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Hirohito

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Everything posted by Hirohito

  1. Hirohito

    New Sub Buff on the horizon

    Ah, the good old sunk costs fallacy. "We already spent this much on it, we cant stop spending now".
  2. My best performing DD is Daring, Småland is actually holding me back comparatively. As I just explained though, it's not a grind fest if you pick a solid carrying ship and get really good in it. If you wanna grind it in a BB (which relies more on decent to good friendly players to perform), be my guest. Kinda pointless to make such threads then though, as you're clearly not looking for tips or suggestions, just whining.
  3. Not true. Until I quit playing about 9 months ago, I had a steady 70% WR in silver, and was just casually farming it. Now in not nearly at that level anymore, but I still tend to have a decent positive WR. Play a high impact ship type that doesnt rely too much on teammates and go to town. Personal favourites of mine have been Daring and Småland.
  4. Personally I enjoy the format as 7v7 allows for much sharper tactical maneuvers, whereas in a 12v12 (early on) you are forced to play more for strategic maneuvers. That's why I mostly just play ranked nowadays, it's just more fun when I can try out new ideas and experiment with certain positions without facing too much crossfire that would get me killed in 12v12.
  5. It does help if you play a ship that can carry well (many DDs for example). In that case your WR will skyrocket against teams like these.
  6. Hirohito

    Teammates don't ignore Destroyers

    This tilts me so hard, and is one of my top pet peeves in this game. People say that kill stealing doesnt exist and that its just "kill securing". No it isnt. I've had many episodes like these before, where I as a DD (often Småland) take on a full health BB alone in the open, willing to pick the fight 1v1 but hoping that the BB nearby will help me out so that I dont have to trade too much hp. I set some fires, he DCPs, I set another 2-3x permafires, and yet nobody shoots at the guy. And after about 3 minutes of slowly whittling his hp down, the enemy BB is now at 5-10% hp and is sailing broadside into a tight 8x torpedo spread that he cannot outturn anymore. Then, and only then(!) does my friendly BB shoot at the guy to "secure" the kill, 3 seconds before at least 5 of my torpedoes would have slammed into the BB and finished him off. This isn't "kill securing", it's kill stealing, and it's a thing in this game. Try to count over the next times you get something to 5-10%, and watching how hundreds of shells magically appear out of nothing to bombard the near-death target.
  7. I dont count the lines where the boat was given to me in an event. For instance, I never intend to play RN CAs, RM BBs, KM CVs or anything like that. Those that just "stranded" (and I actually grinded, intending to reach T10) for me atm are: USN DDs (got to Fletcher) VMF CAs (got to Riga) KM BBs (got to FdG, but about to get GK today because its obviously going away) IJN gunboats (got to Shiratsuyu. I dislike how I have to through torp boats to get to gunboats) RN CVs (got to Implacable. Just too bored with CVs to continue) IJN BBs (got to Amagi)
  8. Hirohito

    Ranked: the most Petras wins

    I dont like it either, its obviously too strong for competitive as it is a ship that shapes the meta just like the existence of Stalingrad did before it. No single ship shoud be shaping a meta like that. Raise her hull, increase the amount of weak points in the armour scheme, remove the radar, increase her fire vulnerability, any of of these would go a long way in making her less of a clearly and obvious pick.
  9. Hirohito

    Most BB like Coal T10 Cruiser?

    Moskva was the first thing that came to mind.
  10. It would have to be a ship that is severely powercrept and no longer serves its intended purpose (other new ships serve the same niche, just better), like GK/Khaba. Zao perhaps? Yamato still has a clearly defined role and is still perfectly viable.
  11. Hirohito

    ranked - rewarding loosing/passive play

    What you mad because you use so much caps lock? 1. How things are in WOT is irrelevant as an argument, this isnt WOT. 2. I see that plenty, in fact, I do that plenty (smoking up cruisers or anyone who is out of position and needs to disengage). 3. I know perfectly well that its % damage based, why are you assuming I dont know that? The point is that getting in close to cap and knife fight is very risky (unlike ranged fights for BBs), while speccing for gun range allows for easy farming. [edited]caps until the late game, I'm gonna farm. "AGAIN, if my DD die at the beginning and I cannot keep or earn a star I STOP PLAYING AT THAT MOMENT. DO YOU UNDERSTAND?!? I WILL NOT LOSE 10-15 minutes of my life FOR NOTHING." Relax, no need to rage and use caps lock. Or maybe WOT makes gives you some sort of brain damage that makes the user need to shout? (Btw I wasnt insulting you, but if you're gonna use that tone then I'll use my right to answer in a sharp tone as well).
  12. Hirohito

    Three SANTA PIRATE CODES

    Beats 1x camo codes at least. Thanks!
  13. Hirohito

    Santa Crates, what did you get?

