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Everything posted by mtm78
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What are the most OP premium ships at the moment?
mtm78 replied to seXikanac's topic in General Discussion
Mhm so it's just the plane? I think I had Perth at one time, but I sold it. Got Huangmeh for free later, and I'm actually enjoying it. One less turret for 3/4th the amount of guns, but it has better dispersion values, bit more range and bit better rof ( and better concealment? ). But claiming any premium available now is more broken as Belfast is wrong, no matter the discussion of how tactically useful the creeping smoke is ( I use my Meh mostly to support allied destroyers early game, this seems to get me decent results. -
So you mean 2019 will finally be the year of the CV? Clubbing seal clubbers is
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Damn should have checked the thread date Anyway, most important part is here ->
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It used to be Texas iirc.... then it got nerved I'm told, but that's not silver. Either way, Hosho is broken AF so 'good AA' or 'mediocre AA' won't be making any difference there. Anyway, I think our NA brethren said it's Kirov -> https://forum.worldofwarships.com/topic/173539-secret-aa-monster-of-tier-5/
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No one will laugh at stats from players looking to improve, good players usually didn't start out good on their own automatically as well, most have to put in some effort! We used to ran SGWA which would be open for people to sign up and take classes / training room sessions or find someone to division with. SGWA forum is no more, but if you add me in game I am open for some division games :) PM me in game btw, I also promised someone else and after I added his name I totally never spoke with him and now I can't recall the name ( and my contact list is rather long ). Ow boy ( @Bluestrategist ), and then you sad you're afraid people will laugh at you? If you're close to 50% it means you're actually better as average
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How many "Premium" ships you have (not counting ARP and similar)?
mtm78 replied to Leo_Apollo11's topic in General Discussion
Now that seem 'core' players to me @Leo_Apollo11 Wasn't sure to include you due to not being sure if moderator status gives privileges in game 41 with 8 ARP's here, enough to get me a collectors emblem/flag ( idk what it was really since it didn't have any benefits ). Not one of the coal or steel ships tho yet. -
What are the most OP premium ships at the moment?
mtm78 replied to seXikanac's topic in General Discussion
I won it or got it from somewhere, can't even remember. It's a fun little bote, you can have pretty good games in her and the creeping smoke stays nice to support your DD's with -
So? You're the exception which is bad with it, that doesn't disqualify the actual averages we have from Hosho. And those say it's OP. You do know what it means right? OVER PERFORMING Like, doing better as the Langley for instance... which it does, hence it's over performing. In no way OP means anyone can do well in it, I see plenty of people who can't get a Kamikaze R north of 50% wr or a Gremmy or an Arkansas. Those people not being that good in the ship does not change the fact they each of those over performs.
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-sorry double post-
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Yes, you seem to think your own in game experience is right, and numbers / statistics are wrong. What do you call the stats ColonelPete has linked you to then? I didn't know Trump plays World of Warships edit: Brick walls need love maintenance or they crumble.
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I'll trust Pete since he watched the replay but a ship being good in certain role does not mean you HAVE to play it like that. If you team seems to doing something else as what you had in mind, it's usually wise to adapt.
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Yes battleships got some new diapers, but that's fine we're used to it. But that doesn't mean overall balance / influence CV as class has on game has improved ( as much as WG says spreadsheet says it did ). And this is mostly about Hosho NOW being better as Langley NOW. While I don't like the interaction of AAA with plane's, especially that DFAA doesn't even affect the drop patterns anymore, this thread isn't about that. I am a pretty decent DD player, and unless I had access to DFAA the best CV players would get me with a cross drop ( @strangers123 and me in training room with some people with a class from SGWA, where he was actually teaching CV players to properly line up cross drops using me for target practice ). Trust me, even without DFAA cross dropping a Sims is not easy when you're not a good CV player. So your anecdotal reference is correct, there were a lot of not so good CV players then which meant you didn't always die from the first attack. Then I started playing Shimakaze more and found out that better CV players do play more on higher tiers ( unless hilariously broken ships like Hosho atm, then you see quite a few clubbing seals with them But that's only to gather statistics so WG knows it's broken, trust me they have honorable intentions .. or not ). While Sims is agile and you could usually get away with eating one which meant you could survive even against good drop, Shima is long and much easier to cross drop. You mean moving Kaga down to tier 4 ( being such a CV noob I guess it still has the largest drop ? ), well if you ask them nicely they might actually consider it But if you say you didn't play enough battles in them, how can you know their performance? You're not using the available statistics linked to you, so you must be basing it on your own limited experience alone. Doesn't that seem odd, at least that you're acting so confident on that alone and you're dismissing the input from so many people who probably actually know better ( due to using either external performance indicators, or by having hands on experience, or even better some in here ( not me ) even offer both in one package)?
