MrFingers
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Everything posted by MrFingers
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If I knew it would have dragged on for half an hour longer than expected (I assumed 1hr questions, 1hr gameplay), I would have brewed a bigger kettle of tea . Sometimes the stream was hard to understand (having to rewind some passages 10 times before I fully understood the question, let alone the answer), but I think that what I wrote down is for 99% correct of what is being said. Kudos as well for asking some more difficult/"annoying" questions, it's been different in the past. This "le nouveau WG-EU" and new way of clarity sure benefits all of us. @MrConway , the correct link for the writedown is this, you've linked to the Sub_Octavian reddit Q&A
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Which forum members have you seen in random battles?
MrFingers replied to Cobra6's topic in General Discussion
I still needed 11k damage on DD's for some sort of mission, and since you were the sole DD in the team, I went looking for you. You did will in that battle, ending top of the your team. So did I, but my team played very poor, so we lost very fast (cap-points are overrated anyway). Was a pleasure encountering you! -
Yesterday the "bomb" dropped via a post on the German facebookpost that the König Albert, will not become available for sale (not in the Premium-Shop, not in the Techtree) for the EU community. In the meantime it's been on sale for over a month without interruption on the NA-server for 2200D/10.76€. Quite rightly so that the NA community is laughing way too hard at this skewed thought train from the EU. But a post by European Community Contributer Flamu is what really astonished me: The König Albert was released on the NA in the first days of September. At the Gamescom-Q&A, which happened 2 weeks before that, there was a Q&A from Shipcomrade with Jacek Pudlik, Associate Publishing Producer for Wargaming. In that he said this: So it took WG-EU just 14 days to make a turn of 180° (or was just lying, because the NDA of the König Albert-footage was lifted on August 27th, that means that the footage was made around the weekend of Gamescom, thus the NA CC's had access to that ship while in the same period the EU CC's didn't). Normally the König Albert would appear between September 9th & 13th on the EU (if you use the NA-release date), that did not happen. It did take a whole month of absolute radio silence (except from a deeply buried video-Q&A with iEarlGrey in which MrConway said "we don't know what to do with it, and we'll keep it aside until we do") until someone figured out via a local Facebook post that it would never come at all. On that "we don't know what to do with it"... If you don't let your EU Community Contributers even testdrive the ship and make a (p)review of it like their American counterparts, that means that you damn well knew what the plan for it was, from the beginning. Wargaming EU... I though I saw it all with you, but you never cease to amaze me! EDIT: Statement from Ph3lan: it will come later in 2016
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When I visited USS Intrepid a year ago, I saw on their bridge that their engine telegraph was equipped with an RPM-dial. A retired officer who served on the bridge told me that those were additional commands sent to the engine room while sailing in formation in a fleet. So they would say "half speed ahead, 250rpm". That allowed for every accurate positioning within the fleet, and sailing at a very constant speed. Other ships were positioned with the Intrepid (or any other carrier for that matter) as reference. And they were being called out if they were sailing out of formation. (it's the thing with the 3 knobs on. Those were rotary dials that allowed for any number between 000 and 999 to be sent to the engine room)
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IIRC, that's what happened during D-Day. The naval firepower that was amassed before the beaches was so overwhelming that cruisers and destroyers engaged single targets. 2 examples spring to mind A Sherman got hit and was tracked and stuck on the beach (but still could fire its gun). It started engaging fortifications, but had a hard time damaging it. A close-by destroyer saw what the Sherman was trying to accomplish, and shelled the target with a shower of 5" shells. Target was quickly disposed of. Then the commander of the Sherman opened his hatch, and waved to the destroyer, and then continued to shell the next target. The destroyer tracked his shells, and followed with a 5" barrage. That continued for at least a couple of hours Someone spotted a German artillery spotter with binoculars on a cliff. A barrage of naval gunfire quickly disposed of that man, not a fragment was found of him.
