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Castigador

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About Castigador

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    Able Seaman
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  1. Castigador

    Update 0.9.3. European Destroyers: Part 2

    Don't worry, wargaming is totally going to ignore all concerns about the reintroduced ntc and awnser on all other things pretty quick Or are you going to prove us wrong @YabbaCoe ?
  2. Castigador

    1:42 Scale: Yamato – Trailer

    real Yamato was 263 meters long which means 26300 centimeters 263000/42 = 626.19 = 6.26 meters
  3. Castigador

    Shipyard & Puerto Rico

    @Crysantos You do realize that this is the worst thing to say right now don't you? WG just lost a massive if not virtual all trust and then you say "we're keeping a very close eye on the situation". Do you really think we trust that you do that? What is there to keep an eye on? Is all the anger and hate WG received over it's incompetence not enough? Also for me personally: I don't care if the PR is available later on in a non-dockyard form. For me the whole dockyard was the cool thing I looked forward to, it was something new and cool looking. You (WG) lied to us players and even used your cc's to spread those lies.
  4. @Sehales I know you write what your bosses want you to write so don't take the following personal: Apology NOT accepted What a shipload of crap. Even with your "math" it is clear that even for the most dedicated (but crazy is a better word) it is impossible to get PR for free. You LIED to us!
  5. I would love to go, but I will be in Japan on that date :(
  6. Castigador

    GAME BALANCE CHANGES

    Hakuryu is going into port, will only play it if there is a direct need for it. It is already the weakest tier 10 carrier and removing the torpedo bombers mentioned only makes it worse
  7. Castigador

    French Destroyers

    But the drop rate is so damn low (see the comment above of someone above of getting 1 quest in 25 premium containers) that you are already lucky if you get 1 quest in the entire event, and even then you will not have enough tokens. So I stay with my comment, unless you have all 88 tier 7, 8, 9 and 10 ships + a good amount of premium/special ships it is impossible to get the 4th reward.
  8. Castigador

    French Destroyers

    This is one of the worst events in the history of wargaming. I would love to get a comment on the following: I just did the calculations for earning republic tokens (via tech tree ships, 88 ships): If you have EVERY tier 7 ship you can earn 100 tokens if you have EVERY tier 8 ship you can earn 230 (330 total) tokens if you have EVERY tier 9 ship you can earn 315 (645 total) tokens if you have EVERY tier 10 ship you can earn 480 (1125 total) tokens To get the 4th bundle you will need a total of 1400 tokens (200+300+400+500) So for a normal player (even with a few premiums) it is impossible to EARN the 4th reward for free, I would even say it is virtual impossible, for the great majority of players, to even get to nr 2 very dissapointed... (again)
  9. Castigador

    What's the point............

    Detonation is a game mechanic so any ship can and will detonate once in a while on a server, you just had the bad luck of being the one to be blown up. The game is full of rare things that will almost never happen but happen they do anyway. Sometimes it's fun (I once got a close quarter kill with my Kiev secundaries) Sometimes it's not (being blown up by secondaries). Just accept it and press that battle button again.
  10. Castigador

    New teased Pan Europian DD Friesland, tier IX

    I don't know why you all are speculating about the Frieslands AA when the specs are given on the blog: AA defense: 6x1 40.0 mm. 2x2 120.0 mm. AA defense mid-range: number of explosions in a salvo — 8, damage within an explosion — 1120, continuous damage per second — 410, hit probability — 97 %, action zone 1.0–3.5 km; AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1820, continuous damage per second — 274, hit probability — 97 %, action zone 3.5–6.0 km; AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s. Combined with defensive AA it is actually pretty good
  11. Castigador

    0.6.3 Public Test update

    On the PTS server I mainly play with the Akizuki as that is the ship I play most on the live server and is also the one that is most affected by the changes WG is going to implement with 0.6.3. Oh boy... She is worthless, still a nice looking AA destroyer but as a gunboat there is absolutey no reason anymore to play her. She is reliant on her guns to do damage and with low alpha damage this means a constant stream of fire is required witch in turn means she is visible almost 100% of the time. I have tried firing from range but although the initial shell velocity is good it drops fast and on maximum range the travel time of shells is just very very very long. Also tried to play a little bit closer to the enemy (note I tried to stay in the range which I pre 0.6.3. would be not visible due to stealth) and got absolutley shredded as every enemy gun got pointed at me. And at ranges from 9 to 12 km nothing has any difficulty hitting an Akizuki, even with that 5% extra shell dispersion Only good games you can have in Akizuki is if the enemy overlooks you so you can actually fire your guns for decent time. And I read all the comments that you should smoke up or help other teammates by smoking them or just scout Sadly deploying smoke for teammates and scouting isn't rewarded enough (smoking teammates, even though a core job of a dd doesn't give any reward what so ever) to be enough of a reason to play her. Also the torpedo armament isn't good enough to play her as a torpedo boat (as it should be as in WoW she's a gunboat). In short: If I want to play a 15km gunboat I will take out my Scharnhorst not my Akizuki. It's almost just as fast and feels even more manouvarable. And here we get to the gist of it and what many people are already warning about: Why play gunboat destroyers anymore? By losing stealth WG has taken away the only strength and main defence these ships have. Ok they have increased the gun range. But why? What's the point? At those ranges there are cruisers or battleships which can do the same/better. You should use terrain they say? good luck with that, that may work in Wot in which being static can be a viable and sometimes pretty good tactic, this just doesn't work in WoW, especially not in a destroyer. I play WoW because it ISN'T a static game but these changes will make it one and that in turn will continue to increase the growing population of battleships. Because Sub_Octavian or Tuccy or whoever can say what they want, 0.6.3 is again a patch to make the life of people who play their own game with no teamplay while sailing battleships much easier then before. If I in my Akizuki are the last man standing in a game I just might press return to harbour
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