allufewig
Beta Tester-
Content Сount
2,912 -
Joined
-
Last visited
-
Battles
15294 -
Clan
[BAZI]
Content Type
Profiles
Forums
Calendar
Everything posted by allufewig
-
Eigentlich müssten die Devs ja bei allen russischen Premiums nochmal ran. Ironischerweise finde ich von diesen Schiffen die Mikhail noch (mit Abstand!) am besten gebalanced, dabei wurde gerade um das Schiff der meiste Wind gemacht.
-
Citadel Dmg zu hoch, wie kommt das zu Stande?
allufewig replied to mcboernester's topic in Allgemeine Diskussionen
Der Bug ist übrigens ziemlich alt, sowas hatte ich gelegentlich schon vor einem halben Jahr. Nicht mit Zitas, aber dass einzelne Granaten scheinbar Overpen+Pen gemacht haben. Gab auch einen Thread im internationalen Forumsteil dazu. Ist schon krass wie lange man braucht sowas zu beheben. Für die Empfänger dieser Granaten ist der Fehler schon recht asi. -
http://wowreplays.com/ Ist ein guter Platz für Replays. Keine Popupwerbung, übersichtlich, Such- und Filterfunktionen, bereitet das Replay sogar auf.
-
Discussing this is fun otherwise I think we wouldnt do it because we know, we wont reach WG anyway. It gets a bit heated sometimes, but thats part of the deal.
-
I was. What makes you think I wasnt? Is Imperator Nikolai or Gremy also just a l2p issue then btw?
-
We can discuss about the AA buff of 5.6. I admit Im not 100% sure if this was needed. But we cannot discuss the state of carriers in beta. This was the greatest balance-fckup Ive seen in 5 years with WG. I dont know how much potatoe you were back then, but every person who justifies the absolutely ludicrous stats (yes stats, not anecdotal single battles) CVs had back then with nothing more than a "l2p" is clearly insane. Insane beyond all help.
-
No. There was never working teamplay in any of WGs random modes ever. Dont romanticize the past, because its nonsense. What we actually had during beta were IJN carriers deleting nearly every ship at will. Edit: But I understand that those clusters of ships almost hugging each other, trembling in fear of CVs, might have looked like teamplay on occasion.
-
Why do you want to buff CVs again? To perform better than "really well" yourself?
-
You cannot controll dozens of guns with different calibers, rate of fire and ballistic properties in the way you can controll your main battery. It will not work for obvious reasons. You could implement a "dumbed down" manual AA in whatever form as an optional mode, but removing auto-mode completely would mean de-facto no AA for the lesser skilled 75% of players as they are already overburdened with the main guns.
-
I dont want to go more realistic (higher caliber AA often had bursting charges and didnt have to hit directly btw), I just dont want to make it even more unrealistic where it can possibly be avoided. Only solution I could bring to the table is to give AA limited firing angles, so it would be for example safer for planes to approch from bow or Stern since less of a ships AA can be adjusted on target. If you are good at mircomanaging stuff, this could reward you with fewer plane losses. As for AA itself, I see no way to make its normal operation much skillbased. The barrage-cone solution could imho generally work for the T-Skill, however. Edit: I mean exactly something like Ishiro wrote.
-
All those 55%+ guys claiming to be average are indeed funny. I know this is supposed to be polite understatement, but in fact it is heavy BS. Ilhilh is right on this. Already winning so much doenst mean there is nothing more to learn, but it also doesnt change the fact that you are far above average players already.
-
Halfbaked solution. The DPS on the longrange-AA would have to be ultra-strong as every CV-captain could easily pull out his planes of the cone after the enemy ship has committed to its firing-zone, leaving it 100% defenseless against simple outmaneuvering or attacks with multiple squads. Crossdrops would be unavoidable by means of AA. Skill-involvement still minimal. Besides, it is counter-intuitive as hell. AA didnt work that way. No need for too much realism in an arcade-game, but AA stopping to fire at enemy planes in range because they left or didnt enter some arbitrary firingzone? Doesnt sound good.
-
I should have written "less appealing" then. But yes, this is exactly what I mean with taking incentives away. Also in reply to your #136, what would you do to make AA more skillbased? I can understand that it is not satisfying to get a drop denied by rotting potatoe pressing the T button, but even if you redesign "T" to be more like fighter-barrage or something, there still remains the automatic AA. I dont see a way out of this. For dozens of smaller caliber guns you need some sort of auto-function. For ships with too much AA on it, just avoid it until no longer possible. Every class and every ship has counterparts you better leave be. Again, I dont see a need for CVs to be treated like special snowflakes.
-
Theres the problem I guess? A lot of ships also get better shells with hull-upgrades, as these represent the ships modernization-cycles, which often included better ammunition for the guns. Not 100% sure it is true for the New Orleans, could also be RNG in your case. Check in port if the name of the shells (for example "Mk14" ->"MK15") changes with hull upgrade. For some ships, this ammo-change means a gigantic increase in performance. I remember new Mex and Amagi for example.
