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Castigador

Players
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About Castigador

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    Seaman
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  1. Castigador

    What's the point............

    Detonation is a game mechanic so any ship can and will detonate once in a while on a server, you just had the bad luck of being the one to be blown up. The game is full of rare things that will almost never happen but happen they do anyway. Sometimes it's fun (I once got a close quarter kill with my Kiev secundaries) Sometimes it's not (being blown up by secondaries). Just accept it and press that battle button again.
  2. Castigador

    New teased Pan Europian DD Friesland, tier IX

    I don't know why you all are speculating about the Frieslands AA when the specs are given on the blog: AA defense: 6x1 40.0 mm. 2x2 120.0 mm. AA defense mid-range: number of explosions in a salvo — 8, damage within an explosion — 1120, continuous damage per second — 410, hit probability — 97 %, action zone 1.0–3.5 km; AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1820, continuous damage per second — 274, hit probability — 97 %, action zone 3.5–6.0 km; AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s. Combined with defensive AA it is actually pretty good
  3. Castigador

    0.6.3 Public Test update

    On the PTS server I mainly play with the Akizuki as that is the ship I play most on the live server and is also the one that is most affected by the changes WG is going to implement with 0.6.3. Oh boy... She is worthless, still a nice looking AA destroyer but as a gunboat there is absolutey no reason anymore to play her. She is reliant on her guns to do damage and with low alpha damage this means a constant stream of fire is required witch in turn means she is visible almost 100% of the time. I have tried firing from range but although the initial shell velocity is good it drops fast and on maximum range the travel time of shells is just very very very long. Also tried to play a little bit closer to the enemy (note I tried to stay in the range which I pre 0.6.3. would be not visible due to stealth) and got absolutley shredded as every enemy gun got pointed at me. And at ranges from 9 to 12 km nothing has any difficulty hitting an Akizuki, even with that 5% extra shell dispersion Only good games you can have in Akizuki is if the enemy overlooks you so you can actually fire your guns for decent time. And I read all the comments that you should smoke up or help other teammates by smoking them or just scout Sadly deploying smoke for teammates and scouting isn't rewarded enough (smoking teammates, even though a core job of a dd doesn't give any reward what so ever) to be enough of a reason to play her. Also the torpedo armament isn't good enough to play her as a torpedo boat (as it should be as in WoW she's a gunboat). In short: If I want to play a 15km gunboat I will take out my Scharnhorst not my Akizuki. It's almost just as fast and feels even more manouvarable. And here we get to the gist of it and what many people are already warning about: Why play gunboat destroyers anymore? By losing stealth WG has taken away the only strength and main defence these ships have. Ok they have increased the gun range. But why? What's the point? At those ranges there are cruisers or battleships which can do the same/better. You should use terrain they say? good luck with that, that may work in Wot in which being static can be a viable and sometimes pretty good tactic, this just doesn't work in WoW, especially not in a destroyer. I play WoW because it ISN'T a static game but these changes will make it one and that in turn will continue to increase the growing population of battleships. Because Sub_Octavian or Tuccy or whoever can say what they want, 0.6.3 is again a patch to make the life of people who play their own game with no teamplay while sailing battleships much easier then before. If I in my Akizuki are the last man standing in a game I just might press return to harbour
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