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Everything posted by dan_can
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Ich hab' 2 Module für die Geschütze (bessere Überlebensfähigkeit der Geschütze & bessere Genauigkeit) drin sowie 1 für schnelleres Reparaturteam. Kannst natürlch auch die Torpedo-Mods einbauen, je nach persönlichen Spiltstil. Gremlin erlaubt ja beide, ich habe sie mehr auf Geschützfeuer getrimmt.
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Klebeband über der ALT-Taste tuts auch
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Should CAT and CBT Players start at a higher level in OBT/Early Access?
dan_can replied to SeaMonsterUK's topic in General Discussion
Although there is no specific release date set yet, just remember that the Unified Account will come eventually. I reserved a bunch of free exp I grinded in WoWp in order to spend it on WoWs. Just have a little patience folks. And although Alpha-C/OBT-Veterans might receive some reward for their contribution, having all players start from the beginning is just fair. Just the experience advantage you will have over after-release beginners will be huge. Keep in mind that we should try to not repeat the same mistake(s) WoWp made after its release. WG ran an Ace contest, the player with the most amount of Ace medals (5 kills) received a motherboard if I recall correctly. So certain players flew a T2 OP plane and roflstopmped the lower tiers. Imagine how much fun this was for new starters. -
Yeah, enhance it main guns instead of the torps. As of now it is one of the best anti-DD ship in the game, it's outstanding maneuverability, turret traverse and RoF makes it a very good skirmisher to keep enemy DDs away from your capital ships. Have only tested the Sims in a couple of matches, but it is fairly close to the Mahan, so you should have decent games if your familar with the USN DD playstyle. For all you think about getting it I would suggest to play the USN DD line up to T6/7 first, as the Sims is not suited for beginners.
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Please, Failjin is currently pissing off their RB/SB pilots by restricting the RB/SB battles to event based only, introducing AB maps in RB. Not to mention that BR of a large numbe rof planes/tanks is just ridicolous. Anyone heared about ppl threaten by ingame/forums bans due to the things they say about WT in one of their videos/forum posts ? The urban myth that Gaijin is 'better' than WG is just that, a myth.
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I guess most ppl would not be here if they enjoy WoT (or WoWp for that matter).
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Try to stay away at least 6+km when engaging enemy destroyers, 'knife fight' distance does not suit the Gremlin due to its slow turret traverse (captain skill helps a bit though). So far I'm very pleased with the ship, makes me usually round 120k-170k credits, even with losses.
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Naja, die ganzen Vorschläge sind schon ganz gut, bringt aber nix, wenn es von den Spielern nicht umgesetzt wird. Teamplay bedeutet nämlich auchmal in den sauren Apfel beißen zu müssen, um dem Team den Sieg zu ermöglichen, selbst wenn für einen selbst dabei nicht viel Credits/EXP rumkommt. Zu einigen Punkten, die hier gebracht wurden. - Verbandssystem : Habe ich mir auch schon den Kopf darüber zerbrochen, da die einzelnen Schiffsklassen gut untereinander zusammen arbeiten müssen, damit die jeweiligen Schwächen ausgeglichen werden. Wer Battlestations: Pacific kennt der erinnert sich noch, wie simpel es dort war, einen Verband zusammen zu stellen. Allerdings war man dort auch die einzige Authorität auf dem Schlachtfeld. Passt wohl besser in einen WoT-ähnlichen Team vs. Team Modus oder als Feature in Clan-Matches. - Arcadeschlachten/Realistische Schlachten/Simulations Schlachten : Das wird wohl WT vorbehalten bleiben. Und da läuft ja z.Z. auch viel schief (AB Maps für RB-Schlachten, RB Flugzeuge starten in der Luft etc. pp.) - Zusätzliche Spielmodi : Ist eine Idee, allerdings muss man erstmal die Entwicklung der Spielerzahlen abwarten müssen. Denn zuätzliche Spielmodi müssen auch erstmal programmiert & gebalanced werden. Außerdem "spaltet" man dadurch die Spielerbasis im Bezug auf die fürs MM zu Verfügung stehenden Leute. EIne Art 'Historische Schlachten-Modus wäre für den Anfang vielleicht ein Vorschlag, wo man halt die großen Seeschlachten nachstellen kann. - Spotting : Größere Belohnung für spottende Zerstörer würden mir als leidenschaftlichen DD-Fahrer natürlich gefallen, allerdings muss sich die Sache im Rahmen bewegen. Extra EXP Spotting-Damage ala WoT ist hier m.E. nicht der richtige Weg, da die Schiffe weitaus länger sichtbar bleiben als in WoT & Tarnung (außer bei DDs) nicht den selben Stellenwert hat wie bei den Panzern. Alles, was ein DD dann nur machen müsste, ist ein Stück vorfahren, warten bis ein Gegner in Sicht kommt, und ihn nur aufgedeckt lassen. Vielleicht eher Zusatzpunkte für die Art des aufgedeckten Schiffes, und auch nur fürs erstmalige Aufdecken, damit DD-Kapitäne es auch als Anreiz auffassen, als Augen der Flotte zu dienen.
