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Everything posted by mtm78
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This is because if it seems 'normal' why question it? WG has said time and time again they don't want to mess with this at all because it would cause 'blinking' of ships and this is not easilly explained to new players and it's not 'intuitive'. This means that it's 20s minimum, because that is the time it takes the average amoeba to get a target lock and turn his glacial turrets to shoot you. You guess which class actually needs 20 seconds for that :)
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What is the worst thing about Belfast and Kutuzov?
mtm78 replied to valrond's topic in General Discussion
A> Because WG doesn't listen when we do so we know it's pointless. Yes. Nah depends. 1400 battles 44% wr rank 1 players is what kills this gamemode for me. That also somehow softens impact of Flint since yes it is 'broken' but it is a broken Atlanta. Atlanta is NOT easy to play, by a long shot. Belfast is a broken Fiji. Fiji is already the best light cruiser in the game per tier, probably competing with Mino. Now add Belfast broken combination of tier 8 concealment slot + smoke + radar... plus every potato can buy one, which is keeping performance down a LOT even compared to the few a dozen 44% ranked battle spammers. -
Possible fix for long range BBs - No lock at long range ?
mtm78 replied to Kruzenstern's topic in General Discussion
That is what I said. WG should reward tanking, something which automatically happens to any battleship which pushes. WG just have to make the algorithm 'smart' in that it only rewards this when your team is still alive, otherwise it might actually reward those sniping in the back who let their team die and then get focused ( hence -> tanking ) until he dies ( as useful as he been the entire match ). -
What if we just say: if you spec IFHE you will lose 70% of your base fire chance ( just random number given in by 30% pen bonus )? 30% isn't much, but you will still be able to set fires with it. And it could even be 80% or w/e. Isn't that easier to apply that saying: if you spec IFHE you lose a fixed percentage of fire chance?
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Possible fix for long range BBs - No lock at long range ?
mtm78 replied to Kruzenstern's topic in General Discussion
Aha. Care to explain why? Please include facts and reasoning... -
It actually depends on which ship you're talking about, Duca seems to have a very low base fire chance so taking IFHE on that is already something different as when you do it on a Cleveland or a Mogami. That is what makes just 'tuning' IFHE such a pain. I would like a more 'intelligent' approach, no more fixed -x or +x, but make changes percentual to the original fire chance?
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Possible fix for long range BBs - No lock at long range ?
mtm78 replied to Kruzenstern's topic in General Discussion
You can't remove lock because a: my cruisers will kite them to death, b> my cruisers don't like to play RNG ( what is without lock one of those shotgun shells still catches my citadel because they are not locked and have very high dispersion making accurate dodging impossible ). Battleships need their economic incentives to play as intended increased ( not decreased... ). Where are the credits/xp for TANKING? Why can't the game reward TANKING before your team is death, and ignore 'tanking' when team is already death? WG just doesn't care enough to make battleship players stop being amoeba's. -
What is the worst thing about Belfast and Kutuzov?
mtm78 replied to valrond's topic in General Discussion
Blahblah blah blah blahblah. Yup problem is clearly the potato's playing against the skilled unicum Belfast players. -
What is the worst thing about Belfast and Kutuzov?
mtm78 replied to valrond's topic in General Discussion
Yeah yeah Belfast and MK will get nerved and you will lose your stat padding tools boo hoo. -
Zero % fire chance --> BBaby buff. Which class you main, just curious? DPM only works against stupid players which overextend ( luckily this is a large group I guess ). DoT works against good players moving between covers. Cruisers without DoT -> baBBy boat even stronker. Yeah we really, really, really need those poor battleships to survive longer so they can do more damage.
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At the very least it should drop the tier 8 module, this will greatly diminish the ability of Belfast to counter destroyers as they have more room to spot outside or radar range. If she keeps overperforming they can move radar and smoke in the same slot as the regular line. Thing is, I'm a bit afraid of the backlash and that people suddenly start requesting heal for their Belfast
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But BaBBy can't acquire target lock and fire in 10 seconds tovarish, their glacial turrets require them to plan ahead so we give them 20 seconds MINIMUM comrade. Now no more smart ideas, or off to Gulug you go...
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Damn sorry I missed this topic, posted one about the find in Gameplay by accident Always good to find the final resting place of people who died defending our freedom.
