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Everything posted by dan_can
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WG staff posts should be dev posts. Not Burundi community coordinator posts
dan_can replied to GospodinMijo's topic in General Discussion
Hm, polish forum advertisment ? I guess it will receive a lot more views when ppl read this post -
Does not matter if we focus on the gameplay, where each class should feel and play different, but with equal chance of affecting the outcome of the game, so that it basically boils down on how the player perfoms given the ships he/she is driving, and not giving one particular class so many ingrained bonuses. Nope, but I can only talk from personal experience.
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And I think that is one of the main misconceptions a lot of players bring with them when they play this game. They read 'battleship', and they assume that is has to be the biggest,baddest and best of them all. Wand, sadly, that also reflects in a lot of posts I have read these pasts months. There is no foodchain in naval combat, more like a foodcircle (BB eats CC, CC eats DD, DD eats BB and so on), since every ship is designed and build to fulfill a specific role. Coordination and the interaction between the classes to highlight their respective strenghts and migitate their weaknesses is the key to success, not setting up a fleet of just one class and expecting hem to triumph just because they have the biggest guns and armour. Or why is there no Main Battle Tank equivalent in naval combat ? Yeah, please more of those map-border hugging, max-range snipers.
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WG staff posts should be dev posts. Not Burundi community coordinator posts
dan_can replied to GospodinMijo's topic in General Discussion
Number of burundi subsections on the forum ? Anyway, it's the tone that makes the music. If the OP would have opened a thread without the underlying impression that 1) the languages that he does not understand are not worth displaying, 2) implied that he does not even care what langauges these are, 3) also compared these east european languages to random african one (indicating his level of respect for both of them), I guess he wouldn't had to bump it himself (and giving reps is no feedback, as much as likes on facebook). -
The question is : Is this reflected in the ship statistic tab in the port view, or is it something that only becomes relevant ingame, meaning that it is a hidden variable ? What ships fall into the "narrow category" ? Nope, but most DDs rely on Torps in order to inflict damage(=credits/exp). If you take away their main money maker, pp will stop playing them, as WoWs is pretty time-consuming given how long a typical WoWs match can last. Just doing you dailies can take you 1 hour, if you unlucky that means that you probably only play 1 or two ships per evening.
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Ahm, what is it then ? maneuverability. = turning circle & rudder response time. If BBs would have the same rudder response as DD they would be as agile. Tonnage/ship mass does not really seems to have any impact on this. WG announced that they also introduced a system that makes turning harder for ships that have a more narrow profile. But this hardly seems the case atm/effect ingame is marginal.
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WG staff posts should be dev posts. Not Burundi community coordinator posts
dan_can replied to GospodinMijo's topic in General Discussion
SInce you are speaking for the OP, then please tell me why he is refering to those posts as 'Burundi posts' in the thread's title ? So don#t be surprised if ppl are responding in the same tone as the OP. -
Look up the turning circles for BBs/CCs since the last the patch and compare them to the onse in the USN/IJN DD line. Only saving grace for DDs in that regard is their shorter rudder response time, but even this can be migitated by using the corresponding ship modules on BBs/CCs.
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WG staff posts should be dev posts. Not Burundi community coordinator posts
dan_can replied to GospodinMijo's topic in General Discussion
Neg-Reps but no answer to my question. Way to go guys, gj. -
If ppl got more experienced, than why do they now have DD-equese turnrates on their BBs/CCs ? The levels of situational awareness and map reading skills have not increased based on my observation. It is just easier now to evade a close range torp attack. That's WG catering to the 'huer huer' audience.
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WG staff posts should be dev posts. Not Burundi community coordinator posts
dan_can replied to GospodinMijo's topic in General Discussion
Too lazy to invest 1 more click to get to your corresponding language section ? -
Derselbe Hauch, der BBs nen DD-Wendekreis gegeben hat ? Also keiner. Quelle ? Ich hab' grad nochmal den Wikipedia-Artikel gelesen, und da stand was vom mehreren (meist erfolglosen) Torpedoangriffen. Allerdings hat ein einziger Torpedotreffer gereicht am Ruder gereicht, um die Bismarck schlussendlich auf den Grund zu schicken. DD schlägt BB BB schlägt CC CC schlägt DD P.S. : Könnt ihr mal bitte von dem 'Ich fahr BB, alles dreht sich nur um mich'-Getue runterkommen ?
