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Sigimundus

Weekend Tester
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Everything posted by Sigimundus

  1. Sigimundus

    Vývojářský blog

    No pokud resetnu obe lajny CV tak po reworku budu mit neco kolem 4 000 000 FreeXP
  2. Sigimundus

    Alaska

    Vzhledem k tomu ze po reworku CW bude mit kde kdo spoustu FreeXP tak pochybuji ze ji daji za FreeXP
  3. Sigimundus

    Vývojářský blog

    Planovane zmeny pro 0.7.11 a dalsi nasledujici patche Kompenzace po reworku CV
  4. Sigimundus

    Shimakaze

    Ehmm bavime se o Shime ne? Ta ma 20km 12km a 8km torpy A rozdil mezi spotem 20km a 12/8km torp je skoro kilak Ja jsem pohdlny clovek tak ma radsi ty 12km . . . sice diky tomu tolik nebojuju o cap ale preci jen je to o neco pohodlnejsi na hrani mez ty 8km
  5. Sigimundus

    Veřejný test verze 0.7.11 - Hlášení chyb

    A sessi jist ze jsi na test servru a ne trebas na NA servru?
  6. I see at least two Worchesters in enemy team . . . so 390 hits by HE is really small number
  7. Sigimundus

    Shimakaze

    Jen drobny dotaz . . . ktera torpeda pouzivas?
  8. Sigimundus

    Problémy každodenních dodávek

    Hele YabbaCoe navrhuji vyjit kvetakovi vstric, restartovat to, ale zaroven nastavit pocitadlo tak, aby ty dyne nestihl vyjet
  9. Sigimundus

    Otázky pro WG

    Zabaku je nejake info ohledne CV revorku? Bude se pokracovat v testech ci zatim jeste porad vyhodnocujete data z testu? Bude se toho hodne predelavat nebo uz to zustane v te podobe co jsme videli?
  10. Tak kup Musashi za freXP a setri uhli
  11. A nebo se taky muzu hodne plest a Welwetik ma pravdu. After the first stage of the version 0.7.11 public test, we decided to cancel the changes affecting the damage of shells to bulges, secondary battery/AA defense, and fully destroyed parts of a ship. The decision was made based on the collected statistics and feedback left by participants of the public test. Due to the specifics of the armor and layout of some ships, especially battleships, the new mechanics led to an excessive increase in damage received when hit in the area of bulges, and that adversely affected the ships' survivability. At the same time, the interaction of shells with secondary battery/AA defense, and fully destroyed parts of a ship worked correctly, however, the disadvantages of this solution outweigh the advantages. Note that the same changes, but with torpedo damage, remain in effect. This will aid in avoiding situations in combat, when a destroyer remains afloat after receiving a lot of torpedo hits without damage, due to the fact that the section of the ship was 'damage saturated' and had no Hit points remaining. Since the game mechanics are not removed from the game, but only switched off by means of coefficients, now the ribbon of "Over penetration" without causing damage will be replaced by "Penetration" without causing damage. This will have no effect on the amount of damage done by shells and will leave it at the 0.7.10 update level. Although the mechanics will not appear in the game with update 0.7.11, we will continue to search for a solution for cases where the player receives a "Penetration" ribbon without causing damage to the ship. Thank you for the time spent on the test and for your feedback!
  12. Sigimundus

    Vývojářský blog

    Zmena sekundarek u vetsiny BB
  13. Sigimundus

    Vývojářský blog

    Zlepseni Jap CA 203mm del
  14. Sigimundus

    Otázky pro WG

    Tactical beaching is already a thing https://forum.worldofwarships.com/topic/165228-mouse-makes-more-medals/ Also known as Notser's medal. This wasn't a navigation error -- it was totally a planned trap and you fell for it. Criteria: While within 50m of an island, sink an enemy ship.
  15. Ne nebudou. Respektive pokud by jsi tu lod prostrelil do torpedo beltu za 1/10 tak ji prostrelis i do pride/zade/nastavby a tam navic za 1/3 damage. Takze aby jsi vyrovnal jeden zasach do pride/zade/nastavby tak musis trefit trikrat torpedobelt. A drtiva vetsina lodi ma mnohem vetsi htzony v pridi/zadi/nastavbe nes torpedobeltu ktery je zvetsi casti pod hladinou. No mohl jsi trefit nejaky modul (sekundarky/AA/vez) nebo nejakou cast lodi co uz ma 0 HP. A rozdil v aktualni situaci a v budoucnu bude ten ze misto 5 prustrelu a 0 damage das 5 overpenu a 7k damage. Tohle ti prijde jako gamebraking?
  16. Sigimundus