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Reddit-Q&A with Sub_Octavian About the PvE and Carrier economics Hi, you're welcome. Co-op players: we applied heavy maintenance reduction for PvE this week. It should be fine now. CVs: we do not expect CV players to go and tank damage. Actually, new income structure was developed upon real server stats per ship individually. For example, all CVs are not very good in tanking or capping - that's obvious, and we did not set valuable share of these activities for them. But some ships inside a class may differ too. Pensacola and Myoko have different "tanking" stats, so they were adjusted accordingly. That said, we notice all negative CV feedback on the changes. And currently we are researching this matter to see whether any tweaks are needed. CV AS: AS gameplay is different, and we do not expect all players to love it. But we encourage it, because it was completely unbalanced against Strike gameplay economically while being quite contributive. The goal of new economy is to make the game better, and to encourage active and engaging gameplay. If we find any problems with that, we will fix it. There was no intention to nerf CV. At most, some CV may have started to earn as much as other ships of the same tier (which is fair). Economy changes are designed for better connection between active team play and reward. This change may cause some players to earn less in some cases, and we're analyzing the data we receive to see whether action is needed. We are planning to publish "debriefing" article on economy changes with some thoughts and information. So, stay tuned. About the inclusion of the "fresh water storage" and "cold storage" in the citadel hitbox of the Warspite The part you are talking about is included in the citadel because it was valuable initially (torpedo armament storage) and it is protected accordingly: 25 mm citadel deck you mentioned; 32 mm deck you cannot see in port viewer currently (it is bow internal deck); 152 mm belt (you can see a part of it behind anti-torpedo bulge; 102 mm transverse (in game 102 mm layer is a sum of several IRL bulkheads); It is located underwater and extremely hard to hit. Most part of damage to Warspite is bow/aft/casemate/superstructure, so this part does not play a vital role in ship in-game performance. On the other hand it is logical to be included in the citadel, remembering its initial function and armor (these are two main criteria). About the reintroduction of CBT-AA graphics & sound effects (if needed in a toggle on/off setting). We checked, double-checked and even triple-checked AA effects change log. We didn't change anything. Either I did not get your question or there's some misinterpreting. AA effects density depends on ship AA specs, number of mounts, etc. If you can display what you mean in any way, PM me. But for now it seems to be in the same condition it was before. As for sound effects, overall sound design has been improved greatly, and our sound team always paid maxiumum attention to players' perception. However, there are some things in AA sounds we would like to change and improve. It is planned for one of upcoming updates. We sincerely hope you will like it. About visual damage to ships due to shells & torpedo's (not decals as currently is the case, but torn masts, shredded funnels,...) Hi. I did not manage to find a source for that statement, but anyways, this is quite expensive in terms of performance and production efforts. Currently we are not working on such visual effects. We are focusing on enhancing what we already have. For example, the solution for small objects (wires, lines, cables) anti-aliasing is currently in being implemented. About night-battles It's good to hear you like Saint-Petersburg port! However, its lighting scheme is basically a workaround. Our game engine currently does not allow normal multi-source lighting, which is needed for proper night battles. When it is updated eventually, we will be able to implement such feature (and many others). About why ballistics are under NDA, but anti-air aura and detonation chances aren't. Yes, there's reason - currently in-game ballistics formula is considered a valuable asset in terms of game developement. However, this is more about corporate projects and should not worry players. I assume, players need not the formula itself, but penetration values for each shell to be more informed and effecient in the game. We are absolutely fine with it. We are going to add penetration values to game wiki in some form, and later, when we develop a smart way to show it, we wil surely add it to game client. So, when we talk about NDA, we refer to our method to implement IRL ballistics into the game, not to in-game shell specs. There is no use in hinding them. About the workings of outer/middle/inner AA aura's. Each aura works independently. So, when a squadron enters additional aura (it may be the same ship or another ship), it gets additional "destruction timer" and starts losing planes from this aura accordingly. When aura efficiency changes for some reason (e.g., some AA guns are destroyed, suppressive fire is activated or manual control is used), the "destruction timer" of this aura adjusts. If an