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mtm78

Alpha Tester
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Everything posted by mtm78

  1. mtm78

    Problems with Matchmaking

    Ow boy... Mooooommmmmmm.... The enemy team has in total 3 tiers higher, this match isn't fair!!!! Mooooooommm... What? Why did you do that for, put back that internet cable mom please! Mom: here boy, no go play outside and stop bothering me with these silly 'issues'.
  2. 20 seconds might be flexible enough, needs testing I find the concept very hard to balance just by mentally trying to picture game situations. I like the constructive thinking though :)
  3. I get your point I really do, you are like those other old timers, thinking back to when there was no German hydro on BB's, no radar on an Iowa and no defensive AAA on BB's either. A lot of us do, but it's not going to happen. And from that point you want to go back to, right up till now, well do you see these big *cough 60% BB tier 8 cough* cracks in that wall? And there, in the floor? So how about we threat this game as having a 'damaged' foundation which needs fixing? This isn't 'adding something' this is more like 'oops sorry you're living here this building is going to topple over unless we just put some more concrete here and there and there and ...well there: now it's done, enjoy the rest of your life in a building which is actually build up to code'.
  4. Well thanks for luring me to the German subforum, I always wondered what it was like in here
  5. I can't read German, but thanks for quoting me :)
  6. mtm78

    Pan Asian Tech tree DD branch

    Doubt is healthy, I share it as well. But I also have hope.... Maybe I'm clutching at straws though, idk.
  7. No, it they add two ammo types for torpedoes both types should be specialized, they can't just add something and leave what we have now in place and for a very simple reason: what we have now is hindered by being balanced versus ALL classes. WG has said on multiple occasions torpedoes are hard to balance as they affect everyone. It's easier with this proposal, as it allows WG to balance torpedoes versus their intended targets without affecting others. How both variants should/could end up like is up to debate no?
  8. Water depth ( in what we're talking about, differences in draft of capital and auxiliary ships ) should have negligible effect on range if any, just on speed and detectability. What's the point of short range anti BB torpedoes?
  9. Even IF I agreed, that is just not going to happen I fear. Ideally I wouldn't want battleships to have any cruiser consumables you know that, but WG doesn't agree. So how about we go look for the 'next best thing' instead? And this could work both ways, bb's can't complain as it add's a skill requirement ( just as we DD players want them to have a higher skill requirement by loading HE to land those big salvo's on us ), but WG also can't hide behind: we can't make these torps to good at killing BB's because that also makes them to good at killing other classes. It FORCES them to make both choices viable.
  10. Not if you can switch in battle, and each type is GOOD at what it's intended to do. As long as switching is fast enough so that it doesn't limit your flexibility to much, I don't see adding another ammo choice is a 'gimmick'. edit: clarification -> I see this as a way of ensuring WG has no way to 'limit' either of the type in their 'effectiveness' in order to not impact other classes to much ;)
  11. So, let them add dual torpedo's just like you have two types of ammo for your guns ( unless you're a stiff upper lipped Brit ), even if the 'test' it on PanAsia it doesn't mean it can't be added to all destroyers. We want battleships to shoot HE at our destroyers, why can't we be 'forced' to select torpedoes specific for different targets? ( well besides that it can take a lot longer to 'select' the proper ammo... ) I'm not a BBaby you know that. The only reason I would ever take this stance is because it leaves out no more options for WG to artificially limit the effectiveness of torpedoes, the 'anti BB' torpedoes should get very good concealment ( way better than anything in game now ) while perhaps being slow, while the current torpedoes can serve as anti cruiser or something like that. In the end, the only thing what matters is how effective the armaments will be vs their intended targets ( and how long it takes to 'select' them ).
  12. Well I can see a few benefits if it's implemented unrestricted, mostly it will add more depth to torpedo gameplay. As long as the change reaches it's goal, creating torpedoes which actually WORK against certain targets, and it adds another level of skill requirement to DD's I am all for it. Why would I argue for battleships to be forced to select HE to shoot at destroyers, and then not fully support the addition of a choice for destroyers to have to make a proper ammo selection? The only reason I would not do that is if I knew 100% sure WG couldn't actually pull it off in a balanced way. And I think they can, as long as they have enough reason to do so ( big company, lots of resources as long as you can motivate the right people I guess ).
  13. Could be, but I thought that spot was already taken by the AP bombs?
  14. mtm78

    Pan Asian Tech tree DD branch

    It could work, I think. a. Not restricted to one nation/branch b. Being able to hot switch between reloads c. profit. So let them test it on the platform of this pan asian branch, and if it works implement it on all ( non gunboat?? ) destroyers?
  15. Nah they should be spotted by light ships just only with much better concealment. If you make them invisible to anyone but the battleships themselves what is the point of screening? WG better not remove more incentives for teamplay. I do wonder how visible deep draught torps would be from the air?
  16. Well let them test them on that platform, it's always possible to later implement them more widely right? Coming to think of it, how much 'fun' would it be if I were in a DD and I see incoming torps and I can't tell if they are shallow or deep draught. I hope they have recognisable 'signatures' like HE and AP have different colors. Being able to switch between reloads which type you need would also be a must, it can't be like AP bombs on carriers, destroyers need to be flexible to do their job.
  17. mtm78

    Pan Asian Tech tree DD branch

    It's related to these destroyers.... :D
  18. Also, less worries about 'friendly' torps when playing our frontline destroyers Ow man, why can't I just hibernate till this is put in the game
  19. A battleship hard counter mechanic?
  20. mtm78

    Alternative IJN DD line tier X?

    edit: double post.... forum layout makes that easy.
  21. mtm78

    German premium DD

    I can help with identification of a suitable candidate -> ZH1
  22. The history lesson is like always highly appreciated, but I still feel it's an outrage calling this 'the first Dutch ship' There are a lot more options now as when I last looked at it, but this should help people who suffer from immersion deprivation syndrome.
  23. mtm78

    A 'Suggestions' section

    Yes. But I assume this isn't exclusive to that thread ( community team is supposed to gather needs and wishes continuously throughout forum / other media / events ). If there is a thread exclusively titled 'Suggestions' I do expect more interaction. What I would 'like' is this: Idea get's posted -> cm team relays to dev team if needed ( might be an idea which is known to cm team so no need to bother dev team ). dev team glances and says -> this is nonsense ( preferably followed with a 'because' ) -> CM team relays back dev team glances and says -> we think this might work, or touches upon something important, we will get back on this -> CM team relays this. ---------------- bunch of nothing to indicate dev's working and players playing -------------------- dev team contacts CM's and says -> this idea from XYZ, we looked at it and this is what we think of it -> CM team relays ---------------- bunch of nothing to indicate dev's working and players playing -------------------- CM team makes announcement on upcoming PTS, and can even link to suggestions or questions from players which been addressed in that patch. Also, it would REALLY allow you to get more valuable feedback. I can't like EVERY thing proposed there which I want to, I CAN upvote everything and downvote everything in a proper suggestions section. This voting system might not work in public forum section where posts are done mostly on opinions and ego's, but a suggestions forum should be free of this ( just as a question section, and you agree with this or you wouldn't have done that already ). Ofc I realize the above is basically giving community more information about development process and direction while also allowing community to properly structure it's feedback. and that is exactly what my point with it would be. Edit: anon voting is so pathetic. How about making votes public so we can see who is saying what ( and deduct why... ).
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