Kutfroat
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Everything posted by Kutfroat
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Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
Oh, sorry, dann darf der Forum VIP halt wahrscheinlich "nur" 5% seiner wertvollen Winrate nach unten korrigieren ohne Mods... [Editiert] -
Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
[Editiert]Bei Karten/Gesellschaftdspielem gibts zumindest noch eine minimale persönliche Hemmschwelle, aber online kann man getrost annehmem das 50% der selbsternannten "Elite" zumindest Mods verwendet die grenzwertige Cheats sinds. [Editiert] -
Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
Na "dich" will ich sehen, wen im gegnerischen Team 4+ Zerstörer sind, du beschossen wirst, ausweichen mußt, anwinkeln mußt und Flieger im Blick behalten mußt, das du nach 5 min. im Spiel noch die Position der Zerstörer von der Mitte oder anderen Seiter der Map weißt...bzw. gegen Ende des Spiels. Wenn's so einfach wär, hätten wir nicht so viele "NERF TORPS!!!!!!!111" Beiträge im Forum. Wenn es nichts bringt...warum wird so ein Mod in erster Linie entwickelt, warum laufen hier so viele dagegen Sturm ihn abschaffen zu lassen? Warum haben so viele ein Problem damit ihn nicht zu verwenden und verteidigen ihn? -
thx! losing 8 out of 10 is so much fun, balanced and really encourages playing. especially t8 battles...90% of them are t9+! you know how to spoil your players wg. well done, keep going.
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Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
...geben kann, vielleicht, falls es sich jemand anderer gemerkt hat. Setzt vorraus jemand anderes in deinem Team hat bessere "Situational Awareness" und es sich auch gemerkt! Ziemlich viele wenns...mit dem Mod gibt es keine "wenns" mehr. Du hast dann immer sämtlichen Infos die du alleine nie im Leben hättest! Und das ist der entscheidende Punkt! Bleib dabei, dieser Mod hat eigtl. nichts im Spiel verloren. Und nein, ich spiele nicht nur Zetstörer. -
Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
Und wenn du selbst es nicht geschafft hast dir zu merken wo sich nach 10min im Spiel die drei gegnerischen Zerstörer zuletzt rumgetrieben haben, dann sollst du es auch nicht wissen, weil es dein Unvermögen war sich das zu merken bzw. zu registrieren, basta! Jede Info die du selbst nicht hättest und nur durch einem Mod bekommst -> Vorteil den du eigentlich durch dein eigenes Können nicht hättest. Du triffst nämlich aufgrund einer Info die du eigentlich nicht hättest eventuell zu deinem Vorteil spielentscheidende Entscheidungen...gilt für mich übrigens auch für XVM. Zu wissen welche Spieler die größte Bedrohung sind und aufgrund dessen fokussen -> spielentscheidende Info die man eigtl. nicht haben sollte bzw. selbst an den Aktionen des Gegners erst erkennen muss. Und wer das schneller kann ist der bessere Spieler, nicht derjenige der diese Info von einem grenzwertigen "Mod" bekommt.. -
Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
Tut mir leid, wer diesen Mod verteidigt, nutzt ihn wahrscheinlich und ist sich sehr wohl bewußt, welch enormen Vorteil er bietet. Niemand merkt sich absolut alle letzen Sichtungspositionen sämtlicher gegnerischer Schiffe zu jedem Zeitpunkt. Und diejenigen die so etwas können spielen mit Sicherheit nicht Wows sondern sind eher Schachprofis auf Eliteniveau. Aber genau diese Fähigkeit bzw. "Situational Awareness" ist einer der wichtigsten Skills in diesem Spiel...nimmst du das durch einen Mod aus deiner Verantwortung der noch dazu SÄMTLICHE letzten Positionen speichert-> riesen Vorteil, in meinen Augen sogar Cheat. Gerade gegen Ende einer Partie, lebt man als Zerstörerspieler davon, daß der Gegner NICHT weiß wo man sich gerade herumtreibt. Und gerade in der Phase entscheidet oft die bessere "Situational Awareness" eine Begenung...ein Mod der hier eingreift...sorry, gehört verboten. -
Vorteil durch Teile vom Aslain-Mod?
