Fediuld
Beta Tester-
Content Сount
326 -
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9616 -
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[TAOWS]
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Everything posted by Fediuld
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Personally I am not frustrated by WG. I am about the player base which half of it consists of brainless drones. Example. Crying and cursing for the carrier to support them while the carrier is under attack by 5 enemies because everyone fled the flank which the carrier was closest to and there is no other cover but the current position because the map is small like Strait and Neighbours. And Neighbours with my Implacable was the reason got 2 days chat ban on Monday. It just drove my nerves to the breaking point.
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If you haver 100-199 ships in Port you get 1 Supercontainer regardless how many T10-11 you have. Up to a maximum 5 supercontainers if you have 5 T10-T11 ships AND 500 ships. For me the whole event is kinda pointless. Because I have to buy 60 ships (40 atm) to get 1 supercontainer!!!! EDIT : Some people read this post and not the followup.
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Firstly, ad hominem is a fallacious tactic demonstrating that you don't have an answer to the subject at hand. Second I don't play alone this game. Also 8-16 battles are too low to make an indication considering the airplanes were just upgraded from stock. And at least I played Parseval and lower tier ones, didn't FXP them like you did to keep my stats up.
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I have yet to see a BB detonating from aerial torps and I do play with carriers every day. More often than not I see a DD detonating a BB with surface torps. And still is a trick shot because it has to hit the magazine under the turrets while angle is flat and be lucky you guess the speed and the direction of the ship when the torps arrive there. (the torp aim is a rough guess based on now, not when the torps arrive).
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There are 3-4 of which 2 are Additional Smoke Generators for Harugumo Forced Takeoff and Landing Equipment for Audacious
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Haku airplanes can take couple of hits. The 10%* extra speed during boost doesn't worth the penalty neither of the cruising speed or the -20% boost time. *Is 10% because if you use the 5% Flight mod it adds not only on cruising but boost speed too. Idk what WG was thinking when made that mod. Is more suitable for Richthofen/Immelman than Hakuryu. The best mod for the carriers is the Forced Takeoff and Landing Equipment for Audacious. By far the best of all the 3 carriers RBP mods.
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Depends. Fuel Injection System (Hakuryu) only gives extra speed during boost. Actually you are losing cruising speed (around 8-10 knts depending the squadron type) because of replacing the Flight Mod 2, which is giving 5% flat speed upgrade slot. Modified External Hardpoints (Midway) gives the bonus only to HE bombers with penalties. If your main source of damage are the bombers then go for it. Is better than the Hakuryu upgrade.
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I am ok with it in random battles. Have grind it once in ranked can do it in random.
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We need clarification from Wargaming about the enormous bug that Flamu has found that turns normal guns into railguns
Fediuld replied to I_am_still_here's topic in General Discussion
Elder Scrolls Online always updates on Monday or releases new content, except if there is a hotfix. -
If all goes well and I get the community tokens from the PTS, going to buy the 9-10 x 750CT 3-crate deal and will post the results per container. Last time got 11 3-crate deal, from total 33 boxes got 8000 coal +10% clan bonus. Around 1200 coal was from the old money crates. So from 11 coal boxes got 6800 coal.
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Is it just me, or is the Cherbourg complete trash?
Fediuld replied to JohnMac79's topic in General Discussion
The ship can receive frontal AP and lose the Engine or Steering Gear. Is typical French ship, the other line has same issues. Imho I found it respectable ship but nothing extraodinary. At least you don't have to rely on island hugging to do damage like with Cleveland or Mogami and the bow weather enough shots. -
Even with 20 skill captain it suffers. The ship is great in T8-9 Ranked Battles. In random is pretty bad ship. I reset the line for x2 RBP thinking I will level it in Ranked and then WG moved ranked to T10s only. So I do 1 battle per day (and that is a big IF) atm, need 100K to go for Rupprecht which would have used FXP if I wasn't exactly 100K away from the Azuma.
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Is it just me, or is the Cherbourg complete trash?
