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Zymeth

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    [XMAX]

About Zymeth

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    Able Seaman
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  1. Zymeth

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery
  2. Fajna sprawa i dobra wiadomość :) Szkoda że jednak to nie będzie dx12 / vulkan , gdzie można więcej wycisnąć z gry.
  3. Zymeth

    Demolition Expert underpower

    Hello @Xanta99 I dont agree with you with some parts (or i dont understand). Ture formula is: [Fire Resistance Coefficient] x ( 1 - [Damage Control Modification 1] - [Fire Prevention] ) x ( [Projectile Base Fire Chance] + [Demolition Expert] + [Signals] - [Inertial Fuse for HE Shells]) This mean (No skill vs Top Hull tier 10) 0,5005 x 1 x 0,05 = 0,025 or like 2,5% - (i know there is 0,5005 not 0,5 but will round) DE vs Top Hull tier 10 0,5005 x 1 x 0,07 = 0,035 // 3,5% BFC BFC+DE Bonus 5 7 1,40 6 8 1,33 7 9 1,29 8 10 1,25 9 11 1,22 10 12 1,20 11 13 1,18 12 14 1,17 13 15 1,15 14 16 1,14 15 17 1,13 16 18 1,13 17 19 1,12 18 20 1,11 19 21 1,11 Sure YY and Gearing got 40% more and Zao only 11% If you hit a ship 100 times with BFC 5% u got only 2,5 burns not 25 burns (or u mean 1000 hits?) . It is not 100 x 2,5 but 100 x 0,025. If a monster have 2% to drop item in any game u need to kill 50 monsters to have that item or u have "a twenty-sided bone" with numbers from 1 to 20 and if u want to score 20 u have 5% chance for that (U need to throw that bone 20 times). Then DE for X ship who shots 100 times gives only 1 more burn. (In short)
  4. Zymeth

    Demolition Expert underpower

    Ok i see now... my bad... Well the good news is if u have bigger base chance of fire skill gives less benefits and what i see most ppl dont agree about buff.
  5. Zymeth

    Demolition Expert underpower

    There should be a option for different builds... TAE for example gives flat 10% bonus if your reload is 120 sec then after 20 min of game u got only one more salvo of torpedo...
  6. Zymeth

    Demolition Expert underpower

    Ok look from other site take ship and shot 400 bullets you got: YY (Base 5%) - With BFT u got 440 bullets and 11 burns - With DE u got 400 bullets and 14 burns Zao (Base 19%) - With BFT u got 440 bullets and 41,8 burns - With DE u got 400 bullets and 42 burns Remember to half % cuz of ship fire resistance and if u shot less the difference is so small... but true they need to rework some skills (I think it will comes with CV rework).
  7. Zymeth

    Demolition Expert underpower

    Maybe 4%-5% for main gun and 2% secondary guns... I dont want to make skill to be op just more balanced like others.
  8. Zymeth

    Demolition Expert underpower

    Worcester 13 shots per minute x 12 guns = 156 shots with 12% base fire 10 min shooting BFT 171,6 and 10 burns DE 156 and 11 burns Rly ? I think it sucks
  9. Zymeth

    Demolition Expert underpower

    Hello, I feel DE is underpower vs other skills for 3 points. If we take T10 DD like YY (lowest fire chance) with DE vs BFT we got: - Base fire chance 5% vs with DE 7%. - Base game time is 20 min = like 1200 sec - Reload is 3 sec with BFT is 2,7 sec - We got 6 guns BFT 1) 6 x 400 x 1,1 = 2640 shots with 5% chance of fire DE 2) 6 x 400 x 1 = 2400 shots with 7% chance of fire Ofc enemy top hull will reduce this by half +/- We got 1) 2640 * 0,025 = 66 burns 2) 2400 * 0,035 = 84 burns Average burning damage will be (18%+9%)/2 = 13,5% Average Total HP will be like 60k Average Total Damage BFT - 1800 * 1/3 * 2640 + 13,5% * 60 000 * 66 = 1584000 + 534600 = 2118600 DE - 1800 * 1/3 * 2400 + 13,5% * 60 000 * 84 = 1440000 + 680400 = 2120400 ######################################################## Ofc in game match there will be less shots and that means less fire on the ships BFT give us 10% DPM and 20% AA Damage vs DE with flat 2% fire chance and fire can be clean by pressing R. I think 5% is just minimum for DE to realy matter... What do u think?
  10. Zymeth

    Help with build on DD line

    Do u think -7% dispersion is too good to miss? In Gearing it is like from 98m to 91m. What i see with AAGM2 range is now 2400/4200/6000m from 2000/3500/5000m and air camo is 4300 then mid AA are realy close to air detection. It sound very good. I am thinking which one is more necessary...
  11. Zymeth

    Help with build on DD line

    @Commander_Cornflakes true didnt saw DCSM1 in higher tier what i see is not so high i mean that 5% then y PM1 will be a best option.
  12. Zymeth