    Småland? Well you were insanely lucky I'd say.
  14. Hirohito

    ranked - rewarding loosing/passive play

    I would like to see a system for going down in rank. Those 43% players for instance should be playing in bronze like the league system intended them for, not get "saved" to a league where they cant progress and where they ruin teams with their presence.
  15. Hirohito

    ranked - rewarding loosing/passive play

    Trust me, it gets worse in silver. In bronze I can carry quite easily, but at silver the skill gap is starting to become very large for individual players. You have some at 43%, mixed together with 57% players. The team average might be 50%, but games are very volatile. Often the 43% potato gets killed 2 minto into the game, causing a snowball effect as that flank collapses. Who gets the 43% and who gets the 57% is completely random, and especially if the 43% player is a DD it can be very dangerous for your team. In bronze the players are more "consistently crap", so carrying becomes easier as the fuckups get more equally distributed.
  16. Hirohito

    ranked - rewarding loosing/passive play

    I dont think you should be lecturing anyone on stupid ideas, because this most certainly is one. If XP is the only factor deciding who gets a star, that kills off any plays that are made to help secure the team win. XP is by far the easiest and most consistent to get if you focus on damage. Why would I as a DD risk capping (mediocre XP reward by itself, and very high risk), if I could instead just spec for ranged gunboating and farm instead? Why would I ever drop a smoke screen for my cruisers, if that means they get to farm damage, get high XP and maybe push me down from the getting the top XP spot myself? Why would I bother spotting anything, if that means the cruisers and BBs get more damage (more XP for them) while I dont? (Spotting XP is very low) This is an absolutely idiotic suggestion. Sorry that I am this blunt about it.
  17. Hirohito

    ranked - rewarding loosing/passive play

    They get a cap or two, and mostly kill other DDs. But if you dont get decent damage opportunities, the XP drops off like a rock. Capping XP seems to work like a modifier, in that it boosts the damage XP by a percentage. But if you dont have that damage on top of it, capping by itself does very little for your XP. Had some games where I solocapped two caps but didnt get any real damage opportunities, and the return on that was pretty slim.
  18. Hirohito

    ranked - rewarding loosing/passive play

    That XP is at absolute dogsh*t levels, just like spotting is.
  19. Hirohito

    ranked - rewarding loosing/passive play

    The problem isnt that someone sits in the back, the problem is that damage gets rewarded too much in this game. So whether you sit in the back or in the front is usually not that relevant, as long as you farm high amounts of damage. Capping/tanking/spotting doesnt get rewarded enough, so people farm damage. As a DD I do get some decent points off of capping, but if I then proceed to spot and zone out enemy DDs, that gets poorly rewarded in total even though that's solid DD gameplay. If I really want to get some good points, I get that cap and proceed to set as many fires as I possibly can, even if that means I do so from my smoke while everyone is blind as a bat. The whole game just rewards damage way too much, but I think that WG essentially wants that as that's what's popular. Just look at the myriad of wows videos on youtube - the audience clearly wants to see 300k damage games with 7 kills, not solid positional play where the guy ends up with 90k. Imo I even think that WG should remove the whole damage counter, as people clearly play to get that number pushed as high as possible.
  20. Funny, just as you were mentioning me here, I thought of him again and googled him like 3 seconds before the notification. Apparently a well known figure (at least you seemed to recognize him). Sailed straight in between 3 enemy ships to torp and ignored the cap, let his Stalingrad die at said cap, and slinging sarcastic "well done" comments to everyone else because we weren't apparently playing well up north. Amazed he hadn't racked up more than -13 karma, with that presence of his.
  21. Hirohito

    Tier 10 is boring - thoughts on why

    You do you, if you want to stay deluded, be my guest. There's a reason to why people play more carefully on the higher tiers, and its not because of "the meta" but because the defender generally has the advantage in this game.
  22. This petro player was apparently less than thrilled about the fact that I just juked his first two radars, then single torped him in the nose. Haven't heard that one before though.
  23. Hirohito

