single enemy ship has line of sight there's no point in remaining spotted for another 20 sec.
  14. Constantijn2

    0.7.8 Balance changes: Black Swan. Dear WG, please no.

    Those days were GLORIOUS, GLORIOUS!!!
  15. Constantijn2

    Bug Reports

    It's not just a visual thing. I actually tried and couldn't fire that turret. Full salvo (double click) and it only shot the 3 more forward turrets.
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