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Everything posted by mtm78
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The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Pff goes for how long I haven't played WoT really -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
WoTs mark of excellence are only based on your avg damage for the last time period compared with server average, I don't want to promote 'damage whoring' in WoWs so I've gone into how I would like 'Marks of excellence' to be in WoWs in previous posts in this thread. Also, an option would be to only show marks for allies and not enemies, to prevent focus fire ( main reason I would like them is to increase amount of teamwork since you should be able to gauge how much utility you can get from supporting other players, and you don't need to see marks on the enemy for that. This isn't about showing of E-peen, it's about better teamwork ). -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Do you consider 'marks of excellence' as the same evil as win rate? -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Cow crap, baddies won't become solid players just due to a patch, and good players don't become bad due to a patch. The indicators I am advocating also don't change much between patches ( from the moment it would be possible to implement them, depending on the utilitarian performance indicating statistics being collected now ). And those markers are already ship specific so the chances of a totally different meta are even smaller. And the markers don't need to be permanent, they probably should be using a rolling average over the previous X games. There is a reason I don't want any singular performance indicator you know. -
Are you INSANE ? What the actual [edited]did i just played ?
mtm78 replied to bandit287's topic in General Discussion
Hey, I remember asking myself why I was always playing against the same 'people' and why their names were always between colons I skipped Kawachi because of her bad name but I still think you should do close to your own hitpoints in your BB on average ( or more ofc ). Yes that means I am not a good BB player, I know and accept that. Either way it's not that important, OP no longer has an income issue I'm actually curious now, going to check the average server dmg for Kawachi! edit: 18,858 average damage on warships.today.... My apologies Bandit287, you're actually wel on your way to unicum performance levels /me runs and hides in his cave -
Are you INSANE ? What the actual [edited]did i just played ?
mtm78 replied to bandit287's topic in General Discussion
Nope, you are playing PvP with Kawachi, with <300 average xp. But also, no 'massive damage' as you called it. Try doing at least the same damage as you have hitpoints, seems to work for tanks and it certainly would be a better aimpoint for you atm. This would mean that you should always score at least as much damage as you've done in your top game, with 37k. A B hull Kawachi has 38k HP. edit: sorry was looking at the wrong tab ( pve ). You're doing less damage in PvP with Kawachi so as I said before, try doing at least as much damage as you have hitpoints. ps. Kawachi is terrible, I skipped it -
Are you INSANE ? What the actual [edited]did i just played ?
mtm78 replied to bandit287's topic in General Discussion
Yup, obviously. ... wait... Nope, OP has 15 random games with a 49% wr and 20 games in coop with a 100% winrate. So I guess he is talking about PvP. It's just that his average dmg on Kawachi is 25k, so idk where he got this 'MASSIVE DAMAGE' from? -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Playing in divisions certainly helps a lot already, are you divisioning up already? You don't need more time for that then playing solo, just come to Forumites channel in game and ask who is playing the same tiers as you are! ps: channel -> Forumites password -> play4fun The channel name starts with a capital or you're in the wrong channel ;) -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Sorry, yes it did. I personally been accused of this on several occasions, I expect by people who just don't like to be 'wrong'. Also, I wanted to make sure you were not accusing the entirety of ST for the actions of a singular person ( me, or anyone else ). ST is here to help as much as possible, if you ever see an ST with questionable content please contact one of the ST coordinators ( Hanszeehoch, Chammoro, strangers123 ) and they will look into it. -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
WTR is a terrible indicator, 'marks of excellence' and especially differentiated one's which cover all the actual utilitarian actions ( for which WG now is collecting statistics ) and not just reward damage whoring, would be a much better option then any singular performance indicator. -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Proof or gtfo You might confuse correcting people who don't understand the game with 'attacking people based on stats'. Let's see some examples so we can make sure you're talking about the right things... I am not sure there is enough room, since as I said there ideally should be different 'marks' for different indications ( AAA escort -> high plane kill count, and high potential damage because of being near where the torpedo's are being dropped? CAP Contester -> high amount of capture and defense points? and so on.. ). A single flag could work but you will need a lot of variations, so I am not sure if it wouldn't be easier to 'just' use different locations for specific 'marks', a couple could be a flag, others could be marks on a funnel or a specific spot on the hull of ships. You're forgetting something, when I DID use XVM for WoWs a lot of the 'talkative' people were bad players, who said stupid things. Communication is key, but it helps if the guy doing it knows what he is talking about. And that is indicated by performance. Btw, that doesn't mean you shouldn't be communicating, on the contrary. As you say, communication makes better teamwork. But it would be very nice if you could see when someone offers an alternative approach, if the guy is talking out off his behind or if he actually knows more than you. -
But what other option of testing new mechanics do we have? You're not suggesting a sandbox server for WoWs are you?
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There is no way WG would want to shut down mods by changing packing method and not supplying a new unpacking tool, there must be a reason why PT can't be unpacked. Might be prudent to make a thread to ask WG, I don't think they will reply here ( unless you pm someone and link them here ).
