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Zaods

Beta Tester
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    2656
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    [ASHEN]

Everything posted by Zaods

  1. Zaods

    CV Bombing.

    lol wut lower the damage ? they already do 5k damage each that's pretty much the damage a cleveland can do with a single he volley ... every 8 seconds
  2. Zaods

    Torpedo detection range

    yeah man too stronk
  3. Zaods

    Torpedo detection range

    even if wg removes planes from carriers they will still be whining about torp bombers
  4. Zaods

    Rudder nerf - Overdone balance AGAIN

    that's because the essex actually have a good spread and doesn't put the torp bombers 500 meter apart form each other like ijn carriers do
  5. Zaods

    Does WG favor some people with T10 carriers?

    completly off topic ... how is the farragut boring ? she's amazing
  6. Zaods

    Rudder nerf - Overdone balance AGAIN

    well you see here's your problem you were expecting wg to think what will make the difference with fire specifically regarding CVs is if the CV player is using automatic or manual drop for the dive bombers because after t6 automatic dive bombers drop just gets horribly inaccurate so if you want decent damage + 2-3 fires manual drop is what you want to do ... but it can be hard to do well
  7. Zaods

    Rudder nerf - Overdone balance AGAIN

    the thing is that 300 meters in the game is actually shorter than what real 300 meters would be because the map has a differen scaling than the ships ... ever noticed how you can have a friendly ship at 1km in front of you but you are pretty much sniffing his [edited]? that's what i mean and regarding flooding it can be dangerous but not because of the damage it does on its own but more likely because you get someone to use the R skill to fix it and then roll in with dive bombers and set him on fire ... and fire on a pure damage standpoint is better because it stacks
  8. Zaods

    Rudder nerf - Overdone balance AGAIN

    you either took my statement completly wrong or i didn't choose the right wording what i was saying is exactly that ingame they do not take account of it while irl of course they do so right now aa in the game is acting like an aura and not taking in account of how aa guns work irl and yeah i know about the 1.5x modifier the arming distance can be made a bit bigger i can see that but make the torp spread for ijn a bit thigter ... us spread is already thigt enough compared to what ijn has regarding the turning radius nerf for carriers ... it really depends on the case ... as i said some carrier captain chose to bring more fighters then before because of it which lowers the damage output of their carrier of course
  9. Zaods

    Rudder nerf - Overdone balance AGAIN

    wtf are you talking about yes they do have a firing arc or do you think that on a ship all aa guns are able to shoot on a specific target the entire time ? anywya not the point ... you are forgetting that not only BBs got nerfed mid tier jap carriers had their damage reduced and all carrier got higher turning radius which might mean nothing to you but it actually changes things quite a lot increasing the carrier sniping particularly at high tiers forcing some captain to bring more fighters and less bombers effectively lowering the potential damage of the carrier even more ... this doesn't go to say that bbs didn't get nerfed but let's not just look at one side of the patch
  10. Zaods

    Rudder nerf - Overdone balance AGAIN

    nah he wants to be able to dodge all of the torps have the magic aa aura that doesn't take account of anything regarding position and firing arc of the aa guns and still be able to deal the good damage that a bb can pull out every 30 seconds
  11. Zaods

    Rudder nerf - Overdone balance AGAIN

    if you are here to have a point is a thing if you're here just to attack is another ... by this way of thinking i should've started the conversation with captain_edwards by saying yet another bb player complaining instead of exchanging opinions with him
  12. Zaods

    Rudder nerf - Overdone balance AGAIN

    you see me and you were actually having a pleasant conversation but when someone comes out and literally with the first sentence of the first post attacks people changes things a bit
  13. Zaods

    Rudder nerf - Overdone balance AGAIN

    i am not suggesting the ship to go in a straight line is about the turning radiu what the hell did you smoke ... regardless you took what i said competly off contest my point wasn't that the ship should be turning in 3 times more space but the fact that the ships shuould be much smaller than they are right now and everything related to them at the moment of course which would also fix the fact that some maps are really really small ... what is off is the scale that's what i was proving with my previous statement regarding the ship dimensions .. but you just took it out of contest just to try to reinforce your crusade against the big bad wolf that is whoever enjoys carriers
  14. Zaods