Kutfroat replied to Blackhawk81's topic in Allgemeine Diskussionen
[Editiert]Ich hab schon nicht verstanden, das dies in WoT erlaubt ist...aber hier, bei dem langsamen Vorankommen der Schiffe, kommt es fast einem Wallhack gleich. Jetzt versteh ich auch warum ich es in letzter Zeit mit lauter übernatürlich begabten Spielern zu tun hab (T7 / T8), die wie von einem Schwarmbewußtsein gesteuert zielsicher alle verstreuten Zerstörer rausnehmen...einfach lächerlich das dies so im Spiel ist...aber wenn's den Schlachtdchiffspielern dient ist's für WG anscheinend "ok"[Editiert] Ehrlich, kann mich nur wiederholen...aus Sicht eines Spielets der alle Klassen (außer Träger) spielt, klarer Vorteil, würde sogar sagen Cheat. -
...to me it actually feels more like a nerf. prior to this "buff" you had no range, but at least it was possible to hit close up, ambush people behind Islands. now you got double the range, but you dont hit anything anymore, even at short range, because of the low speed of the torpedoes. and why did the nicholas get a "nerf"? why could´nt she keep the old upgraded torpedoes, at least on the nicholas it is a straight nerf! this is nothing than an indirect nerf to us dd´s and a direct buff to bb´s (against us dd´s). and yes, i´m talking about being undetected, and still you wont hit crap, because from t5+ on only braindead players or bots drive long enough in a straight line to get hit by such slow torpedoes.
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do you actually play them? du you actually use torpedoes? range and damage are (nearly) completely worthless, IF they are so slow that now even at short range they are easily dodged. so no, this "rangebuff" is completely and even more countered by the speed nerf. and as mentioned above...it will be proven by drastically dropping torpedo hitrates of us dd´s. i used the faster but shorter ranged torps on the mahan pre "buff" and i even used the faster torps on the sims, because the other ones are completely obsolete.
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exactly. my torpedoe hitrate allready dropped by 1% since the patch (and will drop further, im sure, because they are just too slow to be viable from t5+). and i mainly use torpedoes on my us dd and dont have ijn ones.
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no, just no. you're not supposed to have the info who is good/bad player. i will never understand why this crapmod isnt considered as a cheat. if you make decisions based on info you are not supposed to have, it gives you a clear advantage over other players -> cheat and not a mod. e.g. quickybaby in wot. he is clearly a very good (some call it unicum) player without xvm, BUT i oftened recognized (while watching), he often makes gamedeciding decisions based on xvm (whom to attack first when facing more than one enemy)...so, this situations might have easily gone wrong for him if he had'nt attacked the "biggest" threat (statswise). so again, no to xvm or something similiar!
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quit that sarcasm, i'm serious, besides no destroyer or cruiser player would understand that, they must get forced to do so, otherwise they might still try to turn away and fight. the best solution would be, to remove all guns (and torpedos from deszroyers) except antiair guns. than they could focus on their task with all attention - providing aa cover for cruisers, and spotting for destroyers. sadly we can't do this, they need the illusion of shooting, otherwise our fellow peons would also try to play battleships and just spoil our damage numbers if they might randomly hit another battleship, without having deserved the right to do so by playing only battleships! seriousely, i'm serious.
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yep, i fully support this. i think we should even go further to make this clear to all the cruiser and destroyer players. i think they should implement some sort of "firecontroll" or "fireinhibitor". whenever they try to shoot or better, even aim at anything else than another cruiser or destroyer, they should get a red cross and the textmessage "your not supposed to shoot or disturb battleship players, because clearly they allready prooved their supperority by chosing to play battleships. further you have to accept, as a lesser player - for not chosing to play the only important class - you are not intitled to get any exp., credits or fun out of it. your roll is solely to support battleship players in their skillfull (and beyond your comprehensive limits) task to shoot each other at max range. and please dont expect to deal any damage at all to battleships, because by going the destroyer line, you accepted that battleship players are mostly pro level heavy tank players and they decided destroyers are small and tiny, so they have to be scouts like in wot." think this would be awesome and one and for all quit this [edited]cruiser and destroyer whining about world of battleships. should be easier for them to accept to leave the damagedealing to the players that are above them and are obviousely better. i'm serious.