aura stops targeting a squadron for some reason (e.g. player selects another target or the squadron flies away), the "destruction timer" ends. Squadrons do not "remember" any interaction from passed engagements, their HP is actually number of planes left. About T5-T6 matchmaking since 0.5.9. The overall life on T5-6 got more complicated, this is true. However, this made things better for beginners on T3-4 and reinforced T7-8. Which is not a bad thing for overall game experience. On the other hand, we understand your concern and currently are trying to find a way to soften the impact of this change (which, again, we consider to be good globally). About the unbuffed Montana deckarmour in 0.5.12. Hi, thanks. Yes, this is the exact case. We will fix it ASAP and give Montana the buff we promised. Sorry for the inconvenience. About making the Lexington more competitive with the new 0.5.12 economics. There is no plan to change loadouts now and to buff strike loadouts. We buffed USN fighters recently for more AS value, and for now are not going to change CV specs more. As for economical aspect, please see the two replies on that above. About the ability to testdrive Premium ships before the purchase. It's a nice idea, and we may implement it in future. We also can organize premium ship TD during public tests from time to time. So, yes, you can expect some positive changes about it, but unfortunately, I am not ready to make any promises or name any dates. And let's consider that premium test drive should be organized in such way that player can really understand and master the ship at least partially. Otherwise, one unlucky battle on Tirtpiz for a newbie may create a false impression and hurt both player and game. About ow will clans be implemented in WoWS. Hello! We aim for stand-alone implementation for players convenience. About the non-unification of the Premium stuff, and the reasoning behind it. Hello! The problem is not with premium shop prices, but with the databases. Long story short, we cannot unify gold the way we initially planned without massive DB rework (or without constant technical issues with syncing WoT, WoWp and WoWs). We are trying to find a workaround for that, and surely we will announce the change when we're ready. About a reevaluation of the "Torpedo Acceleration Skill", and the flat percentage that gimps high-tier Japanese DD's Type F3 may be used with TA skill. This is extremely dangerous, but hey, you will get 81-kt missiles. I know some players who are happy about it and like such play style. Type 93 mod.3 with TA seems very good, but this way you need to spend 3 skill points. What are they good for? For example, Basic Firing Trainig + Expert Marksman. Don't underestimate Shimakaze artillery, especially with this buff. And F3 offer you 8 km range, freeing these 3 points for you. With the best concealment - 5.9 km - this is more than viable. After introducing TA skill and tweaking some of the torpedoes, we are quite satisfied with the variety we have. This is not likely to be changed. About the 19-point captain, and if it will be reachable, since 18 points don't allow for an interesting build as a 19 pointer will (the ability to get one more T4 skill) Hello! This cap is an intended temporary limitation. Captain skills improvement pack is currently in developement with several nice changes, including the cap solution. Overall goal is to add new layers of captain "upgrades", add more variety and possible builds, adjust some skills in terms of costs and/or effeciency. I really hope you will be happy with the changes, and find more opportunities both for 18-points captains and for juniors. Stay tuned!
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Discussion thread for "some interesting info around the world"
MrFingers replied to Deamon93's topic in General Discussion
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the reason you keep double-clicking WorldOfWarships.exe
MrFingers replied to xtrm_'s topic in General Discussion
With the 0.5.12 "readjusted" economy, the urge to click WoWS.exe has virtually gone. Before that: "cruiser deletion while sailing BB's", and "BB deletion while sailing DD's". -
6th of October. Where is our Arpeggio of Blue Steel double cruiser Missions?
MrFingers replied to Kameho's topic in General Discussion
On the RU, according to a player there, the missions are dirt-easy. You only have a week to complete them though... 1) Earn 100 battle ribbons. 2) Destroy 20 ships 3) 20 torpedo hit (CV TB doesn't count) 4) After those 3 missions. Win a battle and get the ARP-content The same mission for the Campbeltown (but with a 3-point captain). Oh, and missions 1,2 & 3 can be completed at the same time, so sinking a ship with 2 torpedo's and a flooding will tick 2 Mission 1's, 1 mission 2 and 2 mission 3's. It's probably a bug, but WG-RU isn't hasty with fixing it. -
Future British battleships and their Tiers
MrFingers replied to DaOrange's topic in General Discussion
Dreadnought will 99% certain be a Premium, as she is "the ship that started it all". The techtree-equivalent will be the Bellerophon-class. -
König Albert not to be for sale on the EU, only as a reward/prize-ship. It was meant to be like that from day 1?