    Rudder nerf - Overdone balance AGAIN

    the turn rate we had before the patch was ridiculos any player of any class with some sense will agree with that
  15. Zaods

    Rudder nerf - Overdone balance AGAIN

    before the patch a new mexico had some 540 turning radius but in the game behaved differently it could actually turn in less than the length of the said ship which means that the ships ingame are actually huge because that would require the said new mexico to be about 600 meters long which well shouldn't be the case
  16. Zaods

    Rudder nerf - Overdone balance AGAIN

    it's a 267 meters long ship it sounds about right ... tbh imo the real problem with turning radiuses is that when put in prospective with the scaling of the map they look completly off you get what i mean ?
  17. Zaods

    Rudder nerf - Overdone balance AGAIN

    well my point regarding the turning radius of carriers is that previously big carriers were already pretty sluggish ... as they should be but shoukaku went form 840m of turning radius to 1130m and this makes her an incredibly easy target for carrier sniping at the start of the match because she also has weak aa i'm pretty much forced to bring fighters to defend myself now which indirectly affects the damage of my carrier because i carry less bombers same story for hiryuu
  18. Zaods

    Rudder nerf - Overdone balance AGAIN

    if i were to keep on moving my planes around to follow the still pretty fast turning compared to any other large ship in the game that us bbs have i would do nothing else but leaving my planes mor einto the aa aura those ships have and jap planes have pretty lowe durability ending up in my planes getting shot down ... a colorado with the last hull for example will eat my torp squads for breakfast circling around it really is not going to help my cause. I still don't understand why people keep wanting the ability to nullify any damage coming from torps ... can i have a turn rate buff on my carrier too then ? seriously my shoukaku's turning radius is 1130m ... oh and give me some automatic guns that shoot down incoming shells please. Jokes aside carrier gameplay is really hard to balance here and the reason why this is hard is because this game is not ment for carriers this is pretty much a ww1 game where big ships duke it out with big guns at firly short ranges with carriers forcefully shoved in it because it's a ww2 game by name. Even tho i love them i'll be ok with saying remove them from this game because they just don't fit in the game ...big ships will stop "feeling cheated" by the torp bombers and the circlenerfing of carriers will stop ... right now jap carriers especially between t6 and 7 are more frustrating than fun
  19. Zaods

    Rudder nerf - Overdone balance AGAIN

    3 torps is an instant nuke ? it takes around 10 torps sometimes more to sink a bb with aerial torps and to land that many torps in a single attack the bb must be sailing in a straight line and afk
  20. Zaods

    Rudder nerf - Overdone balance AGAIN

    depends if the cv guy wants to go with a hammen and anvil approach will probably completly miss the first spread and then land the other 2 relatively consinstently but if somebody drops 3 spread together at the same angle everything smaller than a north carolina in the us BB tree will take 1 torp per spread accounting in 3 torps which is pretty bad ... i mean let's be real here for a second tho what do you really want ? you should be able to dodge all incoming torps dropped from planes + the aa which is strong on us bbs and works like an aura not accounting the position and angle of the actual AA guns ? ... something like a new mexico is short enough that if she turns into the torps and starts turning the moment the torps are dropped in the water talking about manual drops at the closes possible distance to have your torps to arm will still be hit by only one torp in a single spread .. that is for ijn carriers ... for us carriers is easy as [edited]to hit anything it was before the patch and it still is now
  21. Zaods

    Rudder nerf - Overdone balance AGAIN

    to be honest the smartest guys i've faced against are still able to dodge 3/4 torps per spread like it was before this change
  22. Zaods

    Patchnotes for 0.3.1.3

    i agree regarding the t10 but they should at least give us the t9 ... the fact that us has essex and jap has nothing kinda screws up things a bit
  23. Zaods

    What are the changes in the 0.3.1.3 patch

    that's diffcult to do ... sometimes they just aren't thinking
  24. Zaods

    Patchnotes for 0.3.1.3

    i feel like this whole patch was made to encourage carrier sniping really
  25. Zaods

    Patchnotes for 0.3.1.3

    i wouldn't say they're bad per say either but i am finding myself more and more frustrated as a play them throughout theese patches
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