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DexSK

Beta Tester
  • Content Сount

    9
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    732

About DexSK

  • Rank
    Seaman
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    Male
  1. DexSK

    How to check the integrity of files?

    first of all, page does not exist. second, search function spewed this https://eu.wargaming.net/support/kb/articles/464 only for WoT. I tried to modify the bat file according to the WoWS Launcher etc, to no avail. thanks for nothing b!tch, to have to DL the whole game from zero and have my internet connection killed by the traffic load despite the absolutely ineffective transfer cap setting. what a b!tch download system. how about adding a HTTP/FTP download option at least to let it run in the background while I can work on other things with a working internet connection? might be slow but what the hell, if I have to wait for 5+GB anyway, doesn't matter. the least you could do is unify the system for all of your games, including the WoT integrity checks applicable to all of them.
  2. DexSK

    Torps and smokescreens

    I admit this was a little childish. just makes me furious to get blown to bits by an almost abovehead pass of two torp plane sets at once with not even the slightest chance to dodge them...if the game is unrealistic enough to allow for totally random criticals without any sort of precise aim, getting a critical to any turret or even the rudder and engine is a matter of pure luck, and it's not even possible to sink a DD with an AP hit that goes through it below sea level, then the torps could be nerfed to survivalable levels too, to reduce the fun killing element of being overpowered. besides, there were submarines in WWII too, and where are they in the game? not even in development afaik. getting subs into the game would be a whole new level of OP anyway.
  3. those f-censored-ing torp planes are still OP, and btw, go f-censored- yourself with that captcha at the forum login page, why the hell do you need it always when I clear up my cookies? too many spam bots and lousy filtering on the forum?
  4. DexSK

    Torps and smokescreens

    well this thing I can rule out completely, I've got 20+Mbit line speed, plus a PC powerful enough for maxed out graphics, so the rendering shouldn't be an issue
  5. DexSK

    Torps and smokescreens

    how is your hit rate with shooting blind? and having missed with more than a few shells, in the 30sec reload time you can be dead three times over
  6. DexSK

    Torps and smokescreens

    can't shoot what you can't see eh? already said they're invisible and not very far away too
  7. DexSK

    Torps and smokescreens

    okay then this can be considered a bug, clear skies around me and gunfire and torps whooshing around me...sometimes I didn't even see the smokescreen, just a blank sea with shots coming at me happened like that more than once too anyway, if they're already that close, having them concealed at point-blank is still OP, no matter how it came to this unfortunate situation
  8. DexSK

    Torps and smokescreens

    I'm not that stupid as to steer directly to them, but do the math and think about who can outrun who. having them zeroed in on your BB already doesn't leave you much of a choice, if your small-caliber guns can't see the little pest, you're screwed anyway. so again, what do you do when they find you even though you didn't try to find them precisely for what you say?
  9. if destroyers have smokes and camo, not to see them from around 3-4km already, and if their torps have sh|t range to be seen from, then I definitely want submarines in this game. bad enough that battleship guns have understandably miserable tracking and accuracy against these little pests at point-blank range, but to have them completely concealed in small-caliber gun range (around 2-4km) is a little too OP. edit: this wasn't so bad although sometimes infuriating too on the CBT
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