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Zymeth

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About Zymeth

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    Able Seaman
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  1. Zymeth

    Unlimited plans vs current CV

    ok sure but i wanted to say somethink diffrent Take a DD / CL / BB - Guns can be perma destroyed ?? - Torpedo tubes too ? - Secondary and AA ? Now image a situation u r playing BB lets say your 2 main turrets are perma broken but still u have a lot of hp (Ofc u only have 2 turrets) , tell me what will u do ? Ram enemy ? CV with unlimited planes are like BB with non broken guns.
  2. Zymeth

    Unlimited plans vs current CV

    Nope in current gameplay it is broken cuz it can happen. Btw u have 20k battles then if u will play this new CV u will know what kind of planes u need to pick first and what ship attack first. yep ? This mean u will attack this Worcester at very late when his AA will be broken yep ? Then if u played cleaver u dont lose planes yep ? Even if u have a lot more in your hangar. This mean u need to think how to play... I just think ship with best AA could be a counter to CV i didnt say all ship can do it...
  3. Zymeth

    Unlimited plans vs current CV

    Sure but still they dont want to change this unlimited planes to normal amount... Solution like add more hp to AA is kinda meh...
  4. Zymeth

    Unlimited plans vs current CV

    Hello, i wanted to share some thing about new CV vs current CV. In new gameplay CV cant: - Cross torps - Spot more ship then one (perma spot) - Split attack - Do a lot of damage cuz u have one groupe - Spot torpedo Example Midway - without any mods 0.7.12 Total planes 0.8.0 Total planes TB 6x2 = 12 planes (1710 hp) 3x3 = 9 (2860 hp) DB 6x2 = 12 planes (2070 hp) 3x4 = 12 (2970 hp) Total HP in attack Total HP in attack TB 20520 25740 DB 24840 35640 i didnt include rocket cuz this is new type of plane. Summary planes are stronger in 0.8.0 (have more hp) but CV cant send all TB and DB on enemy ship at the same time like before. 1. Worcester AA 73 DPS - 2km range // 345 DPS - 5km range // 121 DPS - 6km range In 0.7.12 Worcester is attacked by 12 TB and 12 DB this mean he need to deal 45360 damage if he is very unlucky (because every single damage to planes can kil it) In 0.8.0 Worcester is attacked only by 9 TB or 12 DB this mean he need to deal 25740 damage or 35640 damage then less. 2. Worcester is attacked by 24 planes TB&DB and attack will takes like 20 sec - in first 4 sec he would deal 484 or with manual click 629 - in next 12 sec he would deal 5592 + 484 or with manual click 7269 + 629 - in last 4 sec he would deal 2156 + 5592 + 484 or with manual click 2802 + 7269 + 629 Summary 8232 or 10700 with manual click and with DFAA it will be 32928/42800 damage In normal situation when DFAA is on all 24 planes are dead because i said above with every sec the chance are higher and higher to shot plane but even if not only few can be on him but will die in returning way. Ofc if DFAA is off then CV have chance to deal damage on him but still it will lose most planes. In current gameplay even if Worcester deal 10700 before drop he could in theory kill 24 planes. 3. What goes wrong with new patch a) In 0.8.0 damage of AA is diffrent if i remeber correctly but anyway Worcester will do like 8232 damage before attack this will give him from 0 to 2/3 planes kills. why 0 cuz damage can split to all planes and this sucks... b) Sector mode is bad design (it can grant damage or worse even) c) Unlimited planes well there should be amount cuz AA can be destroyed Example Midway have 132 planes it is like 48 rocket / 36 TB / 48 DB with this hp pool i think it is fine and sorry if u lose your all planes u just played bad or just outplayed... d) DFAA nerfed to much just... e) Plane like ships should have fire dot
  5. Zymeth

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery
  6. Fajna sprawa i dobra wiadomość :) Szkoda że jednak to nie będzie dx12 / vulkan , gdzie można więcej wycisnąć z gry.
  7. Zymeth