Fediuld replied to JohnMac79's topic in General Discussion
Reload is awfull but does the job done. I found it mediocre at best but XP it over time before the line was open just 1 battle per day regardless the result. Is good going against BBs. -
Super Container Loot Thread [ topics merged ]
Fediuld replied to ThePurpleSmurf's topic in General Discussion
Supercontainer from the 2nd coal two days ago. Not bad I use those flags a lot. -
Patch 11.7 is on live server, yet the Community Token from PTS aren't been rewarded. This issue exists on 11.7 PTS only (all sesssions). Didn't existed with 11.6 or 11.5 or 11.4 where I have participated.
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Yeah I got this too.
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Considering in Europe we won't have electricity over the winter, WG will have no income.
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I am playing the Shchors with full health and while I was playing I have been killed with one salvo. by a battleship!
Fediuld replied to DeletedUser's topic in General Discussion
Shchors is one of those ships you hide behind an island and set up fires at max distance. Anything that shoots at you, even with HE, will citadel the ship. I have hit the citadel multiple times of Shchors with a Hatsuharu shooting AP on it, says a lot. The most tricky thing with Shchors is when you have to get out of cover to win the game by capping or chasing another ship. Can do it with other light cruisers like Fiji, Dallas, etc, but not with Shchors. My advice is island hug (not literally, leave some space for the shots to go over it). Spam HE as it has good fire chances and the guns have a nice arc hitting targets behind islands while you are behind another island. Since you have so few battles don't rush higher up. Play some more ships at low levels up to T5. See how they feel. Add some variety to your play not to get bored easily. -
Super Container Loot Thread [ topics merged ]
Fediuld replied to ThePurpleSmurf's topic in General Discussion
Got 15000 coal (16500 actually due to clan bonus), from the monthly SC (didn't took screenshot sorry) and today after getting the 2nd coal container got another SC with just 100 flags. Not bad tbh as I am using those flags for ranked, when I have them spare. -
Few patches ago, WG added a rule where if one side has few deaths (1-3) and the other side is on 5-6 remaining ships to end the battle. Even if still ships are remaining alive on one team and the point counter is not 1000 yet. (500pts or there about like the last battle). However this rule kills completely Naval Battles. We lose tries when we have to gather 1000xp or more, because we did 995xp (instead of 1000) or 1573 instead of 1600. The remaining XP is just one extra hit on an enemy. And this in battles we try to do outmost best especially if we are T8 or T5 against T10/T7s respectively. In my honest opinion WG has to remove this rule and go back to either all ships dead or 1000 points are reached only. Thoughts?
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Naval Battles & prematurely end random battles
Fediuld replied to Fediuld's topic in General Discussion
Thank you. Returned 4 months ago, however encountered it 1-2 times but didn't gave much thought. But today 5 times lost the Naval Battle try for couple of XP with battles ending like this, and became annoying. -
Naval Battles & prematurely end random battles
Fediuld replied to Fediuld's topic in General Discussion
This is not the case any more. Had 5 battles like that today. Battle ended at around 500 points with 1 side having lose 1 to 3 ships and there were 5-6 remaining on the other side. -
a) Don't get them then, nobody forces you b) Ohio is an amazing ship. Slava is a good ship, Colbert a French tier 10 Boise/Helena and Siegfried an alternative Agir. I would say these ships are good. c) Upgrades. Now I know you don't have clue. Fuel Injection System (Hakuryu), Torp Quick Reload System (Shimakaze), Aerozol Smoke (Minotaur), Improved Bridge (Zao), Reinforced Emergency (Montana), Main Battery Director (Yamato, yeah when you see a Yamato one shooting you from 29km probably uses that), Improved Ammunition Hoist (GK, making it a secondary spec menace), Additional Smoke (Harugumo).
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11.6 Round 3 found 3 bugs last 2 days. a) When we lose the ship, left/right click doesn't get the camera to the next ally ship. We have to press Shift to lose the camera then Shift again then mouse click to get to the next standing ship of the team. b) I believe the community points do not transfer to the live account. I had around 4900 on live, done the missions on Test and still having the same. Didn't observed such issue with the last several rounds of 11.6 nor 11.5 or 11.4. c) On test the mission for the 10 stars on Operations dissapeared. It was there on Thursday but not Friday night or today.
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Flags mostly, some times cammo. 7 years in the game and got ship from SC 3 months ago, the Hayate. With current luck, even if I am getting 1 SC per 10 days, I will get the next premium ship from SC in 2029. Imho they need to raise the chance of the ships to 3% and the chances for Steel too.
