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Everything posted by RedBear87
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There's no suggestion section in the EU forum, I guess the general section should be fine.
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And a lone French submarine torpedoed Resolution and placed her out of action for nine months. The whole British effort against the French was somewhere in between the tragedy and the comedy...
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I was reading that bit just after I submitted my previous post... the "possibly postwar" note leaves me quite perplex, it was almost certainly postwar otherwise they wouldn't have increased bunkerage in 1945. The problem is noted by Garzke&Dulin, without the mention of the fuel quality issue which I never read before. BTW, the same book does actually mention that 16,000 nm at 10 knots, it was apparently the theoretical endurance after they increased bunkerage, mystery (probably) solved.
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It's possible, but I think it deserves some more research, at this point I'm just curious about the original source. I ruled out the Conway's All the World Fighting Ships, it simply doesn't mention the endurance (just like Burt did more recently...). The 1972 Ensign issue gives some rather entertaining numbers, 14,000 miles at 10 knots, what I think should be the legend value, followed by 6,500 miles at 14 knots, 4,500 miles at 20 knots and 2,540 at 27 knots, values pretty close to the actual/service ones mentioned by Brown. Lastly I had some fun with the good old British wartime propaganda by looking at the 1940 issue of Jane's, KGV gets 16 inch vertical armour and 30+ knots there, Albion stronk! Unfortunately there's no mention of the endurance...
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Scharnhorst, or rather シャルン, because 14:00 Bismarck hourly. INB4: trollish devs implement another Scharnhorst, it's been a running joke for a while now.
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Pass it for wikipedia, you can find all kind of nonsense there, but navypedia is weird. Earlier in the same book Brown mentions a requirement for 14,000 nautical miles at 10 knots, while, now that I'm checking it better, the old British, Soviet, French and Dutch Battleships of World War II (mouthful title, the USNI's one is better) by William H. Garzke, Jr. & Robert O. Dulin says that the final contract called for 14,000 nautical miles at 14 knots at page 176, but one is left wondering whether it's not a misprint or something, because at page 239 it says that And it goes on explaining how actual endurance was about half that because of much higher fuel consumption than planned and how it would have been better to require a more realistic endurance.
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Using hammocks as sails? In the mind of their builders they were supposed to make 14,000 nautical miles at the unimpressive speed of 10 knots, first time ever I read this number. Quote from D.K. Brown's Nelson to Vanguard (my emphasis)
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Honestly I don't like it, some arts are really pretty good, but the characters have literally two lines each and the lack of voiced lines makes it feel like an online Super Famicom game... I think it can be an "alternative" if one is desperate for moe-antropomorphised Allied ships no matter what, but otherwise region locking is a non-issue, you just need to paste few lines of code in the browser's console to pass the region locking and I believe they recently opened a server without lottery. It follows that since I don't like I don't really care about what they do with Italian ships, I whined a lot about the Italian ships in Kancolle because I had expectations, if you don't even play something what is the problem? They can put all the mafia lolita they wish to have for all I care. No, it doesn't look like they're the bad guys. The Chinese navy gets more room than what you would expect from a non-Chinese game, but that's pretty much all. As a side note defending communist China, the funny regime with the hobby of sending tanks against students, while idolising Kancolle, the game that "glorifies" the Japanese navy, makes little sense to me... Anyway it looks like the developers and publisher of this game have been having some drama because of licensing issues.
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Trying to prove people wrong by making ad hominem arguments without a piece of proof was the only wrong here, I don't see how it's not possible to discuss about this topic in a civil way if we refrain from attacking other persons and focus only on discussing their arguments.
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I'm not sure why I'm the one who's giving the explanation (I'm still waiting for that thing about the very long range, talking about missing explanations), anyway to make a long story short: now he was referring to the character, which still hadn't been implemented when he wrote that thing before. Anyway it's pretty easy to notice how they actually abused that stereotype with Littorio/Italia: just compare her to Roma. EDIT: I suppose I kind of misunderstood you then, never mind it.
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Asukamaru starts making personal accusations and I'm the one who starts the drama? Nah, it's only mentioned in: 1) Supply line 2) Secretary (married) line 3) 12:00 hourly 4) Library introduction Find me another character who talks about the same exact dish in four different contexts. Most characters talk about food only in the hourly lines near breakfast/lunch/dinner. Since when do two wrongs make a right?
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What points? Assuming anything about the game that you, in your arrogance and self-righteousness, assumed that I don't play? If you're referring to the best fast BB except Bismarck, why should I answer to a point that I didn't deny? They're certainly the best fast BB except Bismarck, they're not so by a significant margin, unlike what Fominator said before, and they're more expensive to run than Bismarck Zwei while being only marginally better than Kirishima Kai Ni. The internal balance and this not being a simulation is just an excuse. And talking about not answering
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Sure, this baseless accusation still stands true in some alternative universe. Talk about trolling...
