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Joergensen

Beta Tester
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    111
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    [TRV]

About Joergensen

  • Rank
    Petty Officer
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  1. Suggestions thread

    Carrier ballance As it is now the ballance and outcome from skill difference in CV players are to big, an easy fix will be to remove the strafing option that the fighters have, this will also make it easyer to ballance carriers themself. The other reason is that the controlls and order mechanic for strafing isnt 100% accurate, as it is now a lucky strafe will put you in leed, wich is very difficult for the unlucky one to recover from, and at lower tiers impossible. (still need some skillset to start strafing, but if the player is bellow that skill grade what is done to carriers doesnt matter enyway)
  2. Suggestions thread

    Ranked battles To make ranked battles a arena for players who really enjoy wows, and to make the player feel that he actually can use skills to progress there should be made some changes. I dont have all the answears but a beginning would be to demand a certain minimum average XP on the ship a player wants to use in ranked.(and maybe a minimum average winrate for the account) or/and make the road to rank one longer , and at the same time increase the number of players that doesnt lose a star to 2 or 3. Something should be done to avoid ranked being a lottery based thing as it is now, im far from a top notch player but trying, and usually ends up at top 1-3, but you just cant rely on being number 1 every battle you get handed a team with players who have an average XP of 500-800 and a winrate of 43-48, and its also highly depending on what ship you are in, in a DD u are doing a high risk low reward thing when it comes to XP. PS: as i am refusing to use my gaming time carrying players who clearly just spam battles and hoping for the best i am only focused on getting to rank 10, after that im using ranked as a testing and grinding ground with premium ships.
  3. A working reporting system

    Very agree with the stagnant statement, and i think the only way to change that is to make all WG games apealing for a group of players, not make it so even the dumbest of the dumb ones can enjoy it..kinda like EVE Online. And bot/afk and unsportsmanlike behaviour (like border camping) makes it less apealing for new players, and makes the veteran players loose interest quick. I could easy do 10+ battles a afternoon or morning before, but now im just hits alt+f4 after a few battles. Oh and to the fellow further up the post claiming he did get a ban for just being rude once... hwo do you think you fool, you must have gone out of your way for getting that chat ban... i know have had some myself ;)
  4. A working reporting system

    Here is a question for all players, do you know about enyone hwo have gotten a ban for the AFK report or the unsporting behaviour report ? I seriously doubt it works as WG claims, because in world of tanks you could reed complaining post about players who had gotten a ban , but here i havent seen one... The afk/bot ban dont work, an exsample a player in N.cal with 3400+ battles, average XP a whooping 559 togheter with a winrate of 44,44%, average tier 5,6 and have mainly used BBs and CAs. You just dont get that low winrate and XP from participating in 3K+ battles... Same goes for the unsporting behaviour... The chat ban works.... 100% shure of that.... but everyone hwo have gotten flamed deserved it in 99% of the cases and would have gotten a unsportsman report from more than just me.
  5. Public Test 0.6.11 - Smoke Changes

