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smokem

Players
  • Content count

    29
  • Joined

  • Last visited

  • Battles

    7741
  • Clan

    [BLAST]

About smokem

  • Rank
    Able Seaman
  • Insignia
  1. game options - emblems

    but wg says mods conflict with the game and to remove them.
  2. game options - emblems

    Can we have an option not to display the emblems of other players so we can choose what we see and can configure the game as we like? This leads to a much more enjoyable experience and keeps you happy and playing more. It is also annoying after death in battle, its just annoying. And to remove them from the profile section or just remove the constant reminder to look at them emblem selection.
  3. Public Test 0.7.5 - Round 1

    until

    Great campaign. nice touch to update Yamato captain skill specials, as they were that special . like the ship direction on the mini-map, disappointed no new ships were available to test ( thought that was the whole point) Can you please add a option to turn off these annoying emblems and badges etc if not interested.
  4. Bug Reports

    7.3 round 2 same here had message "waiting for players" restarted game. but same
  5. detection mechanics

    according to the ratings shown on the battle load screen, I have a better detection rating than yugomo! so on the battle load screen the enemy dd detect rating is not actually what the dd is rated at? whats the point of that?
  6. detection mechanics

    I play mostly dd so rely on my detection rate a lot. I always check the enemy dd detection ratings at the start of the game so i can plan game. Recently i have noticed that enemy dd with more detection range than me, have been spotting me before i spot them. EG. attached is recent battle pics ( i also have battle replay if required) my fletcher, rated 95 (6km) was spotted by yogumo, rated 93 (6,3km) before i spotted him. We are both sailing into the cap. The game did not display / spot the yugomo until 8 seconds later at a range of 4.9km ! The attached pics have the time taken eg 18:26 yugomo spots me, 18:18 yugomo ouline on map, 18:17 yugomo detected Am i missing something? Are there some strange mechanics at work? If anyone can explain it is appreciated,
  7. Bug Reports

    same problem for me but after exit battle early, several times occurred, screen shot example, no crash, had to close game and restart.
  8. New Operation: The Ultimate Frontier

    game crash after completing 4 stars WorldOfWarships-2017-12-05_14-21-10.zip
  9. Bugs

    1. Description Z46 spotting / detection range error. same as previous version in many games in z46 with concealment of 94 (5.9km), i am spotted by dd with less concealment rating before they are spotted by me. Usually Yugumo with 93 (6.3km) but i have seen it happen with Fletcher 92 (6.4km) also. I always check opposition concealment ratings and for radar ships at start of game. when i am detected there is no icon for radar or hydro and i am not in the firing timer After investigation i found that with upgraded concealment, there is no increase the concealment rating after adding the 3% camouflage ( the distance value changes but not the rating) eg z46 without cammo = 94 / 6.1km z46 with cammo = 94 / 5.9km (I checked other German dds and same for maass and z23.) I raised this as a ticket and was told its due to the small distance being less than 1% so is not added but all other ships do change even kagero changes 1% for 100m (97 to 98 rate) so don't think its that reason. Don't know if this is related to the in game spotting / detection problem but it does not happen with any other dd i play with ( non German) 2. Reproduction steps happens in every game if nearly same % concealment 3. Result get spotted by dds i should not be spotted by 4. Expected result have correct concealment for cammo and not get spotted by dds with less concealment and spot them 1st 5. Technical details
  10. Update 0.6.13 - Bugs

    1. Description Z46 spotting / detection range error. in many games in z46 with concealment of 94 (5.9km), i am spotted by dd with less concealment rating before they are spotted by me. Usually Yugumo with 93 (6.3km) but i have seen it happen with Fletcher 92 (6.4km) also. I always check opposition concealment ratings and for radar ships at start of game. when i am detected there is no icon for radar or hydro and i am not in the firing timer After investigation i found that with upgraded concealment, there is no increase the concealment rating after adding the 3% camouflage ( the distance value changes but not the rating) eg z46 without cammo = 94 / 6.1km z46 with cammo = 94 / 5.9km (I checked other German dds and same for maass and z23.) I raised this as a ticket and was told its due to the small distance being less than 1% so is not added but all other ships do change even kagero changes 1% for 100m (97 to 98 rate) so don't think its that reason. Don't know if this is related to the in game spotting / detection problem but it does not happen with any other dd i play with ( non German) 2. Reproduction steps happens in every game if nearly same % concealment 3. Result get spotted by dds i should not be spotted by 4. Expected result have correct concealment for cammo and not get spotted by dds with less concealment and spot them 1st 5. Technical details
  11. Bug Reports

    playing weekly battle won and got 4 stars and game crashed after game ended. no after game reports etc crash report here https://drive.google.com/open?id=0BznTFDqMyU1Rc1V2WFhDR19jVkJURHh4T05NYm44YjV2WmFr
  12. Clan Battles timezone

    because of poor time slots for clan battles im boycotting them until the times are improved to allow all to play, either by adding hours or having whole days for battles.
  13. Clan battles prime time change

    time totally prevents me from playing, even left the clan as did not think it fair on rest of the team to take up a place without being able to battle. change times to later (8,9,10,11). or more hours (2,3,4,5,6,7,8,910,11) or have 1 whole day for clan so people can play when they can.
  14. Public Test 0.6.11 - Smoke Changes

    Cruisers are op anyway, Smoke radar hydro torps fast guns accurate guns long range guns High speed fast rudder spotter planes Fighter planes poor BB players have to sneak inside cc smoke just to play.
  15. Public Test 0.6.11 - Other changes

    regarding the change to IFHE: now the % fire chance reduction is less, you do not need to have Demolition Expert DE to make IFHE work. This means that captains that have already used skill points for IFHE builds are going to be at a disadvantage to those choosing it now. This seems unfair. Can there be a skills reset for those captains already with IFHE build to allow them the have equal opportunity as new IFHE captains.
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