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Actual performance indicators differ from your opinion, sorry.
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It's not only that, you got just as much variation in destroyers as in cruisers. Gunboat's like Harugumo, different kind of gunboat with Khaba, jack of all Grozovoi, poibote Shima ( using tier X as example ). Most people would not complain if they get a wooster + mino + hiv + dm + zao on the enemy team, why is it worse if they would be destroyers? Also, the issue with CV, just as with DD's though but to a lesser extent, is that they become more influential the game progresses with their ability to kill low hp ships across the map with what I perceive as player on the receiving side to be far easier to do. Which again makes CV's which know what they are doing in late game capable of boosting their WR far beyond their normal ranges, just because their influence is easier to apply on others. And I don't like this concept. *yes, old RTS could do this as well, but I felt more survivable in those as DFAA actually influenced the chances of not dying on low hp.
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OP discusses a Sinop, it can meet tier 5's. Are you sure you didn't make a left turn where you should have gone right? Also don't trigger me with HE battleship talk, I'm running low on caffeine
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Lots of excellent advice given already, would like to reiterate the best one's and maybe run my mind over other issues. Two days ago I played 15 games in a session, I won only 2. It was absolutely horrific, and I know that I should have stopped much earlier. Losing can be frustrating for both being upset at your own performance and at your team, frustration is the worst thing to feel when entering a fresh battle. Take a break, do something else when you loose more as 3 games in a row. On coms / clan / scrubs chat I can sometimes be really salty about 'team is bad' or w/e, but I do watch my own replays back if I have a game where I really think: wth happened that the result was as it is? Also having others comment on your play can be quite revealing to mistakes in your approach to the game. This is the best advice in the thread, sadly it's also the hardest to properly implement. Part of the above, survival is key you can't influence a game when you're no longer alive. Minimap should always be big enough to make out easilly, have ship names and your spotting circles on them. Make sure your AA is off when there is a carrier, your air detection is very low, only turn it on when you're already spotted. This is why @loppantorkel his advice is so hard to implement for new players I think. I like playing my french DD's, they are quite good when played in a certain manner: supporting allied DD by jumping on an enemy DD which thinks he got a fair or even favorable for him fight ) but when my reload booster is down I will play more passive. If I'm in a USN DD I will try to get into CQC / ambush DD's but I will not take part in prolonged long distance fights with for instance an VMF DD which is moving away from me. So if I am in an USN DD even while I might get outspotted by enemy IJN, if I have a FR DD 3km behind me I will push through when I get spotted. If there is an IJN DD in my team with much better concealment, I won't do this as it's not my job. Sadly a large part of the playerbase doesn't care, or doesn't even know differences between nation's ( traits ) let alone some individual ship stats. I mean, the amount of IJN DD's you can meet between tier 5-7 without camouflage.. That also denotes the importance of ..captain skills. Which is part of why a lot of premium ships in mid tiers have such high averages compared to other ships in the tier. People do not always play mid tiers with fully tricked out captains, but if you have one, it can make a lot off difference especially if you're making dedicated builds for certain roles you want to perform in game. @MQ9 what I would actually advice is watching flamu's tech tree showcase's for destroyer line. I don't know if they are all still available on twitch, and only the German one is complete on his youtube channel, but he has highlights from the other DD lines.
