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Everything posted by mtm78
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There is plenty people can do when you 'pling away in your smoke'. Especially since you don't actually seem to be doing it very well anyway ( certainly not 'devastating' ). Guess what, using smoke takes some skill just as counterplaying smoke takes some skill.
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Run some memtest86+ on those ram sticks.
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Include the result from the tool I linked above ;)
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https://na.wargaming.net/support/kb/articles/770 Run a network analysis while playing.
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If he is famous he is British not Welsh, I learned this from Clarkson himself
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Sure.... Explain it to DASckd then or is he also not 'trying to understand it' hard enough edit: and 'changes little for scouts' deserves another Seems 'even' dasCKD reply wasn't worth a reply.... maybe he would have only replied to people praising his incredible intellect and his wonderful creative thought process in coming up with those obviously wonderful new ideas
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1. Lol so spotting / scouting would be useless as the people you're spotting for won't be able to get a target lock 2. This would be horrible. Smoke is not an issue, there are enough counterplays. Nah I'm thinking about a nerf on 203mm HE damage, might been a long time ago though and I'm not even 100% sure. Seeing current 203mm HE performance, it probably was needed ;) edit: wait, I think HE damage was not nerfed, it was a global nerf to IJN fire chance
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Can't remember exactly when IJN HE was nerved. And you're right with overpenetration.
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Iirc IJN HE was nerved at some point. Also, angling on cruisers was pre 5.4 ( iirc ) actually much more viable against BB shells. edit: then again, HE on GE CA's was buffed as well so Also, all ships got rudder shift buffs sometime ( when everyone whined how Cleveland and USN DD's shells were nerved in flight time.. which never happened, it was a global manoeuvrability buff ). The small nerf to BB rudder shifts was to correct over buffing them. I think they are fine now with manoeuvrability. AAA buffs to BB's were over the top, BB's should depend on CA's for AAA cover and not be capable of withstanding multiple air strikes from a CV ( CV's are BB's counter, it should be a hard counter ). Some BB's are fine though, their AAA seems balanced to me. Others are to strong ( NCal, probably Iowa ). CV's should be able to drop on BB's without loosing to many planes unless the BB pays attention to minimap and turns in time to keep planes in AAA aura as long as possible ( preferably even force them into AAA bubble of allies ). But that is still because I liked the amount of teamwork I saw happen in CBT where the first thing you saw each match was chat being used to make 'battle groups' where BB's and CA's talked on who would escort who. I would like that level of teamwork to come back, but I doubt it's acually possible since CBT community was so small people were more prone to teamwork. Overall I think BB's AAA or something with CV rework should be done to promote more teamwork, but in general BB's are fine imo.
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Nah they meant the tier VIII IX and X VMF DD's which are in testing afaik. True about IJN AAA, historically it was crap. This is visible in most tiers with IJN ships, but since this is a game it would be nice for Akizuki to offer something special ( especially when they want to kill the game by removing stealth firing entirely ).
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Sounds like a memory leak. I am using OBS c0.659b and I have no issues, don't think OBS is your problem.
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WG said on reddit I think ( saw the quote here on forums ) that they will tone down the AAA on the top tiers..... Guess the whining helped? Idk why, not like they would be better as Gearing... they also said they are maybe looking at nerving Akizuki as it shoots down to many planes ( Akizuki was a darn purpose built AAA destroyer but it can't shoot down planes in this game... wow gg WG gg ).
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I got the coupon... and I feel compelled to use it but I don't want another tier 6 prem BB already got Arizona and Warspite But Alabama won't be in the shop within eight days I suppose... Ultimate Treat for 35 euro also doesn't look that bad, will allow me lots of respeccing captains and some premium time...
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Discussion thread for "some interesting info around the world"
mtm78 replied to Deamon93's topic in General Discussion
Akizuki was a PURPOSE BUILT AAA platform FFS I actually only read it like: new UI should support the same APM as Starcraft 2 ( which is a very high APM game for top level competitors, and most complaints from high level cv players is that UI can't track high APM ). APM btw = actions per minute. -
That is true too, but besides the XP gain limiting how aggressive DD's can play in mid-late game is even more important if you want to win.
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This is so much fail.. ALWAYS shoot DD's, a couple off overpen's removes a large part off a DD's health let alone the lucky full penetration.
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Why would he look at your stats before reading your post There are way to many people to be tracking everyone's stats without a need for it ( like your opening post ). Where did OP indicate he was looking for advice? His posts read like : my teams are bad so I loose, gib me better teams.
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Glad we're in agreement on something at least
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Nice toxic post m8, well done.
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Discussion thread for "some interesting info around the world"
mtm78 replied to Deamon93's topic in General Discussion
Akizuki -> 700m turning circle, atrocious rudder shift, no armor. WG -> let's make this ship visible at all times, it will be BALANCED™ As I said above, this BBaby catering is frightening. -
Hey I was this guy. If he wants to improve, he should listen to people like waxx25 even if their tone is harsh. Like I said, I had to take some harsh words as well but after being mad at those people for pointing out my flaws I realized they had a point. And I tried to improve The soft and sensitive approach might be better for some people but it never really worked for me for instance Bad players lose more games, the goal is to win them, ergo egoists are people who cause you to loose
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What a load of crap. I expected better from you
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I hope you get banned soon
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And this from someone with mediocre performance means what? You win games by following a strategy -> your words, extrapolated off course but still. You just forgot to mention that you might not actually know the optimal strategies yourself. In a battle, I often have people using chat to say: let's do this ( and ping map on a locations which are far from optimal ). I ignore them, and I tell team to ignore them. Then to go off on their own to those locations and blame the team. Is that you? Idk, probably not. But you're also not the guy who actually knows the right things to do on each map with each team composition and spawns. If you were, you would perform better. So stop thinking the problem is about other players not doing the right thing, especially since you're talking about generics without being specific. You might / probably are, right about some instances were someone did something stupid. But I know without having all your replays you're also the one who makes lots of mistakes himself.
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Why not let the CC's stream from their own perspective? I think flamu for instance wouldn't mind, just as many others. Only downside would be that you're spreading viewers over multiple channels ( which you could limit by limiting the CC who can stream )?
