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Everything posted by mtm78
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Battleship players: what is your problem? Why won't you tank?
mtm78 replied to Ferry_25's topic in Archive
You did no such thing yesterday, seems our division had some good results on your 'bad' habits edit: I can recall at least one game in your Warspite where you were kicking some serious behind btw The Grand Old Lady still packs a punch -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
ftfy -
Meh maybe the feckup up then as the announcement mentioned that the filter would only be enabled by default if you had Yokosuka port selected prior to the patch. Didn't really pay that much attention as I do ofc have all muh ARP Waifu's showing their color in my port Glad you were able to solve your issue though
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It been all over the forums since the end off the colaboration was announced, I wasn't aware anyone with a decent amount of posts would seriously not have known about it... Also, the ONLY reason you saw them is because you had the Yokosuka port selected prior to the patch or the checkbox should have been off by default
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Tbh, one could argue that the game I invested so heavily in ( with time as well ) doesn't exist anymore
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Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
That being said, I am still dl'ing PT right now so I can test those new skills in action -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
AnuSuaraj, on 29 December 2016 - 12:39 AM, said: - New German line - Large ships that turn on a dime, have rape secondaries, and even sonar on high tiers? That's right. F U Japanese DDs. <---- FdG and CurrySausage do NOT turn on a dime. Bismarck with hydro is near impossible to get a good hit at though... - New British CAs - They have smoke, sonar and torps of their own. And Premium Belfast has radar too! F U Japanese DDs. <---- you can torp their smoke and pray they don't have hydro running - Japanese DD line split AKA nerf to spotting range, HE shells and mid tier torps. F U Japanese DDs. <--- the heck with that, gimme back my Long Lance torpedo's!! Why does USN have better torps on high tier then IJN ( F3 might be 'good' but their in no way in any sense of the word even near 'historical'.. people think of Long Lance torpedo's when they think of IJN DD's. Those 3 points are where we differ in opinion, but a big to the rest -
Trident severe problem with island collision models
mtm78 replied to TheRealDachfrittierer's topic in Archive
I watched the replay before I replied, right up to the point you got stuck. Ofc, when ur stuck and you can't get off it's annoying. Like I said it happened to me on a different map today with Edinburg also broadside stuck on an island. edit: I asked someone who knows more then me to look at your report, but afaik this isn't an hitbox issue. That torpedo salvo you shot before getting stuck where 5 of your six torps hit an underwater barrier outside of the visible island, that's more of an hitbox issue imo. edit: torpedo's hitting underwater island -> -
Trident severe problem with island collision models
mtm78 replied to TheRealDachfrittierer's topic in Archive
That is no hitbox issue, you got stuck sideways on a beach this will happen on most islands. You should have moved back more before trying to make the turn, and the moment you noticed you wouldn't make it you should have put your nose in the island so you could reverse out. I will say it's really annoying, happened today with my Edinburg on a different map. But it's not a hitbox issue. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
There will be. -
378110 DMG- RECORD - Großer Kurfürst vs 3 YAMATOs - World of Warships
mtm78 replied to Pasch's topic in Videos & Streams
Clickbait -> report to mods -> will be moved ps was a nice game but boy those Yamato's were trash. -
Clans will be separate and that's something I agree on. I might play Tanks with other people then I play Ships with. Account unification, besides shared premium time, was said to be 'improbable' iirc since the vastly different economies.
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Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
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Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
I'll hold you to that one -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
Both of my Solo Warriors resulted from 'hiding' and running down the timer... which would be very had with this perk in game. But still, it was largely known where I was and I had a large enough buffer space so that even with the skill I would have gotten those two. There will be borderline cases though where you don't have a large buffer off empty space and then the perk will hurt you a lot more. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
True and it would still be borderline broken as pairing up is most often bad since you lack number of DD's to cover all game objectives AND provide vision for team, but it would be something I would rank amongst something which could be evaluated in a PT. Unlike just plainly removing concealment as a perk. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
^^ I would play this as it instead of just removing an ability to DD's also gives them something back to exploit against other classes. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
Don't really care about other good changes if this makes it into live. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
There are no opportunities to use your concealment with this perk. -
Then it's a case of the modAPI in conjunction with something about your system. Warrants a bug report to the modAPI developers. Maybe when you regain your position you could break a leg and try to give EU a shorter communication line with the RU modAPI developers as there is no current way on EU to even file a report for things like this
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Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
So far most feedback on PT content has proven worthless, and as I argued before there is no need to give more or more precize feedback then is already presented EN MASSE in this topic and the MANY which came before it. It breaks stealth. No more feedback is required, unless the developers don't actually play their own game. Summary of PN's : BBabies cried to much, so we buff fire resistance, we nerf DE, we negate stealth by adding Keen Intuition and maybe then the BBabies will stop crying so much. -
Battleship players: what is your problem? Why won't you tank?
mtm78 replied to Ferry_25's topic in Archive
it's all in jest Come join the Forumites chat channel in game and division up with some of the regulars, nothing beats playing with other people both in having fun and in becoming a better player. ( search for Forumites (capital F important) by Sturmtiger304 iirc, password is 'play4fun' ). -
Public Test 060 tomorrow - new skills - without Keen Intuition...
mtm78 replied to Smeggo's topic in General Discussion
Not playing a broken line? Really? How does this coincide with gameplay revolving on the interaction of classes? -
Give Scharnhorst the Cruiser accuracy or alpha it deserves.
mtm78 replied to Cpt_Mooney's topic in Battleships
Pre nerf ofc, with full strike loadout Haka?
