So as a BB main this has been one of the biggest pet peeves I've had with the game since the introduction of the German BB line, which is this apparent meta of ship development that makes BBs immune to citadel damage (mostly by lowering the citadels or giving them turtleback armour). I have no clue why WG would add such a mechanic because it takes out a lot of skill out of BB v BB combat, because you remove a big source of damage and make angling almost redundant.
While it is true that angling limits the amount of damage you take by quite a lot, it is still incredibly annoying someone can sail broadside to you for 5 minutes straight without really getting punished for it.
This made BB vs BB fights just big, drawn out, slugfests.
My question is a combination of a few: Why did the WG dev team take this design step? Is there a possibility WG is looking back to the days where Battleship citadels were still RELIABLY hitable, thinking about raising the citadels again?
The one Battleship that still resembles those days is the Yamato, while bow in she can be amazingly strong, once you get her citadel, even under an angle,she is incredibly easy to kill. This makes for interesting brawls if a Yamato encounters a different Yamato but vs anything else it will probably end very badly for the Yamato player.
(This is not a "BUF YAMATO" thread, I would really like to see the game for Battleships go back to the days where you needed at least a bit of skill to angle and not to show broadside)
If you don't believe I'm a BB main you can just go wows-numbers or similar stat sites, I think it will become clear that I am. :)