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It doesn't make any sense Admiral.
dan_can replied to ThatOneDidntGoIn's topic in Newcomers' Section
Argh, I know this quote but cannot place it atm. -
Keine Ahnung, ist doch dasselbe wie mit der Yamato.
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31 Draws bei 365 Spielen, gerade US DDs scheinen sie magisch anzuziehen.
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Von mir aus hätte sich WG die Map auch sparen können.
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When USSR carriers come, we need C&C:Red alert voice overs
dan_can replied to twibs's topic in General Discussion
Not before there is a Star Trek voice mod, I usually hearing Captain Picard ordering Worf to fire the Photon Torpedos when dropping mine. -
Yep, but USN could affort those losses, the IJN couldn't.
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And you still don't get it. You are just trying to adsolve mod usage by trying to set it on the same level as the torp indicator. Torp aiming assistance is something the devs put into the game and everyone can use it. Being sucessful at using it is a totally different topic. Just imagine the amount of TKs when ppl would start spamming their torps with no direction indicator. And if would adhere your suggestions that you can also remove the range indicator of your crosshair. Real Pr0s don't need it (Warning : Sarcams detected). But when mod usage gives such an advantage over vanilla users (something you admitted yourself), than it just screws up the game.
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This Premium Beta stuff totally wrecked it... an advice for new players.
dan_can replied to Pawndemonium's topic in General Discussion
So you finally get how Alpha testers felt during Weekend Beta ? -
http://worldofwarships.eu/cbt/accounts/me/ You have to be logged though.
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This Premium Beta stuff totally wrecked it... an advice for new players.
dan_can replied to Pawndemonium's topic in General Discussion
Well, it is the same situation like we had during weekend test & start of closed beta. -
Gerne, solange man nur sein eigenes Horn hört. Ansonsten kann sich jeder vorstellen, wie das im Gefecht von statten gehen würde.
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Have you patched your client recently ? Maybe something went wrong during the update process. Can you tell us when this error first appeared as it would help us to pin-point the problem ?
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Ah memories... +++ /edit : Are those fighters jet planes ? Some kind of Mod ? 'Cause I've seen some mods that included B-52s, probably just for the lolz. +++ I think I had some hearing problems after playing this mission because AA was firing constantly and gazillion explosions popping up all around. To throw some ideas around, perhaps it might be worth thinking about a manual AA firing mode with increased accuracy, but with limited vision (maybe some kind of scoped view) and having no movement control to balance for the increased accuracy.
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- DP cruiser
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What ship class will you play the most after release?
dan_can replied to goodman528's topic in General Discussion
Voted for DD's, everything else is just too slow. Well, you could say the same about BBs/CCs/DDs. -
I rather see this a pro, b/c you can make a difference despite being a low tier ship, as every ship can damage another and you are not completly useless. Nobody forces you to grind the higher tiers. If you have fun at T5, good for you. I try to get into the higher tiers because it is more challenging. Nope, some ppl just had ridicolous presumptions about the game, or ppl had interest, but discovered that the gameplay is not appealing to them. And most of the ppl were just to damn lazy to actually learn anything about the game, got wrecked the one or two battles they played, cried on the forums to nerf this or that (and again, getting their asses handed by the community), and probably went back trying to pad their WNR driving a T18. I agree that gameplay after T6 changes a lot, but how on earth can the developers adjust the high tier gameplay if they have not enough data/statistics on the ship performance.
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Wrong, but it highlights another effect this (and similar) mods have on your WoWS experience, b/c everytime someone lands a hit from a distance you cannot shake the nagging suspicion that he/she might be using the mod to enhance their 'skills'. I'm aware that WG has a pretty open API in order to promote mod creation, but they have to make sure that core game mechanics are not impaired by 3rd party software. Past experiences do not bode well though...
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Die Vorbestellerpakete - ein paar Antworten dazu *Sammelthema*
dan_can replied to Tuoni's topic in Allgemeine Diskussionen
Auf Steam heißt das ganze 'Early Access'...