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the matchmaker killed world of tanks for me, and it will most likely be the reason why i will stop playing this game. and in the end it will be the reason for both games that players will quit and the games will "die". forcing an artificial 50/50 winrate by stacking odds against one team (and yes, thats the only thing the matchmaker does, it can´t do it in a different way, much too complicated and wg even admitted it for wot, that teams get stacked...there will never be fair matchmaking, they dont even try to achieve it). so, i´m allready getting tired of losing streaks over and over again. played 4 games today, just wanted the daily win for my t6 ship, but matchmaker said no. i´m at 44% winrate (in closed beta was at 52%), it seem it doesnt matter if i lpay at my best or go afk, i could use a bot to achive this winrate... so yes, [edited]this matchmaker that boosts bad playersand punishes good players.
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i sad it once, and say it again. not a single euro from me until this get fixed. in cbt i had 52% winrate...now 42%...loss streak after loss streak after loss streak...
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BB's need a huge buff against cruisers.
Kutfroat replied to _x_Acheron_x_'s topic in General Discussion
i´m so sick of this. battleships NEED A FUCKNG HUGE NERF! just got obliterated in my sims by a miogy, a [edited]tier 4 battleship. i got close, popped my smoke, he dodged 5 out of 6 torpedos at 4 km range! and the [edited]battlership disappeared in smoke (we both were in it), BUT FOR [edited] SAKE ITS A [edited]BATTLESHIP, why has it the same stealthrating in smoke as a destroyer 3 tiers above it? you goddam battleship playing pussies, stop whining. if your stupid enough to maneuver yourself Close to a destroyer, you deserve to get instakilled by torpedoes, not dodge 90% of them and than kill a class thats supposed to ounter you, and still want it easier to oneshot the class you Counter. all this whining of all you goddam bad bb Players lead to a game, where a whole class is unplayable and just unviable. People paid Money for their premium destroyers, and now they are useless because you goddamn pussies want invinvible battleships. once again, destroyers are not your [edited]scouts, and cruisers are not just [edited]anit air support for you! -
the sims just proofed to me, what whas/is allready obvious in wot. dont buy any premiums besides russian ones. they´ll never get nerfed and most of the time they are better than their regular counterparts (murmansk and gremyashky are both best or second best in their tier), although they should perform worse, only earn better. sims was completely waste of money, now in open beta, and teached me not to waste one more euro on this game. i was really looking forward to bismarck/tirpitz, but wot and now wows teached me, anything premium but "russians" will be nerfed into unusability if it is actually released viable. duall, on 06 August 2015 - 12:19 PM, said: Hi Guys!I have a Sims and i am verry disapointed, because i think is better than, but not. i usually play every days when i can take a break and my times its let me.I see the next: the sims it's not a premium ship just on paper because the other ship in same Tier can do better credit influence and XP influence than.So my summary from Sims, it is a very fast and verry controllabel ships but the incom is wrost. So what's happening when the incom whit a prem ship its bad ? The answer is : The player can't enjoy the battle and the game experience decreases.I can support my post some pics. look at these! wow...anyone can get a good battle from time to time, does´nt proof anything.
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in closed beta, usn dd´s were the nightmare of japanes destroyers close up. i didn´t read anything official, but it seems to me usn dd´s got their shell velocity nerfed, because even at 5km range, when fully zoomed in, i have to lead so much ahead of a full speed japanese destroyer to hit it, that it is "out" of my monitor and even than sometimes ist not enough. however in closed beta, it was not nearly as gard to achieve so something has changed, and this needs to be reverted. because it was the only thing that usn dd´s got going for them. (talking about tier 5 nicholas and tier 7 sims)
