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Everything posted by mtm78
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I used all 3 of those mods, and I am quite fond of them but I agree here that it's worth it. I was afraid WG would close off all swf modding as well but gladly they did not. So I'm pretty sure those mods will get updated and be made compatible with the newest patch ( right guys... guys... mod dev's? ).
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So did everyone else including me, I also had DM/Zao/Yamato/Fletcher in cbt that has no relevance to the advice you're giving people by stating Des Moines will kill Zao because it has higher DPM.
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I would <3 meeting your DM on Ocean when I get my Zao, but it seems that will be some time as you're mainly playing Torplitz. Anyway, looking at your profile, the main reason you see me disagreeing with what you say is because it's wrong. You can dislike me for saying it, I don't really care that much if it's that easy to get on your bad side, I'm not doing it to discredit you I'm doing it because people might read your opinion and take it as truth. Btw, it's not night unless you're in in NA or something ;) Nothing worse than someone giving advice when you know the advice is dead wrong. edit: Ocean is a perfect example because DM once spotted has no where to hide and close the distance to a point where his trajectory wouldn't drastically lower his effective DPM. I agree that on most maps where Zao can use it higher effective range it should win, only if a DM is able to sneak undetected to ~10km or less you're in deep trouble ( leaving out torps as they are still situational at that range as well ).
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Saddly WG doesn't take the PvE battles seriously...
mtm78 replied to tacomaco's topic in General Discussion
They AI was better before, their hit ratio was a lot higher than it is now and it made PVE a lot less 'relaxing'. Even frustrating as you'd know the AI has no tactical awareness what so ever ( hence they stop in open ocean, or start sailing in reverse for no reason, and frequently run into islands... ow wait, humans sometimes do that to ) but they will still beat you because their 'aim bot' is working nicely ;) -
This is VERY wrong. With Zao your advantage is your higher armor and better guns, torps are secondary armaments. Against a DM on ocean you should win 100% of the times because you can hurt DM reliably from your max effective range which is outside of the DM effective range.
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PVE doesn't count edit: btw, it's a known bug that BOTS/AI in PVE do not account for allied ships when launching torpedoes..... anyway, why are you complaining about team killers, they are not team killers they are just incredibly stupid AI bots which is far from the same thing.
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Des Moines is king of finishing off lower tier/hp targets quickly if you're close enough to get reasonable feedback on your shells, and indeed a way better escort cruiser then anything else in the game. But for randoms, Zao is beter even in your opinion, so I'm quite confused about this: Why do you make comments like this if even in your opinion Zao is better? And why do you mention gun range while Zao can hit at that max range but Des Moines needs to pray to RNGezus and sacrifice three goats in the time it takes for the shells to land? Range != effective range, effective range on Zao is much much longer than Des Moines
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No, the correct response while also 3 letters symbols would spell L2P.
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German cruisers vs other nations cruisers
mtm78 replied to Darth_Glorious's topic in General Discussion
So, did you just say you can citadel a Cleveland easily since you know where to aim? -
My German is not sufficient, but if it's already discussed on German subforum I am convinced people who know what their doing are looking at how to fix it asap
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No, the low tier BB's are 'bad' by design. Developers want people to realize BB's are one of the hardest classes to play optimal, and if they made it otherwise this would be world of BB's. And even someone who doesn't play BB's much can get decent results with 'crap' low tier BB's like Arkansas Beta.. Ok, only 11 games, but I won 10. Low tier BB's are UP, but not that UP.
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I heard there was talk on NA that it no longer works but I'm not 100% sure.
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Quickly, someone tell VonPletz this, he might grind Des Moines thinking paper DPM is all that matters Sarcasm aside, Zao/Senjou amongst good players is the best CA for randoms unless you plan on divisioning and take on an AAA role for two battleships.
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Let's see... Murmansk -> same as Omaha C hull now ( except the torpedo range and minor gun characteristics ), but it was arguably better if you can shoot well enough to utilize the extra range. Greg -> can stealth torp and has very good guns, but they turn very slow. If you can play well enough to compensate for the turret traverse I think Greg is a stronk contender for being in the top 3 tier for tier of good ships but it's highly dependent on the captain. Sims -> <3 it in CBT, haven't touched it ( much ) since then. The guns are still good, it can hunt other DD's well but it lost it's niche when they nerved smoke so much. Yubari -> sky sweaper in CBT, now with AAA consumable it can do it in again. I don't agree it has been nerved, not since they gave it AAA consumable at least, and it's still the best AAA escort at her tier. When she's up against higher tier CV's though, the dpm and range lower the effectiveness drastically. Atago -> No match for my Mogami in a 1v1, but as part of a fleet she can do her role. Forward torpedo arcs increase her brawling ability, but she is a floating citadel with low dpm/rof. Those are the premium ships I own, and if they are OP, why do I have comparable or higher numbers on my regular ships? If you're lost for words, that's usually because you got nothing left to say
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Funny thing: Zao has higher avg dmg then Des Moines ;)
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You can't receive pm's, which core files need updating ( and are you sure no one else is looking at it )?
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Like I said two posts above?
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Please put in a mute function for these quick messages
mtm78 replied to Dirpitz's topic in General Discussion
They should only play the first time they are pressed so voice messages can't be spammed really? edit: I do agree that an 'ignore' option for specific players would be nice, but it's not like you can spam the voice commands at all. -
Ok, CH works though that is something, carrousel in port also works. Seems like minimap is the only real important one which is broken.
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Nope scratch that comment, you didn't see or hear anything capice ps. if I did try it on wrong client, don't shoot me ok I am not awake yet and I got the flue; am only behind pc because I had to text boss I wasn't coming to work today edit: minimap is broken
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Not sure, but if you're really stuck, it's been known to happen that one of the .patch files can get corrupted which will give errors extracting it. Delete all .patch files in the \updates folder and it forces them to be downloaded again. YMMV edit: Taurys454_EU this is mainly for you, since your log indicates it is trying to extract patch files which were already downloaded and stored in your updates folder ( looking at the time stamps ).
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German cruisers vs other nations cruisers
mtm78 replied to Darth_Glorious's topic in General Discussion
We/they ( I can't participate but I can read ) are comparing expected in game performance of the ships in the tree, there are enough threads about how the tree alternatively could look like, this isn't one of them -
http://worldofwarships.eu/en/community/accounts/529308476-/#tab=pvp/account-tab-overview-pvp I seriously doubt a player like you can take 50% of HP from a Kongo between reloads, that would mean you would kill a Kongo every minute ( twice reloaded, 50% + 50% ) and looking at your profile you can't sink an entire Kongo a battle ( 20 minutes ). The problem here is not the ships, it's clearly PEBCAC
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German cruisers vs other nations cruisers
mtm78 replied to Darth_Glorious's topic in General Discussion
Why is this relevant to this thread? It's not. -
Don't need to, I got Aslains and I just update the mods after the patcher is finished updating the game. Don't uninstall, just messes things up ;)
