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Alpha Tester
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About rancidpunk

  • Rank
    Warrant Officer
  • Birthday 10/15/1967
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  • Location
    Portsmouth UK
  • Interests
    Technology, History, Reading, PC Gaming
  1. Nearly fell off my chair, got an Arizona and 10pt Captain from the Admiral box
  2. rancidpunk

    John Moffat dies.

    Here's the Royal Navy article http://www.royalnavy.mod.uk/news-and-latest-activity/news/2016/december/12/161212-naval-pilot-who-crippled-the-bismarck-dies-aged-97
  3. rancidpunk

    Arizona vs Warspite

    I love the Warspite but it took me a while to figure out the best config for me was rudder shift module and dodge as much as possible. The speedboat turn rate makes the slow [edited]turrets bearable and lets me take incoming shells angled while I reload. Cycle between HE and AP, keep repairing and I find most other BB's will at least back off once they are burning for the second time, flags and captain skill gives me nearly 40% chance of starting fires which helps I find the Gniesenau is a great T7 to go one on one with in the Old Lady.
  4. rancidpunk

    Am I the oldest captain?

    I'm feeling quite a young 48 now Been gaming since Pong - my first home "PC" was a C64(paper round and pocket money too!) The joy of typing all that code in to play Donkey Kong, saving it to cassette then hoping nobody slammed a door while it was loading next time - happy days!
  5. rancidpunk

    Premium Ship Review: USS Missouri

    Had my first battle against the Mo in my Bismark earlier, nice looking ship but still an Iowa (not really a ship to take on an angled Bismark at 10km, bless him, he burned a lot )
  6. rancidpunk

    Switching To Torpedoes and back to guns

    Always fun going through a whole reload cycle when you've got HE loaded but switch back to AP by accident
  7. Had an amazing 20% ish winrate for the last week or so, truly awful but still a bit fun as long as my average damage goes up and I make credits I can live with the streak (12 in a row lost followed by 1 win in 5 for 5 days). My only complaint is the number of idiots hiding behind islands "playing clever" but that's the human factor
  8. I suppose the Missouri would be worth 80 Euros but only if you won gold in it every game instead of credits
  9. Could always just set the wind to blow across both teams sides giving neither the advantage of a fore or aft breaze?
  10. I said already, I love smoke, been using it since day 1 in cruisers(Iwaki Alpha helped me get ready for crusiers with smoke ) but I've always found it wierd that you pop smoke at a slow speed then stop moving to hide in it to fire at the enemy, just like no ship ever did irl, there's always a breeze at sea near land! I get that there are restrictions in a game but just having wind didn't seem to be pushing the boundaries of technology or realism too much in a game set at sea. Hydro/Sonar/Radar would realistically be adversely affected by different weather conditions. None would work in a cyclone, hydro would be useless with a lot of other ships around making massive amounts of noise, radar is truly crap at picking things up at close range in cloudy/rainy weather and sonar is a bizarre choice from WG in a title without subs. I left the RN in 1993 after 7 years on minehunters that didn't have sonar that could see anything less than 5-6m below the surface and I haven't noticed any towed array sonar (the only sonar that has a small chance of spotting as surface ship) in the game so far. I suppose I'm just edging towards the suggestion that all of the above should be affected by wind/weather conditions but in a way that can be used to the advantage of one side or another through skill and judgement. Trouble is, as a few others have said, introducing new factors into the game like this would just make good players better and it harder than ever for bad players. Raising the bar a bit higher has never been WG's attitude as they know the majority are obviously average and the majority pay the bills.
  11. True - saw torp warning and I thought I had got flanked yesterday in my Colorado but it was just our Ognevoi 4k behind me sat in smoke firing everything he had at the same Amagi I was firing at 13km away. He must have fired 50 main battery shots at it too but didn't seem to notice how short they were falling but he probably shoots a lot of islands too - a real special snowflake that one was
  12. rancidpunk

    Smoke rework suggestion

    Didn't see this thread, started a new one to suggest a "wind effect" http://forum.worldofwarships.eu/index.php?/topic/65873-smoke-is-a-bit-unreal-and-skilless-atm-need-a-bit-of-wind/page__p__1409660#entry1409660 Get a mod to merge the threads if you want.
  13. rancidpunk

    Super Container Loot Thread [ topics merged ]

    I didn't say because I'm 90% sure I asked for credits after the first 2 fails(I need 14 million for Izumo) but not certain. I've had 3 red crates this week but I rarely try my luck, usually ask for credits or flags. Didn't know they were so rare, I'll screenshot them all from now on.
  14. No idea, I suppose that for 20 minutes it's reasonable to have the wind coming from the same direction, be a bit odd in a cyclone but can't have everything I thought that about 1/2 of the slowest ships speed would be the fairest way to do it.