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Slargmann

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Everything posted by Slargmann

  1. Slargmann

    Missions and challenges and events

    They should take a hint from WoT and make the demands "division optional" rather than "division required".
  2. Slargmann

    Ranked season 2: What ships?

    If I get to play any map but Ocean, I have better than 50% chance of winning with Atlanta despite all the T8s. Were my results better in Season 1? Sure. Do I have another T8 I can play? No. Do I climb in ranks using Atlanta whenever I'm not playing Ocean (in which case it's probably less than 50% but not by a huge deal given I have a slightly lower than 50% chance of being carried)? You betcha. Case closed.
  3. Slargmann

    Ranked season 2: What ships?

    That it's "world of warships" and not "world of battleships and IJN cruisers"
  4. Slargmann

    What's up with 100% Ocean in ranked?

    This. I had 5 straight ranked battles on Ocean yesterday. I understand that it's quite possible that it's just the "luck" of the draw but still... just remove it from the rotation. No one likes Ocean. For me, personally, it means no more ranked this season because I don't have any tier 8 ships other than Lexington which is not going to play ranked anyway due to WG tomfoolery. The reason this irritates me is because ranked is way more fun than random nevermind that I get my [edited]kicked routinely. It's fun to have a tangible goal to fight for. I would expect that once they run the participation numbers, this season will see far fewer participants and they'll scratch their heads and go "well I guess people don't like ranked". NO. The reason is not that ranked isn't fun, it's that you ruined it by changing the parameters.
  5. Slargmann

    What's up with 100% Ocean in ranked?

    In fact, considering the bigger picture, Ocean is only part of the problem. Season 1 saw IIRC a ca 50/50 spread between tier 6 and 7. Season 2 I only see 1 or 2 tier 7 ships per team with the odd and unusual 3 of them. If you only want a small part of the population playing ranked, then I guess tier 8 is fine.
  6. Slargmann

    What's up with 100% Ocean in ranked?

    I'm doing just fine (haven't played enough to make any sort of statistical analysis interesting but I win more than lose) in every map that isn't Ocean. But yes, obviously it's overmatched right now in general. My point is that in the previous season playing a tier 6 was perfectly viable whereas this time around playing tier 7 is typically completely pointless.
  7. Slargmann

    What's up with 100% Ocean in ranked?

    I had 60% WR with it in ranked last season. This one has been considerably worse for me what with ALL THE GOD DAMNED OCEAN.
  8. Slargmann

    Ranked season 2: What ships?

    Not Atlanta. Three times in a row that [edited]Ocean map. Take it out of the goddamned rotation, WG!
  9. Slargmann

    V Gnevny 53-38 Torpedoes

    Ok. Thanks for the pointers. I'll try to adjust accordingly.
  10. Frankly, I'd rather just remove fighters entirely. Yes, yes, I'll wait while you scream obscenities. The fact of the matter is that fighters are a noob trap most of the time. I'll grant that I haven't played high tier CVs so I don't know the situation there, but all the way up to Ranger the situation is the same: A single strike getting past an unwary opponent with AA setup means that you've done more damage than he will with his divebombers all match. Given that his fighters can't be everywhere at once, that one strike will ALWAYS get through. What's that saying? Bombers always get through. Someone famous said it. In a two v two situation that does change to some degree, but not by a lot. Twice the amount of fighters still can't effectively cover the whole map. Thus, removing fighters would obviate the need for this discussion entirely.
  11. On the contrary, it's a buff to the strike CV compared to the rest of the ships even if it's potentially a nerf to its ability to strike the AA CV. Giving the CV defensive fire means that the opposing CV will be less likely to do a CV-strike meaning that both carriers can be relatively sure about their safety and focus on BB strikes.
  12. Slargmann

    V Gnevny 53-38 Torpedoes

    I see what you're saying. I just feel that the Gnevny takes a radically new approach to destroyering. The tier 2-4 DDs were wonderful ambush machines despite their short range and low damage torpedos simply because they had so many of them. Gnevny on the other hand has an extremely slow reload, not enough torpedos to really make ambush worth while, and fewer turrets than Izyaslav. It may be that my play style simply doesn't fit it, but I just can't get it to work for me.
  13. Slargmann

    Dogfighting Expert

    Bug aside (100% can't be correct, that'd be ludicrous) what the hell is the rationale behind rewarding the use of worse fighters? Can someone translate for me? I'm not a crazy person so I don't speak Crazy.
  14. Slargmann

