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Everything posted by mtm78
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The problem is, an enemy battleship capable of landing citadel hits are more dangerous on the short term then a CA firing HE. It's entirely dependent on the skill and rng of your enemy battleships if they allow you to finish off the escorting CA's. Edit: and you do realize that video is most likely not a compilation of a single play session but that it took them a bit longer to gather all those 'magical' salvo's? I did oneshot a Des Moines to in Yamato, 3 citadel hits and 1 non citadel. Was on 17km or so even, want to know how many salvo's at Des Moines at 10km happened where I had 6k dmg total because RNG said I should really straddle that DM then hit it with anything but a single shell?
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In the new mode Conquest, my counters are not working ( point counters ). If I run replays, they don't show counters from domination maps ( it acts as if the cap is happening on a regular map, you get one bar which fills with the speed combined from all caps, which is useless as it's not about cap points ). I guess both problems arise from mods but not sure which one ( think the one which modifies the common lib?
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There needs to be a mode with the objective of destroying the enemies carriers
mtm78 replied to scarlet0pimp's topic in General Discussion
Yup. If I can choose between shooting a carrier and anything else, unless that carrier is already burning it will get my next HE shell. A burning carrier is not as dangerous as it can't launch / land planes. A non burning carrier is the most dangerous thing in the enemy team since their still the class with the highest damage potential ( I think.. ). I love it when I hear 'Enemy carrier sunk' -
@vulgarny, Des Moines? Don't they call that thing the Toaster
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But that requires knowing how to aim... and I'm sure that compilation wasn't from one gameplay session
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Aha, one of my mods is messing with the counters in this mode, must check which one. Just lost one of these because I didn't see how close or far we where from winning by points so I kept just dealing damage
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Thank You WG for the U.S.S Arkansas and goodies
mtm78 replied to Roter_Funke's topic in General Discussion
I passed 1k battles as well but even if we just get the same ship as the 50 battles guys we still get those captains and I recon we will have more xp on them then the low battle count guys right? -
No subs, ever, thanks Not within this arcade setting where torpedoes are already the cause of most whines on the forums
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I don't have that issue, must be a mod you got installed and I don't ...
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There is most definitive RNG in shells, else HE would always deal the exact same damage and it doesn't. AP shells also have a damage range and not a fixed damage and you off all people should know that with torpedoes it depends on where you hit a ship and then again you got RNG.
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My bad didn't realize WG made a little oopsie
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Captain's Academy - Learn how to Unicum [Latest: Captain Skill Builds]
mtm78 replied to iChase's topic in Videos & Streams
Don't bother, he wants buffs to BB's because they're the worst class in the game- 175 replies
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- captains academy
- guides
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(and 3 more)
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Thank You WG for the U.S.S Arkansas and goodies
mtm78 replied to Roter_Funke's topic in General Discussion
That would suck [edited] :/ -
I want it just as in WT, if your tonk I mean sheep is killed you get a divebomber to avenge you... I would totally not kamikaze I promise But not won't happen, ever. Just as your idea. It doesn't add anything to the game, if you get killed and you don't want to watch, exit the battle.
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So far, for me Ibuki. Accurate guns, and 10km torps on a fast and stealthy cruiser
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If you're curious to know, 300 dollar for an indie license But yes, if only we had been posting on a forum of a game developed on the BigWorld engine, then someone could definitively tell us if SLI support will ever be added.
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Thanks I found it earlier after I posted off course, didn't think of editing my previous post sorry for that Anyway it was more a general reminder, always nice to be able to read the source as it might have additional context
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Patch Notes 0.3.1.4 explained with Danny Volkov
mtm78 replied to Crooq_Lionfang's topic in General Discussion
It's called using a sledge hammer to hang up a picture frame. -
Lol @ the CV 'underpowered' complains () even making it into a thread about a new game mode, don't you bunch have enough posts in the other threads to pollute another one?
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Please use normal quotes so people can click on it to get to the actual post, thank you.
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This. Not sure which mod it is but I had the same issue and it is gone when running without mods. Not sure which one is causing it though.
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soon©
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Thank You WG for the U.S.S Arkansas and goodies
mtm78 replied to Roter_Funke's topic in General Discussion
But only after already killing a ship which would be considered sufficient for a large group of players I bet ps. I meant to say lousy not louse ( which somehow didn't even show up under my spellcheck ). -
Well keep up the good work, I am looking forward to seeing more butthurt people on the receiving end of your guns
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BigWorld website doesn't give this info, and to access the wiki or forums you need a license so only a developer could tell us.
