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Everything posted by dan_can
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If they don't care to read the terms of those packs, than WG cannot be held accountable for their butthurt Is there a russian equivalent to RTFM ?
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I would not expect 'gold ammo' to be implemented anytime soon, as WG is still working on the whole amor model.
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Will us the CBT get a ship as a gift for when OBS
dan_can replied to Darthtanking's topic in General Discussion
Gift ship ? Sure : -
Ohne Premium. Ist m.E. nach ein bischen viel Kohle, allerdings fehlen WG wohl noch die Statistiken für die höheren Tiers. /edit : 1. Match T10, zweites T9.
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Rockets in WoWS ?
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Nur 1 XX-Schiffe dafür Schiffswürfel
dan_can replied to Diemetees's topic in Allgemeine Diskussionen
Hat damit nix zu tun. Musste das Spiel auch neu starten, da ich beim ersten Einloggen nur einen der TXXX-CCs & DDs im Hafen hatte. -
I stopped playing after reading about the mod ( and having a couple of strange ingame occurances that I could not really explain). Right now this mod has poisoned the gaming experience for me as you cannot be sure if the enemy player has just good gunnery skills or is using this crutch. Predorder plans are also put on hold, and judging by the replies I have seen from WG ppl so far, will not get realized.
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Origami ships would be nice imho.
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Contact support, might have something to do with the player accounts.
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The amount of team work that is now appearing these past couple of game is quite appaling. How can you expect to range about the dumbness of your team if it beginns to turn around 400:690 domination games, or when they actually turn back to defend our cap instead of chasing 1 CV with 5 ships. Thanks WG ! P.S. :
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Waddaya say? Foundered? Did or did we not sink the ship?!
dan_can replied to xml0973's topic in General Discussion
Can we have 'BOOOOOOM HEADSHOT' for one-shots ? Or bring back the old Quake 3 announcer. -
Pure lol
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how will the clan system work, WOT and WoWS, multiple clans per acount ?
dan_can replied to ChillNova's topic in General Discussion
Yeah, but sub-divisions only work for WoT, which I rarely play anymore. *cough*WG Universe*cough* Yeah, just belittle the fact that CWs have to be organized by the community while WG is doing nothing to get a WoT-esque CW system implemented. It's either that or no CWs at all. And it stil, no annoucnement yet on how CW are going to be implemented here. 'But is still closed beta' does not count, because CWs was one of the only things that kept me interested in WoWp for so long, and I don't want to play WoWs just to do Random Battles. It is also one of the topics that may decide if players are going to actually get into this game or not. -
I kinda understand that Russia is next (even if it makes little sense apart from the commerical aspect), but Kriegsmarine getting released before Royal Navy would make me really doubt WG intentions for creating a naval combat game.
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how will the clan system work, WOT and WoWS, multiple clans per acount ?
dan_can replied to ChillNova's topic in General Discussion
CW in WoWp is still web-based, 'till this day they have not implemented a CW system, it is run by community members. It is slap in the face for everyone clan that still plays WoWp. I have no idea why it should be so hard to register a clan for WG Universe and create sub-divisions for each game. -
Co-op battles.... My problem with it......
dan_can replied to swatdennis's topic in General Discussion
Were you the only non-AI-player on our team ? -
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Penetration/Munitionswahl- das ewig leidige Thema- Gedankenaustausch
dan_can replied to Walther_K_Nehring's topic in Neueinsteiger
HE is' für Leute, die nicht zielen können. Spass beiseite. Obwohl man mit AP manchmal nur leichte Schäden durch die Panzerung anrichtet, ist die grundsätzliche Schadenspotential wesentlich größer, besonders bei Citadell- und/oder Rudertreffern. Mit AP sind selbst 6k dmg Treffer auf BBs keine Seltenheit (sogar mal 12k geschafft), und das tut selbst BBs auf die Dauer weh, da man als CC aller 7-8secs solchen Schaden anrichten kann, und das auch auf Entfernungen >10km. -
THE SUPER SHIP (H44 class , german navy) tier 10
dan_can replied to lethalbizzell's topic in General Discussion
It will never happen, but imagine multiple players manning all those turrets, just for the lolz -
That's what I did in WoWp in order to asses what configuration enemy planes are using. Granted, you cannot learn them all, but having a rough overview about ship capabilities is something a good captain should also focus on.
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A little bit more info about your system specs would be nice. Especially graphic card and current driver version.
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No other 2 nations fought that many naval battles against each other and therefore produced the most sources WG could use to implement the ships we have now. Both also used all ship classes that are currently in the game.
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Gun dispersion and aming lead are 2 totally different topics. And what you call gun dispersion could also be the evading skills of enemy commanders.Right now this game is really going down the "point & shot lane". I guess most ppl cannot fire their guns without having something like autoaim ala WoT
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I'm gone from this game the moment such a leading aim mod gets released. Long range firing is one of the remaining skills that a captain has to master in order to competetive. It really eludes me why this game has to go the same way as WoT... /edit : Not to mention that FreeExp I earned playing WoWp & that I planned to spend on WoWs once it gets released. Not gonna happen if the current trend continues. /edit 2 :damn typos
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The hater against CV's is a serious threat to this game
dan_can replied to Ambiorix1032's topic in General Discussion
Not to mention that CVs discussion are are loaded up with all the arty hate from WoT now.