    V Gnevny 53-38 Torpedoes

    Those are nice matches, but as far as I can tell nothing of what you're saying wasn't true for the tier 4 DD aside from maybe the range. But hitting anything at 14km while you're avoiding return fire is a pretty big trick.
  15. As much as it's necessary to provide CVs with some form of stumbling blocks given the ridiculously high skill ceiling on them, the fact that a single catapult fighter can murder a whole squadron of carrier fighters or bombers is so nonsensical it ranks to my mind near the absolute top of ludicrous stuff in this game. If you get unlucky during a dive bombing run, the slow down effect of the catapult fighter in tandem with the circling bug will absolutely positively [edited]your entire squadron up. I once lost three full squadrons that way when performing a single bombing run, and not a single bomb was dropped.
  16. I was being sarcastic. It's a ridiculous idea.
  17. The circling issue happened before the patch aswell.
  18. Slargmann

    V Gnevny 53-38 Torpedoes

    Forget the torpedos, what I don't get about Gnevny is what's its use? It has fewer guns than the Tier 4. Fewer and shorter ranged torpedos. Worse consealment. Sure, it's a bit faster and has a bit more HP but other than that it feels like a worse ship in almost all respects. What am I missing here?
  19. Great idea. I think CV should also get unlimited aircraft since that would free them up to make support runs for their teammates without having to think about the consequences. See? I'm only thinking about my teammates. Absolutely not about myself.
  20. Slargmann

    How to play a zuiho against a bogue

    It amazes me how this debate is not already conclusively settled. It's very simple: The primary objective of the game is to cause damage to the ships on the opposing team. When a ship gets to 0 HP it can no longer deal damage. A ship with AA superiority package has already limited its damage production capability and so is made nearly irrelevant already from get go. Yes, it's possible to use the fighters as scouts, but let's get serious: it cannot replace the use of a torpedo bomber. Bogue has more fighters? It still can't do much damage 9 times out of 10. A single successful torpedo strike is usually enough to surpass the Bogue's efforts for the entire match. It doesn't matter if Bogue has prevented the inflicting of a gazillion points of HP damage. If Bogue does 10 000 damage and Zuiho does 20 000 damage, the team with Zuiho is 10 000 damage ahead in the equation. It is analogous to both CV being removed from the game and the Bogue team starting with a 10 000 HP handicap. It's not necessary to argue this. In a straight up comparison between Bogue with AA package vs Zuiho with really any package, Zuiho wins. However, in a fight between pairs of carriers, it's quite possible that the results are different. Bogue is not OP. Check the numbers. AVG dmg on EU server for Bogue is ca 25 000. Zuiho's avg dmg is TWICE. You have to be really, really stupid to not see the picture here. And I mean stupid on the level that I am amazed you are a fully functioning person.
  21. Slargmann

    Low tier soviet DDs need turret traverse buff

    No they don't. Not even a little bit. Low tier soviets are beasts.
  22. Slargmann

    Atlanta cannot match against tier 5 cruiser

    Interesting analysis and I think your thoughts on tiers and numbers probably have some truth to them. I think it is another point to Cleveland being under-tiered though, rather than Atlanta being under-gunned. Cleveland should be a tier 7. That being said, the addition of a sea plane also speaks in favour of Cleveland while the higher dps on range does mean Atlanta is more capable of harrassment of fly-bys who think they are out of range. Getting a single plane kill can mean the difference between one torp hit and two from an IJN squadron. Since I've only just recently gotten back to Cleveland I'll have to suspend further speculation on the subject until I've gotten some more play time with it.
  23. I hear that. People have been talking about it, but today was the first time I faced a Kiev that focused entirely on me in Atlanta. I got REKD together with a goddamned Tirpitz. I paid more attention to the aircraft I was engaging than the Kiev. Big mistake. Next time I'll pay more attention to it
  24. Slargmann

    Atlanta cannot match against tier 5 cruiser

    Although I'd like to add after facing Kiev, that it's no longer true that Atlanta needs to fear no DD. Kiev starts engaging at ca 8km. I start shooting back and land some hits. He pops smoke and goes completely dark. Few volleys kills half my guns and sets me on fire, all the while I'm trying to close so I can see him again. No dice. I start running away and a few minutes later he's killed another turret and set me on fire again, besides killing my engine and propeller. Meanwhile he also torpedoed a Tirpitz DURING THE PURSUIT and killed it plus me. Why play Atlanta when you can just play Kiev? Damned if I know.
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