    Well, it seems WG really wants to kill of world of warships as soon as possible, All this changes but no question about how it will affect the meta game. I will bet on that the problem with camping BBs only will be worse, because now even the braves of the BB captains wont try push since he cant get help from BBs if he makes a wrong turn/move. I promised myself i wont touch another WG game, and according to the numbers of players online on the EU server the player base is going down fast, 25K average players sunday afternoon after the last patch proves this. ( WG wont say that, but try watch the online counter on a regular basis and u get the point i bet they peobably will remove that counter or change how it works soon ). All in all the game has only changed to the worse after the patches where they did make the border cut engine power think it was jan/feb after release.
  6. Hello, first i was waiting for this game for 2 years...then i had a great time during CBT and 6 moths after, then the ups and downs started. WG did manage to fix almost all problems related to gameplay, border camping was almost history, the ship ballance was great, not perfect but OK, a player could emerge himself in the game for hours ;@) Then the developers dropped the ball, the first CV nerf and AA boost was needed and the game was at its peek regarding ballance at that moment, then they completly broke the game when they did the seckond big AA boost and implemented RF, removed the DD stealth fire and buffed the BBs even more. ( this in a very short time period ) The current state of the game is BBs camping at the back preferable behind islands, cruisers are BB target practice and DDs players must be above average to make a difference, CVs are crap up to tier 9 where they become deadly in the hands of skilled players and a loss factor if the team have a bad player while the oponent has a ok CV player. ( yeah, you can do well some battles with the mid tiers, but not agains 2-3 players with some skillz, they are actually nice ballanced if u look away from the AA on most tier 6-8 ships). The player base is also changing, fewer and fewer long term players, just try a couple of tier 5 battles and see how many gremyashchys you find in the teams,,,, a very nice CBT DD (in fact OP as hell ), more and more players that "trys" the game a couple of weeks buying their way up to a higher tier then discover the bad sides and quit. World of warships is a game i really want to enjoy, but are really struggeling with that most of the time, and i dont like spending money on a game that is dying so i really try post this with sugestions about how to get a better ballanced gameplay where at least the average players and the players hwo carrys the player base get some reward and fun out of the game. In my opinion they need to ASAP fix: XP and credit gain: there need to be spotting XP similar to world of tanks, and in the current state with the camping BBs they need to give even more XP and credits for cap points. MM: they need to set a min/max number of all ship types, in my opinion max 1 CV, max 3 DDs min 3BBs, and they NEED to get rid of the pluss/minus 2 tier spread at least when the population is above 4K players online. Its killing the fun doing 5 fuckin battles in a row as minus 2... Ship ballance: all stats shows that the BBs is way to powerful as they currently is being used, there is no incentive for players to lead an attack in a BB (beside an increased winrat over time) the BB camping the back not suporting the team often can get very high XP just from damage done, and even higher if hes team loses... DDs need the stealth fire back (only way to force BBs to actually move (or use the awsome WASD hack), they need to adjust the AA on most ships so you have some ships that are good at AA and some poor, not as now that u have insane good AA and deadly AA or nill AA.... As of now u will find 4 out of 5 BBs camping at the back, the one that actually trys lead the attack will die since hes alone doing the leading. Capping ??? an extremly high risk low reward effort done by DDs, radar, RF, hydro, 2x spotting planes , CA with smoke so i can understand why many DD players dont do it or try avoid doing it. in my oppinion the sole focus on padding the BB players is the ting that is gonna be the doom of world of warships, hell even decent players in BBs can find it boring since they has to camp with the rest of the teams BBs if they dont want a quick course in sinking. (this is where a decent division of BB players can have a ball, leading attacks wich most often leads to a win). World of warships and world of tanks could be a game that eny gamer had heard of, but now most PC gamers ask "whats that ?" when u mention World of warships (or tanks).... it wont be easy fixing it, but they could at least try.... maybe a pluss/minus 1 MM will make all things better, or at least dont make teams so dependant on the top tiers,
  7. Ranked Battles Season 6 - General Feedback

    yeah, i just gonna use my premium ships in ranked grinding captain XP, i was wondering of maybe upping the ante and really try farm for rank 1 but after seeing that most players sucks hard and u just end up working ur [edited]off carrying even at rank 6 i chooses to just focus on the stuff i got something back for. They need to rework the whole ranking system/award system. when u have players that has half...half not just slightly bad xp but [edited]half average XP then the guys usually carrying the teams its demotivating. On the other side sinking goons in smoke and around corners using the RF is really fun ;)
  8. Ranked Battles Season 6 - General Feedback

    Dont agree with the belfast.. smoke and islands are the most lethal thing in ranked atm there are ALWAYS someone in that smoke hwo wants some torpedoes. (just dont go closer then 9,4km) Seckondly the ships isnt the problem in ranked, the players are and the MM. Its a [edited]lottery, i did get first a couple of battles with a ballanced DD setup on one team pluss a belfast and 4 premium DDs on the other and no radar ship. Then u have the battles where a CV is present, the skill level of CV players are to spread atm, u have the guys that uses them a lot and wants to learn, and u have the goons that uses strike setup on US and or dont know what strafing is, the team with the best CV will in 90% of the cases win. Then u have when u spot all the enemy DDs but your teams cruisers finds it easyer to hit those BBs and they give much more damage so the chances to save a star WHEN the team loses because of the OP destroyers. THEN you have the biggest problem, how can developers and players exspect bad players (crapwin and average xp less then 48/45% winrate and less then 700-800 average XP) to suddenly shine in ranked ?? thats also a lottery, u are domed as soon as u see the BB player aim for nearest border or island, or the belfast first getting spotted then slowing to a stop popping smoke. Ranked battles and the ranked should be something to be seen as a measure of how well u do in teams, not as now a measure of a players patience and ability to ONLY do battles when he gets decent teams. (i.e can sit and play all day long checking the "state" of wich battles he gets). There should be a requirement to do ranked or parts of it, because the players aint getting better by the raise in ranks thats for shure, did check up a Flint player that didnt seem "decent" he had 768 average xp 7000 battles and a average win of 46% average ship tier 6,4.... It is so easy to make ranked battles THE highlight of the year it only requires a bit adjustments. I have tryed different tactics but not quite had the stomach to really be defencive in IJN DDs, but even in a decent battle you will struggle get top XP because of the non noticeable XP u get for spotting,(and that ur team chooses to not shoot at enemy DDs or pesky belfasts makes getting spotting xp a risky business) so i consider shifting to using a BB or start really using my belfast that way i wont need to care for climbing ranks, i can just give a crapand shoot stuff, pluss i got a decent chance of saving a star while earning lots of credits and XP ooh, and that RF skill really does it in ranked battles, makes the game much more static so i dont have to use those pesky WASD buttons to much while using BB or CA ;) dont know if its allowed but as an exsample a player so bad i remeber him from both ranked and randoms, i even warned the enemy team about him and they did comment on him, LAN(a year in 4 numbers) he absolutley plays bad and havent changed all the months i have run in to him in randoms he is currently rank 9 and have almost 300 battles in ranked, he does nothing for hes team, if he answears pleads of help its usuall by less inteligent statements, this player has 42,16% wins ?? and 875 average XP , 2818 battles average tier 6,9. Players like this ruins the attempts to do eny competative playing, he even manage to pull hes random teams down imagine in 7vs7...
  9. [Discussion] Some rules for next Ranked season