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I don't see how that's related to the stats of Roma, which was the point of Asukamaru's reply. Let's argue about it instead, what is the big advantage of very long range vis a vis long range? Asukamaru said that it changes everything, but he didn't explain anything, though. I would moderate the language considering how I got RO-ed for using that word in the other forum. Again, the AA is ridiculously high, which is nonsense. Armour should have been at least above 95 in kai form. Firepower is barely the only thing which makes sense in their stats.
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I play this game since around this time, before you kids even showed up around here, you should not make baseless accusations and act all "I'm holier than thou" if you don't know anything about me and my circumstances; I feel strongly about the Italian ships because I had expectations about them from a long time. Anyway range determines only the order of shooting, very long>long>medium>short, it's not a big deal, if you think otherwise you're terribly mistaken.
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Oh please, just look at the armour stat of Bismarck, after two remodelling it's been increased by two points. Meanwhile the Kongos have been increased by 3-6 points in one step. The likes of Bismarck and Littorio should have an armour stat comparable to Nagato, not those WWI battlecruisers that pretend to be "fast battleships". Really, people who thought badly of Russian tanks in WoT should start playing Kancolle to notice what is a real national bias... Never watched it, it sounds depressing from what people told me.
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Best by far is an overstatement: http://kancolle.wikia.com/wiki/List_of_battleships_by_upgraded_maximum_stats Compared to Kirishima, a battlecruiser commissioned in 1915: +1 firepower, +12 AA, +10 HP, -2 armour*, -1 evasion. Basically better AA and more hit points, with only the latter being really useful for a battleship, at the cost of 40% higher fuel/ammo consumption. *Because Kirishima used Gundarium for her 200mm belt instead of silly cemented steel, at least that's what the devs seem to believe.
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My bad, I inverted them, probably because in my mind the library lines are much more of an actual introduction. Littorio gets renamed Italia, conveniently enough there's no mention of the reason, but she still says that she's from the "country of pasta". Not really most anime series, only those where there's a major focus on Italy. The stats are weird, AA is too high, while the armour's value lower than vanilla Bismarck looks quite suspect to me. Stats have become the least of my concerns, though. The Kongos are a joke in this game, overpowered monsters on steroids that have nothing to do with those old battlecruisers. Better no kanmusu than a bad one. Independently from their grating monikers reducing a character to a single meme, what they did with Littorio, is a bad idea.
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Since no one actually answered the question, I will do it: no, the game doesn't use any similar nick for Germany. A single German equipment makes visual reference to food (every single piece of Italian equipment shows food, except for the Pugliese cylinders), Bismarck and Prinz talk about it in their hourly lines, but Germany is simply called "that country" (かの国) in the equipments' description, while both Bismarck and Prinz say directly Germany (ドイツ) in their introductions. Interestingly enough Roma is the only one who actually says Italy (イタリア) in her introduction, Littorio/Italia uses that stupid moniker. Roma is also less heavily handed with food references in her lines (Littorio talks about pasta even when resupplied, while Italia is worried that she's getting fat and she should stop eating pasta). I find it pretty irritating and even a little offensive.
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This, it's the combination of the lazy-looking fairy eating pasta AND the useless stats of that gun which gives that stereotypical image... The fairy, by herself, would have been largely harmless. I didn't watch Jormungand, but Miyazaki's Porco Rosso did a fair representation, there were a few stereotypes, but they were not grating, unlike most anime out there.
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It was weak near the ends, where every TDS became weaker because of the fine lines used by the fast battleships built in the 1930s, the only real, major, failure happened when Urge torpedoed Vittorio Veneto abreast turret No.3, besides that you have a collection of hits outside the TDS and incorrect descriptions of the hits sustained by the rebuilt battleships at Taranto. But I think you're familiar with that mythology.
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The problem is that a lot of people out there "normally" think/assume that the system was inherently flawed, not that it was not designed to withstand torpedoes exploding under the hull... It becomes a "simulation" only when it comes to the infamous dispersion issues of the Italian guns, selective historical accuracy. Setting aside that I said "I could" take it in that way, I wonder what this has to do with his question, Mr. libertarian fascist. EDIT: For the record, that's what he himself declared to be.
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Confirming what? The stats being bad? Yeah, they're terrible. No gun had even -1 accuracy before this one, without mentioning the completely senseless -1 evasion, which is shared with the huge and impractical twin 51cm guns of the Super Yamato. They're going down the full stereotypical route, as a Kancolle player with some nationalistic feelings I don't feel very confident about these two Italian battleships.
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I would disagree, those submarines obfuscated the actual successes of the Japanese submarines during 1942, I-168, I-19, I-6, I-26 are names that people have forgotten because of the SenToku.
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The "turn a ten stars twin 46cm gun into a three stars triple 46cm gun" kind of remodel.
