ReapingKnight
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Everything posted by ReapingKnight
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I personally use the 203s as I prefer the play style of accurate high damage salvos...it does kinda suck when a dd is close you can't spank them but with the buff they are pretty good. I would like more ships that have options so you can choose a play style that fits you.
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Petition for HMS Furious(BC config) in WOWS
ReapingKnight replied to howardxu_23's topic in General Discussion
Sounds more like a Tog II than the Kv-2 -
This forum is a joke...all people do is seen to point fingers at who they think are crying for crying sake. Yes DD are generally considered a counter for BB but a BB can still kill the DD if given the chance and each time can do damage to the DD. The DD on the other hand can do nothing to the CV, yes it can shoot some planes but then they just come back mostly full HP within 40 seconds. Also just to compare DD speed is 33-52knots right across all DDs with BBs having 25-33knots a DD can't always chase the target and can't torp after them if they're sailing away due max range. Whilst the planes go 145+ knots and have no range limit from the CV.
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[ poll ] Giulio Cesare, you want her to stay in T5 or move to T6?
ReapingKnight replied to elblancogringo's topic in General Discussion
I'd be looking for full return of what was paid so if you spent real money then you should get it back, if you bought it with dablooms you should get them back...the only odd one is if you bought creates...and got the super rare ships that they then nerf...some people spent a lot on creates to get the rare ships so how would they compensate that. -
Battle of the North Cape Collection
ReapingKnight replied to ancutzaemanuel's topic in General Discussion
Are there any others like 3yr anniversary? -
Well that's useful...never mind then. Thanks for the reply.
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Hello, I have been playing a couple of days and just noticed I don't have the Gold Rush missions for my Tirpitz\Asashio, did this have an expiry as I don't remember seeing one? Thanks,
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Ain't it strange how most of the AA cruisers are also the radar cruisers...xD
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After more games I have noticed a couple things, when there are two CV's the game is generally chaos as people (well at least at this moment) put such a high focus on the planes that they make mistakes and get killed early either by said planes or by another enemy ship taking advantage of the situation. Defensive Fire doesn't help anymore as the ticking damage to planes may help in the long run but who wants to be dead and then latter in the game be like my AA helped weaken them planes for you team mates, compared to before having it as your Oh S**t button when the CV is about to drop you at sub 2km with 3 torp squads and it'll spread the drop enough to potentially save you being deleted as well as help kill some planes. Obviously there are issues and when WG have enough data they'll adjust them but I'm not sure if it's going to be enough, as people have said it's only the 3rd day of this rework and the amount of hate for it is excessive and it's not just for CV's being over or under powered it's that AA is RNG based as well. I would like to see some way to target a squad of planes you want to kill\shoot at first which may tighten up flak bursts and either cause the CV to retreat or mess up the drop. The spotting has become a bit of an issue where the planes just take off immediately and spot the entire enemy team in the first 40-50 seconds then hunt the DD's with no risk to the CV, with this in mind there needs to be some risk\reward for the CV players as there isn't any now and wasn't any pre-patch either most of the other classes have this in placed... BB - Showing broadside to use all of your turrets has a higher chance of dealing high damage from more shells being fired, but the risk is that someone could hit your hard back. CA - Can branch off here depending on the nation, but generally it's supporting DD\BB's in their maneuvers and can leave you vulnerable to to taking high damage whilst enabling you to deal large damage in return. DD - Mostly being the first into combat either capping or spotting to aid the team, with a risk of getting spotted in return and being focused down. In short they all have high damage potential whilst risking taking it, the CV does not...it sends out a squad and does medium-large amounts of damage for risk of losing planes and having to wait a couple minutes to get them back.
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I played 4 games last night and my current stance is still undecided. Game in Cleveland, had planes fly over me multiple times within 3-5.8km and shot down a total of 6 even with use of DF (this was a dual cv game) I kept mobile thinking that if I did the US cruiser thing and sit behind an island I'd be a sitting duck. Ended getting deleted by a BB. Des Moines game was similar, two CVs had more luck with AA(or CV player being worse) I also had a team mate CV, but as above I avoided staying stationary and got killed about 8 minutes in...it could be a mindset thing. Is there any bonuses to AA stationary vs moving? Another game had no CV so no issue, then last game kn Irian only one CV felt much better in terms of being able to do the normal sail around kiting etc without constantly being spotted.
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I get the feeling this is like saying the customer is always right, and in most cases that's just horse $**t. Yes people may hate it and it's nothing new that people dislike change, but if you want accurate data to be returned people just need to suck it up for a couple of weeks and then if they decide to revert the change you can all be smug saying I told you so.
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Do you think that having a couple 100 people test with BOTS for a few weeks is enough to balance a Major game mechanic change? Personally I think you're being naive, but hey you may be a computer game programmer so what do I know...
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The containers did seem less worth it than the Christmas ones in terms of return, I thought you had a policy that they'd equal value.
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You're not going to like my idea but here goes...how about everyone play 100 games in the update before uninstalling etc to give WG a decent amount of live data to look at and find a solution...
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I didn't like the RTS version of the Cvs, should i have arranged a boycott of that then? I hope this version is a little more entertaining. xD
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How is the Hoods AA?
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I thought that WG policy was meant to be equal value in the crates...
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Sooo, if you already own the other pan-asian ships and get doublooms for them you could end with more doublooms than you spent?
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Well ye, those who do get it in the first 15 are super lucky but as I said they've at least tried to allow people a garunteed way (for a ridiculous price).
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I agree with @The_Reichtangle with pretty much the entire statement. CV rework you can balance things vs bots and expect people to be like they've tested for ages now it should be ok...they have to bring them into the game for player vs player. More ships cool. Irian prem ship, he it's meh but the bundle system is an odd one as you can get the ship from the first 15 create bundle which then you wouldn't need to get the others...right.
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I re-read the post and you don't have to buy all to get the Irian as you can get it with the loot boxes...the 3 bundles in a row would only be needed if you didn't get the ships from the 15 or 9 creates of the first two. Which in a twisted way is a nice way to allow those really unlucky bunch get the ship. Personally it would be preferred as just a prem ship in the shop or arsenal for coal...
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I don't get it, is it an extra reward for buying all three or can you only buy the 3rd after buying the 2nd etc...?
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Hi all, Does anyone know at what state to WG buff ships, I.e. wr under X%? Thanks,
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How did you know I was Aries....?
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Discussion thread for "some interesting info around the world"
ReapingKnight replied to Deamon93's topic in General Discussion
Any news on the Hoods "Special" AA rockets with how they'll work in 8.0?
