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mtm78

Alpha Tester
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Everything posted by mtm78

  1. Classy man classy Poor baby, need some diapers?
  2. mtm78

    We need to talk about RN BB's

    They die if you focus them, they are incredibly overpowered if your team fails to realize this.. In a way I like ships which 'facilitate' teamwork, the worst aspect imo is the insane concealment.
  3. mtm78

    We need to talk about RN BB's

    Overpowered stuff generally does this: interest players who just want to 'play4fun'. Worst is players like above, who 'suddenly wants to play totally balanced ships'. I hate ships which make potato's think they are not potato's.
  4. Whaa whaaa buff BB's? Wow, thanks for confirming you think babyboat are balanced now, considering you think they need compensation if you lower their damage output. Mhm what did WG say again... I think it went like ... to bad they are mostly catering to players like you though Lol buff BB's .... I have so many gifs to post right now, but I don't want to taint them with your whining.
  5. It was pretty fitting right, a Nikolai as end boss
  6. I fail to see any relevance between this and what I said, but alas at least it's correct :)
  7. mtm78

    Happy Birthday Kindly

    Lol, first reply in red -> moved to different section. Guess @Kandly was to busy actually celebrating
  8. mtm78

    Fleet Battle

    So I can leave when so far behind I know I wont be able to turn it around, and my penalty would be ... getting zere xp/silver? Not that interesting compared with the annoyance of having to keep playing a lost game. So yes lock ships. Why would that botter you, plan on leasing matches? You got other ships to play, so it should be more of a nuisance as anything else. If I wantend to be an ahole I would say lock their account for 24h.
  9. mtm78

    Fleet Battle

    DD = 5 respawns CL = 3 respawns CA = 2 respawns BB = no respawn for you baby No time limit, just a point limit. People who leave the game prematurely get their ships locked for 24h as punishment ( yes yes, you should be able to log back in if you get kicked from a match for sure ).
  10. mtm78

    Public Test 0.6.11 - Smoke Changes

    And in this case, vocal minority is wrong. Which is fine. There might be issues when a vocal majority is wrong, as they are still the majority +1, like with GZ, don't release mechanics without full UI support please :)
  11. mtm78

    Overconfidence™

    Afaik the statement was first: buggy ribbons. Then -> Buggy ribbons AND buggy pen mechanics. Now it's high priority pen mechanics, but you never hear anything about the ribbons anymore. Can't understand how dev's can look at something as basic as clear and non buggy core game mechanics, see it's actually totally not clear to players and frankly looks pretty buggy, and then continue with -> When they should have done this, right from the start -> But hey, let's ignore feedback for ages and ages
  12. mtm78

    Damage statistic on damage type to ship type

    I know question already has been answered and marked as such, but if you DO have this info we would really REALLY appreciate being able to correlate the inflicted damages per source class. So, for instance, how much of the AP damage is done by RN CL and how much by BB AP ( most obvious example ) but also the HE damage, is it done by cruisers or ( for next time we ask the numbers ) has HE source shifted to RN BB's? These charts are very nice to see, but they don't give that much information sadly. edit: @Sub_Octavian ( me shamelessly trying to get another reply out of our beloved and overworked friendly neighbourhood developer )
  13. Cruiser line was fine from the start, it's just a high skill floor so baddies do bad in them. They also have very high skill ceiling so good players really excel in them. Good line, if you'd ask me. But yes this indeed sounds like a complete opposite, low skill floor battleships to cater to the masses.
  14. We could ask @Sub_Octavian if they have these charts also indicating damage source, that would allow much more cross checking :)
  15. mtm78

    Team damage system broken in 0.6.10

    I must admit I am quite careful and my experiences are from quite a lot of patches back so it's likely it is as you say and I'm running behind on things ;) I am actually glad, I always said the rules were way to lax. Yeah I know, it sucks if they are to strict either, but I rather have the incidental wrong sanction then having a system which allows 'trolling'. edit: to clarify, in the past to get immediate pink reflection you need to have become pink soon after another sanction, otherwise you could still inflict some team damage while being pink before it started being reflected.
  16. mtm78