MrFingers replied to MrFingers's topic in General Discussion
That's good news... Now all of this could have been avoided if WG-EU was upfront about it from the very first day (that is: September 4th 2016, the day the ship was released on the NA server). On Gamescom, a high-ranked WG-employee announces that "there will be a 9 day interval between the sale of premium ships across the servers". 14 days later a Premium comes out on one server, and 9 days from that day the EU is ever so silent, not a single hint or post. Multiple topics (you must have encountered them) were asking for "Where/When will the KA come to the EU server", yet none of them had even the slightest CM-input... And then you read via an official reply via the official WoWS-facebook it won't be sold on the EU. And now it will be sold, but not just now. What will it be tomorrow? And why should we have confidence in what WG-EU CM's do: the 20k subscriber celebration of the WoWS-reddit. An all-NA party, but MrConway chimes in and says he'll see what can be done for the EU (there are plenty of EU-players on Reddit as well)... We're 3 weeks further, and not a single update has been posted (neither positive or negative). Do you guys actually communicate with eachother, and know (even vaguely) what the next desk is doing? Or is the Paris office the 21st century version of the Tower of Babel? And if you ask for information for the gazillionth time, "the usual suspects" and apologists are all to eager to accuse you of "wanting to create a bonfire/havoc on the forums and being a demagogue". Ah well, some things never change, do they? If WG would communicate with its playerbase, and anticipates its grieves and concerns, threads like this wouldn't be needed. But since that's not the case anymore since Ectar left, there's someone who has to keep a foot in their *ss. -
That's true (if X is the spending of the RU per capita, NA is 7, and EU is 5)... But the EU population is twice as big as the NA... That means that WG earns the most from the EU (2x5 > 7)
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Premium Shop Weekly: USS Marblehead (in a bundle)... Still no sight of König Albert. Why?
MrFingers posted a topic in General Discussion
http://worldofwarships.eu/en/news/premshop/premshop-weekly-marblehead/ Doesn't the EU get this "Baby Imperator Nikolai I"? -
A quick look at our Premium-Shop: Tachibana, Diana, Mikasa, Emden, Aurora, Campbeltown. That argument doesn't hold up, does it?
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND it's gone.
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Hey, if a mention on the portal with a vague slideshow is good enough for the centennial anniversary of Jutland, then I guess we can expect a 50% discount of the Tier I ships for Leyte as the most generous offer imaginable.
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<radio silence>, because communicating in order to discuss a strategy or focal points does clearly not win games.
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Premium Shop Weekly: USS Marblehead (in a bundle)... Still no sight of König Albert. Why?
MrFingers replied to MrFingers's topic in General Discussion
If that's not the case, we'll get it for Armistice Day (November 11th). To keep up with the spirit, the guns will be removed. -
Post Royal Navy - suggested "National Characteristics"
MrFingers replied to Admiral_H_Nelson's topic in Archive
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What music do you listen too while playing ?
MrFingers replied to lethalbizzell's topic in Off-Topic
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it was not a good idea to do a BB special WE...
MrFingers replied to rafparis's topic in General Discussion
Indeed, not too many BB-heavy battles this evening. -
Premium Shop Weekly: USS Marblehead (in a bundle)... Still no sight of König Albert. Why?
MrFingers replied to MrFingers's topic in General Discussion
Ah, it's a "policy" now... -
it was not a good idea to do a BB special WE...
MrFingers replied to rafparis's topic in General Discussion
Happy days for my Kamikaze -
A year ago I kept track of all the specials & goodies, down to the very details (first post of that topic also contains the famous "we'll work closer with the NA"-quote)... That was a year ago, and stuff got different in 2016 (the bundles dissapeared on the EU-server, but with them contests also vanished). For the König Albert I have no sane explanation on why it is not offered on the EU. WG stated that "ships will always become available within 9 days of other servers"... We're waiting nearly a month now.
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the gold-economy is virtually identical (1gold per 25xp for example). So that argument is void. I agree about free XP though.