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WG will never mess with the 20 second rule because shorter acquisition times favor ships with non glacial turret traverse. No, I'm 100% serious.
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http://edition.cnn.com/2017/08/19/us/uss-indianapolis-wreckage-found/index.html 5.5KM depth... did they sink over the Mariana Trench or something wow..
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Sadly it's always the foot people who suffer at the whims of those in power. Yeah that's why I don't have her. But hasn't she been buffed recently? Also, let's not forget this is about the wargrave more as the ship in game :)
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[Suggestion] How to make this game less passive, more exciting and with teamplay
mtm78 replied to Rautainen_Biisoni's topic in General Discussion
He cries destroyers are evil, and that they are the most powerful class, but he can't explain why we don't see destroyer population issue? He cries I want destroyers to be 'invisible' ninja's 'which always control engagements'. Yeah, torpedoes are so reliable with all the planes, hydro and radar. And yeah, I can control engagements in my gunboats, I can choose to not engage and be useless or to shoot and be shot at ... And you're really even taking the time to actually comment on his 'content'? -
[Suggestion] How to make this game less passive, more exciting and with teamplay
mtm78 replied to Rautainen_Biisoni's topic in General Discussion
Am I getting a free counseling session? If not, shush. Battleships do attract lesser skilled players because you need less skill to stay alive in one and be 'semi' useful. You been hit a bunch of times with stats when you made certain claims in the past, guess you're traumatized? Ow yeah you have bad destroyer players, for sure. Just like bad Belfast players. So? Doesn't mean it's suddenly balanced, right :) So you're going to go on with mindless 'personal issues', since you can't say a single thing which can actually be backed up by statistics. Explain to me why I see so many Bismarck and Tirpitz and not so many Amagi's while you just said that mobility is what makes them 'so good'? Off course they are good in mobility, that is why they are used in that manner in competitive games. Doesn't seem to be an issue with games played in relation to cruisers. Posted numbers last week, Bismarck and Tirpitz combined ( TWO battleships ) had just as many games as ALL SAME TIER CRUISERS combined. Including broken MK, and popular ships like Atago/Takao. But yeah, battleships ( and especially German one's ) aren't played that much because they are so easy to play ( with such a casual player base it was to be expected really ). The only one with a lot of blahblah is you, as usual. -
[Suggestion] How to make this game less passive, more exciting and with teamplay
mtm78 replied to Rautainen_Biisoni's topic in General Discussion
So that explains all the Amagi's in relation to the Bismarck's and Tirpitz's we see in game Yeah, battleships are not an issue, they don't do to much damage and they don't live too long. Destroyers have it easiest to escape Doh homer, and battleships have it easiest to tank Just because a class has stealth doesn't mean that is the reason it's 'best', certainly for many destroyers which actually rely on being spotted ( since their guns is their main source off damage ). Just as 'being extremely forgiving to play especially by potato's since they can snipe at range until their team is death and they can claim they played the best because they are still alive, happily ignoring the fact they been useless the entire match as opposed to the guys who died while they were sniping with their German battleships' proofs ... well actually that seems to have some proof since it shows in games played in them. Doesn't mean they are 'best' just that they attract amoeba's a certain type of players. -
Ask WG, they obviously had a plan
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Sad to see that this isn't just something which came to mind by just myself Aww you
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I'm spoiled, North Sea which we have here is like really shallow ( which is also dangerous in combination with tidal surges esp. with the Channel actually forcing all that water through a narrow passage ). So when I read 5.5km I'm like... yeah that's like.. really really really deep I did not buy her because I didn't think she would offer fun gameplay, but those who did and who are taking her out might just raise a toast to those fallen tonight when it's beer o'clock.
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Tier X matchmaking would surely be a tough nut to keep current statistics, more radars and meeting Mino's and Kebab's. I like ther MM she has now, I enjoy the gameplay more. I rather they keep her on tier 7 without the concealment module so to limit it's destroyer bashing capabilities.
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[Suggestion] How to make this game less passive, more exciting and with teamplay
mtm78 replied to Rautainen_Biisoni's topic in General Discussion
Stopped reading there Well the title does describe our dear topic starter. I hear some crying about having to think and anticipate things he can't see, I recon there will be some more whining probably ... Ow man... I do like point 4 though, sounds interesting ( though I'm quite sure this isn't the first time it's been proposed ;) ). -
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