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About PziCrow

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  • Birthday 08/03/1978
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  1. PziCrow

    Bug Reports

    Gun firing sounds from a teammembers Massachusetts B, is playing at max sound levels all the time, even if the ship is on the other end of the map.
  2. PziCrow

    Suggestions thread

    Could you add a toggle in the option menu, to have all ready main guns fire on single mouse click, instead of having to double click constantly?
  3. PziCrow

    Bug Reports

    From the patch notes: Fixed an issue with automatic logging into the game when players had to enter their password again if launching the game via WGC. Nope, this was not fixed. Edit: working now.
  4. Never recieved a twitch container and have had my account linked for some time before this event. Wasted several hours watching streams and still not a single container. Awesome event, making you waste time for no reason.
  5. PziCrow

    Bug Reports

    Me too :(
  6. PziCrow

    Bug Reports

    In the patch notes: Since the event dedicated to Alexander Ovechkin is now over, the "Four-Goal Haul" achievement is no longer available.
  7. PziCrow

    Bug Reports

    Game wont recognize login info from the launcher. So I have to type in my password every time the game gets to the login screen, even when I have logged in on the launcher.
  8. PziCrow

    [ALL] ModStation

    Found a little "bug"
  9. PziCrow

    [] Wyvern's Historical Skin Workshop

    Yea, game is getting complicated :P
  10. PziCrow

    [] Wyvern's Historical Skin Workshop

    Odd, still crashes, but now after I log in, and not emediately. So, we're getting there, hehe.
  11. PziCrow

    Update 0.7.4 General Feedback

    My PC: Win10 64bit, Intel Core i7 6700K, 32GB RAM, Asus Maximus VIII GENE motherboard, NVIDIA GeForce GTX 1070, Samsung SSD 840 EVO 250GB (game installed here) and a 120/10 Mbit internet connection. The issue is not with the bug you describe, it is with ships, within spotting range, not getting rendered in for long periods after shooting and not hidden by smoke or other means. Turning all setting to lowest possible, doesn't change the rendiring time of ships, so apparently, it is not a graphical issue, but a connection issue. Playing other games that are even heavier on both graphics and connection, doesn't have this problem, so it must be on WG's side.
  12. PziCrow

    [] Wyvern's Historical Skin Workshop

    Awesome, thanks a lot :D
  13. PziCrow

    [] Wyvern's Historical Skin Workshop

    Any idea how to make the standard camo textures invisible? Used to be able to have an edited "camouflages.xml" in the res_mods>[latest version] folder, but now it just crashes the game instantly :/
  14. PziCrow

    Update 0.7.4 General Feedback

    I'm getting this too now Maybe WG gave up and deleted the game, hehe
  15. PziCrow

    Update 0.7.4 General Feedback

    Ah yea, I was a bit too fast there, and I agree that it's ok for ships to to appear on minimap first, then in the world. However, allthough the ships are now rendered in with effects and so on, there are still a crazy delay. Just had a fight, where a Minotaur never got rendered, even though it was not in smoke and kept firing its guns. It took a DD's torps to randomly hit the guy and then the wreck of the ship got rendered in. Spotted ships takes up to 20 seconds to render in, in general, not always though. I've tested my connection and it is at ~118/6 Mbit/s. Tried different graphics and sound settings, which didn't change anything. When playing on the PTS, everything runs smooth with minimal ship spotting delay, all settings on as high as they can. So, apparently, there's a problem on the live server.