    Team damage system broken in 0.6.10

    Nagato had FP, he had two fires one of which was yours. But he had 30k before he caught fire and ate a torp, to get 40k team damage you had at least a period of 100% reflection and this normally doesn't happen that quick. It takes 10k team damage out of 100.000k iirc to even turn pink, and when you turn pink it doesn't immediately start with reflecting damage unless you just came back from a previous pink status. I know from personal experience
  17. mtm78

    T5 CV fighting vs T6

    This is going against everything we actually KNOW about MM rules, care to offer any citations which support your case or is it just your personal opinion?
  18. mtm78

    Incomming smoke nerf?

    Playing it safe = limiting incoming damage potential. I never said anything about range now did I RN CL is all about situational awareness and map knowledge / positioning.
  19. mtm78

    Team damage system broken in 0.6.10

    Hell no it should be punished harder because it's quite common edit: Watched the replay -> because it is from DD player you're actually not in his render range for the important bit... you did cause a fire ( not visible because out of render range ). And judging from the rate off which damage got reflected, you been a naughty boy in recent history Working as intended, no bug. There was no torpedo damage being added to your team damage, just your own reflected damage, Nagato only had 30k hp when incident happened.
  20. Go back to your village. BB's with best concealment in game, one line with best HE performance in game as well -> made to kemp base. Yeah if you're nerderklaus, not if you're a normal person.
  21. mtm78

    We need to talk about RN BB's

    So having super heal alone isn't gimmicky enough?
  22. mtm78

    Premium ships V's Silver ships, P2W?

    So that's why you can't buy my Gremmy and Imperator, and it explains perfectly why KA is being pulled There are 'broken' ships in the game, some are even hiding in plain sight *cough OPFast cough*
  23. mtm78

    Incomming smoke nerf?

    I don't have anything above Edin on live, not really playing much lately, but my first game in Fiji on PTS was 200k damage with only 3 bb's per team. Then Edin with 90k loss, 67k win then skipped to Mino and played 4 games averaging 140k damage. Considering how much hp there are in teams due to having so many DD's and Minotaurs those are acceptable damage numbers. The problem is not the ships. If you don't want to play 'safe' with RN CL's you chose the wrong line.
  24. mtm78

    Incomming smoke nerf?

    And you can still do this, just not with battleships. They can use the smoke to hide between a dcp usage or something, like you can use other concealment like islands. I think it's enough. Hindenburg get's a quite high penalty though, and I am quite sure if I had a Des Moines I would not like this either. But DD gameplay on PTS seemed fine, I had a lot of fun actually playing Grozovoi / Conq and Mino. And there is actually more teamplay possible, but it will take time to see the openings. I've been rushed in my smoke while sitting still and that got me killed, and I done the same to enemies, it was pretty ok. Hydro and radar usage becomes much more important as well ( or rather baiting them so you can exploit it being on cooldown ). Seriously, yes it was 'fun' having a usn DD, any BB which can bowtank, and perhaps a Kutuzov. But was that really the kind of teamplay you want to see? You can hide your battleship for the entire game, perma smoked. That's not a good balance factor, and battleship are actually balanced around their tanking ability ( ability to withstand getting focused ). This balancing becomes irrelevant if battleships are smoked up the whole time. And this way it almost doesn't negatively affect the ships which should reliably use smoke. I don't have Mino on live but on PTS I had no issues with using my smoke and understanding when I got rushed I had to kill the ship rushing me to get unspotted immediately. There was a lot more movement, even with that many mino's and dd's all with smoke. Ok, good player already doesn't just sit still in his own smoke already, but now it would be even more likely to get you killed.
  25. mtm78

    Incomming smoke nerf?

    RN CA's = Conq line? If not, they are CL's not CA's
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