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The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
That part is the important part imo, it would allow/promote a higher level of teamplay due to increased trust and it does not fuel toxicity in any way ( well ofc, someone might go like: you don't have anything you're good at so you're a baddie, but I don't think this would be nearly as frequent as one might see remarks because someone has a bad overall rating ). Also, overall ratings just don't offer much information anyway. Edit: not sure if a flag would work, it's an option but we already have a lot of flags and I don't think we got the space of adding more. While marks on a hull somewhere would be perhaps not as easy to spot but at least you got a whole ship to choose a nice spot from -
Balancing by consumables, is it a good idea?
mtm78 replied to Takeda92's topic in General Discussion
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This is Ridiculous! Undismissable ARP Captains clogged up my barracks
mtm78 replied to Kazomir's topic in General Discussion
Well either a separate 'reserve' or make ARP captains just not count for free bunks ( shouldn't be that hard, all this logic is done server side not client side ). -
This is Ridiculous! Undismissable ARP Captains clogged up my barracks
mtm78 replied to Kazomir's topic in General Discussion
Take note of free bunks count, switch to Yokusuka ( or w/e it is called ) and put your ARP captains in your ARP ships, switch back to your old port, take note of free bunks. Your ARP captains take up a place regardless of which port you're using. -
The reasons we should be able to see during the Battle >> AVERAGE EXPERIENCE PER BATTLE
mtm78 replied to ASharpPencil's topic in General Discussion
Well that is the point, the benefits of XVM were so small I couldn't justify using it and getting salty because I see people giving advice, people with low 40's wr telling a team what they should do... Sure, I could point out that below average players shouldn't be giving their team orders, but in return you often get called a 'stupid noob' in return because you dare to question their supreme insights Also, so what if I saw some really good players on the enemy team, you can't focus them really. You should always shoot at the most attractive targets, good players are more often than not actively preventing being such a target through positioning and angling. So, trying to focus them will only cause you to miss out on damage on the 'lesser' players, and if your team dwindles in the mean time because you're not doing your damage quotum eventually you will lose the game. And wow, you have people on your team with really high win rate... but it's account win rate, they might be stetpedding on tier II with Umikaze ( ). I mean, my stats on xvm were quite ok, but I rather not have a team go: ow he's a good player, he will carry the team in his Izumo.. because trust me, the chances of that happening are slim to non existing. What WOULD be nice to have in game, is something like the gunmarks for WoT, but then more specialized. If someone has a really high plane kill count on his CA ( specific ship ) give him some markings on the funnels so at start of a battle a BB player can look around him which CA is most likely going to be specced for escorts and knows how to do it effectively. If a DD has a very high rate of securing cap zone's and defending them, giving the ship a marker indicating this will make sure the team knows supporting him is a good idea. If a BB has a very high average damage done on ranges below 12km ( or 10km.. or w/e ), and it's indicated by some markers on the hull somewhere, the cruisers from his team can see he will push up with him and are much more likely to stick close and give good support. I know, most of these things people might feel you should do automatically, but be realistic: that's not how it works. That BB which is going for that cap right from spawn instead of camping in the back might be an excellent brawler who knows what he is doing, but it's also likely it's a bot who will fire his guns once or twice with little effect and then die because lack of WASD hax package. WoT only has marks indicating average damage though and I don't want damage whoring to become a thing ( more then it already is ), so I hope the new statistics WG is collecting will allow for displaying the effects of someone's playstyle in a objective manner. Also, unlike XVM, I never seen toxic chat in a team because someone has no marks off excellence ( I am actually pretty sure it will have happened, but I think it's extremely rare ). And I hope the same would apply to WoWs, and we will have a indication of what to expect from your allies. And it also prevents exiting a battle because of bad odds, since you won't be able to tell the marks on enemy team ships from distance that easilly ( WG could even make it so that these marks are only displayed for your allies ). edit: to be clear, I voted NO because I don't want some singular 'stat' or rating, it's not beneficial enough to outweigh the potential for abusive behavior ( including suicide and toxic remarks ). But as I just explained, I do think some indication of a person's performance or playstyle would aid a lot in better teamwork. -
raped fire guns pot BB on fire to many time
mtm78 replied to major_sakamoto_mio's topic in General Discussion
Imho, it's this, and that is why rewording the skill to better make clear it's NOT subtractive imo would be a small and helpfull step. -
You mean PT? Isn't PT recently always 'locked' to prevent datamining as much as possible or did they really change packing method entirely?
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Hipper's AAA is better as BB escort ( more long range dps ), Chapayev is the better damage dealer, if you leave out zoning enemy DD's with the radar consumable you leave New Orleans without any useful trait. So I guess I will have to keep trying
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It would be actually easilly explained with the current MM sometimes creating almost full BB lineups due to excessive numbers of BB's in queue at times. Since the played game are rather low ( statistically speaking ) it's not that unlikely a scenario that your Konig got into games with a higher HP pool total. PS, Bayern has actually quite bad penetration. it has high calibre but also very high drag on it's shells.
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Replay, screenshots, clear and understandable Engrish question with enough data to formulate an answer?
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Did you correlate total HP present in those battles? If your Konig battles had higher total hp pools for enemy team ( more BB's, vs more CA's/DD's ) the difference in damage done is easilly explained.