    Help with build on DD line

    Well. Slot 2 - Damage Control System Modification 1 / -3% to the risk of flooding and -5% to the risk of fire - Propulsion Modification 1 / -20% to the risk of the engine becoming incapacitated and -20% to engine repair time Optional from tier 8 to 10 - Defensive AA Fire Modification 1 / +20% to duration of Defensive AA Fire Hmm to be honest DCM1 give me small protection vs PM1 and DAFM1 boost DAAF to 36 sec not so much. It looks like PM1 is the winner :P Slot 3 - Aiming Systems Modification 1 / -7% to maximum dispersion of main battery shells and +20% to torpedo tubes traverse speed - AA Guns Modification 2 / +20% to AA mounts maximum firing range I thinking if Hull C need that extra range... in other hand u said -7% is not so much Slot 4 - Damage Control System Modification 2 / -15% to flooding recovery time and -15% to time of fire extinguishing - Propulsion Modification 2 / Reduces time to full speed - Steering Gears Modification 2 / -20% to rudder shift time Do u see any differences in PM2 or in SGM2? In most battels it is easy to dodge torp with full speed and i dont know if SGM2 gives something... PM2 can help i think if i am in smoke and want fast max speed or **** happens and i hit a island need to reverse :P I think BFT is a good choice a boost for dps is nice and TAE with TTM3 give me like 25% reduction for torps.
  13. Hello, First i am playing with friend. Me USA DD and he JPN CV. What i see from tier 6 USA there are A/B/C Hulls. It will be good to go for hull C if i play with CV (Him) ? Compatible build question 1. Main Armaments Modification 1 2. Damage Control System Modification 1 or Propulsion Modification 1 ?? Later Defensive AA Fire Modification 1? 3. Aiming Systems Modification 1 or AA Guns Modification 2? 4. No idea what to pick... 5. Concealment System Modification 1 6. Dont know too maybe torpedo boost Perks for Commander 1. PM 2. LS 3. SE 4. CE Last 9 points BFT\TAE\Superintendent - Do you think it would be ok ? I know German and Russ have better AA but they are not good in torpedo :/
  14. Zymeth

    First impression and need some help

    On one battel enemy plane was scouting me all the time and i was forced to use smoke. When smoke was out it was scouting again. me DD - Nicholas my AA and camo Air Detectability Range 3.06 km. 127 mm/38 Mk21 mod. 12 х 1 pcs. . . . Average Damage per Second 6.4 . . . Firing Range 5.01 km. 127 mm/38 Mk21 mod. 02 х 1 pcs. . . . Average Damage per Second 6.4 . . . Firing Range 5.01 km. 12.7 mm Browning M2 mod. 26 х 1 pcs. . . . Average Damage per Second 22.8 . . . Firing Range 1.2 km. 28 mm/75 Mk2 mod. 22 х 4 pcs. . . . Average Damage per Second 13.6 . . . Firing Range 3.09 km. Enemy plane - Mitsubishi A6M2 ~1210 HP I set AA - off when enemy plane detect me i set to on. Question 1. My dmg to enemy plane was 6,4 + 6,4 +13,6 = 26,4 per sec ? 2. If 26,4 this mean it would take like 47 sec to kill plane ? 3. Sometimes AA are on and plane is in range but they not fire why? they got cooldown like ship guns? 4. When my guns fire air detec was bigger and enemy plane run out from mid range AA then dps go lower to 6,4 + 6,4 ? Then i should swith off AA ?
  15. Zymeth

    First impression and need some help

    Base camo of all DD [meters] (I made tabel for summary.) Tier Pan-Asia JPN USA RUS GER 2 5400 5580 5940 5760 5400 3 5760 6120 6660 6120 6660 4 6480 6120 7020 6660 6300 5 6840 6200 6660 7740 6520 6 7020 7020 7560 7020 7560 7 7020 7380 7920 7740 7740 8 7380 6840 7380 7740 7920 9 7200 7020 7380 8600 7560 10 7420 7110* 7560 7620 7740 Value with underline means torpedo have short range and ship must be detected to fire them. *Patch 0.7.4 Torpedo vision range [meters] only tier 10 X Pan-Asia JPN USA RUS GER Vision 800 1700 1400 1300 1400 DMG 17900 23767 17900 14600 14400 JPN/PA most of the time can outspot any DD (If i spot enemy ship without be detected in competitive match its more like win for my team) I feel USA torpedo are most balanced. 1. To be clear If someone detect me and i am launching torpedo then torpedo are spot from the beginning? 2. What is a point of DD like Khabarovsk? I only see two options: a) i am detected all the time only guns can save me (but then DD line is not to go in that case) b) i am not detected best torpedo with camo wins Summary: I looked to all comments/posts here and yep i need to think more and more. Prob i will go USA line.
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