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Hustodemon

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About Hustodemon

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  1. Hustodemon

    [12.6] Simply Grey Paint + Historical camouflage v.1

    Thank you very much for the update :)
  2. Hustodemon

    [12.6] Simply Grey Paint + Historical camouflage v.1

    Is there any chance of making this a stand-alone mod (that could work with other camouflage mods) and to update the link?
  3. Hustodemon

    New ships - Closed testing 0.11.6 (DB 331)

    So, we are going to get a submarine with a player-usable deck gun... Does it kind of imply that one certain submersible heavy cruiser might be coming, too?
  4. Hustodemon

    Patrol Aviation: Fighting Against Submarines

    Considering the topic of this article, is there plan to increase variety in ASW airstrikes, at least when it comes to the types of planes that appear in ASW airstrike? Currently, AFAIK, there is only PBY, Kawanishi H8K, Short Sunderland, and this soviet plane is probably upcoming (currently, soviet warships use PBY as their ASW plane), so I imagine that other nations would get their versions (Germans their Bv 138 or Fw 200, etc.), but is there a chance that various tiers might get different planes? Such as PBM or PB4Y-2 for US ships?
  5. Hustodemon

    [12.6] Unique Camouflage Plus

    Awesome :) I have been using the mod for a long time and it never dissapointed :) So thank both you (TheKingOfUm) and Wawan for this mod :) One question, though... is there any chance for a darker, solid grey camouflage for japanese DDs, CLs, CAs and BBs? Historically, only IJN CVs had the green camouflage, while most other ships were painted dark grey AFAIK...
  6. Hustodemon

    PT 0.9.4 - Submarines

    In addition of solution a) that would give to give HE shells the splash damage effect against submarines in the shallow depth (2-6m) , the effect could be influenced for <139mm shells by IFHE, delaying the explosion to a depth where they would be able to hurt a submarine... or there could be an ability for AP or SAP shells to give minor damage to submarines in this very shallow depth in case of a direct hit (maybe to give destroyers some way to poke a well-supported submarine, and also have them utilise those AP shells, if their HE shells wouldn't be enough to trigger the "underwater detonation"). I would also like to suggest one additional aproach to solve this "6m depth" issue, and that is, making the depth between 2 and 6m from surfaced back into periscope depth. In this "periscope depth", the submarine would be sailing at slower speed (perhaps on 3/4 mark instead of fully submerged 1/2), and either could have the regeneration rate of batteries cut in half, or having the sub to consume battery power like when it is fully submerged (thus simulating the need to switch to battery after the air intake and engine exhaust got submerged) while keeping the regeneration. Due to periscope being above surface, the submarine captain sailing at periscope depth won't lose situational awareness and the ability to launch torpedoes with lead assist in the same way as on surface. Also, the surface detection (but not the air detection) in that state could be a bit lower to balance the , but not by much. This could also have the added benefit in the long run to allow the use of snorkels for submarines that had it or that could be upgraded by it (probably as a consumable), which could allow to bring back either the battery regeneration to full speed while in this periscope depth, or allow submarine to use it's diesels and thus not consuming battery power, and if they ever allow submarines to use their guns, both anti-surface and AA, having a difference between periscope depth and fully surfaced state coud be necessary to chose when those armaments would be operational. Dunno if that would be too much or not enough, though... (Also, if they add MN Surcouf, difference between being fully surfaced and submerged could give that monstrosity the ability of choice which torpedo armaments it can use, because in addition of the twin 203mm turret and four forward mounted underwater 533mm tubes, it had two swiveling external torpedo launchers, each with one 533mm tube and two 400mm tubes. ) CVs could be given some way of directly affecting submarines, too. Either give HE bombsthe same effect as HE shells as described in VirtusIncognita's post, or give CV the ability to reload it's dive bombers or torpedo bombers with depth charges, maybe with different drop characteristics (level drop similar to what british bombers do, and maybe whole squadron drops the payload in one go?)... Otherwise, I kinda like the gameplay thus far, even if presence of bots doesn't give the full picture on how the live version could be like.
  7. Hustodemon

    Public Test of Update 0.9.4: Round 2

    Greetings, sorry for a newbie question, but may I ask when (or how) would those rewards be added to the main account? I was able to complete both the 10 games with submarines and 15 games with other classes in submarine battles, and in both cases, the rewards got accessible only on the test version of my account, not on the main one.
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