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Everything posted by AndyHill
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I explicitly state that I want to join the lottery.
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Unless I'm mistaken, medium containers are heavy on the okish camoflages and the big ones have lots of dragons, most other things being pretty much same with a slightly higher ship chance from the big ones. The small ones have lots of regular economy flags and less everything else. Whatever floats your boat, I guess. Personally I'm going with as many big ones as I can get augmented with small ones with whatever tokens are left, because I don't like the camos.
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Comparison of drop rate statistics for XMas crates in 2020/2021 (community based) to 2021/2022 (WG disclosed)
AndyHill replied to Leo_Apollo11's topic in General Discussion
One pity ship costs - 100 tokens for small containers - 81 tokens for medium containers - 75 tokens for large containers- 18 replies
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- drop rate
- statistics
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(and 2 more)
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So why aren't you complaining about the shima? Despite all the troubles you claim you have at doing damage in CVs, you still manage to do more of it in the T8 Indomitable (just about the worst T8 carrier) than in T10 Shimakaze. Furthermore, your performance is pretty comparable in all ship classes so CVs don't really even seem to stand out in any way.
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no more stat shaming? [WR < 46% = plain bad]
AndyHill replied to Sethirod's topic in General Discussion
Does this actually happen a lot, though? For me it seems mostly that if someone comes up with an argument like "X seems to be OP because, of a, b, c, d and e" (an actual argument) people start discussing a, b, c, d and e. If the "argument" is "X IS OP REMOVE NOW I HATE YOU WG AND ALL CHEATS WHO USE X", the best thing anyone can do is to check out what kind of performance the poster is getting out of his X. If, as it typically is, his win rate in X is 39% and average damage 15k at tier 10, it's quite reasonable to point out that his own performance doesn't support his non-argument. -
An interesting post from reddit. New "communication" guy from WG
AndyHill replied to Andrewbassg's topic in General Discussion
Poor guy. In any other game I'd be delighted to see an old pro gamer join the ranks, but with the way this one is designed it's going to take about 4 seconds for someone like him to realize just what kind of bullship he's expected to feed the community. Expect him to get thrown under a bus in no time flat and blamed for everything that happened during the last five years. -
I actually don't remember, since they are somewhat uninteresting, but with all likelihood I did.
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My collection was completed two kotses ago.
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No mission for me.
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You can't really blame people for failing in an impossible task, though. Everyone (including WG by their own admission) knew subs were never going to work and why, but they were forced in anyway because of whatever the big bosses in the company are afflicted with. At that point the only choice for the devs was to either find a new job or ship substandard garbage.
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Replays might also be useful.
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Snorkel only works down to periscope depth. The ones we have in game are nukes.
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Torpedoes are actually really noisy compared to a sub running silently. It's quite common for the torpedo launch sound to be the first sign of a nearby submarine. Sure a diesel engine would make more noise than even a maximum speed torpedo, but if you look at the characteristics of the submarines in the game they're not likely to be diesel boats.
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0.10.10: Makarovs instead of supercontainers for TX ships
AndyHill replied to MementoMori_6030's topic in General Discussion
Not that I wouldn't want extra stuffs, but 75 to 750 is the current going exchange rate. -
you earn too little silver compared to the repair costs
AndyHill replied to The_Ricko's topic in General Discussion
When I came to WoWS from WoT it felt like Eldorado. I was blazing through the tiers and even without a premium account I didn't lack anything really as I would expect to do in WoT. After the special flags the economy just exploded. Still, for a new player credits are a lot harder to come by. The best thing to do is to make sure to pick up all the missions, events and especially campaigns that have credits as rewards to boost things along. -
If I screw up in a Yamato - or any other ship for that matter, I don't just lose some DPM, I'm dead for good. I can also lose my turrets and torp tubes not only temporarily, but also permanently, but dying takes care of all of them at once. I'd say that the possibility of losing DPM if you make several cataclysmic mistakes in a row is a pretty good deal in comparison - too good in fact. So when you are in a radar cruiser, you don't prefer CVs, because they ruin your surprises? Personally I'd rather not have that amount of spotting in game, since I'm pretty good at figuring out and surviving radar ambushes. If nobody gets plane assistance I get a competitive edge if I'm better than my opponents.