    Demolition Expert underpower

    Hello @Xanta99 I dont agree with you with some parts (or i dont understand). Ture formula is: [Fire Resistance Coefficient] x ( 1 - [Damage Control Modification 1] - [Fire Prevention] ) x ( [Projectile Base Fire Chance] + [Demolition Expert] + [Signals] - [Inertial Fuse for HE Shells]) This mean (No skill vs Top Hull tier 10) 0,5005 x 1 x 0,05 = 0,025 or like 2,5% - (i know there is 0,5005 not 0,5 but will round) DE vs Top Hull tier 10 0,5005 x 1 x 0,07 = 0,035 // 3,5% BFC BFC+DE Bonus 5 7 1,40 6 8 1,33 7 9 1,29 8 10 1,25 9 11 1,22 10 12 1,20 11 13 1,18 12 14 1,17 13 15 1,15 14 16 1,14 15 17 1,13 16 18 1,13 17 19 1,12 18 20 1,11 19 21 1,11 Sure YY and Gearing got 40% more and Zao only 11% If you hit a ship 100 times with BFC 5% u got only 2,5 burns not 25 burns (or u mean 1000 hits?) . It is not 100 x 2,5 but 100 x 0,025. If a monster have 2% to drop item in any game u need to kill 50 monsters to have that item or u have "a twenty-sided bone" with numbers from 1 to 20 and if u want to score 20 u have 5% chance for that (U need to throw that bone 20 times). Then DE for X ship who shots 100 times gives only 1 more burn. (In short)
  8. Zymeth

    Demolition Expert underpower

    Ok i see now... my bad... Well the good news is if u have bigger base chance of fire skill gives less benefits and what i see most ppl dont agree about buff.
  9. Zymeth

    Demolition Expert underpower

    There should be a option for different builds... TAE for example gives flat 10% bonus if your reload is 120 sec then after 20 min of game u got only one more salvo of torpedo...
  10. Zymeth

    Demolition Expert underpower

    Ok look from other site take ship and shot 400 bullets you got: YY (Base 5%) - With BFT u got 440 bullets and 11 burns - With DE u got 400 bullets and 14 burns Zao (Base 19%) - With BFT u got 440 bullets and 41,8 burns - With DE u got 400 bullets and 42 burns Remember to half % cuz of ship fire resistance and if u shot less the difference is so small... but true they need to rework some skills (I think it will comes with CV rework).
  11. Zymeth

    Demolition Expert underpower

    Maybe 4%-5% for main gun and 2% secondary guns... I dont want to make skill to be op just more balanced like others.
  12. Zymeth

    Demolition Expert underpower

    Worcester 13 shots per minute x 12 guns = 156 shots with 12% base fire 10 min shooting BFT 171,6 and 10 burns DE 156 and 11 burns Rly ? I think it sucks
  13. Zymeth

    Demolition Expert underpower

    Hello, I feel DE is underpower vs other skills for 3 points. If we take T10 DD like YY (lowest fire chance) with DE vs BFT we got: - Base fire chance 5% vs with DE 7%. - Base game time is 20 min = like 1200 sec - Reload is 3 sec with BFT is 2,7 sec - We got 6 guns BFT 1) 6 x 400 x 1,1 = 2640 shots with 5% chance of fire DE 2) 6 x 400 x 1 = 2400 shots with 7% chance of fire Ofc enemy top hull will reduce this by half +/- We got 1) 2640 * 0,025 = 66 burns 2) 2400 * 0,035 = 84 burns Average burning damage will be (18%+9%)/2 = 13,5% Average Total HP will be like 60k Average Total Damage BFT - 1800 * 1/3 * 2640 + 13,5% * 60 000 * 66 = 1584000 + 534600 = 2118600 DE - 1800 * 1/3 * 2400 + 13,5% * 60 000 * 84 = 1440000 + 680400 = 2120400 ######################################################## Ofc in game match there will be less shots and that means less fire on the ships BFT give us 10% DPM and 20% AA Damage vs DE with flat 2% fire chance and fire can be clean by pressing R. I think 5% is just minimum for DE to realy matter... What do u think?
  14. Zymeth

    Help with build on DD line

    Do u think -7% dispersion is too good to miss? In Gearing it is like from 98m to 91m. What i see with AAGM2 range is now 2400/4200/6000m from 2000/3500/5000m and air camo is 4300 then mid AA are realy close to air detection. It sound very good. I am thinking which one is more necessary...
  15. Zymeth

    Help with build on DD line

    @Commander_Cornflakes true didnt saw DCSM1 in higher tier what i see is not so high i mean that 5% then y PM1 will be a best option.
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