    Příchod Jean Barta

    Jo takhle ty porovnavas jednotlive "herni meny" mezi sebou. No to potom ale zalezi jake meritko srovnatelnosti na to pouzivas. Jde o to ze nektere se daji ziskat za penize nektere se daji snaze vyjezdit a jine zas dostanes jen za to ze se prihlasis do hry ::) Takze bud to prevadis vsechno trebas na porizovaci cenu v eurech coz neni dobre ci to muzes prevadet na dobu potrebnou na vyjezdeni/ziskani primo ve hre ale to take muze byt zavadejici. Uvedu priklad (cisla jsem si ted vymyslel jsou ciste ilustracni) - nejaka lod stoji 200 000 uhli nebo 1 000 000 freeXP 200 000 uhli te prijde pri porizovani v premiovem obchode prez kontiky na 75 euro 1 000 000 te prijde pri prevadeni z normalnich XP na 100 euro 200 000 uhli vyjedes za mesic 1 000 000 vyjedes ve hre za 14 dni No a je ted ta lod predrazena v FeeeXp nebo v uhli?
  17. Sigimundus

    Příchod Jean Barta

    No nevim ale za den se da vyjet i nekolik tisic uhli . . . nemluve ze kazdy kdo chtel si Musashi si ji poridil za free XP (tam na ni staci s vlajkama nejakych 150 bitev). A me osobne neprijde nejak premrstena ani ta cena za frantika. Kupoval jsem salem a uz mam zas +- polovinu toho co potrebuje na frantika a to ani jeste nepocitma slevovy kupon co prijde v pulce prosince
  18. Sigimundus

    Shimakaze

  19. Sigimundus

    Jean Bart

    Kupony se ti pravidelne obmenuji respektive novy kupon na slevu na lode dostanes kazdych 6 updatu. Coupons are periodically refilled, but cannot be stockpiled---any previous coupons that were not used when a refill occurs are lost. Refill frequencies are as follows: Ships (25% off): 1 coupon every 6 updates. Refill timing started with Update 0.7.6 when the Arsenal was first introduced. With a standard release cycle of 4 weeks, this means refills are expected every 24 weeks. This would imply refills on the following dates (subject to change): 27 June 2018 (Arsenal introduced) 12 December 2018 29 May 2019 13 November 2019 Upgrades (25% off): 1 coupon every update. Signals (50% off): 2 coupons every update. Signals (25% off): 2 coupons every update. Camouflages (25% off): 2 coupons every update.
  20. A co jsi dostaval za stuzky? Penetration, Overpenetration nebo Ricochet? Respektivetahle uprava resi i situace kdy jsi dal plny zasach ale s damage 0. Ted to bude overpenetration a 1/10 damage.
  21. Khaba je spise CL bez citadely nez DD a ma dosti nestandartni layout a tloustku armoru na DD + mnohem vice HP nez ostatni DD takze u nej to chapu. Harugumu je sama o sobe hodne OP tak timhle dostane takovy drobny nerf. A po pravde nevim jake parametry by jsi u ni menil. Rychlost a obratnost uz ted ma nic moc a menit ji DpM asi taky nema moc smysl jelikoz to je ta jeji hlavni featura.
  22. Mel jsem za to ze prid Amagi je jen 25mm. Samozrejme ze se muzu plest ci se to zmenilo (Amagi jsem uz tak rok nehral) a je to 32mm. Pokud jsem se spletl tak se omlouvam za zmateni ale jde o to ze torpedo bulge bude mit stejny armor jako prid/zad ergo pokud by jsi overmatchnu torpedo bulge po zmene tak zaroven overmatchnes i prid lodi jiz ted. Respektive pokud tahle zmena AP munice prijde na ostry server tak se zaroven i pripadne zmeni armor torpedo bulge aby odpovidal hodnote armoru pride/zade. Viz tahle veta - "Bulges will now be considered as a part of the ship’s armor, that can receive damage. To avoid illogical situations, we standardize their armor. Now they have a thickness not less than the hull of the bow or aft of the ship." Takze poku ma ted Amagi 32mm na pridi tak potom bude mit 32mm i na torpedo bulge. To same plati i pro CA a i tebou jmenovaneho Hindase. Respektive jeho obsivku pujde overmatchnout poze takovou razi kterou jiz ted overmatchnes jeho prid. Nemluve o tom ze zrovna Hinda ma obsivku v podstate celou pod carou ponoru.
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