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you earn too little silver compared to the repair costs
AndyHill replied to The_Ricko's topic in General Discussion
It's kind of bass ackwards in WoWS I think. Many of the people replying have a lot of experience and may not remember how scarce a resource credits can be for someone climbing the tiers on many lines simultaneously and buying ships all the time. It's only after you have pretty much all the stuffs you could want when credits become basically infinite. Maybe the solution could be to improve the economics at low tiers and make them more punishing (at least in a bad match) at high tiers. At least we wouldn't need the silly T11 ships if WG did that. -
The cost is so much less that it's basically free. In a BB if you miss salvos you directly increase the chances of losing the fight and your ship. You are in a contest against whatever opponents you are fighting and it's not a question of whether or not you do damage or not, it's about which one of you goes to the bottom. Every time you take a shot you commit finite resources just like a carrier does, my Yammy gets to shoot an average of about 160 shells per game, whereas T10 carriers get something like 60-80 planes and Kaga probably a few more. Additionally ships, when getting shot at, risk damaging or losing their weapons further diminishing its capability to do damage. Of course in addition to risking their continued existence when they go to fight. So in your DD, when shooting down planes, you weren't by any chance hoping to torp someone or getting into a position to do so when the carrier spots you and lets everyone know what's going on? Or close enough to anyone who can take a shot at you? As mentioned, my Yamato gets to shoot about 160 shells whereas T10 carriers get 60-80 planes (I think) so shooting down 7 planes for no damage (I don't understand how getting spotted would not harm you, though) is roughly equal to making a Yamato miss two full volleys - while he is spotting you and not getting spotted himself. Which is of course actually physically impossible for any ship, but completely normal for a carrier.
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All of that is basically playing the game against near-peers. All of those ships are doing the exact same thing against you and your teammates. Every step from the worst tomato to the most uni of gums will clearly show in your performance, getting you into better and better trades as you get better at the game. Most importantly, if you are better (as a super unigum in the example would be) you will take more of their hitpoints away than they take yours and you will even kill some of them, certainly more than they kill you. When a carrier comes in it's just extra damage he gets basically for free and the best you can hope for is that he doesn't do very much of it. All depending almost exclusively on the carrier's skill and minimally on yours. Any battleship pushing forwards is all but absolutely guaranteed to eat HE spam, that's not really a question. And the point is that that Massa - even if it probably is a more costly target - will not do any damage to your Kaga unless you misplay heavily. Yes many games are one sided roflstomps, but that's not really the point is it? The point was that the interactions between planes and ships are universally one sided and pretty much the only realistic chance for a ship to get real payback is specifically at the end of a roflstomp (unless points run out first).
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Yeah except in any realistic scenario he's not capable of limiting plane damage if he's also engaging other ships. He's also fighting the other ships, giving and taking. And his ability to fight said ships is almost entirely determined by the relative skills, whereas the Kaga just does what it does almost completely regardless of (Massa's) skill. That's a huge unless, BTW, but unless the Kaga is a complete potato, he will wreck the Massa especially with the help of friends. This is almost invariably meaningless trash time exp farming when the game is already over. It is true that carriers' average damage is trash time stuff to a larger degree than other ships, but on the other hand they almost never die when the game is still on. I don't understand why we're talking about across the map stuff? Do you really think a super unigum Massa is going to be across the map from anything? It's even very unlikely that a completely potato carrier would actively go cross map, more likely to strike the closest thing. Anyway, as mentioned before, the real problem comes first from being spotted and found out when positioning, trying to make game winning moves and trying to disengage and the real damage happens when you can't mitigate damage due to being aggressive and engaging ships. Of course to an extent a unigum will take all of this into account before doing anything, making the meta more passive. Although in many cases it's still better to be aggro and just take the damage from CV - which again is not the healthiest form of interaction.
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So at the end in the best case scenario Kaga does no damage to the Massa and Massa does no damage to Kaga, both wasting each others' time. Basically regardless of skill levels, so a deep red potato Kaga can trade time and effort 1:1 with a super unicum Massa - which kind of isn't good design. If the best case scenario for one side is always draw it's kind of unsatisfying by design. Of course the above is only true if the Massa loses nothing else in the engagement, which is extremely unlikely especially if we assume that he is super unigum or something like that. Since a super unigum dude is most likely doing something to win the game, in reality he will probably lose a) his ship by showing full broadside to the yellow Kremlin he was fighting b) getting spotted and shot at by other reds in general, thus losing hitpoints... c) ...while maneuvering into a potentially game winning position, which is now a complete bust because everyone knows to expect it.
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Sub_O on NA: As we would all expect...
AndyHill replied to SodaBubbles's topic in General Discussion
It's kind of sad how he acknowledges the main problem as if he understood it, but just doesn't care, which is basically subs in a nutshell. "Subs have a lot of limitations to take into account. Mainly, their torps are their only armament, and yet the capacity is rather small (4-6 from the group at most)." Yeah, we told you as much years ago and you yourselves knew that when you posted that "there will never be submarines in the game" -video. The only thing that changed was that you stopped caring about the damaging effect on the meta and decided to release submarines anyway. I could ask why, but there's not enough integrity nor transparency in the company for me to ever get a relevant answer so I won't bother. Probably to make a quick buck and some manager boss dude look good and hopefully get promoted to HQ before the whole ship comes crashing down under all the weight of all the ship poured into it throughout the years.- 70 replies
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This is not how standings are supposed to look like when there are split scores: The actual standings are supposed to be 1, 2, 3, 3, 3, 6, 7, 8, 8, 10, 10, 10, 10, 10, 10