    well, i agree fully to you topic, the problem isnt just the new players in prem. ships. The problem is that some how developers think that players that really sucks and have no interest in learning the gameplay will shine in a 7 vs 7 battle when all they apperently do in randoms is scratch their hemoroids, I am no pro and have no intension to be one, i only try not repeat my mistakes to many times ;) but when i battle after battle check the "less gifted" players stats ( with stats i check em all not only 1 or 2) i find 5 out of 7 in average to have around 500 or even worse average XP and !k pluss battles (how do they do that ???) and a winrate often not exciding 45% !!! The quick fix would be to require players in ranked to at least have a basic understanding of the game , thus require a at least 48 to 50% winrate on the ship or average, yeah i know some will say winrate can be worked by divisions, but bad players wont be super in divisions eighter, or a combination of winrate and average XP. Im an average joe and the only ship i struggle with really bad winrate in is my gearing, and i did a poor job in it the first battles, now im doing ok but get really bad teams but working on my winrate ;)
  10. Listen to your player Base!

    The only real choice the players that have lost the trust in WG is to stop using money on the game, and/or stop playing. Myself will stop using money and only play in division now and then a couple of battles and try exploit the new system and do some seal clubbing. (even more then before). Just going to play some battles to get 100% confirmed how the system works today in case they change it later. (but still my trust in WG is gone so i wont invest more money or massive time in any WG game)
  11. last day of playing wows 18/1, enyone else ?

    Yeah, been checking that the update suck as hard as many exspected, and it does. "playing" a game when ur on a [edited] forum doesnt equal doing 5-6 battles a week, I got some real nice friends i drink my [edited] coffe with and have already found out that they really have broken the game as an inteligent tactical game, now its probably more like on the test server ( or RU server) , the guys that would hwo play eny game as long as it is wasting their time will stay. The point is, WG fails in making a great game that players will remember 10 years from now, like EVE online, world of warcraft ( wich now is equal to wows when it comes to player skill learning curve, or lack of). Clearly u can see how clever players have gotten when u see top tier BBs act like this : https://postimg.org/image/pu98pnd6h/ btw: me and my friend did manage to secure a victory before we did get sunk by getting the caps and defending them, but if we had been sunk 2 minutes earlyer the enemy would have won on cap,,,because they did manage to take middle cap while our BBs did that real tactical choice of.... well they didnt know crapso...
  12. BB's ruined this game

    They say the proof is in the pudding... screen shoot of last battle: after capping and screening the cap from enemys i get finaly sunk by a missoury, a n. cal and a RN CA, i look back to see where our brave BBs are since it is a probably won battle...and [edited]me,,,cant belive where they are... And yes, i call em monkeys because thats what players like this 3 BBs are
  13. RF tested, screen shot to show effect

    ffs BB players are [edited]braindead and its [edited]not getting better by retarded developers. After capping and screening the caps from enemy ships, and thinking we got this, i fight a RN CA and a missoury and gets killed...and where are our BBS ??? yupp as the pic show...unbelivable... PROOF: https://s23.postimg.org/ui1hjr2dn/shot_17_01_19_10_20_33_0853.jpg
  14. RF tested, screen shot to show effect

    btw, the captain skill is poorly made if they stand by their claim that RF is for DDs, only ship that u have enough points on it is ships with bigger then 139 mm guns ;) WG keeps showing that they really sucks at developing
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