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I really wish maple would allow sorting per game version and not only time periods Which would result in CV's playing further back, increasing average time of flight for their attacks which means lower overal output. Not in them dying earlier, or surface ships actually having much interaction with CV's / planes ( DFAA not disrupting drop pattern but only killing more planes was not a good change at all ). So overall not a bad thing ( it's only 3km difference in current concealment vs say a Wyoming tho, so it won't change much ). What bothers me actually more at lower tiers is the time it takes for destroyers to kill a CV, especially considering the amount of players still trying to go to kill the CV when there is still a lot of PTFO to be done which is actually going to help win the game instead of trading your hp in your DD fruitlessly chasing a running Hosho... unlike Langly which is much easier to catch with torpedo's since he can't control distance with it's 15kts top speed. edit: even low tier maps are big enough for a CV with BB concealment to not get spotted if he doesn't want to especially not until late game where he might be running low on allies zoning of parts of the map for him. And considering CV's usually already spawn pretty much somewhere close to nice hiding spots or just far enough in the back, it wouldn't have an impact at all I fear
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I am certain that with less battleships per team the game is more dynamic. But battleships attracts so many players, it just not going to happen :( It's also a bit of a blurred line, if you get to many cruisers battleships will not push into them because they can't sustain the DoT focus, which means that the game might actually become more static... Still I remember the good old days with teams with one or two battleships, and all the cruisers actually trying to support them by fending of the enemy CV and DD's, battling 1 on 1 with other cruisers or ganging up on an overextended battleship. The best thing imo about those memories is that they encouraged teamwork more, cruisers which let their BB die loose that alpha threat and enemy cruisers and BB would get big advantage. But maybe it was also more the community back then actively tried to apply teamwork ( or well, noticeably larger parts of it as now ).
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Which is why it won't happen. Still I like the games with more cruisers as battleships!
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Yes, indeed, let's cap battleships to 3, that way cruisers become more relevant again Having crappy BB's which don't provide any pressure ruins the entire game for the other players, same as with crappy BB's which charge the enemy and die and then complain 'noob team no support'. *note: crappy players play in all classes, it just annoys me more if they are in battleships because they don't tank anything when it's needed and thus survive usually longer as those who are playing to win. Bad players in DD's are harder to spot outside of the 'flanking Shimakaze in a CV game' or the one's which enter a cap smoke up and sit there still hoping others will provide vision for them or that they don't get torped in their smoke.
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Looks like one of those famous steamrolls, your team has not one kill ( which just means the collapse of your team will go faster and faster as enemy isn't losing dps and your team is losing both dps and hp ). *edit: also you're the only DD which seems to have done something good, the other one looks like he died first maybe. Teams which lose their spotting early tend to get demoralized and fold sadly. Anyway, yes steamrolls are a crap experience. If I get a couple to close to each other I have to take a break from the game. What helps me is to try and not focus on the bad games, but focus on my own. Even if it feels nice to put blame elsewhere, if I manage my frustration levels properly, it's possible to actually win more games just by analyzing my own mistakes. Where to do do the damage to have the most effect mostly, not saying it had any influence on your loss btw as everyone get's those steamrolls sadly, but overall.
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What are the most OP premium ships at the moment?
mtm78 replied to seXikanac's topic in General Discussion
RU BB's might even be OP but juist not suiting my playstyle -> alive at the end of the game -
What are the most OP premium ships at the moment?
mtm78 replied to seXikanac's topic in General Discussion
Here you go bud I even gave it a nice little bear face -
What are the most OP premium ships at the moment?
mtm78 replied to seXikanac's topic in General Discussion
God out of bed on the wrong foot this morning? No coffee so low caffeine levels? Just wondering But but but everyone claims they are broken ( RU Bias dah comrade ). -
Depends, if there are more people looking funny at you at the same time. Yes, those close to you will overpen, but those at distance will get plunging fire which means trajectory inside ship is longer allowing shell to arm. If you give BB's no more overpens on citadels at close range, you need to plan even longer ahead ( making the game more static as less people will feel comfortable the angle they are keeping on the minimap is advantageus for them ( since eventually, you will run into either the map border or some island, and you will have to turn. So if this turning is more dangerous, I will play more passive and not commit as early ( or play longer range so I can get into concealment at will ). Both of these things are not I think what the game needs. Above statement of mine only holds up if not countered by something like this yes. If I take more dmg when turning ( which eventually you will have to do, hopefully while in concealment ) I would like to be able to feel it's something I can sustain at least once without limiting my participation in the rest of battle. Still I expect that we'll see more cruiser players play even more passive. Ahh yeah if you look it's not even just Brits I think I seen SAP mentioned in the shell description of other nations. It get's a bit confusing when terms are used in multiple places denoting very much different in game characteristics.
