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Everything posted by mtm78
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Clans not working, Anybody had an official WG update?
mtm78 replied to Fat_Maniac's topic in General Discussion
Battleships are becoming a problem, they live to long and do to much damage... when was it again I read that? And you're surprised they are breaking more things? -
Only if they end up with negative credits on their account and can't repair a single ship after each battle, slowly leading them to run out of playable ships trying to get enough credits to repair the others
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Battleships with cruiser concealment
mtm78 replied to Karl_Rudolf_Brommy's topic in General Discussion
It's WG's way of solving BB population, don't question them they know best /sarcasm Nah idk either what their doing, concealment better as cruisers because babies been crying they don't dare to get paint scratched because they are spotted before they spot the nasty overpowered cruisers? -
Shouldn't any game in Kamikaze (R) / Fijin be a golden game ( with no CV's to keep you spotted or spot your fishes ).
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What is the current strongest battleship line and why?
mtm78 replied to thiextar's topic in General Discussion
Will be funny to hear why they ignored all feedback that this would happen. -
Ow you don't see me make noise do you This is the least game breaking option they are testing so far, and it at least shows their intent to hurt BB's camping in smoke more as smaller ships.
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It happens infrequently and ST should be aware already as even one of your coordinators has had it during his streams..... Doesn't help that there isn't much to put in a bug report other than which ship was selected in port and which ship you came out of battle with, and I had this happen as well but it were never the same ships so it seemed way to random to pursue.
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What is the current strongest battleship line and why?
mtm78 replied to thiextar's topic in General Discussion
really? German = most forgiving due to turtleback. Not 'best'. @thiextar just go grind the newest BB line which is British, it won't teach you how to play the class in the best way as you can get ( way to ) good results just flinging HE at everything. They also ofc have submerged citadels, so they don't need turtleback. Top tiers also have super heal, which is together with the HE performance, why Megazao™ without any doubt is the best battleship. Best concealment, best heal, best HE, competitive AAA, decent enough mobility. What's not to love ;) -
You're generally ok, so this isn't personal, but I'm sick of people who claim WG knows what it's doing at all times ;) This community has learned that the only way to affect WG is to be blunt.
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Kongo has a sweet spot on IJN line, bit like Nagato ( yes I know, but I really liked Nagato ).
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Go back to your village, you're being missed. It's not important that if you're not an idiot and shoot AP at broadside stuff, even when just shooting HE whole game at everything you see, like a proper braindead monkey could do as well, you STILL get decent results. WG made the new diaper: no need to switch ammo on BB's comrade, none whatsoever.
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Discussion thread for "some interesting info around the world"
mtm78 replied to Deamon93's topic in General Discussion
Next up... a quote from Exocet6951 in the near future -
I can ask someone who might know to be sure, as I'm not 100% on torpedo bulge never being part of bow section but I think it is :) I'll come back on it if I know for sure :)
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Again that is besides the point.
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That's what I tried to tell Kazomir
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Well yeah off course, but if you want to argue that even if you play in that way which should be suboptimal, you're getting bad results: that's clearly not the case with RN BB's Which is the only point I wanted to make, ofc AP citadels hurt more as HE spam if you can land them.
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You don't need to keep backups of older versions ( though I usually keep the previous patch since most mods I can get to work if there isn't new modpack out right away ). And yeah, if you start the WG modpack installer you have to allow it remove all your already installed mods, they do this on purpose and the same goes for Aslain ( though you should be able to select to keep current mods as expert install, it always had that option when I used it ). Compatibility issues with some mods used to be pretty big since mods needed changes to the same files for different mods, so installer were actually combining mods on the fly ( or installing specific mod combinations at once ).
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Those are in the WG modpack I think, not 100% sure. I can check, but the point is to not close it off, just to control the distribution and 'whitelisting' of game modifications. Mods are good, a lot of the UI we have in WG games comes from mods, either external one's or from WG dev's which work on stuff in free time. Smoke outlines was a perfect example. But, I want the mods to be more integrated with the client. Ideally I want a lot of them just to be 'vanilla' but optional, like you patch the game, then launcher shows which mods are compatible with current patch and which been checked by WG and which are ok to use. That way there can also be no 'discussion' about unfair advantages, or limited access. I don't want to close mods entirely. That is why commented on the bots remark which aren't even tied to the modding interface but which just use process injection or plain old sendkeys() to simulate basic 'gameplay'. edit: there are only a very limited number of ship skins in the WG modpack. Also, skins are special category, WG would be perfectly capable of allowing any 3rd party external skin to be loaded without allowing mods which have interaction.
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308 battles, you sure you're ready to tell people they are baddies for how they play? Megzao <3 HE. Tell me again shooting HE makes you an idiot and I will rub you with flamu's averages with HE Mongquerer till you see red I swear to god
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Discussion thread for "some interesting info around the world"
mtm78 replied to Deamon93's topic in General Discussion
Nah they will leave IFHE, they will just nerf HE in general -
You're delusional, you keep repeating I'm kissing WG's 'behind'. Maybe you should actually learn to read my posts as I'm as far from a WG [edited]kisser as you can imagine
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Bots don't use the modding interface, why would banning mods help against bots? I btw agree though, WG should close of modding to everything but what's get's inside WG's modpack and then it needs to put their mod installer inside the game launcher: presto several problems solved in a few tiny steps.
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Anyone else think this is getting alittle boring?
mtm78 replied to DBoZ_Skyline's topic in General Discussion
So by playing my Sims I'm automatically better as when I play my Blys, even when my blys has almost 10% higher win rate :P Just saying: XP is not a good measurement for performance, certainly when you compare it over different classes. -
Actually citadel starts with most forward magazine which is always below most front turret. Bow section therefore can not extend past front turrets by definition. I think rvharrier has the correct sequence of events.
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Anyone else think this is getting alittle boring?
mtm78 replied to DBoZ_Skyline's topic in General Discussion
Why punish good players, coop also is missions right so excluding gud leauge from pve content is ... counterintuitive. Also, are you talking solo win rate? How about people who only play in divisions? Not trying to shoot you down personally, but there are quite some holes in your proposal :)