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Wenn ich solche Threads lese, dann wundere ich mich über Leute, die das Aim-Mod für PvE für eine gute Ideen halten.
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What do you expect withh those BBs/CCs having such a reduced turning circle that rivals (and in some cases even beats) the turning ability of DDs ? BBs butthurt regading torpedos had to be very stronk for WG to implement such a change....
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/edit : Woops, falscher Thread.
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Sry, but I have seen too many games failing because of this 'No cap' attitude, mostly it comes from the players that spent 3/4 of the game hugging the map limits.
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Die Vorbestellerpakete - ein paar Antworten dazu *Sammelthema*
dan_can replied to Tuoni's topic in Allgemeine Diskussionen
Wenn du später (nach Implementierung des Unified-Accounts in WoWs) dein Gold/FreeExp aus WoT/WoWp in die Schiffe buttern willst, so muss es derselbe Account sein. -
I would quote Yoda if I can find the picture right now.
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"If winning is not important, then commander, why keep score?"
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Nicht jeder hat an BB-Gameplay Spass...
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Wenn AP komplett nutzlos ist, dann ist HE schlichtweg zu stark. Ansonsten kann man sich gleich auf nur eine Munitionsart beschränken, wenn eine nichtmal einen Vorteil gegenüber der anderen hast. Dann müssten sie aber auch treffen. Man kann mind. 50% alle DB-Angriffe durch schlichtes hartes Wenden ausweichen, und selbst wenn sie treffen, ist ein Feuer nicht immer garantiert.
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Dann fahren die BBs in Zukunft wohl ganz alleine. Bei aller Kritik am derzeitigen Dom-Modus, aber würde ein TDM-Spiel wohl so aussehen : Schiffe fahren in einer Gruppe entweder mit oder gegen den Uhrzeigersinn. Alle tunlichst darauf bedacht, nicht zu weit von der Guppe entfernt zu sein. EIn bischen Klick-Klick-Bumm-Bumm, und die Zeit ist um.
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Standing still while shooting does not grant you any accuracy bonus. You just present yourself as an easy targets for enemy ships. Assuming there is such a mechanism, we players would probably be the last to know about it. And I prefer speed & agility over perceveived accuracy. Standing still just removes one variable (you current speed) from calculating your firing solution (aka aiming lead), so it might appear to be more accurate.
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Naja, vor dem Patch war mein M.O. : HE auf größere Entfernung wegen Splash- & Modul-Dmg . Dann AP, wenn sich eingeschossen hat. AP kleinerer Kaliber (meistens DDs) prallen nun schlichtweg am Panzergürtel der CCs & BBs ab (CLs wie Omaha & Phoenix sind dagegen immer gute Cit-Pen-Ziele), sodass HE mit der höheren Brandchance und der m.E. größeren Wahrscheinlichkeit, einen Geschützturm auszuschalten, z.Z. einfach zu gut ist. Vor dem Patch konnte man als DD die BBs mit HE vielleicht etwas kitzeln, jetzt kommen pro Salve2-3 dmg raus, plus der Brandschaden. Ist zawr schön und gut, aber AP ist deswegen zur Zeit ziemlich nutzlos. Ob nun das alte System besser gesagt, ist mal dahingestellt. Aber es hat immer SInn gemacht, zwischen den Muni-Arten zu wechseln. Jetzt kommt es echt selten vor, dass ich in einem Spiel überhaupt zu AP wechsle.
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zeit für neue server bzw mehr kapazität ?!
dan_can replied to DerGremlin's topic in Allgemeine Diskussionen
Wie du selber schreibst, haben WG-'Veteranen' schonmal beim Release den Riesenvorteil des Unified Accounts. Reicht das nicht ? Also ich persönlich habe in der Alpha das lezte Mal 5 Minuten oder mehr gewartet. Selbst T9/10-Gefechte starten jetzt unter einer Minute Wartezeit. Wollt ihr die Lags lieber jetzt oder wenn das Spiel veröffentlicht wird ?
