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flip_66

Players
  • Content Сount

    433
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  • Battles

    15920
  • Clan

    [CUP2D]

Everything posted by flip_66

  1. Ah so you are talking about the guys that quit and are now still talking about Mecklenburg? Interesting ...
  2. Well ... it's their job to love everything WG throws at them ...
  3. flip_66

    New player got banned 50 h played need help.

    Are you surprised? You are talking about the guys that insult their customers daily ...
  4. flip_66

    Azur Lane: Fourth Wave

    Please give us an option to disable AL commanders in National voiceover.
  5. Why would anyone pay credits for something that does not give them anything? Edit: It's surprising how WG does not learn ANYTHING from the past. This did not work in WoT, it will not work here.
  6. Just in case I have missed it: Will there be any benefit of buying a 22.5k credit Camouflage or is it really just visuals?
  7. flip_66

    Arms race is a Randoms mode now?

    I'm sure the silent majority wanted this to be implemented into the random rotation ...
  8. flip_66

    General Ranked Battles related discussions.

    This season is as ridiculous as every other one. WG's rigged matchmaker makes it absolutely painful to play. Gonna quit the moment I have enough steel for Ragnar ...
  9. flip_66

    Update 0.11.4: French Cruisers

    It is not a failure to abandon something that does not work. It is a failure to release something just because you have put so much effort into it.
  10. flip_66

    Subs again, again (sorry)

    Maybe instead of shutting people up you should ask yourself why there is such a violent echo? Just a thought ...
  11. flip_66

    Italian DD Collection Grind

    Correct me if I'm wrong, but weren't you telling us a couple of months ago you want to become completely transparent? I could be mistaken but the phrase I just quoted makes it look to me as if you were only being transparent when it suits your interests.
  12. flip_66

    Hot Fix: Why We Need UX Research

    Oh the irony… you proved the first comment right by censoring it.
  13. After whose feedback? 95 percent of the feedback you get is that we do not want submarines. You were 'precisely' not making the changes they wanted to. Have you watched the chat in yesterday's stream? Did it look to you that they liked subs? Do you listen to their feedback too or do you only listen to the feedback you want to listen to? Because you will always find someone who tells you exactly what you want to hear.
  14. And yet you seem to completely ignore our feedback. This does not help at all. I tried to counter a sub that way and didn't deal damage at all to it because it just moved while pinging and shooting torps. It just outspotted me and would have killed me (if the game wasn't over). Subs are still immune to damage and can do whatever they want to you (apart from CVs of course). Genuine question: Do you think the game is currently running into the right direction? Do you think it's fun being ridiculed by CVs and subs without being able to deal a single HP of damage to them? Because to me it is not.
  15. flip_66

    Waterline: Roadmap Update – Spring 2022

    It's better to recycle stuff if the new stuff they bring is stuff like subs, superships and carrier buffs...
  16. flip_66

    Public Test 0.11.4 - General feedback

    Working now (weirdly enough with checking or unchecking anything).
  17. flip_66

    Public Test 0.11.4 - General feedback

    Why does everyone keep saying this? The game looks horrible in comparison to modern games.
  18. flip_66

    Public Test 0.11.4 - Arms Race

    They are going to disable it and introduce a worse mode. Sometimes I think they are ruining this game on purpose.
  19. flip_66

    Public Test 0.11.4 - General feedback

    The new design of menus is actually quite nice. However somehow I can't get the exact ping locations on the minimap to work. Maybe it's just me being stupid but you could make that a bit more user friendly.
  20. flip_66

    Public Test 0.11.4 - Arms Race

    I don't really like this mode next to the other two. Give us the option to disable this mode and it'll be fine.
  21. flip_66

    Public Test 0.11.4 - Submarine improvements

    'improvement' Still no anti-submarine warfare, still ridiculously broken homing torps, still simply game breaking. But you won't listen to us anyways...
  22. flip_66

    Yet another sub thread.

    Why are you guys discussing what subs need or don't need? Wargaming won't listen to you anyways (as usual).
  23. flip_66

    Yet another sub thread.

    According to @YabbaCoe subs don't break the game, so everything is fine.
  24. flip_66

    Why carriers cant attack submarines ?

    He's a CV player. Don't expect any form of education.
  25. Guys we are all wrong. Subs are not broken, even though 95 percent of all the customers see it that way. I've never seen a company treat its customers like clowns the way WG does. I'm giving this game another month. If you continue to ruin the game like this, I'm out again.
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