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Everything posted by CAP98100
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Sometimes would be a wery usefull information to be able to set up a costume ring to the minimap: Soar/radar range, if i have, or the enemy wich i want to avoid; Range where i can be at full speed, by 1 minute (externally calculated, etc. I dont want to get rings for evetrithing, just one, wich is setupped by ships (as minimap-setups stored), and i would adjust it as i want. Is that possible?
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I meant only maybe like: the icon is a same area like the only !'s, but if i am sonared, radared, the square-is icons bottom half flashing slowly, or the top if i am being plane-spotted, so minimal, but noticable. Yet i know there are icon changes happened not a long time ago...
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Is there any chance to see individual active markers simultaneiously on the detected-ness icon? There are several situations when alongside the ! i would like to see if i am currently in the range of radar sonar, or spotterplane when i am spotted directly too, it woul be very gamechanger is situations. Is there any chanche to see any pro-random game mode where we could play at night (almost just whith the guns light) or e.g forced HUD-less ?
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High resolution ribbons and achievment decals
CAP98100 replied to Horin728's question in Q&A Section
Just got the idea: Could/would you make animated achivements? Like the previous kraken, in the videos but not thi detailed, just with the ingame achivements, when they recived, and maybe when someone checks them on the result screen, or by moving mouse over ingame? -
With a once publicly intoduced forum topic, where the pure-stat-lovers could check those "boring stats" regularly, i think, would not hurt anyone... Sure not company secrets, but like "we made gameplay effective map changes in X.Y, and here is why ,and there is the 2 heatmap'-like stats would be welcomed. But bit off 'question'...
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Clans not working, Anybody had an official WG update?
CAP98100 replied to Fat_Maniac's topic in General Discussion
Its not working even in PT! By the was it never worked in 0.6.10's PT too, so strange. Then i had a 404,or403... i zhough they preping something or excluded from the patch, but not... Bug since that, probably... Where is the video about the Datacenter from last year, wich is in 3 coutries' border, and already mirrored? -
Dunkerque camo missions: what is the 2nd reward?
CAP98100 replied to CAP98100's topic in General Discussion
THX! -
What we Dunkerque owners (on EU) get if we get the camo trough the Dunqerque only, AND we finishing the other, the t8+ only missions too? Source of the question:
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Dunkerque camo missions: what is the 2nd reward?
CAP98100 replied to CAP98100's topic in General Discussion
Could you link it, i can not find it.. -
I am wondering why the algorithm managed me as it did during this season, because it did: I finished the last season in r1 so i started at the best position, r13, with some days of the start. Reached r12 at 3rd of july. R9 at 5th, r8 at 6th, r7 at 9th, r5 at 10th, and the struggle started, over the changed meta (fuso spam, some batles was needed to get it, but yet, when i am entered to r5, i had 73 battles in the season, and i had some things to do) r3 at 16th of july, r2 reached first time at 17th of the month. And the real struggle started... You can see i had a good ride or MM ... in the days down in the numbers, but usually when one star was needed to the next star i had bad kind of team mates, but mostly 1-2 tries was enough to step over, that was ok. But in R2 this was amplified. I had a series of games when i have the typical rushing and dying and the going around the map without knowing what to do players were my teammates from the session, over and over, until i fell out from r2... Once one wrote me a nice letter after a battle (...) [ in that battle surely he died first and spammed the whole battle], and i checked, he had overall double games (12* vs 240+ at the time, WR 58% vs 50%), and he was still around r5-r4. And he was the only one whom i checked, but usually the session names were the same, the only change was my "rankness" wich determined my side... There were 5 days when we played together (same part of the day, in a row) when if i died out from a winning r3**** game and started an other i was able to reach r2 (*) but instantly got the names from the other side while in r2, and started loosing again, with those who failed against me, opposite the better half. Once or so somehow with luck i was 2 or even 1 star from the end, but if that happened i started to fail mostly because the topic. I had to change "timezone" and try other ships to trick the system ,but it still was 26 games after each other in one session to get from r3*** to r1 in my last attempt. If i am high caliber in BB, but 10 or so more XP goes to a DD who capturing and spotting, then dying in the first half of the match, or in a DD against 2 more, one with RPF, when my buddies dies during the first attack, that not consolation, and with the bad half of the session its happens a lot more... I had bad runs sure, but if this happens after a defenetive border a lot more that, is showing up soon! And if it this much at the end of all of the whole thing like that, that is a real soul-killer... so thanks whoever wrote the algorithm, but could you revisit it?