    Tier 10 is boring - thoughts on why

    Heck, look at your own stats. You have great stats in the low to mid tiers, whereas your stats keep dropping the higher up the tiers you go. Why do you think that is? No, the answer is not "because I always get bad teams" or "because players are too passive". It's because you are facing less experienced players on average in the lower tiers, which makes it easy to beat them with experience.
  24. Hirohito

    Tier 10 is boring - thoughts on why

    This is the regular cop out I see from mediocre players, they blame the RNG for being stuck with potatoes every time and not letting them get good statistical stats. This argument has been thoroughly debunked before, but I'll repeat it once more: Over a large sample of games, the distribution of teams trends towards the average, meaning that the only factor that makes your (solo) WR differ from the mean is yourself. You statistically don't get put into the bad team time and time again while the other team gets the good players, that's not how it works. If you cannot get good stats that deviate from the mean over a long sample of games, that's on you as an individual. A player that consistently grabs a cap and kills 3 players every game will reach unicum levels (in fact he would even be above super unicum, as I dont think I've ever seen a player that has a 3 kill average per game). He is not merely a "slightly better than average player" as you say, he would be one of the absolutely best players in this game ever. No the outcome wouldn't have been different if the 46% DD had died very early. However, when you look at it over time the 46% players tend to play (too) carefully as opposed to the 40% players who tend to consistently die very early, and that has a large difference on WR. A 6% WR difference is huge, even if both players are considered "bad" compared to actually good players. My point was that sitting back and playing passively at T10 is something players learn that they have to do after a while, as it's a much better way of playing than rushing mindlessly into a cap and getting sunk. Yes they would perhaps prefer to rush in and play up close, but they aren't at the skill level where they can do that consistently enough. You see this in the most extreme form in the low tiers, where most of the players havent learned this yet and just sail straight ahead guns blazing. They often get away with it there (around T3 you see this a lot), because when a majority of players do that then that's the level of play you will get. At T10 though, you will get severely punished for doing so. This is also the reason that if you wanna pad your stats, you seal club at the lower tiers where you employ tactical elements that mimic higher tier play, as in that you take up a strong position and farm the hell out of the broadsides that the lower tier potatoes show as they predictably rush ahead. it takes a lot of experience to be able to take up aggressive positions again at T10 play however, a level of experience which I guess the OP hasn't reached yet.
  25. Hirohito

    Tier 10 is boring - thoughts on why

    Heck, I'll use an anecdote here which illustrates nicely why a deep red 40% player can be so bad to have for one side. As I explained in an earlier post, these days I keep track of who is who in a game, and these deep red 40% players are for me the biggest warning sign that I have to pay attention to. Anyway, some days me (BB) and a bunch of other ships started at the east flank of Sleeping Giant, including a 40% DD player. The enemy also had a bunch of weak DD players (46-49%), and in this particular case, what we faced from the red team was a bunch of ships including their 47% shima. Very predictably, I see our 40% DD sail straight ahead at full speed, and my alarm bells went off. I spammed the F9 button on him, hoping that he would read the chat, turn back and be more cautious, but of course he didnt pay attention to that - he did as most deep red 40% players do, was in full tunnelvision mode to find the first enemy ship and torp it. 2 minutes into the game, and the guy got lighted up like a christmas tree and died. Now that put the rest of us on that flank in a very bad position and we had to turn around and disengage. Their shima was terribly bad, he was running the usual 20km torp option and sailing along the J-line to torp from near max range. The problem was, this guy, while bad, was alive and still lit the rest us up with his spotting. This allowed their team to push up further, and shell us from behind islands without us being able to counter spot them. And even though their shima was never really gonna hit anything with those 20km torps of his, those torps were still something that I had to be mindful of when kiting back. Heck, sometimes their shima would even smoke up out of frustration to start shooting at us (taking away the vision of his team), but still, we were overall at a big disadvantage because that complete potato DD of ours had thrown his ship away at the 2 minute mark for no reason, while their J-line 20km shima hadn't. These days I see this same pattern repeat itself time and time again (whether it's a DD in the worst case, but also a BB) - the 40% players are by far the most dangerous guys to have on the friendly team, because they usually immediately swing the power balance on a flank in favour of the enemy team once they (predictably) get sunk. I will also say that it has been a learning experience, because when I now see a deep red 40% player, I make sure to be extra mindful and plan an escape route early in case crap starts hitting the fan.
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