Fediuld
Beta Tester-
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[TAOWS]
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Everything posted by Fediuld
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Brawl 3 CV vs. 3 CV - have you tried it yet?
Fediuld replied to Leo_Apollo11's topic in General Discussion
Yeah. Thought in the morning try it with Lexi and completed it by tonight because I was stuck. Rarely had so much fun and excitement in WoWs and the winrate was pretty good (70%) To give an indication, started in the morning with 1.7mil as I bought several T10s and gear last couple of days, and my Lexi had 90K xp as rarely playing it for months. By the time ended with the brawls sold the Lexi and got the Midway, fully equipped it and having 3mil spare. Used the big XP/FXP/money boosters and was doing 25-35K xp per winning battle, 10-12K FXP and 800K-1000K (1 mil) cash per battle. Even at losses the number were close by because of the inflated base XP due to the AA damage. -
Brawl 3 CV vs. 3 CV - have you tried it yet?
Fediuld replied to Leo_Apollo11's topic in General Discussion
Is inflated due to AA damage. Worst case you will do 50-60K AA damage. Usually got over 100K in brawls. -
Suggestion. Fix your current violation system when someone becomes AFK without been at own fault. ----------------------------------------------- This morning the launcher updated the client with 3.8GB patch. First battle picked the Kansas and got an error that the game crashed. Reset the system and tried to log again. Same error. So I run full repair which took some time as it had to download 2.8GB taking a significant amount of time. When I log in had several PMs cursing and was flagged for violation. However the problem is not there. The issue is that the upcoming months in Europe we are going to see power & internet cuts. Does WG planning to continue the same violation system when people are cut off mid battle without own fault? There will be none playing the game by the time we hit January then. Because a lot of people will be annoyed to say the least when this happens to them multiple times.
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“We can see a lot of people dont like subs, what do you want us to do?” - Ideas what WG can do?
Fediuld replied to Tanaka_15's topic in General Discussion
If homing goes, the spread of torps should be in par to the British cruisers not dropping one torp with a wide spread like you have 4 tubes and also need to be faster. Launch torps at close ranges don't lock either. That is why we have normal torp mode at 6.5km or less, with slow torps. Also you ask a lot of nerfs to both damage done and damage received against subs. Which already have very high player skill floor to perform well otherwise are free kills, shows you haven't played subs. And since many found a nice support group in here crying about the subs, some even mention "realism", as a IJN DD main player, I demand (as you do) WG should remove radar/hydro working from behind islands. Is not realistic. While as a BB player I demand no more island hugging cruisers. If you cannot see the target directly the dispersion is 1000% bigger. -
We are on 2nd stage. This morning the button appeared as normal. At least to me. It wasn't there yesterday.
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Ship that dropped from a supercontainer that suprised you.
Fediuld replied to Chysagon's topic in General Discussion
6 months ago got the Hayate to my surprise. -
The button appeared today on the top of the page.
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There isn't Participate button for the missions shown on the webpage in the ingame browser nor on normal browser. Same last time on the First round. And referring to the missions with the coal crates etc.
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Second round of "Best Battle" combat missions not showing?
Fediuld replied to FearlessFinn's topic in General Discussion
The Participate button is missing. Same did last week with the First Round. We all missed the missions because there was no button. -
Puerto Rico: Get's a lot of unwanted attention?
Fediuld replied to Barney_Wobba's topic in General Discussion
I laugh for the witty post not for what you said. "Tanky Mino", muahahahahahahahahahah -
Operation Cherry Blossom. The carriers cannot damage the airports (at least Parseval). However the airstrike from the Dutch cruisers one shooting the airports.
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Last two 11.8 sessions, the Sunday 1000coal 200ct reward mission is expiring hours after it is given in the middle of the night (3am in my timezone). My understanding it this mission was supposed to be for the whole day (like it is for Friday and Saturday), not like the other mission chain that is on rotation every few hours.
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Finished the campaign. Is easy since it includes OPS. So with Killer Wale operation, takes 1-2 battles do the 30 incapacitations/torps/fires and 1 mission to do 3 kills. Spend some normal silver and got the 3 tokens we are allowed so total 5 tokens. The only worthy thing got was the 2500 coal and 12000 FXP. Converted all the eco bonuses to the smaller denomination and job done. I likes the story behind the campaign. Shame we cannot pick the other side of the story to see what is happening :(
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You cannot even do the kills in an Operation against bots? Especially this week OP is easy to do the kills.
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World of tanks works find thought Prime Gaming | World of Tanks (amazon.com)
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For each page you complete you get 1 day premium and if you complete all pages you get a Tier 7 ship container. That is the bonus.
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Operation Raptor the repair Liberty is getting stuck on the same islands almost always, as per discussion we had with the other players from the team who have played Raptor. We were lucky not losing Raptor at it was down to 3000 hp.
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Best Tier IV ships for play in brawl?
Fediuld replied to VedranSeaWolf359's topic in General Discussion
On Tuesday picked the Isokaze and finished the Brawls then at the afternoon. -
Sevastopol hits the Armory for 58k RPs
Fediuld replied to koliber_1984's topic in General Discussion
Hmmmm -
Sevastopol hits the Armory for 58k RPs
Fediuld replied to koliber_1984's topic in General Discussion
I would say the same for Ohio. Every single one of them I met was a lemon. Usually first ship to lose in Ranked and first BB in Random. Somehow everyone got one is charging in the middle of the enemies and doesn't look back! -
Hah. Get ready to play harder than in random battles. Because you are for a nasty surprise when you see the AA, cruiser fighters and the ships you have to fight against. (Yamato, Yoshino, Clevelands, Atagos, Ohios, etc) Implacable will have really bad games, better use it on randoms. Lexington & Pobeda will suffer from the slow speeds when you have to be at multiple places at once, and they don't have the tools to quickly remove DD and cruisers. You need the bombers for the big targets not waste them at the AA of Akizukis and Atagos. Shokaku should be fine, if you have 17+ pt commander with all the defensive skills. Parseval is an absolute blast. Time to learn how to use the AP rocket planes as they will be your main weapon of choice to remove quickly the cruisers with multiple citadels. (all citadel hits were with rockets)
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On this mission we encountered Yamato, Shimakaze, Bismarcks. One some others ones Ohio. Raptor is interesting with 2 Shokaku, which are battering the team, and the Yoshino that pops at the end and always kills the Raptor from range.
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Super Container Loot Thread [ topics merged ]
Fediuld replied to ThePurpleSmurf's topic in General Discussion
I was considering doing the Christmas and New Year in the Navy Collection for the Big Santa box. Do you think it worth the coal which approximately 24-30K coal needed? -
Is there any mod or a setting to remove the flak smoke when the airplanes are on attack run? Not when in cruising but only on attack run. Especially during battles where the sun is setting, the flak smoke just blocks the enemy ship and cannot even distinguish the silhouette. If there are more than one ships situation is even worse.
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Super Container Loot Thread [ topics merged ]
Fediuld replied to ThePurpleSmurf's topic in General Discussion
Nothing special, just another 7 days premium with the monthly SC