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- ranked season seven
- matchmaking
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I would like to see an official statement wich will exclude similar situations (mid event rule changing) in the future... Think all rules all over twice (more), then apply them, before the season -or anything- starts, or accept one season as a "result of a bad decision, so never ever again"... I was a lucky one for getting the chanche for one day to live this opportunity, but on several forums in my area i saw how disappointing and demotivating was the change...
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Just opened some 0.5.x/0.6.0 containers, and recived 4 flags in lucky...etc
CAP98100 posted a topic in Archive
I am a collector type person so i like to gather a lot of containers then opening them in one pack. So i collected them since 4th of january (my last opening). The 0.6.1 with the containers chanche and modifications came out a month later, without telling anything about this kind of changes... My promblem: Nowhere was mentioned in the patchnotes how that changes will effect to the collected but unopened containers (the phrasing was only "future-mentioning" "Since now"-like). This is even stranger if you realize what everyone said earlier: if you collect one container, what is in it, that is fixed in the moment of the collecting of it... -
Just opened some 0.5.x/0.6.0 containers, and recived 4 flags in lucky...etc
CAP98100 replied to CAP98100's topic in Archive
To be clearer: I fallowed the route of Quote-reply Quote-reply. So your correction ignorable (check my main post..) Still dont see where is the source of the "collected containers' content decided at opening time". -
Ok this cleared it. Nice addition for your PS: we are here, complaining about here since weeks, but there is no any official reply... Sad story...
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I thought the range is who is capable to join me, the queue who is pressed the Battle button. Then why i would see other, not SL compatible players in my SL queue? Does not really makes sense...
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Just opened some 0.5.x/0.6.0 containers, and recived 4 flags in lucky...etc
CAP98100 replied to CAP98100's topic in Archive
Could you show where is this Q&A? Checking back to the "official news" itt tells nothing about it. Could you link sources of the clearlyness ? Also then why are you "lied to me"? -
Sorry but i do not think so, because i waited for a solid 25 mins, and the concrete "waiting in queue" X not increased (from 1 in my case when i checked it), but the Y fluctuated between 20-40 contantly. So even if i change your X and Y, the players who reached rank 1 are in queue-part can not stand, because in 20 mins even a random battle would be finished, not talking about the Rankeds wich are barely fill the 20 min... so i can not see the supply for the players who reached rank 1 are in queue-part, BUT if this right, the system is useless or working wrong, because i am able to see those who waiting for a random or other types.... So still not clear to me, or just working strangely...
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From the "Players within your range X/Y" the Y i dont't know what should mean, because i waited for a long 20-30 mins, and it fluctuated betveen 25-40 after the "repair"... So not the actualy playing players counted.... i think those counted who could press the battle button in that game mode/tier range... I am crying back the WOT-like lobby since the first time i saw this page...
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Nicely Done! Yesterday was my first day in Super League... and as it looks the last too, because NOONE is avaible on the server in the prime-time. THY for the chanche!
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Yep, same format.
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This is Mindless, WG! If you say: Not everyone gets Container: the loosing teams worst 2 not recive one, everyone would fight to get enough minimum XP. OK because the essential ranked rule still applies. Now: Noone will fight because maybe 1XP decide even in the winner team... so motivation gone... Sad-Sad changes...
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As the r10-r5 started to be flooded with the radar premiums my progression nicely was balanced and the results: Begining, getting it, on the move, then started being balanced, as it is visible in the link ↑thx
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Feedback? Nice marketing, bad feelings about the game itself, THX for it!
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Any pattern what you see? (also, picture insertion nicely solved...)
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Suggestion: What if there would be an avaible slot in the turrets, to be controlled by a player after he dies, with some restriction "eg, captured one zone, or earned 1000 xp before he died". I was once in a battle, where from a 3v1, a DD won against, 2 cruisers, and an other DD. The Fort killed one cruiser, the station spotted the other DD... But there is soo many detonations too by forts.... I dont see enough human factor in that win /those kills...