-
And probably never will be. There is the fact that skill in WoT/WoWs is much harder to see than skill in a lot of other popular games because things like clickspeed, reaction-times, aiming, movement and other "mechanical" masteries that are easy to grasp, have little place in WoWs. Game- outsiders or even a huge part of actual WoWs players cannot comprehend why that one guy theyre watching on replay or stream got such high damage/winrate. Skill in WoWs doesnt look impressive. More often than not they think they play the same and are just negatively affected by RNG. Thats part of why we have all those stat-deniers. On another point, WGs reluctantness to adjust the game for true competitive modes will rarely attract or develope dedicated and truly skillfull players.
-
Thansk for that! .) It is just the signatures look a bit "unsymmetric" with the different sizes of info-boxes being on different positions. It is a bit odd imho. Other than that, I like the general wotlabs-appearance.
- 100 replies
-
- warshipstoday
- warshipstats
-
(and 1 more)
Tagged with:
-
I love these stories of "OMG a Fuso shot down 8 of my bombers! "Such sick AA everywhere!" Entertaining but useless. The only thing that matters from a balance-perspective are (recent) serverstats. A Fuso shoots down 0,77 planes on average. You can generously quadruple it, for there is no CV in every game. If you want to go in-depth, take a closer look at the stats of the top and bottom-players and watch their developement after changes were introduced. Also WG aims for a lower CV-count by making CVs hard to play, which doesnt necessarily correlate to balancing by numbers. Personally I can see why they do it. "Striking from impunity-classes" are always the ones who generate sh*tloads of frustration for at least one party involved. Making this class OP is dumb as all hell (see CBT/OBT), making it UP is still dumb. For population-control you have to take away incentives to play. Basically if you dont find them fun anymore, switch class. CVs are intended to be niche. When playing with good CV-captains or watching them, it becomes more than obvious that this class is still capable of influencing the battle massively, even if just via "utility"- functions. Thats why I find this constant whining of seemingly intelligent and capable players like Syrchalis and Aerroon so annoying. I understand that you miss this feeling of extreme controll over the battle, but you should start accepting that CVs dont get any special bonuses anymore.
-
Because its a cheat when everyone gets it by default?
-
They do claim they have a 100% accuracy and no innocents will be hit by the sanctions. I dont know who I want to believe: Angry flaming Edited kiddo (druxlolz) or WG, who have an history of telling total Edited when it comes to sanctions and bans. This is from NA, but I assume the technical basis behind the bans is the same: http://forum.worldofwarships.com/index.php?/topic/80553-illegal-mods-and-consequences/page__st__40__pid__1972098#entry1972098 MajorRenegade, on 22 May 2016 - 07:22 PM, said: My major concern is that you might ban someone by mistake for a harmless mod. Are you sure your methods of hunting for aim assist users is fool proof? We worked for an extensive an amount of time to understand these mods and we feel very confident that we have hit the correct people. We lightened the touch here. We could have been more strict, but we wanted to be ABSOLUTELY CERTAIN that we had the right people. I will admit freely that there are people who are guilty who did not receive consequences because we were not ABSOLUTELY CERTAIN. The list was smaller than I expected, so I am confident that people who were guilty went unpunished - it's not that I wanted that to happen, but I recognize that we do NOT want to give out consequences UNLESS WE ARE SURE. This post has been edited by the moderation team due to inappropriate remarks.
-
Its a made-up (purely theoretical) value consisting of 1-2 citadels and a few normal pens every reload cycle against the dumbest possible enemies. Because argumenting with real serverstats is uncool nowadays. I too have the feeling Syrchalis cant let go of the golden times when CVs had average winratios up to 60% (Imp. Nikolai-Level-OP) and good players made in excess of 100k damage average on T5. Sorry Renamon, but those times wont come back for you.
-
CVs are detrimetal to the fun of a big part of players when they appear in high numbers. So their population must be kept under strict control. Making them hard to play specialist-ships can achieve this. A bit similar to what they did with Shima. Fun is a relative term anyway.
-
Actually it is on EU as well (minus the cheaters turning brown): http://forum.worldofwarships.eu/index.php?/topic/52055-cheating-and-illegal-modifications/#topmost Apparently this news didnt deserve more than a tiny sidenote. I hope for the best, but fear this is just banning a few dozen of the most obvious offenders to silence the crowd. Not that "cheating" was a big thing to begin with in WoWs, but still.
-
quoted post removed Do you really really really think, that after not even 50 games, you have fully grasped how this game works? Try some other classes too, play a hundred games in each. Its pretty enlightening. Actually according to server stats, the class balancing is very good. It is not and wont ever be perfect, but there are no colossal flaws to be seen right now.
-
Aimmod is "not very beneficial and yet you get banned for it" sounds like a contradiction at first. But actually you should get punished even for mods that give you just a relatively small advantage, for fairness sake. The harsh punishement sure is a concession towards the community who would like to see aimmodders burn at the stake and has probably little to do with how beneficial it was. Now if WG doesnt out of a sudden ban all Aslains-users, but clarifies the rules and takes a strict stance against unfair mods in the future, I would be most pleased.
-
Regarding the anti-cheat-measures: If it means just the tiniest bit of manual work for some WG employee, Ive got the bad feeling that absolutely nothing will ever happen on EU.
