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Everything posted by mtm78
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You do? You do what? Win 66% of you games? Well ok, guess we have to take your word for it. Doesn't make you more or less right. It's just very 'funny' making claims and hiding your profile Nothing to hide right? edit: your attachment only now shows, congratulations. Excellent point! No I wouldn't mind at all. But then they will nerf her on another front as her limited range is a balancing measure.
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Yeah true. I been lucky in all my 68 games. Just as lucky as in my 89 Arizona games right? Pathetic cry babies blaming a ship for their own shortcoming. Really? Now, Arizona is more fun to play since it has more range so it copes better with being uptiered. But in a tier 6 match against Fuso's and New Mexico's, Warspite is a blast.
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Yeah Warspite is so weak and underpowered, a snub like me can only manage 69% wr in her. That's a whole 11% lower then someone really good like Flamu
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Please consider fixing matchmaking...
mtm78 replied to anonym_TsoqOMaBzvpt's topic in General Discussion
Learn how MM works. If SOMEONE sits in queue for FIVE minutes without MM finding 12 suitable players it is FORCED to create a match and draws in any eligible people. I never said it was YOU who sat in queue for so long, doesn't need to be you. -
There is a reason I stay away from red BB's.
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Ok.. tell me how Minsk is better or equal? .... yeah totally balanced ship. That's is why I could stetped so well in it. ... how long has this been the BETTER Omaha? Before WG semi equalized them in rudder shift and range? With Murmansk still having the clearly superior AP shells?
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You must be new here In every thread about performance, within the first 3 posts, it's pointed out that divisions inflate stats. Then someone has to come point out that solo and division stats can be viewed separately
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Rewards for participating in Public Test 0.6.2
mtm78 replied to MS_Surface's topic in General Discussion
https://worldofwarships.eu/en/userbonus/ If you are eligible to anything it shows there.- 37 replies
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Carrier gameplay mode. Especially strike carrier gameplay mode badly needed.
mtm78 replied to Doo0ooM's topic in Archive
Why do you think he would want to, it would limit his ability to get threads closed for not being constructive in nature. Like this one. -
Discussion thread for "some interesting info around the world"
mtm78 replied to Deamon93's topic in General Discussion
The new weapon will be called propulsion, and will be added to all the BB's which five minutes from spawn have not moved closer to their objectives -
Tier 8 “Ognewois” inflicting 40,000+ gunfire damage on Tier 8 battleships
mtm78 replied to Widar_Thule's topic in General Discussion
^^ I ate Ognevoi torps... and I KNOW they are 10km but well... heat of the battle -> Ognevoi can't torp me from there, it's safe to sit broadside to him in this smoke... -> one dead Martian -
It might seems low, but with the rounds per minute you can put out it's indeed a fire hose. I had games where I beat my actual firehose in fires ( Blys <3... I affectionately call her my firehose.. I like playing with that hose ).
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No denying the effect of 'I can increase my skill by tapping 2 key' is bad. Even playing without premium I could afford taking a few premium rounds with me in all my tanks. Though, some tanks I had a lot more then a 'few' and those games usually required me to play some money makers. While I never had premium rounds when they could just be bought with gold. Has it removed 'pay2win', nope it didn't. But it made it accesible by everyone not just the one's in clans owning land and having warchests filled with gold due to CW's. For me the change felt good. But I do have a Lowe/Type59/SU-122-4 and shitload of tier 5/6 premium tanks so even without premium time I can afford running premium ammo. Should it be removed? Yes it should. Glaring example of p2w btw is new Type5 derp gun. press 2 to do more damage At least with boxtank you get higher alpha but reduced penetration. But I think it's way more fair now then when it was available just for gold. Indeed. The ratio of exceptions which are in fact game breaking is not that high that people are actually quitting over them. And the pay2win ships might even keep some people playing who otherwise would just give up and walk away without bothering to learn how to actually play on a level playing field. I just very much believed the pr twist that premiums should offer 'alternative play style' over 'just better'. For a latest example, Leni vs Minsk Now, I already owned Leni so I can't be that mad right
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Prem ammo can be bought with silver, overperforming premium ships can't be bought with in game credits. So I don't think you're exactly on point there
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And there is nothing wrong with that. Unless they go to far and lose players over it. Considering the many claims of so called 'free2win' concept of this game, they seem pretty adamant into making sure players are not leaving. And while it's true that many premiums are better then their tech tree counterparts, it's not all of them. There are premiums which are different and not overperforming. So, again, it seems that we the playerbase are the actual measurement in how far they can take this.
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Please consider fixing matchmaking...
mtm78 replied to anonym_TsoqOMaBzvpt's topic in General Discussion
Leave queue when you're close to hitting the 5m mark is more like it. Even in low pop scenario's the only reason you get these matches is because some [edited]which sits in queue for 5 minutes. -
Anecdotes are worth nothing compared with cold hard statistics boy. Especially since they almost always are a quite distorted version of the truth A bad player being bad or mediocre in a overpowered ship doesn't make the ship balanced. I seen Gremmy with a 50% wr... doesn't mean the ship is balanced. I seen Belfast with a 55% wr, doesn't mean the ship has not been balanced properly with it's toolbelt and ability to slot a concealment module. I seen Imperators with a low wr as well, does that mean they make the ship less imbalanced on it's own? No, the only thing bad or mediocre players do in overperforming ships is lowering the statistical measure to which those overperform. There is a neat thing they did in WoT where they took 'overperforming' tanks which were claimed to be only overperforming due to 'better players' and compared the per vehicle performance with player account performance. It basically disproved the whole notion you seem to want to push, 'good players' performed way above their normal performance levels in overpowered vehicles, which seems pretty natural to me. Are you advocating for sbmm Since otherwise, player skill's as been noted above are of no consequence in ship balancing ( other then that ships should be balanced around top players ).
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Rewards for participating in Public Test 0.6.2
mtm78 replied to MS_Surface's topic in General Discussion
I don't even have an NA account so that kinda helps prevent that- 37 replies
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Link in first post leads to 6.2.1 modpack
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That is why I said AFT before CE, you can play more passive and go for support role, dealing dmg to BB's / CA's from range and lending AAA support to whoever is near. Without CE I don't go to far from allies as you can't break away from enemies with 33kts ( though CE makes it a lot easier again ).
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Both? Though atm I'm not sure what to recommend since WG is going to remove open water stealth fire CE isn't as important anyway so go for IFHE from the start, seems the best option. So PT or PM as 1 point, LS as two point, DE as 3 point, AFT + IFHE as 4 point skills. ps. don't go brawling other DD's, you're to sluggish to evade their torps. Without CE you need to keep even more distance as with 33kts you can't really increase distance to break los.
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A Detailed look at Project 1047 Battlecruiser (Lert)
mtm78 replied to Trainspite's topic in Battleships
Yes we did- 67 replies
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- BC
- Design 1047
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Of which 1 is getting rebalanced, and the others has a premium counterpart which is just better at it's job ( denying cap zone's ).
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